pasky1382
d0c764e683
fixed the rondo lua script to include a scaler for text display.
2012-09-02 17:08:47 +00:00
pasky1382
df440e97ec
(minor spacing edits in LuaImplementation.cs)
...
Added rondo of blood lua script in scripts folder for PC Engine.
2012-09-02 16:26:43 +00:00
pasky1382
c31322400f
Fixed an offset in the script.
2012-09-02 03:46:09 +00:00
adelikat
d942c68086
Add Paskys Ninja Gaiden lua script to lua scripts folder
2012-09-02 03:24:36 +00:00
beirich
e24f0962fc
gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal)
2012-08-30 04:29:33 +00:00
beirich
8ad3e72ffa
Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time.
2012-08-26 14:39:06 +00:00
beirich
377dce08d7
switch to using the real megadrive gamedb (eliminate issues with the temporary one)
2012-08-20 03:12:36 +00:00
beirich
9979c9f0d5
Add Gun.Smoke (KR) SMS to db
2012-08-08 02:28:54 +00:00
adelikat
1121479a5d
gamedb - fix duplicate entry
2012-08-08 01:10:45 +00:00
beirich
ce6de177a6
add CJ Elephant Fugitive dump to GameGear DB [CodeMasters mapper]
2012-08-08 01:02:26 +00:00
adelikat
ea8d47bcc0
Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91.
2012-08-05 21:34:00 +00:00
adelikat
4930979940
NES - progress on mapper 96, Oeka Kids - Anpanman no Hiragana Daisuki seems to play (but I can't get passed the title screen without Oeka Kids tablet emulation). Oeka Kids - Anpanman to Oekaki Shiyou!! fails to load (suggesting a PRG mapping problem?)
2012-07-31 02:58:59 +00:00
adelikat
a0190e9135
NES - mark a bad version of Hyrule Fantasy as a bad dump in the gamedb
2012-07-31 01:12:18 +00:00
adelikat
d4ac95bd30
NES - implement mappers 74 and 194. Added gamedb entries for the games I could find that correspond to these mappers
2012-07-29 18:35:24 +00:00
adelikat
71865576a7
NES - finish mapper 192
2012-07-29 18:12:37 +00:00
adelikat
7cbee7bde4
NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions)
2012-07-29 17:55:45 +00:00
adelikat
0e3cb19e0b
NES - gamedb - Ying Lie Qun Xia Zhuan (Ch) is mapper 192 not 245
2012-07-29 15:45:24 +00:00
andres.delikat
ae291162e1
Add Xing Ji Wu Shi (Ch) to gamedb as Mapper 176 (The ROM floating around is incorrectly labeled as 177)
2012-07-23 21:19:45 +00:00
adelikat
f85b6a017b
NES - checkin start of mapper 91
2012-07-22 01:02:18 +00:00
andres.delikat
c256e90a9d
NES - add mapper 203, doesn't play the 35-1 properly, but it doesn't run in fceux as well, documentation may be off, or the ROM i used is bad (not a lot of info on good dumps for these types!)
2012-07-19 14:13:45 +00:00
beirich
62477210dd
Check in initial gamedb for genesis, although it is not #included from gamedb.txt since there's no real point yet.
2012-07-17 01:23:51 +00:00
zeromus
8bf9b92949
nes-support mapper 241
2012-06-20 22:24:56 +00:00
adelikat
714c090e86
Add GoodNES 3.14's 'good dump' of Lagrange Point to gamedb
2012-06-17 13:42:09 +00:00
pasky1382
7ef1151b99
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00
goyuken
e2bc6db3a4
new build of ffmpeg from http://ffmpeg.zeranoe.com/builds/
...
supports rgb x264, which can be quite useful for emulator dumps
2012-06-09 22:18:44 +00:00
zeromus
cff7ba6d24
nes-fix lagrange point, including sound
2012-06-07 20:52:49 +00:00
beirich
7e1ccc4faf
Update gamedb entries for Neutopia 1 & 2
2012-06-04 22:25:43 +00:00
beirich
fe369e0455
pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze
2012-06-03 20:09:09 +00:00
beirich
604a774118
Add 2 SMS homebrew and a GG prototype to gamedb
2012-05-05 22:43:11 +00:00
adelikat
54d1c873df
Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
2012-04-30 01:14:23 +00:00
adelikat
e60ba05e66
Gui.text - fix inverted default fore/back colors, fix lua scripts to use new gui.text parameter scheme
2012-04-30 00:45:37 +00:00
adelikat
fffe30f4f9
Atari - add a version of Magicard to the gamedb
2012-04-29 19:40:28 +00:00
adelikat
d9134ac6ce
TI-83 add a bunch of rom versions to gamedb, mark bad dumps accordingly, and display the version number when displaying the rom name
2012-04-29 03:58:06 +00:00
brandman211
cb3e0ec666
Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
2012-04-25 04:56:48 +00:00
Rolanmen1
152f6f37e8
Added a HitBox Script for SMB2U, it runs but still a bit buggy.
2012-04-18 15:06:07 +00:00
zeromus
7b86f66353
nes-oops. now, actually pass all mmc3 tests
2012-04-14 09:40:41 +00:00
zeromus
73fba31c34
nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated.
2012-04-14 08:28:42 +00:00
zeromus
a1d798cc8f
nes-mark banana bad dump variants as bad in gamedb
2012-04-11 18:17:59 +00:00
zeromus
9f6820b83f
revise nes gamedb to be more organized and useful hopefully with respect to the actual kinds of scenarios we run into
2012-04-07 18:34:05 +00:00
adelikat
da2062d373
Atari - add avgn game to gamedb
2012-04-05 23:57:57 +00:00
zeromus
4c817b20c8
add konami collection games to gamedb so they show as good dumps
2012-04-01 16:25:59 +00:00
brandman211
557f437195
-As much as I dislike the new joypad.set() setup, the least I could do is make it consistent with joypad.get().
...
--If there is no controller parameter, then all of the buttons are returned as they are stored in the system, just like joypad.set(input) takes button names as is.
--If there is a controller parameter, all of the buttons for that controller are returned without the "PX ", just like joypad.set(input, controller) takes button names without the "PX " and assigns them to the matching buttons for that controller.
--No one approved this change, but seriously, this is common sense. I expect some "change denied" April Fool's stuff tomorrow...
-Implemented a blacklist for ButtonCount. By default, Lag, Pause, and Reset are blacklisted. I don't think any of these buttons should be tracked.
2012-04-01 08:08:40 +00:00
adelikat
4c958584f5
Add Lua scripts folder to MakeRelease.bat
2012-03-31 00:44:17 +00:00
zeromus
37d58f1a4f
add a2600 game database
2012-03-29 23:55:10 +00:00
brandman211
7e75d983ae
Came up with a solution for the joypad.get() issue.
...
-adelikat has informed me that in FCEUX, savestates contained the button state of the frame on which you saved on. He claims that this is redundant because you could retrieve the state from the frame you're loading on, so BizHawk will not do this.
-As such, I just retrieved the input for the frame you're saving on before associating the data with the state.
--This essentially includes the missing info without having to depend on a movie frame to get the data from.
--In order for this to make sense, I made it so that the main joypad.get() doesn't run on a frame you're saving / loading on.
--Finally, in order to show the data from before the save frame when loading the data, I cached that data as well.
---The two above steps require collecting the data for a state once and using that until the frame is advanced or a state is loaded. Otherwise, I'd be able to increase the count significantly by saving multiple times.
-All this said and done, I think this script is perfect now, and is way more convenient to use than the FCEUX counterpart.
Notes:
-As mentioned before, it seems that the scripts are disabled when the console is reset / a movie begins playing. I don't like this to begin with, but worse yet, I noticed that this somehow makes the button data carry over from before the reset. Why is this?
-It seems that using gui.text in savestate.registersave/load causes the text to be written over the previous text instead of clearing the screen and then writing. Is this expected? How can I avoid overlapping text?
2012-03-28 17:06:25 +00:00
brandman211
40e2d5f543
Refactored for the register functions. This seems to work fairly well, but when loading a state, joypad.get() contains the button states for the frame you were on BEFORE loading instead of the frame you are now on. This results in small errors. The issue might be deeper than my script or even the Lua implementation, so I can't do anything about this.
2012-03-28 03:41:46 +00:00
brandman211
be807c3def
-Used the new movie.getinput() function to simplify parse(), now frames().
...
--TODO: Disallow Reset, Lag, and other non-buttons. Pause?
--If this works like adelikat says, my missing load state idea will be possible.
-Made the loading information show up on the console instead of the gui.
Note: Still need savestate.registersave/load!
2012-03-27 21:11:34 +00:00
brandman211
d1b00e6d4d
Added my converted ButtonCount.lua script (Original here: http://code.google.com/p/brandon-evans-tas/source/browse/Lua/ButtonCount.lua )
...
-As you'll recall, the script has 3 methods of keeping track of input:
--1. Tracking the button counts in real time. This took some minor adjustments, but seems to work fine.
--2. Parsing the button presses from a loaded, read-only TAS file when starting the script, if possible.
---This works well enough after a good amount of refactoring, but I only have it rigged to work for NES.
---As always, note that this method is very slow for big movies, which is why we only use it once.
--3. Caching the counts when saving a state and loading them when loading a state.
---savestate.registerload and savestate.registersave are not currently supported by BizHawk, so this is not functioning at all.
-I propose that a function called movie.getframe(frame) be added that gets status of all of the buttons, just like joypad.get(), for a given frame of a movie.
--This makes the would make method 2 trivial and fast.
--It would allow me to generalize the function for all platforms easily.
---Certainly there might be some discrepancies about which buttons should be disallowed, if any (Is Reset a button press?), but still.
--If this method could somehow work for non-readonly movies, then I'd be able to use the movie to get the counts when I load a state that doesn't have cached data.
---Trust me when I tell you that this would be immensely useful for minimum button TASing. The process would be seamless, and all of these methods combined would provide perfect accuracy while being fairly efficient and only using intensive routines when absolutely necessary.
Note: Earlier, I came up with the idea for a function that lets you set what frame of the movie you are on, which would be useful for endless TASes like we've already discussed, adelikat. Do you still think this is worth having?
2012-03-27 06:44:47 +00:00
adelikat
5d483b9e55
revamp rbi baseball script for bizhawk special functions, such as sending script info to the output window. And right aligning display stuff
2012-03-27 02:56:59 +00:00
adelikat
701e0823d5
Really fix PunchOutStats.lua
2012-03-27 02:26:01 +00:00
adelikat
9e0e6407b3
Revamp the Punchout stats using the anchor property of gui.text()
2012-03-27 02:17:17 +00:00
adelikat
74648bd806
add punchout stats lua script
2012-03-26 02:06:04 +00:00
adelikat
588888d439
check in my RBIBaseball luaScript modified for bizhawk (only had to change memory.writebyte to mainmemory.write_u8 and it worked fine)
2012-03-26 01:58:04 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
adelikat
863f3fc4e5
fix an error in chr rom size for a CNROM game
2012-03-13 02:10:18 +00:00
beirich
ca47082737
fix some PCE savestate desyncs
2012-03-12 00:14:44 +00:00
adelikat
49c751e4c4
variation of a game added to gamedb.txt
2012-03-10 13:55:36 +00:00
adelikat
efd4c5cbab
Make...a certain game...work
2012-03-10 13:30:39 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
taotao54321
434bfebb1f
set svn:executable on BizHawk.MultiClient/output/7z.dll
2012-03-08 15:23:08 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
zeromus
14ae31dfbf
vs wants to manage copying of lua51.dll itself as a dependency of LuaInterface.dll, and thats why it keeps deleting it sometimes when cleaning it. so move the lua51.dll alongside LuaInterface.dll and let it do the copying
2012-03-04 03:15:03 +00:00
zeromus
e5fb7a6958
fix release script
2012-03-02 04:16:28 +00:00
zeromus
ff12c2c5ef
dxwebsetup.exe not needed here anymore
2012-03-02 03:40:43 +00:00
zeromus
e73dee15b9
fix lua
2012-01-09 00:15:54 +00:00
beirich
dcc0a34d93
Add NBA Jam [Proto] SMS to gamedb
2011-10-03 13:01:27 +00:00
zeromus
58738c1af3
nes-sunsoft reorg yet again. think we've got it under control this time though. i even added a doc specially for sunsoft to describe whats going on
2011-09-26 08:05:17 +00:00
beirich
e5f1c142f8
pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now
2011-09-25 23:34:53 +00:00
andres.delikat
4f072f8623
Oops, neglected to check these in with the last commit
2011-09-25 22:36:13 +00:00
andres.delikat
7943ff5781
Start Mapper 164 and add Final Fantasy V (Unl) to gamedb.txt
2011-09-25 21:52:10 +00:00
andres.delikat
075c4ea3dd
NES - some work on classifying mapper 16/159 roms: Added to gamedb various versions of roms, added board cases to BANDAI-FCG-1, misc cleanup of board. Most of these games don't work but a few did.
2011-09-25 17:16:26 +00:00
zeromus
1d29b0c39b
nes-upgrade nescartdb
2011-09-25 09:47:33 +00:00
andres.delikat
fece5fd7e2
NES - Start HVC-CNROM-256K-01 board (for mapper 185). Finishing will require finding a rom with the right sha1.
2011-09-25 01:20:32 +00:00
andres.delikat
f808cd4009
Add goodnes 3.14 version of
...
Rad Racket: Deluxe Tennis II to gamedb.txt. Maps to NINA-06 board, however it crashes on ReadPPU()
2011-09-25 00:01:11 +00:00
andres.delikat
754b4ee2ee
NES - Started JALECO-JF-13 board (Mapper 86). The only copy of Moero!! Pro Yakyuu (Red) I could find doesn't work and doesn't match bootgod's db. However, it worked in FCEUX
2011-09-24 19:48:18 +00:00
andres.delikat
12c664ea00
NES - Implement board BANDAI-74*161/161/32 (Mapper 70). Family Trainer - Meiro Daisakusen, Kamen Rider Club, Space Shadow tested and verified to work. Updated compatibility list. Added goodnes3.14 version of space shadow to gamedb.txt
2011-09-24 18:47:02 +00:00
andres.delikat
d17934b395
Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
2011-09-24 14:04:21 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
beirich
5781d0b4cd
pce-cd gamedb and compatibility updates
2011-09-17 21:34:02 +00:00
beirich
82cf9486f3
about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
2011-09-17 05:35:41 +00:00
beirich
e8c3da9c1f
[pce] Improve ADPCM flags and interrupt handling
2011-09-09 03:40:58 +00:00
zeromus
4924b4a9a0
nes-fix tetris differently
2011-09-06 01:58:22 +00:00
beirich
e13af4064b
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
2011-09-03 20:32:18 +00:00
beirich
afaf5879f6
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
2011-08-30 04:02:52 +00:00
andres.delikat
cfb2f91292
add directx web installer and add to MakRelease.bat
2011-08-21 00:22:19 +00:00
beirich
0a5157d9a6
Extremely preliminary TurboCD support
2011-08-14 18:20:13 +00:00
beirich
c7178543c7
split gamedb up into more files
2011-08-12 03:30:23 +00:00
zeromus
e4305823c5
disc-more gracefully handle missing ffmpeg, and checkin an ffmpeg finally
2011-08-08 02:02:01 +00:00
beirich
1c72c144af
odds and ends, pre-commit for turbocd stuff
2011-08-01 23:18:22 +00:00
beirich
06d8792830
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
2011-07-24 19:52:20 +00:00
beirich
c30529685d
[PCE] regretfully implement sprite limit, fixing some anomalies
2011-07-24 03:32:39 +00:00
beirich
8295e6d65b
PCE GameDB overhaul
2011-07-23 20:22:32 +00:00
beirich
3bedad1e95
Update SGX with new timing & support frameskip... huge success!
...
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
beirich
47def064fa
significant PCE timing/compat improvements, still poking at a few things
2011-07-19 03:53:07 +00:00
zeromus
2f27bf783e
gamedb updater script tech. rearrange to suit your tastes.
2011-07-18 23:10:25 +00:00
beirich
cc9cf04a57
"Fix" PCE Paranoia by marking bad roms
2011-07-18 00:11:16 +00:00
beirich
3f27ac0b2a
Fix PCE Populous by supporting its custom SaveRAM.
...
+ Unsubstantial TurboCD progress.
2011-07-15 02:08:18 +00:00
zeromus
9628ab3506
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
2011-07-10 21:00:28 +00:00
beirich
56538894c6
Add Hack rom status
2011-07-10 20:35:52 +00:00
beirich
732bd982af
Update to GameDB and update PCE compat.txt
2011-07-10 18:26:55 +00:00
beirich
c8727ae01f
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
2011-07-10 04:54:18 +00:00
beirich
a659c05b21
TurboCD progress
2011-06-19 03:27:18 +00:00
zeromus
2d20ab84ca
[NES] assorted mapper cleanup and add MMC2
2011-06-13 09:55:25 +00:00
zeromus
7705e3f6f1
[NES] clean up mapper 107
2011-06-13 08:58:38 +00:00
zeromus
db2ba34c01
[NES] work on some mappers, make a mapper compatibility list
2011-06-13 08:38:10 +00:00
andres.delikat
11b33fcc33
Fix MakeRelease, SlimDx.dll must be in the zip!
2011-06-11 20:01:36 +00:00
andres.delikat
f052b0bd71
Add palette files to MakeRelease.bat
2011-06-11 16:02:28 +00:00
andres.delikat
ef4b30cbd2
NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
2011-06-11 12:54:26 +00:00
zeromus
bb4499a41f
[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
2011-06-08 09:28:38 +00:00
zeromus
0015cada91
[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
2011-06-08 06:53:11 +00:00
zeromus
81b30501a5
[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
2011-06-08 06:17:41 +00:00
zeromus
969341f691
[NES] add board: sunsoft-4 (mapper 068)
2011-06-08 02:42:36 +00:00
zeromus
8247fca267
[NES] game recognition tweaks and additions
2011-06-08 01:03:32 +00:00
andres.delikat
6aab991f10
bat file for making a release
2011-05-30 03:21:51 +00:00
zeromus
d6bf47c4d4
[NES] fix wai xing ding dong
2011-04-19 01:58:12 +00:00
andres.delikat
a066d6e03d
Mapper 242 stuff
2011-04-18 22:33:06 +00:00
zeromus
4a6a380cc8
[NES] wai xing ding dong will need 8k of vram
2011-04-18 02:39:57 +00:00
andres.delikat
9e6b232f02
Start mapper 242
2011-04-18 02:26:42 +00:00
zeromus
8a577a0184
[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
2011-04-18 01:57:22 +00:00
zeromus
486a5b0337
assorted useless stuff
2011-04-18 01:35:18 +00:00
zeromus
53bcb10795
add Bio Senshi Dan - Increaser To No Tatakai (J) to gamedb
2011-04-17 21:34:54 +00:00
zeromus
f7bf5bdd17
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
2011-03-20 02:12:10 +00:00
zeromus
b041d31ab1
[NES] restore iNES header detection
2011-03-19 20:12:06 +00:00
zeromus
1408bcdb4b
no need for special treatment for first line when we have comments now
2011-03-15 03:23:15 +00:00
zeromus
efef2ebec4
allow #include in gamedb.txt
2011-03-15 03:17:40 +00:00
zeromus
be69565135
[NES] overhaul database and board configuration system some more and reorg code a bit
2011-03-08 07:25:35 +00:00
zeromus
859eabc6b7
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
2011-03-07 10:41:46 +00:00
beirich
540af82171
[PCE] retest all hucards, update compat.txt, identified some additional bad roms
2011-03-07 00:48:52 +00:00
andres.delikat
e0af256a33
NES - Finish up remaining SxROM boards
2011-03-04 15:01:02 +00:00
andres.delikat
fc8be53da6
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
2011-03-04 04:19:49 +00:00
andres.delikat
f350e241b8
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
2011-03-04 04:00:18 +00:00
andres.delikat
615cf3b52b
NES - SFROM & Bubble Bobble
2011-03-04 03:51:46 +00:00
andres.delikat
423ee58852
NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
2011-03-04 03:41:39 +00:00
andres.delikat
872a86c91f
NES - Implement SBCROM & get Mechanized Attack working
2011-03-04 03:30:54 +00:00
andres.delikat
38396fc02c
Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
2011-03-04 03:16:26 +00:00
andres.delikat
4ccdf269e5
NES - Get SAROM board working & Dragon Warrior in gamedb.txt
2011-03-04 03:02:29 +00:00
andres.delikat
9dc75a17e5
Fix SKROM char size, and checking in some movie playback stuff
2011-03-03 20:01:36 +00:00
andres.delikat
1003ed085b
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
2011-03-03 17:07:12 +00:00
zeromus
7cdda17b2d
[NES] name those roms more artistically!
2011-03-02 07:19:05 +00:00
zeromus
7f4413a5d7
[NES] figure out how to run some of blargg's tests
2011-03-02 07:11:36 +00:00
zeromus
a296742d5f
[NES] clean up AxROM
2011-03-02 03:05:28 +00:00
zeromus
e9622b1f60
[NES] clean up UxROM gamedb parameters
2011-03-02 02:54:06 +00:00
zeromus
7919bb8647
[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
2011-03-02 02:41:03 +00:00
andres.delikat
d406e15746
Add more games to game database, add some more games that don't work
2011-03-01 20:32:18 +00:00
andres.delikat
1703cf272d
Some more NES games in the game database
2011-03-01 18:10:07 +00:00
andres.delikat
b73dbdf637
Fix game database entry for Castlevania II, the game now works
2011-03-01 15:46:36 +00:00
andres.delikat
5a8485e21c
Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
2011-03-01 15:15:04 +00:00
zeromus
0d5cff7408
[NES] mapper cleanup and savestates
2011-03-01 09:32:12 +00:00