adelikat
907850ce02
Lua - fix exception when reloading a lua script with registered functions while the registered functions dialog is open
2016-02-06 14:22:56 -05:00
adelikat
487fce328b
Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken.
2016-02-06 13:50:02 -05:00
Adam Sturge
f19333dd11
Prettied up display of comparison type in cheats table
2016-02-05 20:33:21 -08:00
Adam Sturge
092b5da974
restored [ConfigPerist].
2016-02-05 19:33:31 -08:00
adelikat
d0d5df44c9
Tastudio - create settings sooner, hopefully fixes null reference errors with the splitter controls
2016-02-05 21:57:40 -05:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
feos
ec3c862f4a
tastudio: account for loading files with "All Files" filter.
...
todo: input import.
2016-02-05 23:35:57 +03:00
feos
40b8a82034
tastudio:
...
- don't clear selection on Cut
- don't mindlessly unpause the emulator if autorestore is off and we're editing input via menu
2016-02-05 23:35:56 +03:00
Adam Sturge
c9dd10e8c0
Added comparison type column. Tied to debug issue where the column disappears from settings before being added to UI, couldn't figure it out without removing the [ConfigPersist] attribute from the Settings variable
2016-02-03 21:37:08 -08:00
hegyak
73e705f0f3
Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling.
2016-02-03 14:01:57 -08:00
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
Adam Sturge
9959d61949
Added comparison type dropdown. Updated Cheat model to contain reference to comparison type
2016-02-02 20:32:46 -08:00
adelikat
8168031bed
Make TargetZoomFactor a per systemId setting
2016-01-31 21:05:08 -05:00
zeromus
5e89e563d0
overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
2016-01-31 19:54:55 -06:00
adelikat
30c7b32bc1
Lua Console - when a lua exception occurs we also want to update the script status icons
2016-01-31 19:02:02 -05:00
zeromus
1e928c6b17
add sha1: label to hashes in firmwares config info sub-window
2016-01-31 16:39:54 -06:00
adelikat
0ff2db5c8d
Lua - ResumeScripts - loop through only running scripts, to avoid sandbox calls for non-running scripts
2016-01-31 14:31:29 -05:00
adelikat
51e12040d1
Ram Watch - fix logic that determines whether to show Freeze or Unfreeze in the context menu
2016-01-31 11:55:00 -05:00
adelikat
9cb0072f0f
Ram Search - also fix leadings zeros in the Difference box
2016-01-31 09:15:17 -05:00
zeromus
42c0b62261
fix some lua currdir bugs, but its all broken, dont pay any attention to it
2016-01-31 03:18:34 -06:00
zeromus
74eba9209c
visualstudio keeps trying to change this project
2016-01-31 02:41:36 -06:00
zeromus
da865e28b8
try sandboxing currenty directory harder
2016-01-31 02:40:48 -06:00
adelikat
0013646db5
Rip out obsolete notion of a WatchList domain, change ram watch menu item to Default Domain, who's functionality is simply to decide the default domain used when adding a new watch, also add some Visual Studio designer shenanigans for a previous commit I made that broke it
2016-01-30 22:17:31 -05:00
adelikat
5ddd9e097b
clean up some warnings
2016-01-30 21:28:49 -05:00
adelikat
aaf4d39b58
Ram Watch/Search - misc code cleanup
2016-01-30 21:21:17 -05:00
adelikat
6f75ef6dba
Move another function to ToolFormBase
2016-01-30 21:07:03 -05:00
adelikat
894a9c2318
Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
2016-01-30 20:24:53 -05:00
zeromus
0da6e745e5
move EnvironmentSandbox and LuaSandbox to Client.Common
2016-01-30 18:37:30 -06:00
adelikat
1e57a0a221
Lua Console - remember column widths
2016-01-30 19:20:52 -05:00
adelikat
fdae465089
Lua - refresh the lua console when a script exits
2016-01-30 18:50:05 -05:00
adelikat
7bb3e04105
Ram Search - fix having lots of leading zeros in the different by box
2016-01-30 18:28:29 -05:00
feos
7409a32658
lua: attempt to use sandbox in callbacks.
2016-01-30 23:26:27 +03:00
adelikat
b6406fe523
lua - client.displaymessages()
2016-01-30 12:08:37 -05:00
Suuper
6f95431637
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2016-01-29 12:30:04 -06:00
Suuper
81b2a5d597
Fixed #533 . (Use TryParse, don't try to use a value that can't be parsed.)
...
Made numpad minus key work when typing a float value.
Made current typed float value display (so that "-" can show up).
2016-01-29 12:22:28 -06:00
zeromus
e855cb39cd
psx - add "determine lag from GPU frames" option
2016-01-28 13:53:22 -06:00
feos
bff12a4fdc
movie save as - hide when needed.
2016-01-28 16:11:05 +03:00
feos
6a1c2ba924
movie: save as menu item (mainform and context menu)
2016-01-28 13:30:21 +03:00
AdamSturge
fa6ed30ba5
Merge pull request #559 from TASVideos/feature/reduce-basic-bot-ui-size
...
reduced basic bot window size
2016-01-27 18:50:35 -08:00
zeromus
9c698011f6
when automatic movie backups are enabled, take a backup when the movie is closed without saving
2016-01-27 20:33:31 -06:00
Isaac Miell
259b8eaeb9
Fix #561
2016-01-28 03:45:22 +10:30
feos
099df32224
ability to save/load specific config files
2016-01-27 19:07:26 +03:00
feos
d39aa6433e
tastudio: implement SeekingCutoffInterval
2016-01-27 16:18:20 +03:00
feos
1c6a40dec9
tastudio: seek progress bar:
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- stop dividing by zero!
- ignore if seeking closer than 2 frames ahead (todo: make cutoff configurable)
2016-01-27 15:44:42 +03:00
feos
1b8ef3738a
tastudio:
...
- history form: canonical colors, show the current item better, report marker operations
- markers: adding markers updates dialog, don't ever remove marker 0
- tsm: attempt to fix exception in AllLag()
2016-01-27 12:53:26 +03:00
Hathor86
f145f3cc68
Polar Coord
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- Add polar coordinates to VirtualPadAnalogStick
- Update N64 pad Schema as VirtualPadAnalogStick is a bit larger
- Add Clamp method to NumberExtensions (allows a IComparable<T> value to be restriced between 2 specified other values)
2016-01-23 22:56:41 +01:00
zeromus
d7186c9e6f
remove c#6isms
2016-01-21 21:22:26 -06:00
Adam Sturge
40a38703c1
reduced basic bot window size
2016-01-20 21:44:17 -08:00
adelikat
8ea6c2cc66
Merge pull request #556 from AdamSturge/master
...
Create movie directory and basic bot compare to UI
2016-01-20 21:09:22 -05:00
adelikat
36250ee782
Basic Bot - have the clear button clear out the attempts and frames values
2016-01-20 17:56:08 -05:00
Adam Sturge
19ae023d8e
Changed case of event listeners for comparison UI elements
2016-01-17 17:46:48 -08:00
Adam Sturge
16aae180e5
Save/Load bot data now accounts for comparison values
2016-01-17 17:44:39 -08:00
Adam Sturge
c172590ce4
Reset comparison values when new is pressed. Adjusted camel casing on UI elements
2016-01-17 17:20:12 -08:00
Adam Sturge
f67b8e5bdf
Added update code for _comparisonBotAttempt
2016-01-17 17:01:17 -08:00
Adam Sturge
a7f24179cb
Added UI components for specifying comparision values. Added logic to control enabling them.
2016-01-16 16:22:39 -08:00
Adam Sturge
2f11a3adca
Updated brace alignment
2016-01-15 19:16:35 -08:00
Adam Sturge
7949e2e182
Added Directory.Exists check for Movie director when clicking the browse button
2016-01-15 19:14:59 -08:00
pjgat09
e4a4a9606c
Lua forms: Added a scrollbars argument for creating a textbox.
2016-01-15 21:19:25 -05:00
zeromus
d786292ccf
remove unused code Apply MOTW code
2016-01-14 01:51:40 -06:00
zeromus
192458a190
try catching some missing prereqs in emuhawk startup and print a report about it
2016-01-14 01:50:41 -06:00
zeromus
364a1498c1
fix compile errors in hyper HD edition commit
2015-12-31 11:38:35 -06:00
hegyak
1b3c05d6ea
Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
2015-12-31 06:13:07 -08:00
Hathor86
2876f63dd8
ExternalTools: Allow several tools running simultaneously
2015-12-30 11:00:56 +01:00
feos
dc3a133d0b
tastudio: fix upward drawing.
2015-12-26 13:17:22 +03:00
adelikat
ac1c7d0992
HexView - setting up some API
2015-12-24 15:46:57 -05:00
adelikat
60692450e8
New Hex Editor - add the plumbing for the HexView widget, that will use the GDIRenderer as the basis for the drawing.
2015-12-24 11:15:29 -05:00
Connor Olding
9a45066e27
Fix selections in HexEditor text columns
2015-12-23 21:29:48 -08:00
adelikat
d470703a40
Add an Experimental Tools submenu that only shows in Developer Builds and move autohawk there. Add a NewHexEditor tool (in the experimental section), which is currently just a bare bones winform with all the necessary plumbing set up
2015-12-23 21:11:25 -05:00
Connor Olding
f0c939d87c
reimplement strings for OSD watches
...
also fixed saving separators
2015-12-23 17:18:39 -08:00
hegyak
55eef165aa
Add one to the VersionInfo.cs
2015-12-20 12:44:50 -08:00
feos
a77a224f9b
hexeditor: make secondary highlight color depend on primary
...
fixes custom color mismatch
2015-12-20 23:07:13 +03:00
feos
65415608e5
hexeditor tweaks:
...
- don't show chars between scrollbar and right label border
- don't add existing items to _secondaryHighlightedAddresses
- view scrolls after offscreen mouse selection
- spacing becomes more comprehensible
- display number of selected addresses if more than 1
2015-12-20 23:07:11 +03:00
hegyak
69a5b6fb52
SNES Cheats: Properly Support GameGenie codes. Fix a bug with Byte Vs. Word cheats.
...
GBA Cheats: Add Check for DEADFACE to return without conversion and issue warning about this. Add Skeleton for Action Replay MAX code conversion. Needs detection.
2015-12-20 09:52:08 -08:00
adelikat
752235b848
NES Music ripper tool - clean it up slightly to be more presentable
2015-12-20 12:51:05 -05:00
adelikat
223295cd87
Make platform specific game genie tools not released, so they don't show up in the toolbox
2015-12-20 12:49:14 -05:00
adelikat
01e72a2d94
Change macro input to released = false
2015-12-20 12:46:17 -05:00
adelikat
7654374682
Cheats - use the integrated tool instead of the one-off platform specific tools
2015-12-20 12:38:59 -05:00
adelikat
13418e963b
GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason
2015-12-20 11:49:50 -05:00
adelikat
fdc530626d
Rework the ordering of the tool menu items, and make GameShark default window style "CenterParent"
2015-12-20 11:45:39 -05:00
feos
23b3784123
lua: gui.defaultTextBackground()
2015-12-20 14:28:31 +03:00
feos
c5526a1169
Fix #134 - Option to turn off "savestate every frame" for bsnes
...
Warning text: "Guarantee deterministic emulation by savestating every frame. Don't TAS without it! Only ~75% of runs sync without it, but speed boost is ~30%."
2015-12-20 11:58:11 +03:00
pjgat09
84428afc58
Lua forms textbox: Ctrl+A now selects all text
2015-12-19 22:16:29 -05:00
zeromus
260ad45a88
fix lua's reboot_core function... maybe
2015-12-19 21:14:13 -06:00
zeromus
22143f99fb
work on stability of avi writing. Unfortunately, I did a half dozen things here, overlapping in complicated ways, and at least 2 of which were required to fix it: changed pinvoke wrapper of AVISaveOptions, removed ownership of pointers from codec token (simplified analysis and in principle [but not practice] determinism due to less GC involvement), changed life cycle management of codec token (irrelevant due to prior), changed functions used to allocate memory from AllocHGlobal to pinvoke HeapAlloc, made different assumptions of ownership/lifecycle of pointers accessed by AVISaveOptions. notably the pinvoke wrapper for AVISaveOptions was the last thing I fixed that sealed the deal, but I don't think it was that simple.
2015-12-19 05:13:31 -06:00
pjgat09
d54e53d329
Lua forms.setproperty: Convert the passed value to an enum if applicable
2015-12-19 00:01:06 -05:00
hegyak
f8a3dca089
Correct a dumb bug in Genesis GameGenie code conversion.
2015-12-18 15:50:14 -08:00
feos
2a19edca91
avi: try to remember previously used codec.
...
todo: fix canceling codec selection but then going ahead and recording.
2015-12-17 00:24:46 +03:00
feos
d77c414a06
avi: traditional avi setup menu item.
2015-12-16 21:14:13 +03:00
pgrimsrud
bb327261ae
Add a return value to the main function for various purposes.
...
Add Lua function ExitCode to allow script writers to terminate the client with an exit code.
2015-12-15 22:39:42 -07:00
Hathor86
a7074c6341
ExternalToolManager and BizHawkExternalToolattribute
...
Add those 2 classes in order to help handling of external tools
- Also fix value setting in watches constructor
- Bugfix in loading externaltools (they loaded multiple times)
- Add new version of Hello World external tool
Whitespaces noise in RamWatch.cs... :s The code hasn't changed
2015-12-13 21:38:35 +01:00
feos
2535207a40
tastudio: actually implement seeking progressbar.
2015-12-13 00:00:23 +03:00
zeromus
48bf9616db
fix --fullscreen and fullscreenOnLoad options
2015-12-12 13:25:59 -06:00
zeromus
a9b094c11b
fix path config window size (too small for global, looks bad)
2015-12-10 07:01:37 -06:00
hegyak
f40b2acd47
Comment a MessageBox out.
2015-12-10 04:52:45 -08:00
hegyak
2f2bfc0656
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-10 04:43:05 -08:00
zeromus
0218d6d321
fix toolbox
2015-12-10 06:08:00 -06:00
zeromus
053b260929
fix console log noise from recent revision to throttle
2015-12-10 05:47:11 -06:00
Connor Olding
a7dd0b2386
Adjust Registered Functions window: anchors, minimum size
2015-12-10 03:35:12 -08:00
hegyak
29c30c2b49
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-09 21:51:26 -08:00
Connor Olding
938b0a63de
Fix path to ffmpeg.exe
2015-12-09 20:32:21 -08:00
hegyak
84e3e02c1e
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-09 17:01:18 -08:00
feos
2a6a2a7a8a
tastudio: properly report saving progress.
...
also attempt to report seeking progress.
report occurs, but progressbar doesn't show up...
2015-12-10 01:38:06 +03:00
feos
ea1368c819
tastudio: display changes in a loaded file too.
2015-12-09 19:58:09 +03:00
hegyak
9c210e5fa4
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-08 16:05:37 -08:00
Hathor86
708bb4fa93
Final stuff to WatchList
...
Now fully use comparer class. That saves memory and offer extensibility
ItemCount property obsolete => Moved to Count property (which did the same thing)
Moved ConfigPersistAttribute.cs, IToolForm.cs, IToolFormAutoConfig.cs back to common
2015-12-09 00:54:54 +01:00
feos
8a6ddfbf3f
tastudio: actually use initial state from anchored movies.
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don't seek to whatever frame such a movie was created from.
2015-12-08 23:38:00 +03:00
hegyak
0d3a166529
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-08 08:35:51 -08:00
feos
173b9e9d76
new lua script, relying on recent features.
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show frame when rewinding.
2015-12-07 21:43:32 +03:00
hegyak
bcac7f5f18
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-07 09:27:37 -08:00
feos
72b650d606
tastudio: properly save/load column settings.
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wrap MainForm savestate functions that tastudio can now control into IControlMainform.
2015-12-07 20:05:04 +03:00
hegyak
1a15403690
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-05 19:56:13 -08:00
Hathor86
12388cbe3d
ExternalTool bug fix: wasn't able tool load serveral dll
2015-12-06 00:52:07 +01:00
zeromus
35066b69ef
tastudio - fix behaviour of menu by special hacks involving ALT key
2015-12-05 11:32:56 -06:00
feos
84ea239180
tastudio: better check if it was engaged.
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baka-yoke branch messages.
2015-12-05 18:33:35 +03:00
feos
abd118253f
tastudio: Save State hotkeys (finally) control branches:
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- save/load by slot number (select that branch if it exists)
- save/load current slot (selected branch)
- select branch by slot number
- select next/previous branch
- bind 2 default tastudio hotkeys
keep selection when branch gets removed.
2015-12-05 17:07:24 +03:00
hegyak
0e0877aa4d
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-05 04:29:46 -08:00
feos
d0772a6b44
reduce default binding repetition.
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add tastudio hotkeys and tip.
2015-12-05 14:48:04 +03:00
feos
6d4c5ef17f
preparations for state hotkeys functioning with tastudio branches.
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typos.
2015-12-05 14:48:04 +03:00
feos
7fe4f4e1de
context menu too.
2015-12-05 14:48:03 +03:00
feos
8411161930
tastudio shortcuts.
...
select all is never used, select between markers is frequent, simplify the latter.
clone and delete are used in pair, give them similar shortcuts.
insert and clear are rare, but are simple enough to drop modifiers.
insert # of frames is even rarer, make it the hardest shortcut.
2015-12-05 14:48:02 +03:00
adelikat
48487f2a90
Sort out and fix problems with Ram Search watch files showing up in the Ram Watch recent list
2015-12-04 23:18:46 -05:00
hegyak
a4993b50c3
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-04 20:13:55 -08:00
adelikat
c1b8e6c1d1
Cheats - fix bug where it was using the recent ram watch list instead of the recent cheats list
2015-12-04 23:03:13 -05:00
hegyak
941b6dd109
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-04 17:45:34 -08:00
zeromus
ee52570dbf
fix #541 Heavy CPU usage when emulation is paused
2015-12-04 19:22:48 -06:00
hegyak
8d724f0d14
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-03 17:44:14 -08:00
feos
4bc74ce36e
tastudio: arrow keys start making sense.
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up/down - scroll tasview.
ctrl-up/down - move selection.
shift-up/down - append selection.
removed ctrl-shift-R, duplicate of ctrl-shift-F.
2015-12-03 23:06:28 +03:00
feos
69970c5ae5
tastudio: select the new cell on every rightclick.
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only enabled for branches and markers, since in tasview we use rightclick to start advance/rewind.
involved some hackery, like killing context menu while OnMouseDown of the given listview, then going back to InputRoll's OnMouseDown and actually selecting a new cell. can we figure out a hovered cell while context menu is still active? also, it'd make sense to do this for leftclick as well, but without context menu hiding, there doesn't seem to be a way to force updating of listviews from InputRoll.
2015-12-03 21:16:55 +03:00
hegyak
b2c9fddfb9
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-02 14:07:02 -08:00
Hathor86
31cc08a954
More WatchList comments
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Finished coments on WatchList object
2015-12-02 22:48:30 +01:00
feos
0f6ef723bf
tastudio: fix bug with ScreenshotPopupControl's alpha channel.
...
it was forgetting to discard alpha, and when creating a bitmap it dropped anything but lua hud, since it does have alpha bits that nothing else has, and with no lua hud involved, it showed all normally, since it didn't have to drop colors with zero alpha. lol.
2015-12-02 22:21:05 +03:00
hegyak
addb22ea39
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-12-01 16:48:23 -08:00
Hathor86
32271899c3
Comments on Watch derived class; started on watchlist
...
+ Moved WatchList.cs to specific directory (just a matter of ordering)
+ Mark some properties and methods in watchlist as obsolete
+ Create Comparer class that are used for sorting (Only domain and
address atm, other a still stored with linq). Unlike OrderBy in LINQ, it
doesn't create a new list for sorting (so it saves memory), furthermore,
it runs faster.
Finally, change to type of Watch.Address from nullable lon to regular
long (the rare times watch.Address.Value was used, there wasn't any
check of null and so, program would have crashed -
InvalidOperationException -)
2015-12-01 22:18:55 +01:00
feos
ef563a77e0
tastudio: differentiate between marker with text and regular marker.
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both have buttons and context menu items.
if mass adding regular markers, give a warning for 50+.
marker with text can only be added one at a time.
fix #504
2015-12-01 19:36:13 +03:00
hegyak
9cfef3f063
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-30 16:00:46 -08:00
feos
d8ec9e6878
tastudio: editable HoverInterval for BranchView (stored to TAStudioSettings).
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when comparing, we want them to show up instantly.
2015-11-30 23:45:06 +03:00
hegyak
020c71557b
Add some code for Slide Code Handling for Action Replay MAX.
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TODO: Detect Action Replay MAX codes Vs. GameShark/Action Replay codes.
2015-11-29 14:22:23 -08:00
feos
eb41e8a8e0
lua: remove registered functions on toggle option.
2015-11-29 22:56:28 +03:00
feos
0be8f8c564
lua: another pixelFont tweak.
2015-11-29 22:56:26 +03:00
Hathor86
e7de250fb2
Comments on ByteWatch
...
Also moved nullable value type to non nullable (with exception
prevention).
2015-11-29 17:13:32 +01:00
feos
fbd1d6d8e2
Lua: autoload recent scripts too (unless there's a recent session to autoload).
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pixelText bg tweak.
2015-11-29 13:29:48 +03:00
Hathor86
1e2f4e12be
Watch refactoring
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Some improvement when you get Available types. Used to return a new
array each time you call the function. It has been transformed into an
IEnumrable and yield return.
DisplayType, PreviousType and Watchsize have been moved outside the
Watch Class
2015-11-28 22:52:00 +01:00
feos
128c09e7b4
progress with lua:
...
- added fceux and gens/snes9x pixelated fonts
- added gui.pixelFont() function for them (no resizing, so perfectly scalable)
- added background to drawText and pixelText (halo was painfully slow, so just a box)
- reordered fore and back colors for gui.text (no need to specify back every time we want to change fore). thought its back color was shadow, that is obsoleted by halo now, whose color we can't change. anyway, it's way slower than simple text functions, so they should be used mostly.
- option to toggle all scripts if none is selected. greatly reduces routine when heavily tweaking a script, and is just generally pretty.
2015-11-28 22:19:15 +03:00
Hathor86
d4b4c06f0c
Draft of API
...
So, I create a new dll named BizHawk.Client.ApiHawk and moved few stuff
to it.
Also moved some stuff to BizHawk.Client.Common. Don't think it can be
desiociated.
I started comment Watch and rearrange code (put some #region etc...
It compiles and it seems working :)
2015-11-26 23:05:29 +01:00
feos
1928d04137
default font now has halo.
...
if someone really prefers the shadow way (why would anyone?), it can be made optional. well, halo color can't be edited. regarding lua, this only affects gui.text, since it uses the same bitmap font.
2015-11-26 22:51:48 +03:00
feos
2ce108e310
lua: ability to SetBranchText.
...
doesn't make much sense to add text to existing branches from lua, but highly useful to set some text to a new branch.
and we also have a default branch text variable now.
2015-11-26 00:12:25 +03:00
feos
796a62f883
tastudio: moved branch and marker popups to their controls.
...
marker add called from MarkerControl doesn't check TasView selection anymore: current frame has higher priority, and if we don't want a marker on it, we use TasView's doubleclic or menu to mark selection.
sight MarkerControl cleanup.
2015-11-25 23:28:46 +03:00
feos
344cd94aa2
tastudio: MarkerControl buttons (and commands).
...
also moved marker context menu from TAStudio to MarkerControl.
2015-11-25 00:10:34 +03:00
feos
33144e18c7
tastudio: add buttons to branch view.
2015-11-24 20:43:43 +03:00
feos
1f1382ceb7
tastudio: attach usertext to branches, make it editable from menu.
...
moved branch functions and menu items around.
2015-11-23 23:27:27 +03:00
hegyak
9b0a94dd8e
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-22 16:04:05 -08:00
hegyak
280b7a84c7
Clear the Text Box inputs for GBA.
2015-11-22 16:03:22 -08:00
Hathor86
f3771e7b98
Ambigous call fixed
...
This bug occured sometime, when we try to call Load() by reflection
without parameters.
2015-11-22 23:45:57 +01:00
hegyak
3f12ae3485
Correct a small bug in GBA Game Shark code adding. Description is NOT code.
2015-11-22 13:51:10 -08:00
Hathor86
dee47067ad
Merge pull request #540 from Hathor86/CustomTool-Improvement
...
Custom tool improvement
2015-11-22 20:49:10 +01:00
hegyak
2055e375aa
Add Game Shark and Action Replay Code GBA code handling. Action Replay MAX, Codebreaker, GameShark SP, and Xploder codes are not detected or handled, yet. Action Replay MAX does have a decryption key set.
2015-11-22 11:37:42 -08:00
feos
5715dc2a84
tastudio: add user text area to screenshot control.
...
padding height is autocalculated based on string and bitmap width.
todo: add branch user text and use it for the above.
2015-11-22 22:31:08 +03:00
Hathor86
6f18e44fe7
Code Formating
...
Just more sexy
2015-11-22 17:56:08 +01:00
feos
2723739a02
tastudio: screenshot control tweaks.
...
- don't cut it on the left if tasview is narrow, push it right instead
- don't hide it instantly if it spawns right under the mouse cursor, hide it if mouse leaves *it*, not branch control
- keep consistent Y position
2015-11-22 19:54:21 +03:00
Hathor86
7d2e02b94b
Debugging and POC
...
Change some logic into ToolManager for better practice
Adjust the look of toolstrip items
Update comments
2015-11-22 17:37:00 +01:00
feos
099e37ad76
tastudio: load session and rebuild columns on every file load.
...
it was only loaded on tastudio launch, so whenever it's not autoloading a recent project, loading one with different syncSettings would cause ! columns.
2015-11-22 17:17:01 +03:00
feos
33ac38fe5d
tastudio: do right-click frame move only on Alt
...
right-scrolling should not fire frame drag AND greenzone invalidation (every time we accidentally move the mouse over the frame column)
2015-11-22 12:44:24 +03:00
hegyak
7ec0e74c3f
Add Support for Game Genie to GameBoy, Game Gear, Nintendo Entertainment System and Sega Master System.
2015-11-21 05:55:09 -08:00
Hathor86
d92eed5845
Menuing
...
Change the menu item name
Change interface name
turn menu item into a submenu dynamically filled
2015-11-21 01:03:48 +01:00
hegyak
570e0aeb34
Add SNES Game Genie Handling. Added start of NES Game Genie handling. Minor code cleanup in GameShark.cs
...
Also updated .gitignore to have Output/Gameboy on the list
2015-11-20 07:25:09 -08:00
Hathor86
bae4d53cbf
merge remote master
2015-11-20 13:14:38 +01:00
hegyak
c4016affee
Add SMS Action Replay handling.
2015-11-19 11:07:52 -08:00
hegyak
a3b7770333
GameShark for N64 Corrected. Genesis Game Genie and Action Replay Added. Made Code detection smarter for several systems.
2015-11-19 09:34:09 -08:00
zeromus
10fcf662a1
oops, i didnt commit enough
2015-11-18 21:18:00 -06:00
zeromus
bc2e8c773d
fix crash in loading hex editor (openadvanced regression)
2015-11-18 21:17:34 -06:00
zeromus
28eae0dcb1
Revert "Revert "common logic for tempfiles""
...
This reverts commit 5196fc6b70
.
2015-11-17 17:26:03 -06:00
zeromus
5196fc6b70
Revert "common logic for tempfiles"
...
This reverts commit 5afa44bbec
.
and also "fix regression in libretro core loading and streamline open advanced libretro ui"
59048264cd
but tortoisegit didn't put that in the commit message.
2015-11-17 17:10:27 -06:00
zeromus
59048264cd
fix regression in libretro core loading and streamline open advanced libretro ui
2015-11-17 16:56:30 -06:00
hegyak
1e878f700c
Corrected GB/GBC Code Handling. Added SNES Action Replay code handling.
2015-11-16 09:22:58 -08:00
hegyak
b3166094ca
Added PSX and Saturn GameShark Code Support.
2015-11-16 06:49:00 -08:00
hegyak
ca2a98c029
Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling.
2015-11-15 19:35:05 -08:00
zeromus
0ff2a2eb49
fix crashy bugs in snes gfx debugger
2015-11-15 18:02:20 -06:00
hegyak
59766d07c0
Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized.
2015-11-15 12:25:32 -08:00
hegyak
3596407791
Changed the Byte Detection method for N46 Cheats.
2015-11-15 11:37:30 -08:00
hegyak
afa4ec30b6
Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition.
2015-11-15 11:09:55 -08:00
hegyak
26758d00fd
Merge branch 'master' of https://github.com/TASVideos/BizHawk
2015-11-15 06:27:53 -08:00
hegyak
0c8c5f81c6
Added N64 GameShark Support.
2015-11-15 06:25:55 -08:00
Hathor86
c7dcb42b94
Merge from maser@TASVideos
2015-11-15 11:27:00 +01:00
zeromus
5afa44bbec
common logic for tempfiles
2015-11-15 03:01:58 -06:00
zeromus
22192e700b
attempt to make it possible to store movies on disk instead of in memory
2015-11-15 02:27:48 -06:00
hegyak
77e6239992
Correct/Cleanup the GameShark Tool.
...
Conflicts:
BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus
fae4d27bed
Revert "Cleanup GameShark.Designer.cs"
...
This reverts commit 9864d8190c
, reversing
changes made to 0630be922b
.
2015-11-14 15:11:13 -06:00
hegyak
9864d8190c
Cleanup GameShark.Designer.cs
2015-11-14 12:13:39 -08:00
hegyak
6c9006241d
Correct/Cleanup the GameShark Tool.
2015-11-14 12:10:23 -08:00
adelikat
0630be922b
Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list
2015-11-14 14:59:56 -05:00
hegyak
1ba166af19
Correct the GameShark Menu Item.
2015-11-14 06:57:11 -08:00
hegyak
c112a2b0a2
Added GameShark Converter.
2015-11-14 04:49:45 -08:00
zeromus
d24f778a40
try supporting U+D/L+R priority control in addition to allow and forbid
2015-11-14 01:49:16 -06:00
adelikat
32cecf6dde
Context Menu - config submenu - autofire config menu item wasn't wired to an event, and savestate types didn't have menu labels
2015-11-13 19:49:22 -05:00
zeromus
ea45f40743
fix error in sizing of lua draw buffers with SetGameExtraPadding (and probably ClientExtraPadding) use
2015-11-13 15:07:14 -06:00
zeromus
283cb4ae50
fix loading of roms from commandline
2015-11-12 17:47:39 -06:00
zeromus
53eae133e7
fix #537 Annoyance with "always on top"
2015-11-12 17:32:49 -06:00
adelikat
f0e93ce80d
Merge pull request #536 from Isotarge/master
...
Fix forms.destroyall() and call it when lua console closes
2015-11-11 10:06:50 -05:00
zeromus
7702ae5f3c
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00
zeromus
53fcc09c08
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
2015-11-08 19:18:08 -06:00
Hathor86
5c36c16160
Fixing merge
2015-11-08 22:57:54 +01:00
Hathor86
cc2c888870
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus
bce9b6f33d
fix rom drag&drop
2015-11-08 02:35:44 -06:00
zeromus
b745d5776a
tidy libretro core info and use recommended extensions
2015-11-07 19:59:10 -06:00
zeromus
70b7098cb8
fix rebooting of libretro cores, add CPU detection win32 hacks, add retro perf interface
2015-11-07 13:05:40 -06:00
zeromus
7651f418fe
usably functional libretro player
2015-11-07 00:14:59 -06:00
Isotarge
02c04d0088
Fix forms.destroyall() and call it when lua console closes
...
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat
26f1c2c2ec
Cheat Dialog - fix issue #535 - domain list does not update when changing cores
2015-11-04 22:23:27 -05:00
zeromus
4942ae7905
CDL - revise UI
2015-11-04 02:08:11 -06:00
zeromus
fb7ed39944
change order of shutting down core vs tools so tools have a chance to unhook from the core before the core is disposed
2015-11-03 23:45:57 -06:00
zeromus
be4af1ec2f
when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory
2015-11-03 03:24:25 -06:00
Hathor86
f70a2c8c6c
Merge from TASVideo
2015-11-01 22:01:19 +01:00
zeromus
1ce0437c3d
CDL - add .cdl file map to dialogbox display
2015-11-01 11:23:33 -06:00
zeromus
70e0954f28
CDL - major refactor complete. muuuuch better.
2015-10-28 03:51:53 -05:00
zeromus
6a042cc8ac
fiddle around with CDLog menu items
2015-10-27 19:49:13 -05:00
adelikat
400e4f4800
Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs
2015-10-27 19:03:56 -04:00
zeromus
35b6d8c1d6
CDL - support GPGX. still need to make enable toggle, to win back speed
2015-10-27 16:31:43 -05:00
zeromus
e8d307c33a
CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
2015-10-26 21:42:48 -05:00
zeromus
7cf79aae8c
CDL - add byte counter, fix bug resetting GB
2015-10-26 19:36:26 -05:00
zeromus
fbe010a18d
CDL reorg
2015-10-26 19:24:20 -05:00
zeromus
10bbf6e9d0
implement GB CDL
2015-10-26 19:16:38 -05:00
zeromus
bef877365c
make CDL generic, and prep for GB CDL
2015-10-26 19:15:21 -05:00
zeromus
188bf5a6c6
fix #530 "AV Resizing shows black screen with PSX"
2015-10-25 16:06:50 -05:00
feos
ef07f8b0b0
tastudio: account for mouse speed when advancing/rewinding.
...
this way you get farther if you right-scroll fast, and still navigate precisely otherwise.
2015-10-25 20:48:51 +03:00
feos
a4b3a57af2
tastudio: update RowCount before scrolling to frame.
...
fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
feos
19add0ec93
tastudio: save/load TasSession variables in .tasproj.
...
right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
zeromus
4fe51a1364
support custom AR selection in addition to custom exact-specified resolution
2015-10-25 02:15:59 -05:00
zeromus
84be5d211c
fix IndexOutOfRangeException in SNES Graphics Debugger #529
2015-10-24 18:04:35 -05:00
feos
3f1a3907b5
tastudio: put branch states to a separate greenzone file.
...
default scroll speed to 3.
2015-10-24 12:47:34 +03:00
zeromus
1256419cc1
gitignore and cleanup
2015-10-24 03:03:39 -05:00
zeromus
76731ba0e7
Add TempFileCleaner
2015-10-24 02:48:16 -05:00
adelikat
dc00fd0a4b
Merge pull request #528 from BordynConfused/master
...
BasicBot got smarter
2015-10-22 18:57:34 -04:00
zeromus
93e7c91ee9
clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on
2015-10-22 16:28:52 -05:00
BordynConfused
30f6b659f2
BasicBot got smarter
...
BasicBot can now search for values that are greater than, less than, or
equal to the best run values.
2015-10-22 13:21:20 -05:00
feos
4e7d03d9a3
tastudio: clean up garbage lua text and drawings.
...
- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
feos
8a86737ff0
tastudio: color stated frames on WasLag too.
2015-10-21 19:00:24 +03:00
zeromus
500f8f9d70
print aspect ratio in caption in addition to client size while resizing main window
2015-10-21 04:47:15 -05:00
zeromus
3dd0ab2008
HexTextBox - try to preserve the current value when changing the hex size. This kind of thing is super annoying, revert it immediately if there's a problem. Fixes #525
2015-10-20 01:57:47 -05:00
zeromus
7e0996b44b
fix Memory watch: Strange rectangle #526
2015-10-18 22:13:41 -05:00
zeromus
b0a44bed07
test-compile retro filters with the currently selected driver instead of opengl always
2015-10-18 21:15:18 -05:00
zeromus
3919f5f5d3
support #include in .cg files
2015-10-18 21:13:12 -05:00
zeromus
32a1101713
fix hex editor not repainting when editing bytes to the same value as before
2015-10-18 18:44:57 -05:00
zeromus
5906bf232b
add --load-state to go along with --load-slot
2015-10-17 21:36:21 -05:00
Isaac Miell
2e993dcc44
Monospaced font for BasicBot input display
...
Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus
bd795ed162
validate shaders when selecting them from display manager config dialog to prevent setting broken shaders. also specifically reject .cgp containing .glsl references
2015-10-17 19:28:57 -05:00
adelikat
2895c78be8
Move GLManager from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:27:30 -04:00
adelikat
6ff3215a5f
Move Exception box from Client.Common to Client.EmuHawk, it is inappropriate to be in Client.Common
2015-10-17 19:18:37 -04:00
adelikat
8f716363a7
Move UIHelper from Client.Common to Client.EmuHawk, it was inappropriate to be in the common library
2015-10-17 19:01:38 -04:00
Hathor86
9b46de0d3e
Menuing
...
Allow tool to be loaded from menu instead of ROM loading
2015-10-17 20:44:36 +02:00
zeromus
595f466ded
add a custom exception display box
2015-10-17 01:18:37 -05:00