Commit Graph

283 Commits

Author SHA1 Message Date
zeromus e19f39e08c support moving all dlls to the dll directory by adding assembly binding resolve redirection 2012-10-29 08:37:22 +00:00
adelikat 9a1cbbb34c Atari - attempt the 3E mapper, seems broken 2012-10-20 01:51:38 +00:00
adelikat 4f045eb20d Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist 2012-10-20 00:14:28 +00:00
adelikat 33e9f23e75 Atari - add Megaboy EF mapper conversion rom to gamedb 2012-10-19 23:37:46 +00:00
adelikat 90a288afeb Implement X07 mapper 2012-10-19 23:31:42 +00:00
adelikat 9b55eb9705 Atari gamedb - add a game 2012-10-19 01:13:31 +00:00
adelikat 4455f85c24 add Pleiades (1983) (UA Limited) (Prototype) to Atari gamedb 2012-10-19 00:28:17 +00:00
zeromus 9e50d25c16 snes-support user override backdrop color 2012-10-17 18:39:44 +00:00
goyuken ea02d40c66 add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify. 2012-10-17 02:08:19 +00:00
goyuken cffc9293c1 nes mapper 164: fix final fantasy v graphics 2012-10-16 21:59:30 +00:00
zeromus e318718a21 change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime. 2012-10-16 19:11:02 +00:00
pasky1382 b43acd123a megaman 4 collision viewer. 2012-10-14 20:05:54 +00:00
goyuken 8d8e636450 libgambatte: add memory read\write callbacks, maybe? not sure how to test it... 2012-10-14 15:10:33 +00:00
pasky1382 d2e6d50360 Rockman & Forte collision box viewer 2012-10-13 19:33:42 +00:00
goyuken 9f9aeb6609 move libco_msvc_win32.dll to dll subdirectory 2012-10-09 22:48:41 +00:00
goyuken 7ed6eac000 gamedb_snes: remove (Beta 2) entries for tmnt, mk3, which were hash identical to (Beta) entries 2012-10-09 22:41:13 +00:00
goyuken 32a39d3fad move musashidll.dll to dll subdirectory 2012-10-09 21:39:12 +00:00
goyuken da92c276a4 move ffmpeg to dll subdirectory 2012-10-09 21:25:58 +00:00
goyuken 07463fbdc5 move libspeexdsp.dll to dll subdirectory 2012-10-09 21:12:45 +00:00
goyuken ca40ed07a2 move libsneshawk.dll to dll subdirectory 2012-10-09 21:07:50 +00:00
goyuken a9de8b8f55 move libgambatte.dll to a "dll" subdirectory 2012-10-09 20:57:55 +00:00
goyuken 2a4bccbe12 update MakeRelease.bat for previous commit 2012-10-09 20:34:48 +00:00
goyuken 9417eac96c move NesCarts.7z to gamedb subfolder 2012-10-09 20:33:14 +00:00
goyuken 8c24417f8d gamedb stuffed into gamedb subfolder 2012-10-09 01:34:21 +00:00
adelikat 39af30f481 Revert libsneshawk.dll, didn't mean to check that in 2012-10-07 20:24:07 +00:00
adelikat 8545f94315 Status Bar - right-clicking the status slots will invoke a savestate 2012-10-07 19:52:09 +00:00
pasky1382 b0925d5631 Fixed dracula for the collision script. 2012-10-07 15:23:51 +00:00
pasky1382 add29e846c Castlevania Collision box viewer. 2012-10-07 12:19:28 +00:00
pasky1382 b1ba573695 Revert that fix, did not upload a GBC db (thought I did) 2012-10-06 21:58:44 +00:00
adelikat 29efa50eab RBIBaseball.lua - create a dialog with the forms library, that allows user to switch the handedness of each side, and batter power boost up/down buttons 2012-10-06 20:40:59 +00:00
pasky1382 c07d9686ab removed extensions in SNES db
GB and GBC now use no-intro rom set for verified good dumps.
2012-10-06 20:38:50 +00:00
pasky1382 05cbd4c3bd Fixed for realz this time. 2012-10-06 20:11:46 +00:00
pasky1382 514299ee1e Thanks...NATT!! 2012-10-06 20:01:32 +00:00
pasky1382 b8432b38d5 Ur mom 2012-10-06 19:50:45 +00:00
pasky1382 0945c6f937 wrong name... 2012-10-06 19:48:30 +00:00
pasky1382 2ab2c10bdf SNES Cart database 2012-10-06 19:47:24 +00:00
pasky1382 ba95c5c5fc Added filtering for simon's quest. 2012-10-06 15:49:28 +00:00
pasky1382 e3e15d2136 Castlevania II Simon's Quest collision box viewer. 2012-10-05 11:59:52 +00:00
pasky1382 909ccef52f DKC3 collision script. 2012-10-04 18:34:04 +00:00
goyuken e509b0cd9b snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well. 2012-10-03 14:54:32 +00:00
pasky1382 7c3551b918 Holy Diver collision viewer (NES) 2012-10-03 02:24:38 +00:00
goyuken 878715301f i'm slightly concerned that i may have committed recently with an out of date libsneshawk.dll,
this is just a rebuild
2012-09-30 19:45:43 +00:00
goyuken 3e139c7d7e libsnes: change frame boundary timing. from the perspective of the libsnes core, this choice is mostly arbitrary. from the perspective of the frontend, it's how input frames are divided up and lag frames are determined, and so can be rather important for TASing. the original choice of frame timing is a bit strange and causes excessive input latency and lag detection issues for pal224 and ntsc modes (but not pal239 mode). this change will most likely cause "off by one" errors in TAS sync; should be mostly easily correctable. 2012-09-30 18:05:23 +00:00
pasky1382 ec7522c11a Sorry, last commit. 2012-09-30 15:22:41 +00:00
pasky1382 f149873a90 2012-09-30 15:18:32 +00:00
pasky1382 d7dd4ce2e0 This wasn't already added? 2012-09-30 15:14:25 +00:00
pasky1382 32832f139b Super C Collision viewer. 2012-09-30 15:13:48 +00:00
goyuken 2a59e135ea snes: add lag counter for manual 4016\4017 polling
this shouldn't break existing lag counting.
this doesn't fix the issue observed in smw2 (i have no idea what is causing that.)
2012-09-28 13:37:42 +00:00
pasky1382 44f64078a3 Organized the scripts, ported the snake rattle n' roll script from game resources page on tasvideos.org 2012-09-27 17:59:41 +00:00
zeromus d9a55fed37 snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet. 2012-09-27 07:22:31 +00:00