NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions)
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@ -7,35 +7,9 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{
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class Mapper074 : MMC3Board_Base
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{
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/*
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Here are Disch's original notes:
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========================
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= Mapper 074 =
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========================
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aka:
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--------------------------
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Pirate MMC3 variant
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Example Games:
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--------------------------
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Di 4 Ci - Ji Qi Ren Dai Zhan
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Ji Jia Zhan Shi
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Notes:
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--------------------------
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This mapper is a modified MMC3 (or is based on MMC3?).
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In addition to any CHR-ROM present, there is also an additional 2k of CHR-RAM which is selectable. CHR pages
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$08 and $09 select CHR-RAM, other pages select CHR-ROM
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Apart from that, this mapper behaves exactly like your typical MMC3. See mapper 004 for details.
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//http://wiki.nesdev.com/w/index.php/INES_Mapper_074
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TODO: implement CHR-RAM behavior
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*/
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//TODO: fix CHR-RAM behavior
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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@ -51,5 +25,63 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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BaseSetup();
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return true;
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}
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public override void WritePPU(int addr, byte value)
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{
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if (addr < 0x2000)
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{
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VRAM[addr & 0x7FF] = value;
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}
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else
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{
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base.WritePPU(addr, value);
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}
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}
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private int GetBankNum(int addr)
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{
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int bank_1k = Get_CHRBank_1K(addr);
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bank_1k &= chr_mask;
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return bank_1k;
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}
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public override byte ReadPPU(int addr)
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{
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if (addr < 0x2000)
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{
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int bank = GetBankNum(addr);
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if (bank == 0x08)
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{
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byte value = VRAM[addr & 0x03FF];
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//adelikat: value ==255 is a hack to prevent a regression.
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//Without any chr-ram mapping this game works fine other than the missing chinese characters. This current mapping does not fix that issue.
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//In addition, the blue caret on the title screen is missing without this hack, so I put it in to prevent a regression.
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//Note: FCEUX and Nintendulator are missing this blue caret (and chinese characters) suggesting a possible logical flaw in the mapper documentation.
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//Nestopia achieves the correct behavior but I was unable to determine how its logic was any different.
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if (value == 255)
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{
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return VROM[(addr & 0x03FF) + 0x2000];
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}
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else
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{
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return value;
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}
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}
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else if (bank == 0x09)
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{
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return VRAM[(addr & 0x03FF) + 0x400];
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}
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else
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{
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addr = MapCHR(addr);
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return VROM[addr + extra_vrom];
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}
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}
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else return base.ReadPPU(addr);
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}
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}
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}
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@ -134,6 +134,7 @@ sha1:B6D1C372A38D196112AA98905C709AD844BD6627 Super 35-in-1 (6-in-1 VT5201) NES
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sha1:BFA31777E077E64AF0E274B5A22B57C6765D36E1 Fan Kong Jing Ying (Unl) (Ch) NES board=MAPPER241;MIR=H
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sha1:17473C223453D2D80FCB9DCFA317947287DC5C52 Xing He Zhan Shi (Ch) NES board=MAPPER176
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sha1:0B58E16B7FD5ABE62B1D9B1841875582DF5A9195 Ying Lie Qun Xia Zhuan (Ch) NES board=MAPPER192
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sha1:27CB8AEAF0EA97A6C69D3D90BC056C5EB61695F6 Dai-2-Ji - Super Robot Taisen (Ch) NES board=MAPPER074;VRAM=2
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;;;;;;;;;;;;;;;;;;;-----------------------------------------------------------------------
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;;;;;;;;;;;;;;;;;;;-----------------------------------------------------------------------
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