Revamp the Punchout stats using the anchor property of gui.text()
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@ -331,7 +331,6 @@ namespace BizHawk.MultiClient
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case 1: //Top Right
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case 3: //Bottom Right
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return backingControl.Width - x - rect.Width;
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//return backingControl.Size.Width - Global.Emulator.VideoProvider.BufferWidth + x;
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}
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}
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@ -56,15 +56,14 @@ end
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while true do
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--*****************************************************************************
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EnemyHP = mainmemory.read_u8(EHP)
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gui.text(EHPx,EHPy,EnemyHP)
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gui.text(0,0,"Opponent: " .. EnemyHP, 1)
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MacHP = mainmemory.read_u8(MHP)
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gui.text(MHPx,MHPy,MacHP)
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gui.text(0,12,"Mac: " .. MacHP, 1)
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if IsOppDown() then
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OppWillGet = mainmemory.read_u8(OppWillGetUpWith)
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gui.text(OppDx, OppDy, OppWillGet)
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gui.text(OppDx+16,OppDy, "Next health")
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gui.text(0, 12, "Next health: " .. OppWillGet, "bottomright")
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end
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if OppIsHit() then
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@ -74,16 +73,13 @@ while true do
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end
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if OppHitTimer > 0 then
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gui.text(OHitValuex, OHitValuey, OppHitToDisplay)
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gui.text(0, 0, "Damage: " .. OppHitToDisplay, 3)
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end
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if OppHitTimer > 0 then
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OppHitTimer = OppHitTimer - 1
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end
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--gui.text(10,180,"Timer: ")
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--gui.text(10,200,OppHitTimer) --Debug
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emu.frameadvance()
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lastEHP = EnemyHP
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