fixed the rondo lua script to include a scaler for text display.

This commit is contained in:
pasky1382 2012-09-02 17:08:47 +00:00
parent 16bc441231
commit d0c764e683
1 changed files with 10 additions and 9 deletions

View File

@ -1,6 +1,5 @@
--Castlevania: Rondo of Blood
Size = 3
fill = 0x64FFC8C8
line = 0xFFFFC8C8
@ -20,8 +19,8 @@ function drawObjInfo()
--clipping
if(adjustedX > 0 and adjustedY > 0) then
gui.text(
adjustedX * Size,
adjustedY * Size,
adjustedX * xmult,
adjustedY * ymult,
objX
.. " " .. objY
-- .. " " .. "#" .. i
@ -105,7 +104,7 @@ function dispProperties(num)
}
for i = 1,8 do
gui.text((10+(i*20)) * size,100 * size, mainmemory.read_u8(ObjDamageInfo[i]+num))
gui.text((10+(i*20)) * xmult ,100 * ymult, mainmemory.read_u8(ObjDamageInfo[i]+num))
end
hitBoxInfo = {
@ -116,7 +115,7 @@ function dispProperties(num)
}
for i = 1,4 do
gui.text((10+(i*20)) * size,120 * size, mainmemory.read_u8(hitBoxInfo[i]+num))
gui.text((10+(i*20)) * xmult,120 * ymult, mainmemory.read_u8(hitBoxInfo[i]+num))
end
ObjPositionInfo = {
@ -129,7 +128,7 @@ function dispProperties(num)
}
for i = 1,6 do
gui.text((10+(i*20)) * size,140 * size, mainmemory.read_u8(ObjPositionInfo[i]+num))
gui.text((10+(i*20)) * xmult,140 * ymult, mainmemory.read_u8(ObjPositionInfo[i]+num))
end
collisionInfo = {
@ -139,15 +138,17 @@ function dispProperties(num)
}
for i = 1,3 do
gui.text((10+(i*20)) * size,160 * size, mainmemory.read_u8(collisionInfo[i]+num))
gui.text((10+(i*20)) * xmult,160 * ymult, mainmemory.read_u8(collisionInfo[i]+num))
end
end
while true do
--Multiplier for text rendering
xmult = client.screenwidth() / 256
ymult = client.screenheight() / 225
line = 0xFFFFC8C8
--display info about a given object
-- dispProperties(0)
--dispProperties(0)
drawHitBoxes()
drawObjInfo()