Commit Graph

176 Commits

Author SHA1 Message Date
adelikat b1cd40f276 N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height 2014-08-03 17:50:56 +00:00
adelikat 5908c0ab12 add Jabo settings to N64 plugin config, for non-game specific settings 2014-08-03 16:14:47 +00:00
adelikat da3f9db018 Make mupen-style lag a setting not a sync-setting 2014-08-03 13:06:53 +00:00
zeromus 532cd76af0 round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes 2014-08-03 05:09:28 +00:00
adelikat 7fa58557a6 N64 - add a menu item for "Mupen style lag" 2014-08-03 01:16:11 +00:00
pjgat09 5e0ba6cd30 N64: Added an IsVIFrame flag 2014-08-03 00:00:26 +00:00
zeromus 9b70edb54c jabo check shouldnt depend on PWD for path resolution; add minimally acceptable hacky code to build dll dir based on executing assembly path 2014-07-27 02:13:23 +00:00
zeromus 8d7fec50c1 will this solve the hanging emuhawk process? 2014-07-27 02:11:42 +00:00
pjgat09 5ba1bf425a N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window 2014-07-22 00:22:08 +00:00
pjgat09 cddb2a5fc5 N64: Jabo dll is now quietly patched when a rom is loaded 2014-07-22 00:08:57 +00:00
pjgat09 a5d57a5a4f N64: Forgot the antialiasing level setting 2014-07-20 19:24:06 +00:00
pjgat09 e86448c825 N64: Cast enum types to int before passing them to the plugin 2014-07-20 19:13:43 +00:00
adelikat f5ff868c50 N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way 2014-07-20 18:25:47 +00:00
adelikat 15c7dfe269 revert some variable renaming in the glide plugin 2014-07-20 17:49:04 +00:00
adelikat fdf9a97714 pretty up Jabo enum value names, since they show up in the gui 2014-07-20 17:23:04 +00:00
adelikat 4382dc0c9a N64 sync settings - clean up object convert public fields to properties 2014-07-20 17:10:20 +00:00
adelikat 6819459292 N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog 2014-07-20 16:59:03 +00:00
xmikecampx7 1342dae39d Fixed Descriptions of N64SyncSettings 2014-07-20 16:32:17 +00:00
xmikecampx7 108dfcbe54 Added N64 Syncsettings Documentation 2014-07-20 16:12:05 +00:00
pjgat09 65345077a8 N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed. 2014-07-20 16:00:56 +00:00
xmikecampx7 631d4d625d Added DefaultValues and Displaynames to GlideMk2 SyncSettings 2014-07-20 15:05:22 +00:00
xmikecampx7 402f269208 Added DefaultValues and DisplayNames to Glide Sync Settings 2014-07-20 14:57:02 +00:00
adelikat 2928137a20 N64 sync settings - some reorg 2014-07-20 14:33:57 +00:00
adelikat 042e72bfb6 New N64 plugin config settings dialog, including adding jabo settings 2014-07-20 02:57:26 +00:00
pjgat09 04f7664ec9 N64: Started fleshing out the jabo sync settings 2014-07-19 21:53:31 +00:00
pjgat09 b82c83c188 N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog 2014-07-19 16:59:27 +00:00
adelikat 1c0eca190e Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces 2014-07-03 18:54:53 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
adelikat a45f7d7154 N64 - oops #2 2014-06-28 13:00:53 +00:00
adelikat 9378dc5921 N64 - oops 2014-06-28 12:58:13 +00:00
adelikat e5f340c365 Oops, fix something I broke last night with N64 controllers 2014-06-25 13:52:38 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat 7c7182b75d N64 - default to one connected controller with no pak 2014-06-25 01:51:16 +00:00
null_ptr 710e461165 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
adelikat aa2ae170f3 N64 - make video size a setting, not a sync setting 2014-06-01 12:06:22 +00:00
adelikat 3917e7c528 Automate the about box 2014-06-01 01:57:22 +00:00
adelikat 51660dd023 Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
adelikat 6e4af65b99 N64 - only show mempack domains if the respective controller is enabled and configured with a mempak 2014-05-20 15:19:13 +00:00
adelikat 0588c3d7ea Check in patch from zeromus that provides back end support for custom Axis constraints for analog input 2014-05-17 19:35:47 +00:00
zeromus 19f3b1b1da here it is, fixed another way, for the record: float ranges can now support inverted senses. 2014-05-17 00:06:20 +00:00
adelikat 578cc2c850 Front end for z64 rsp hle video plugin support 2014-05-14 02:29:59 +00:00
adelikat fa7b2ec441 N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this 2014-05-14 01:50:36 +00:00
adelikat 92f32c568c N64 - ok, one more round of cleanup! 2014-05-13 00:31:32 +00:00
adelikat b8ed3230e9 N64 - some code cleanup 2014-05-13 00:06:33 +00:00
adelikat d9f86aa8a1 N64 - don't be 0 x 0 video size on startup 2014-05-12 23:54:27 +00:00
adelikat 467a8f37eb N64 Input convert some magic 127's into constants, nothing useful about this commit 2014-05-11 13:05:59 +00:00
adelikat 3488df36c4 N64 - ability to set core type in the front end 2014-05-10 17:30:03 +00:00
adelikat 3e843b2b0f N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value 2014-05-10 16:05:56 +00:00
adelikat db02bd4a8e Fix inconsistency in N64 namespaces 2014-05-10 14:56:21 +00:00
adelikat 64e3ff520d N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers 2014-05-10 02:03:23 +00:00
null_ptr 1734267a7b Added JsonIgnore Attribute to private members 2014-05-09 04:34:22 +00:00
null_ptr 52ee4984fa Added setting for the controller plugin type and the controller connection to N64SyncSettings 2014-05-08 20:03:00 +00:00
goyuken b0970451aa internal infrastructure for video presentation changes (aspect ratio, apparent size, etc) 2014-04-30 23:48:37 +00:00
zeromus 49d8f6c5b9 remove savestate loading hacks for movie header skipping 2014-04-25 02:21:45 +00:00
adelikat de1cb218a6 Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
adelikat c74019a54d Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name 2014-04-22 00:38:59 +00:00
zeromus 06ffa9601c work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
null_ptr 5a36b50f8b Some refactoring of N64 code. Extracted mupen plugins to their own classes. 2014-01-24 17:46:35 +00:00
null_ptr 15b95f6f40 Simplified N64 controller input retrieval 2014-01-23 02:06:39 +00:00
null_ptr 3c7292f8ab Removed unnecessary debug callbacks 2014-01-23 00:54:49 +00:00
null_ptr a65cc25b24 Setting VSync in N64 Core. 2014-01-20 09:56:52 +00:00
null_ptr b79bcaf2d0 Refactored some N64 code 2014-01-15 11:24:47 +00:00
goyuken 2171d4cd00 n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them 2013-12-26 23:04:22 +00:00
goyuken d37796ab1c more new core config framework; this time GAEMBOY 2013-12-23 02:51:41 +00:00
goyuken bd205f47dc update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
tweak Binding, RecentFiles, and PathEntry to work with the new serializer.  on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings.  at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
zeromus bf76399200 change n64 regs to _hi and _lo versions for 64bit regs 2013-11-23 01:17:31 +00:00
zeromus 5651181d39 fix n64 savestates 2013-11-22 19:34:24 +00:00
pjgat09 3c56223d7b N64: Implement GetCpuFlagsAndRegisters() 2013-11-18 03:29:47 +00:00
pjgat09 3e8596f81c N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through 2013-11-17 03:42:06 +00:00
goyuken d0969c208d n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way? 2013-11-17 01:57:26 +00:00
pjgat09 32eadfc315 N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed. 2013-11-16 21:29:42 +00:00
pjgat09 7e7cb8e05b N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file 2013-11-16 21:08:23 +00:00
pjgat09 acdf9ca7a3 N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file 2013-11-16 20:53:51 +00:00
adelikat 7e45f13282 Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00