adelikat
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1dae91e6a8
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clean up core constructors - consistent parameter casing, and put them at the top of the class
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2017-05-05 19:05:36 -05:00 |
adelikat
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59139ab266
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Spell out Numerator and Denominator
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2017-05-05 11:25:38 -05:00 |
adelikat
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62a13d961d
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Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
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2017-05-05 11:21:37 -05:00 |
nattthebear
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e3fab1a4d5
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cleaner
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2017-05-02 18:15:33 -04:00 |
adelikat
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698c6741ae
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Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
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2017-05-01 20:09:11 -05:00 |
adelikat
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ded1c2d7b7
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Break off BoardName from IEmulator into a separate IBoardInfo service
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2017-04-30 21:01:54 -05:00 |
J.D. Purcell
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b53502eed8
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Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
Wyst3r
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4c0bfd4764
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
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2017-02-24 10:41:22 +03:00 |
feos
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39c5aae61b
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Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a , reversing
changes made to 5d4c8020c2 .
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2017-02-23 16:56:38 +03:00 |
Wyst3r
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d665bad4c5
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Merge branch 'master' into master
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2017-02-22 19:51:13 +01:00 |
adelikat
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ab1a22bf31
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add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
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2017-01-09 19:23:05 -06:00 |
adelikat
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72a59087b5
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Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
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2016-12-14 12:42:15 -06:00 |
adelikat
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b73a500d6b
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
adelikat
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b697110098
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Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
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2016-12-09 10:24:43 -06:00 |
Wyst3r
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86b16a80d6
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m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
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2016-11-19 12:02:39 +01:00 |
feos
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9d4ba478ce
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n64: use traditional GPR names for debugger too
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2016-11-03 20:01:22 +03:00 |
pjgat09
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78942a8422
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N64: Added cxd4 to the RSP options
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2016-09-27 15:10:38 -04:00 |
pjgat09
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32be471382
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GLideN64: Changed UseNativeResolutionFactor to an int setting
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2016-09-26 11:13:07 -04:00 |
pjgat09
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7f24960ed8
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M64p: String parameters can now be passed to the core.
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2016-09-22 14:21:51 -04:00 |
pjgat09
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59e43a25f9
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GLideN64: Added settings to the plugin dialog. Removed some settings from the sync settings that we will not need.
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2016-09-22 12:57:09 -04:00 |
pjgat09
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a85da435f9
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GLideN64: Added a sync settings, hooked up the dll, and added it to the video plugin list in the plugin dialog. Updated the submodule reference.
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2016-09-22 08:46:49 -04:00 |
feos
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f08a0b3849
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n64 tracer: disable for dynarec
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2016-08-24 19:21:16 +03:00 |
feos
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2d8a247bec
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m64p: fix spacing, add fgrs to tracer
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2016-08-21 12:46:29 +03:00 |
feos
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76eaea3619
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tracer unification for cores: spacing, headers, etc
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2016-08-16 01:39:26 +03:00 |
feos
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799afc6b0a
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n64: switch to regular tracer method
todo: same for gpgx
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2016-08-14 20:35:05 +03:00 |
feos
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45a83322a7
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n64 tracer: mention regs in the header
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2016-08-14 19:20:18 +03:00 |
feos
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473b9e5f33
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m64p tracer:
- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
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2016-08-14 17:49:56 +03:00 |
feos
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d4c7175910
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N64.ITraceable: log non-zero regs
still gigantic file for 1 frame
todo: implement internal tracer instead
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2016-08-14 01:12:53 +03:00 |
zeromus
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6d32112c9e
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fix gpgx, n64 trace loggers
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2016-08-13 16:34:01 -05:00 |
feos
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49176b28bd
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m64p: setup CallbackBasedTraceBuffer
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2016-08-13 20:36:26 +03:00 |
feos
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d5ac190bdc
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m64p: don't freeze on breakpoint
debugger: indicate break hit
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2016-08-13 16:26:10 +03:00 |
feos
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dc68b90cd0
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m64p: exec breakpoint occurs, but freezes in HackyPinvokeWaitOne()
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2016-08-12 00:35:52 +03:00 |
feos
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80c90e7acc
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m64p: attempt to add execute callback
no memory callback seems to be working yet though
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2016-08-11 21:58:09 +03:00 |
nattthebear
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111648cf98
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
Isaac Miell
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aaba31a984
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Clean up code that applies N64 core settings
Multiple handles to the core config section were being opened in some cases, this commit squishes the extra calls to m64pConfigOpenSection
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2016-02-05 21:04:35 +10:30 |
scrimpeh
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ef1bc65ce6
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IInputPollable - Make IsLagFrame settable
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2016-01-26 11:34:42 +01:00 |
adelikat
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ba21484ddd
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add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
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2015-08-05 20:12:09 -04:00 |
adelikat
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3541c9e975
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Make the lag counter settable, and expose this functionality in lua
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2015-07-09 13:05:30 -04:00 |
adelikat
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5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
pjgat09
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c2dd59aa3a
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N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
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2015-03-17 00:11:08 +00:00 |
goyuken
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adc3e96ca8
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iemulator single instance attribute. to find out about: PSX, Apple2
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2015-03-03 00:23:50 +00:00 |
adelikat
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36f4eff0f6
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
zeromus
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656c6e0585
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i knew that was too good to be true
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2015-02-02 22:00:43 +00:00 |
zeromus
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88bb1f5c83
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change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
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2015-02-02 21:46:34 +00:00 |
adelikat
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8246de14aa
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IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
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2015-01-25 22:14:58 +00:00 |
zeromus
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8d340a7c19
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fix n64 disasm pinvoke
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2015-01-23 20:28:47 +00:00 |
adelikat
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29b056b972
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N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
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2015-01-23 19:52:26 +00:00 |
adelikat
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27d30df0cf
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Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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2015-01-18 16:00:20 +00:00 |
adelikat
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91ffc17aae
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Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |