Gui.text - fix inverted default fore/back colors, fix lua scripts to use new gui.text parameter scheme

This commit is contained in:
adelikat 2012-04-30 00:45:37 +00:00
parent e0dc96abdc
commit e60ba05e66
2 changed files with 27 additions and 27 deletions

View File

@ -56,14 +56,14 @@ end
while true do
--*****************************************************************************
EnemyHP = mainmemory.read_u8(EHP)
gui.text(0,0,"Opponent: " .. EnemyHP, "topright")
gui.text(0,0,"Opponent: " .. EnemyHP, null, null, "topright")
MacHP = mainmemory.read_u8(MHP)
gui.text(0,12,"Mac: " .. MacHP, "topright")
gui.text(0,12,"Mac: " .. MacHP, null, null, "topright")
if IsOppDown() then
OppWillGet = mainmemory.read_u8(OppWillGetUpWith)
gui.text(0, 12, "Next health: " .. OppWillGet, "bottomright")
gui.text(0, 12, "Next health: " .. OppWillGet, null, null, "bottomright")
end
if OppIsHit() then

View File

@ -122,49 +122,49 @@ pitchtype = mainmemory.read_u8(pitchtypeAddr);
--What the pitcher will pitch
if (pitchtype == 0) then
gui.text(0,0,"Sinker!!", "bottomright");
gui.text(0,0,"Sinker!!", null, null, "bottomright");
end
if (pitchtype == 2) then
gui.text(0,0, "Fast Ball", "bottomright")
gui.text(0,0, "Fast Ball", null, null, "bottomright")
end
if (pitchtype == 1) then
gui.text(0,0,"Regular Pitch", "bottomright")
gui.text(0,0,"Regular Pitch", null, null, "bottomright")
end
--Top of Inning
if (inningtb == 0) then
gui.text(0,0, "Health " .. mainmemory.read_u8(0x061D), "topright")
gui.text(0,12,"Drop " .. mainmemory.read_u8(0x0617) % 16, "topright")
gui.text(0,24,"CurveL " .. mainmemory.read_u8(0x061C) / 16, "topright")
gui.text(0,36,"CurveR " .. mainmemory.read_u8(0x061C) % 16, "topright")
gui.text(0,48,"Fast SP " .. mainmemory.read_u8(0x061B), "topright")
gui.text(0,60,"Reg SP " .. mainmemory.read_u8(0x061A), "topright")
gui.text(0,72,"Sink SP " .. mainmemory.read_u8(0x0619), "topright")
gui.text(0,0, "Health " .. mainmemory.read_u8(0x061D), null, null, "topright")
gui.text(0,12,"Drop " .. mainmemory.read_u8(0x0617) % 16, null, null, "topright")
gui.text(0,24,"CurveL " .. mainmemory.read_u8(0x061C) / 16, null, null, "topright")
gui.text(0,36,"CurveR " .. mainmemory.read_u8(0x061C) % 16, null, null, "topright")
gui.text(0,48,"Fast SP " .. mainmemory.read_u8(0x061B), null, null, "topright")
gui.text(0,60,"Reg SP " .. mainmemory.read_u8(0x061A), null, null, "topright")
gui.text(0,72,"Sink SP " .. mainmemory.read_u8(0x0619), null, null, "topright")
P1currPower = mainmemory.read_u8(P1currHitterPowerAddr) + (mainmemory.read_u8(P1currHitterPowerAddr+1) * 256);
gui.text(0,108, "Power: " .. P1currPower, "topright");
gui.text(0,108, "Power: " .. P1currPower, null, null, "topright");
P1currSpeed = mainmemory.read_u8(P1currSpeedAddr);
gui.text(0,120, "Speed: " .. P1currSpeed, "topright");
gui.text(0,120, "Speed: " .. P1currSpeed, null, null, "topright");
P1currCt = mainmemory.read_u8(P1currContactAddr);
gui.text(0,132, "Contact: " .. P1currCt, "topright");
gui.text(0,132, "Contact: " .. P1currCt, null, null, "topright");
end
--Bottom of Inning
if (inningtb == 0x10) then
gui.text(0,0,"Health " .. mainmemory.read_u8(0x060D), "topright")
gui.text(0,12,"Drop " .. mainmemory.read_u8(0x0607) % 16, "topright")
gui.text(0,24,"CurveL " .. mainmemory.read_u8(0x060C) / 16, "topright")
gui.text(0,36,"CurveR " .. mainmemory.read_u8(0x060C) % 16, "topright")
gui.text(0,48,"Fast SP " .. mainmemory.read_u8(0x060B), "topright")
gui.text(0,60,"Reg SP " .. mainmemory.read_u8(0x060A), "topright")
gui.text(0,72,"Sink SP " .. mainmemory.read_u8(0x0609), "topright")
gui.text(0,0,"Health " .. mainmemory.read_u8(0x060D), null, null, "topright")
gui.text(0,12,"Drop " .. mainmemory.read_u8(0x0607) % 16, null, null, "topright")
gui.text(0,24,"CurveL " .. mainmemory.read_u8(0x060C) / 16, null, null, "topright")
gui.text(0,36,"CurveR " .. mainmemory.read_u8(0x060C) % 16, null, null, "topright")
gui.text(0,48,"Fast SP " .. mainmemory.read_u8(0x060B), null, null, "topright")
gui.text(0,60,"Reg SP " .. mainmemory.read_u8(0x060A), null, null, "topright")
gui.text(0,72,"Sink SP " .. mainmemory.read_u8(0x0609), null, null, "topright")
P2currPower = mainmemory.read_u8(P2currHitterPowerAddr) + (mainmemory.read_u8(P2currHitterPowerAddr+1) * 256);
gui.text(0,108, "Power: " .. P2currPower, "topright");
gui.text(0,108, "Power: " .. P2currPower, null, null, "topright");
P2currSpeed = mainmemory.read_u8(P2currSpeedAddr);
gui.text(0,120, "Speed: " .. P2currSpeed, "topright");
gui.text(0,120, "Speed: " .. P2currSpeed, null, null, "topright");
P2currCt = mainmemory.read_u8(P2currContactAddr);
gui.text(0,132, "Contact: " .. P2currCt, "topright");
gui.text(0,132, "Contact: " .. P2currCt, null, null, "topright");
end
end
@ -173,7 +173,7 @@ end
if (PitchingScreen == 0x0036) then
p1Outs = mainmemory.read_u8(p1OutsAddr);
gui.text(0,0, "Outs " .. p1Outs, "topright");
gui.text(0,0, "Outs " .. p1Outs, null, null, "topright");
end
-------------------------------------------------------