zeromus
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e19f39e08c
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support moving all dlls to the dll directory by adding assembly binding resolve redirection
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2012-10-29 08:37:22 +00:00 |
adelikat
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9a1cbbb34c
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Atari - attempt the 3E mapper, seems broken
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2012-10-20 01:51:38 +00:00 |
adelikat
|
4f045eb20d
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Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist
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2012-10-20 00:14:28 +00:00 |
adelikat
|
33e9f23e75
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Atari - add Megaboy EF mapper conversion rom to gamedb
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2012-10-19 23:37:46 +00:00 |
adelikat
|
90a288afeb
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Implement X07 mapper
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2012-10-19 23:31:42 +00:00 |
adelikat
|
9b55eb9705
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Atari gamedb - add a game
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2012-10-19 01:13:31 +00:00 |
adelikat
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4455f85c24
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add Pleiades (1983) (UA Limited) (Prototype) to Atari gamedb
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2012-10-19 00:28:17 +00:00 |
zeromus
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9e50d25c16
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snes-support user override backdrop color
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2012-10-17 18:39:44 +00:00 |
goyuken
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ea02d40c66
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add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify.
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2012-10-17 02:08:19 +00:00 |
goyuken
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cffc9293c1
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nes mapper 164: fix final fantasy v graphics
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2012-10-16 21:59:30 +00:00 |
zeromus
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e318718a21
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change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime.
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2012-10-16 19:11:02 +00:00 |
pasky1382
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b43acd123a
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megaman 4 collision viewer.
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2012-10-14 20:05:54 +00:00 |
goyuken
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8d8e636450
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libgambatte: add memory read\write callbacks, maybe? not sure how to test it...
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2012-10-14 15:10:33 +00:00 |
pasky1382
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d2e6d50360
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Rockman & Forte collision box viewer
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2012-10-13 19:33:42 +00:00 |
goyuken
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9f9aeb6609
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move libco_msvc_win32.dll to dll subdirectory
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2012-10-09 22:48:41 +00:00 |
goyuken
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7ed6eac000
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gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries
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2012-10-09 22:41:13 +00:00 |
goyuken
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32a39d3fad
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move musashidll.dll to dll subdirectory
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2012-10-09 21:39:12 +00:00 |
goyuken
|
da92c276a4
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move ffmpeg to dll subdirectory
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2012-10-09 21:25:58 +00:00 |
goyuken
|
07463fbdc5
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move libspeexdsp.dll to dll subdirectory
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2012-10-09 21:12:45 +00:00 |
goyuken
|
ca40ed07a2
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move libsneshawk.dll to dll subdirectory
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2012-10-09 21:07:50 +00:00 |
goyuken
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a9de8b8f55
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move libgambatte.dll to a "dll" subdirectory
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2012-10-09 20:57:55 +00:00 |
goyuken
|
2a4bccbe12
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update MakeRelease.bat for previous commit
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2012-10-09 20:34:48 +00:00 |
goyuken
|
9417eac96c
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move NesCarts.7z to gamedb subfolder
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2012-10-09 20:33:14 +00:00 |
goyuken
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8c24417f8d
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gamedb stuffed into gamedb subfolder
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2012-10-09 01:34:21 +00:00 |
adelikat
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39af30f481
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Revert libsneshawk.dll, didn't mean to check that in
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2012-10-07 20:24:07 +00:00 |
adelikat
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8545f94315
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Status Bar - right-clicking the status slots will invoke a savestate
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2012-10-07 19:52:09 +00:00 |
pasky1382
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b0925d5631
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Fixed dracula for the collision script.
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2012-10-07 15:23:51 +00:00 |
pasky1382
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add29e846c
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Castlevania Collision box viewer.
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2012-10-07 12:19:28 +00:00 |
pasky1382
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b1ba573695
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Revert that fix, did not upload a GBC db (thought I did)
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2012-10-06 21:58:44 +00:00 |
adelikat
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29efa50eab
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RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons
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2012-10-06 20:40:59 +00:00 |
pasky1382
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c07d9686ab
|
removed extensions in SNES db
GB and GBC now use no-intro rom set for verified good dumps.
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2012-10-06 20:38:50 +00:00 |
pasky1382
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05cbd4c3bd
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Fixed for realz this time.
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2012-10-06 20:11:46 +00:00 |
pasky1382
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514299ee1e
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Thanks...NATT!!
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2012-10-06 20:01:32 +00:00 |
pasky1382
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b8432b38d5
|
Ur mom
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2012-10-06 19:50:45 +00:00 |
pasky1382
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0945c6f937
|
wrong name...
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2012-10-06 19:48:30 +00:00 |
pasky1382
|
2ab2c10bdf
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SNES Cart database
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2012-10-06 19:47:24 +00:00 |
pasky1382
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ba95c5c5fc
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Added filtering for simon's quest.
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2012-10-06 15:49:28 +00:00 |
pasky1382
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e3e15d2136
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Castlevania II Simon's Quest collision box viewer.
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2012-10-05 11:59:52 +00:00 |
pasky1382
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909ccef52f
|
DKC3 collision script.
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2012-10-04 18:34:04 +00:00 |
goyuken
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e509b0cd9b
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snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
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2012-10-03 14:54:32 +00:00 |
pasky1382
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7c3551b918
|
Holy Diver collision viewer (NES)
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2012-10-03 02:24:38 +00:00 |
goyuken
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878715301f
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i'm slightly concerned that i may have committed recently with an out of date libsneshawk.dll,
this is just a rebuild
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2012-09-30 19:45:43 +00:00 |
goyuken
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3e139c7d7e
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libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable.
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2012-09-30 18:05:23 +00:00 |
pasky1382
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ec7522c11a
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Sorry, last commit.
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2012-09-30 15:22:41 +00:00 |
pasky1382
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f149873a90
|
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2012-09-30 15:18:32 +00:00 |
pasky1382
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d7dd4ce2e0
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This wasn't already added?
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2012-09-30 15:14:25 +00:00 |
pasky1382
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32832f139b
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Super C Collision viewer.
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2012-09-30 15:13:48 +00:00 |
goyuken
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2a59e135ea
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snes: add lag counter for manual 4016\4017 polling
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
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2012-09-28 13:37:42 +00:00 |
pasky1382
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44f64078a3
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Organized the scripts, ported the snake rattle n' roll script from game resources page on tasvideos.org
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2012-09-27 17:59:41 +00:00 |
zeromus
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d9a55fed37
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snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
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2012-09-27 07:22:31 +00:00 |