nattthebear
d5c07447d2
BSnes: Ignore the "crop SGB frame" setting if SGB is not active.
2017-07-14 18:55:21 -04:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
adelikat
fb7e44642a
set released to true on some new Pizza Boy, PicoDrive, and Uzem
2017-07-09 16:58:59 -05:00
nattthebear
468c52f5de
Gambatte: Settings: Use an enum for ConsoleMode instead of stringly typed. Developers who have been using recent dev builds will need to change "Default" to 0 in config.inneys...
2017-07-09 16:27:32 -04:00
nattthebear
2dd10ea951
Update some author meat-a deet-a
2017-07-09 12:18:33 -04:00
nattthebear
97c0d52498
Make DGB run again. It has been broken since GB bios files were added
2017-07-06 19:18:26 -04:00
alyosha-tas
08b6dadd49
Gambatte: Add core picker option
...
Replaces ForceDMG so that you can play gameboy roms in color game boy as well
2017-07-06 17:53:14 -04:00
nattthebear
bc9726f687
Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core.
2017-07-01 21:02:52 -04:00
nattthebear
bdfb859480
pizza boy: add the required SPC file as an embedded resource because zeromus said to
2017-07-01 09:06:04 -04:00
nattthebear
94050c161b
pizza: bomb out the same way libsnes does if an attempt is made to load a CGB rom in SGB
2017-07-01 08:16:24 -04:00
adelikat
cbe2f442a7
Neshawk - ppu - a small code simplification
2017-06-30 09:15:55 -05:00
adelikat
9c60243f4e
remove unused deterministic flag from LibsnesCore contructor
2017-06-29 19:56:17 -05:00
nattthebear
2a15502999
Pizza: Only show one controller in GB mode
2017-06-28 22:23:03 -04:00
nattthebear
203a0521b5
pizza: set up constructors right for SGB and GB
2017-06-28 22:19:20 -04:00
adelikat
3c799931bc
NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too
2017-06-28 13:44:55 -05:00
adelikat
bc8ac1c1a4
Nes ppu - ppu_open_bus_decay - Cleaner, and possibly a little faster
2017-06-28 11:11:20 -05:00
adelikat
e150bca642
NesHawk - unless I'm missing something, this is more readable and more performant
2017-06-28 10:37:03 -05:00
adelikat
ebdb244714
NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
2017-06-28 10:24:19 -05:00
nattthebear
db73b7f275
virtual boyee: make frame 0 size match other frame sizes
2017-06-26 17:34:01 -04:00
nattthebear
13c3dafd8a
gambatte: make overall output volume more comparable to other cores?
2017-06-25 12:33:03 -04:00
nattthebear
7c5c3482e7
pizza: RTC, maybe
2017-06-25 09:19:32 -04:00
nattthebear
537b2a1616
pizza: saverams
2017-06-24 21:46:11 -04:00
alyosha-tas
b54a738c97
Add files via upload
2017-06-24 16:01:07 -04:00
alyosha-tas
627b666d3e
Add files via upload
2017-06-24 13:05:00 -04:00
nattthebear
ed57f766ad
Pizza: Savestates at ~600K in SGB mode
2017-06-24 11:05:59 -04:00
nattthebear
6637e0a53f
pizza: add lag/polling support
2017-06-24 09:38:03 -04:00
nattthebear
26063b35d0
pizza: first bits of sound. bios starting sound plays. bomb sound plays in Bomberman GB.
2017-06-23 20:51:19 -04:00
nattthebear
ea32862199
pizza: some basic ATTR stuff now working
2017-06-19 19:53:40 -04:00
adelikat
46568bf1ec
N64 - disable cxd64 lle RSP pluging since we don't have one that works for 64bit, and no one was probably using it anyway
2017-06-19 18:00:19 -05:00
adelikat
f5883d8332
oops, fix merge
2017-06-19 12:43:23 -05:00
adelikat
4982af7521
Merge branch 'master' into waterbox2
...
# Conflicts:
# BizHawk.Emulation.Cores/Consoles/Nintendo/SNES/LibsnesCore.ISaveRam.cs
2017-06-19 10:04:46 -05:00
nattthebear
95a56b15a8
pizza: SGB joypad functionality working
2017-06-18 20:35:55 -04:00
nattthebear
278b29a840
pizza: use waterboxcore
2017-06-18 16:05:55 -04:00
nattthebear
1292b27163
Add some draft work for supporting sysv <-> msabi interop. I wonder if we'll ever use this? I'd put it on a separate branch but it would be merge hell.
2017-06-18 08:51:09 -04:00
alyosha-tas
bd29ec087e
NES: small PPU refactor
...
Will make future testing easier
2017-06-17 19:02:21 -04:00
nattthebear
c04beea4d0
update snes9x to use WaterboxCore
2017-06-17 12:57:43 -04:00
nattthebear
3e731ae0b3
Make ngp core use WaterboxCore infrastructure
2017-06-17 10:47:10 -04:00
nattthebear
6f60eb5efc
Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is...
2017-06-17 10:07:02 -04:00
alyosha-tas
13b99bafd0
NESHawk: Clean up and minor refactor
...
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
alyosha-tas
5b731cf8b8
SNES saveram: check for existance
...
checks if SGB saveram exists before attempting to assign it to the buffer pointer.
Also return null if no saveram is found, which conforms to what other cores are doing and what EMUHawk expects
2017-06-16 08:50:28 -04:00
nattthebear
04d4880564
pizza: cover your ears
2017-06-16 08:19:03 -04:00
nattthebear
dd9d1b2018
pizza: input
2017-06-15 21:38:52 -04:00
nattthebear
c4eeb84ee8
mgba: syste bus
...
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear
8fa903c004
pizza progress: it runs
2017-06-15 19:00:41 -04:00
nattthebear
e3d2681d99
snes9x: connect obj disable by priority
2017-06-14 17:00:27 -04:00
nattthebear
1314912cf8
libsnes: Hack about a bit to make the graphics debugger function again. It probably crashes somewhere...
2017-06-13 17:55:07 -04:00
alyosha-tas
e07882ae56
NES APU cleanup
2017-06-13 10:43:34 -04:00
adelikat
97d7dd7f42
merging master into waterbox2 this one was messy may be regressions
2017-06-13 08:16:25 -05:00
adelikat
8c40d2908c
bnes - remove the force determinism setting (hack) since it is no longer relevant
2017-06-12 21:03:11 -05:00
adelikat
9eb2fcc34c
bsnes - remove profile sync setting and related code
2017-06-12 20:56:34 -05:00
adelikat
e6d1850361
N64 - include a 64bit version of mupen64plus-rsp-cxd4.dll, rip out Rsp_Z64_hlevideo since it is giving us no value added, as it was intended to go with the z64 video plugin (that we don't support nor need to)
2017-06-12 19:37:45 -05:00
nattthebear
346cf7d637
VB: add some text to the settings dialogue
2017-06-12 19:31:30 -04:00
alyosha-tas
05304b465b
NES APU improvements
...
passes some more of the test_apu_2 tests
2017-06-12 16:25:21 -04:00
adelikat
f5b15b2e6a
N64 - Make GLideN64 the default plugin
2017-06-12 13:07:59 -05:00
adelikat
b1918759be
N64 - Remove commented out jabo code
2017-06-12 13:07:06 -05:00
nattthebear
cf723b5133
add new build of mgba 0.6-ish
2017-06-11 20:10:37 -04:00
zeromus
6db010e384
add 'crop SGB frame' option; fixes #871
2017-06-11 18:20:55 -05:00
zeromus
9c8ea446eb
fix a bug caused by commenting out too much of jabo
2017-06-11 17:24:32 -05:00
zeromus
eec9c54236
comment out all dynarec related things
2017-06-11 17:24:32 -05:00
zeromus
503261af35
comment out all jabo related stuff
2017-06-11 17:24:32 -05:00
zeromus
852b1f8a5e
change default settings to interpreter and not jabo, so n64-64 can boot
2017-06-11 17:24:32 -05:00
nattthebear
edbe83bc13
libsnes: savestate uncompressed size 14MB=>10MB (for a game with nothing special)
2017-06-11 15:30:54 -04:00
nattthebear
8cf1e43e70
libsnes: move tile cache out of savestates. saves like 400kB. meh.
2017-06-11 11:28:29 -04:00
nattthebear
a6e4b87f36
comments
2017-06-11 07:50:41 -04:00
nattthebear
fa9dcfae35
waterbox: When compiled in debug mode, forcibly evict self at every opportunity. This can be used to catch bugs using pointers past their valid time. Catch and fix two such bugs in the libsnes wrapper.
2017-06-11 07:47:16 -04:00
nattthebear
91e239e11f
use the ancient zen art of copy paste to give libsnes the same aspect ratio fix that snes9x has.
2017-06-11 07:15:51 -04:00
nattthebear
67ff767f95
libsnes: recreate the emu cothread at the end of init, to avoid pointer poison that was breaking xor state consistency. Big todo: all init functionality really needs to happen from the main thread, as there are many syscalls that reenter managed in that code, and reentering managed from a cothread stack is a Bad Thing
2017-06-10 19:51:59 -04:00
nattthebear
ba7543c19a
snes waterbox: fix a leaky pointer which was breaking xorstate integrity
2017-06-10 17:19:18 -04:00
nattthebear
baf7a7973b
snes: do some more savestate prep, including removing the unused cheat system, which cost sixteen megidobites of ram
2017-06-10 15:53:38 -04:00
nattthebear
fcbb85a579
snes: move some stuff to sealed_heap
2017-06-10 15:20:06 -04:00
nattthebear
9ffa44d0a6
snes: waterbox is now working
2017-06-10 14:16:25 -04:00
nattthebear
36be9e9fc7
snes: waterboxification phase 2
2017-06-10 14:16:25 -04:00
nattthebear
9975a05695
snes: waterboxification phase 1
2017-06-10 14:16:24 -04:00
alyosha-tas
ab818f1b93
Update BxROM
2017-06-09 20:43:02 -04:00
nattthebear
f4c5c53c8a
Make note of a potential gotcha in virtual boyee as a comment. It will be forgotten when we need it.
2017-06-08 20:28:59 -04:00
alyosha-tas
ff980b91dd
NES Fix APU
...
Finally fixes the infamously bad APU mixer tests
2017-06-08 14:35:13 -04:00
alyosha-tas
31192e15cb
Update BxROM
2017-06-07 21:35:18 -04:00
alyosha-tas
c3627eee03
Oops not sure what I was doing there
2017-06-07 16:04:13 -04:00
alyosha-tas
bcad6f9b08
NES: Fix some more exceptions
2017-06-06 20:04:59 -04:00
alyosha-tas
71e3fad147
NES Fix some more exceptions
2017-06-06 20:03:42 -04:00
adelikat
e298863b3d
VB - virtual pad support, slight fix to button order on controller config
2017-06-06 11:38:43 -05:00
alyosha-tas
27fd41a5d2
Fix mapper 112
2017-06-06 07:53:33 -04:00
alyosha-tas
7d9b878d5f
Update NROM.cs
2017-06-06 07:52:17 -04:00
alyosha-tas
25f2f8ebf9
NES: Fix some exceptions loading ROMs
...
Eventually need to rethink ROM loading I think
2017-06-05 15:56:28 -04:00
nattthebear
fb5ba14768
Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.
2017-06-04 20:45:05 -04:00
alyosha-tas
b56a6e9aa5
Update AxROM.cs
2017-06-04 20:21:37 -04:00
adelikat
4ae0b2cd22
Merge branch 'master' into waterbox2
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
alyosha-tas
492f78bfa2
Update SxROM.cs
2017-06-04 17:30:38 -04:00
nattthebear
b9ab41a4da
More like Chie SatURNaka
2017-06-04 16:41:11 -04:00
adelikat
0c9925a369
bsnes - default to compatibility profile
2017-06-04 13:29:47 -05:00
adelikat
caf3a7834d
Fix dual GB input
2017-06-04 13:19:51 -05:00
adelikat
551abcd1e4
snes9x - some display name and descriptions for settings
2017-06-03 11:11:11 -05:00
alyosha-tas
9c586e77c4
Update Mapper069.cs
2017-06-03 10:36:16 -04:00
alyosha-tas
3577882070
NES Fix Mapper 15
2017-06-02 21:13:44 -04:00
adelikat
95353188c7
Merge branch 'master' into waterbox2
2017-05-31 13:38:01 -05:00
nattthebear
d799624e9c
NGP: It works and stuff
2017-05-30 18:36:11 -04:00
adelikat
1a54ff1818
Merge branch 'master' into waterbox2
2017-05-30 17:31:30 -05:00
alyosha-tas
be7d271bd1
Update NES.Core.cs
2017-05-30 18:25:34 -04:00
alyosha-tas
10de07aec2
Update PPU.run.cs
2017-05-30 18:24:30 -04:00
nattthebear
aab6391b12
virtual boyee: actually fix the color config stuff
2017-05-29 20:34:07 -04:00
alyosha-tas
787470df35
NES: allow headerless ROMs to be loaded if in DB
2017-05-29 20:27:07 -04:00
alyosha-tas
fe7606130e
Add files via upload
2017-05-29 18:50:02 -04:00
adelikat
3b60a8538d
B is before A obv
2017-05-29 13:53:16 -05:00
nattthebear
a3f9f47c84
set snes9x to released
2017-05-29 14:40:19 -04:00
nattthebear
93975c3063
virtual boyee - correct author information, and set to released; whenever the waterbox branch is released, this core will be ready
2017-05-29 14:38:19 -04:00
nattthebear
f99a080e60
Merge remote-tracking branch 'origin/master' into waterbox2
...
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear
b20354448b
vboyee-- somehow the default colors for anaglyph were all wrong
2017-05-29 14:11:35 -04:00
adelikat
ec4a8dde09
Vboy - button names and orders
2017-05-29 12:51:43 -05:00
nattthebear
391160ebf9
vboyEE: settings and syncsettings
2017-05-29 13:50:40 -04:00
nattthebear
87c1a75778
virtual boyEE: saveram, memory domains
2017-05-29 12:51:38 -04:00
nattthebear
4ab407bb42
virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah...
2017-05-29 12:16:24 -04:00
nattthebear
2887ba5823
savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful
2017-05-29 11:26:38 -04:00
nattthebear
fbf7be92d5
VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works
2017-05-29 08:16:56 -04:00
nattthebear
94c397a4f8
snes9x: IRegionable
2017-05-29 07:36:49 -04:00
nattthebear
855ff7deca
Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
2017-05-28 22:18:01 -04:00
nattthebear
f1565cd0b1
attributes!
2017-05-28 19:20:59 -04:00
nattthebear
a52e9d7dc1
https://www.youtube.com/watch?v=0sKRRY5tQz8
2017-05-28 17:19:07 -04:00
nattthebear
7f7f490b6d
The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI
2017-05-28 14:18:08 -04:00
nattthebear
7d0330bb9e
snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower.
2017-05-28 13:12:48 -04:00
nattthebear
6c2d4ff044
snes9x: add ISaveRammable and fix virtualsize
2017-05-28 12:54:22 -04:00
nattthebear
ffed0d2205
snes9x: memory domains
2017-05-28 10:32:21 -04:00
nattthebear
61aa4f5df3
Connect Snes9x controllers, syncsettings, and regular settings
2017-05-28 10:18:20 -04:00
nattthebear
0cc1abd51b
snes9x: savestates
2017-05-28 06:39:11 -04:00
nattthebear
37dc9908d0
Waterbox: Add XOR based savestates for GPGX64
2017-05-27 16:18:38 -04:00
nattthebear
b737959d11
snes9xHawk which is totally not a thing: connect audio
2017-05-27 14:32:12 -04:00
nattthebear
9bcd693910
snes9x: video output is now fully functional
2017-05-27 13:33:44 -04:00
adelikat
284ee1f9a2
Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps
2017-05-27 12:12:04 -05:00
nattthebear
2665510502
Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support
2017-05-27 12:29:05 -04:00
adelikat
5f1b8cdc09
SNES - fix frame 0 loadstating
2017-05-27 10:21:14 -05:00
adelikat
12a4ec1ac7
SNES - only register the trace logger on compatibility profile
2017-05-27 09:54:53 -05:00
alyosha-tas
a3a78c6a2e
Fix Tagin Dragon
2017-05-26 18:24:21 -04:00
alyosha-tas
1a7f8b0ff8
Fix #857
2017-05-25 12:53:11 -04:00
alyosha-tas
e1cfc28562
Update MMC3 to remove RewireNametable_TLSROM
2017-05-22 10:51:40 -04:00
nattthebear
7739b9dc80
rough in some snes9x stuff. not working yet
2017-05-21 17:43:43 -04:00
alyosha-tas
05bf7e46d4
Fix TLSROM mapper
...
Fix #848
2017-05-19 17:22:39 -04:00
zeromus
5b44f0960f
snes: support trace logging GB and SMP cores (C# side and dlls)
2017-05-14 13:51:02 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
nattthebear
999dcdaec8
The power of C# 5, or 6, or something
2017-05-07 16:54:18 -04:00
zeromus
c641e163f9
SGB CDL c# side; and fix SGB loading (broken by pwrap refactors)
2017-05-06 16:23:26 -05:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
alyosha-tas
2790ec1801
Update GxROM.cs
...
Fix AV super real pachinko
2017-05-03 12:04:10 -04:00
J.D. Purcell
8b2b12585a
Mostly whitespace cleanup to reduce difference with mono-portable branch.
2017-05-02 23:09:50 -04:00
nattthebear
e3fab1a4d5
cleaner
2017-05-02 18:15:33 -04:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
b3ad3ce6ba
Move BizInvoke files from Emulation.Common to Common
2017-05-01 17:30:42 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
nattthebear
7f3716a839
if it looks like a duck, swims like a duck, and quacks like a duck, then it may or may not be a duck
2017-04-29 07:54:31 -04:00
zeromus
7d99ca3738
mmc5: use PPUON instead of spriteon and screenon
2017-04-29 00:38:52 -05:00