pjgat09
|
7f3e01e3b3
|
N64: Use the config value to set the video size
|
2013-05-04 02:48:37 +00:00 |
pjgat09
|
d5966dd908
|
N64: Video now resizes
|
2013-05-04 02:46:37 +00:00 |
pjgat09
|
1c30cf3501
|
N64: Fix typo mixing up the dpad
|
2013-05-04 02:31:37 +00:00 |
adelikat
|
e95c4e40c0
|
N64 - add video config dialog that can load/save video size
|
2013-05-04 02:19:12 +00:00 |
adelikat
|
1292c87ca8
|
Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
|
2013-05-04 01:39:08 +00:00 |
goyuken
|
54ff07fbfc
|
n64: fix race bug introduced in previous revision. also turn display upside down
|
2013-05-04 01:16:27 +00:00 |
goyuken
|
1abb7cf91a
|
n64: resolve the "first frame" issue
|
2013-05-04 00:47:36 +00:00 |
goyuken
|
147c77c124
|
n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
|
2013-05-04 00:23:52 +00:00 |
goyuken
|
415d749be9
|
saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
|
2013-05-03 22:12:35 +00:00 |
goyuken
|
4a9d9e09e9
|
mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie
|
2013-05-03 20:10:44 +00:00 |
adelikat
|
b11fed8051
|
Mnemonics for Saturn, probably
|
2013-05-03 20:04:35 +00:00 |
goyuken
|
314906ce66
|
saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
|
2013-05-03 19:51:03 +00:00 |
adelikat
|
e9d8e2eb21
|
N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
|
2013-05-03 19:22:43 +00:00 |
goyuken
|
9de465fa41
|
saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
|
2013-05-03 17:11:14 +00:00 |
pjgat09
|
8c7914150e
|
N64: Fixing a typo with some controller stuff
|
2013-05-03 01:59:14 +00:00 |
goyuken
|
299fcbcc57
|
saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
|
2013-05-03 01:32:16 +00:00 |
goyuken
|
e2f664d6b9
|
saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
|
2013-05-03 00:13:12 +00:00 |
goyuken
|
b399e87ffe
|
saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
|
2013-05-02 23:35:12 +00:00 |
pjgat09
|
99ff09555e
|
N64: Removing the now unneeded SDL based audio and input plugin dlls
|
2013-05-02 22:18:46 +00:00 |
pjgat09
|
9a1241b7e7
|
m64p: Actually use the passed values for the X and Y axises
|
2013-05-02 22:05:28 +00:00 |
goyuken
|
cefb4d2194
|
saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure.
|
2013-05-02 21:18:28 +00:00 |
goyuken
|
149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
|
2013-05-02 20:47:56 +00:00 |
adelikat
|
fdae009597
|
N64 - fix dpad on the gui side, still doesn't work though
|
2013-05-02 04:23:52 +00:00 |
pjgat09
|
2a0c6c4daf
|
m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
|
2013-05-02 03:38:57 +00:00 |
adelikat
|
f535979705
|
Controller Config - add N64, todo: N64 controller image
|
2013-05-02 02:20:09 +00:00 |
pjgat09
|
a50068d61d
|
m64p: Added a stub for a bizhawk handled input plugin
|
2013-05-02 02:19:36 +00:00 |
adelikat
|
c6634273d7
|
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
|
2013-05-02 01:54:44 +00:00 |
pjgat09
|
dbd25f17d4
|
m64p: Removed the need for the rice ini file
|
2013-05-02 01:48:45 +00:00 |
adelikat
|
807df908f3
|
Path Config - Saturn
|
2013-05-02 00:56:39 +00:00 |
pjgat09
|
533baf9ef3
|
N64: Added a function to get the audio rate from the core.
|
2013-05-01 21:28:15 +00:00 |
goyuken
|
0d556dc9e9
|
saturn: frame lag flag working
|
2013-05-01 17:22:12 +00:00 |
goyuken
|
2631ffbde6
|
implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
|
2013-05-01 17:06:36 +00:00 |
goyuken
|
0f5cc4ed25
|
dual gb: xml creator doohickey now works
|
2013-05-01 16:37:00 +00:00 |
goyuken
|
f96a37857d
|
dual gameboy: xml creator dialog thingy. not finished yet
|
2013-05-01 15:48:23 +00:00 |
goyuken
|
8b029d9eb1
|
saturn: controls. fuck boilerplate
|
2013-05-01 02:53:53 +00:00 |
adelikat
|
ba7e99ea20
|
Path Config - support n64, start saturn, also some code cleanup
|
2013-05-01 02:37:26 +00:00 |
goyuken
|
eae4c0ee81
|
saturn: sound
|
2013-05-01 01:46:20 +00:00 |
goyuken
|
368bc58d0a
|
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
|
2013-05-01 00:27:36 +00:00 |
goyuken
|
d2fecaa172
|
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
|
2013-04-30 21:28:35 +00:00 |
pjgat09
|
d7e3e4042b
|
m64p: Hide the SDL window
|
2013-04-30 20:46:25 +00:00 |
pjgat09
|
7af28f1106
|
m64p: Disabled mupen's throttle
|
2013-04-30 03:34:06 +00:00 |
pjgat09
|
7f7b9eac1f
|
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
|
2013-04-30 03:24:44 +00:00 |
pjgat09
|
3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
|
2013-04-30 01:50:27 +00:00 |
pjgat09
|
2598967d56
|
m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
|
2013-04-30 01:14:07 +00:00 |
pjgat09
|
0c23357d60
|
Adding possibly needed dlls to allow the m64p core to run
|
2013-04-30 00:58:54 +00:00 |
goyuken
|
ad80b43c85
|
n64: fix crash with input display on
|
2013-04-30 00:50:08 +00:00 |
pjgat09
|
bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
|
2013-04-30 00:08:21 +00:00 |
pjgat09
|
0ef44a6faa
|
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
|
2013-04-29 23:10:53 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
|
2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
|
40870f402e
|
Prevent more then one gg windows of the same console to be opened
|
2013-04-27 19:21:45 +00:00 |
goyuken
|
b0cbe204a9
|
XMLGame: fix reboot core in the case of hawkfile embedded assets
|
2013-04-27 17:43:15 +00:00 |
goyuken
|
086c8bcad2
|
XMLGame - fix hawkfile binding
|
2013-04-27 17:24:23 +00:00 |
goyuken
|
795bfb6550
|
fix config resetting default dual gameboy P2 Power button
|
2013-04-27 16:07:10 +00:00 |
goyuken
|
c998512a45
|
XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
|
2013-04-27 15:51:31 +00:00 |
goyuken
|
84b271684b
|
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
|
2013-04-27 15:10:39 +00:00 |
goyuken
|
7830ec7384
|
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
|
2013-04-27 02:02:37 +00:00 |
goyuken
|
6fd7c22d01
|
fix missing file mistake in MultiClient.csproj introduced by r4331
|
2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
|
4d445244d7
|
Little oversight
|
2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
|
670460df8c
|
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
|
2013-04-26 03:12:04 +00:00 |
zeromus
|
df99f36464
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
masterofpuppets152001
|
f3a8cee8bc
|
Gameboy/Game Gear Game Genie Decoder (still non-working code)
|
2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
|
046ae48ac5
|
Fixed crash on addcode
|
2013-04-23 22:45:20 +00:00 |
zeromus
|
4aebb21912
|
make cheats memdomain selector dropdownlist style
|
2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
|
0b2ef2bbff
|
apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
|
2013-04-23 22:00:16 +00:00 |
masterofpuppets152001
|
0df9dbde13
|
SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
|
2013-04-23 09:09:49 +00:00 |
zeromus
|
107040955f
|
fix 2012 projfiles
|
2013-04-23 01:39:15 +00:00 |
zeromus
|
45a671ce73
|
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
|
2013-04-22 22:34:18 +00:00 |
masterofpuppets152001
|
bad1d9502c
|
Added lua command client_xpos and client_ypos
|
2013-04-18 00:54:04 +00:00 |
zeromus
|
6b62528ed5
|
fix building
|
2013-04-17 02:05:09 +00:00 |
adelikat
|
7d510df281
|
Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
|
2013-04-16 01:25:30 +00:00 |
adelikat
|
e32eaeeb9a
|
More code cleanup
|
2013-04-16 00:19:31 +00:00 |
adelikat
|
7199b64a95
|
More multiclient refactoring
|
2013-04-15 02:14:14 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
|
2013-04-14 23:56:45 +00:00 |
adelikat
|
85571fe0ca
|
Update 2012 project to use .net 4.5
|
2013-04-11 01:02:47 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
|
2013-03-25 01:59:34 +00:00 |
adelikat
|
496f645b48
|
Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
|
2013-03-25 00:49:50 +00:00 |
adelikat
|
04c46893d3
|
Show the inner exception on program crash if there is one
|
2013-03-25 00:44:29 +00:00 |
adelikat
|
4905c698bd
|
Slight cosmetic change to the SNES options dialog
|
2013-03-25 00:23:02 +00:00 |
adelikat
|
42ba391c4f
|
Oops, fix my last commit
|
2013-03-25 00:20:07 +00:00 |
adelikat
|
500e3ff580
|
On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
|
2013-03-24 01:43:17 +00:00 |
adelikat
|
77846acf01
|
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
|
2013-03-23 20:34:25 +00:00 |
adelikat
|
34b0d8a272
|
Watch object code refactoring - no functional changes
|
2013-03-17 21:07:03 +00:00 |
adelikat
|
65ddac05bc
|
Ram Search - support Ctrl+C copy to clipboard
|
2013-03-17 15:45:01 +00:00 |
adelikat
|
cd03d2fe99
|
Slight tweak to movie frame property
|
2013-03-17 15:39:33 +00:00 |
adelikat
|
4a0a9e4b05
|
Ram WAtch - fix to output on the copy feature of last commit
|
2013-03-17 15:23:53 +00:00 |
adelikat
|
0196ea4cda
|
Ram Watch - support Ctrl+C to copy to clipboard
|
2013-03-17 03:21:58 +00:00 |
adelikat
|
76bf45fe63
|
oops
|
2013-03-13 01:50:56 +00:00 |
adelikat
|
3e639d65ab
|
Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
|
2013-03-11 01:46:12 +00:00 |
adelikat
|
47149d8f4e
|
Set maximum Speed via hotkeys from 1000% to 1600%
|
2013-03-10 23:56:05 +00:00 |
adelikat
|
f4dca72829
|
Add a "Stop Movie without saving" option
|
2013-03-10 23:03:52 +00:00 |
adelikat
|
5dc8733ae1
|
Some code refactoring, no functional changes
|
2013-03-10 22:42:54 +00:00 |
adelikat
|
240a9e3a45
|
Oops! Fix Movie Playback during poke mode
|
2013-03-10 00:06:40 +00:00 |
adelikat
|
168299f794
|
Hotkey Dialog - some small fixes to tab orders and focusing
|
2013-03-09 23:45:28 +00:00 |
adelikat
|
41be32ce21
|
Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
|
2013-03-09 23:37:37 +00:00 |
adelikat
|
8baaae1110
|
Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
|
2013-03-09 23:11:00 +00:00 |
adelikat
|
5df510fb4f
|
Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
|
2013-03-09 20:31:04 +00:00 |
adelikat
|
c8e678aea7
|
Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
|
2013-03-09 20:10:04 +00:00 |
adelikat
|
d308f76d2c
|
Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
|
2013-03-09 19:54:50 +00:00 |
adelikat
|
0eeacb57ce
|
Add .sgb to Open File dialog
|
2013-03-09 18:41:23 +00:00 |
adelikat
|
de4334f357
|
Dashboard Cloner - more progress on Update tool
|
2013-03-08 22:21:04 +00:00 |
adelikat
|
4cd34a4fda
|
I fail today
|
2013-03-02 15:48:49 +00:00 |
adelikat
|
3f740a86b2
|
nevermind
|
2013-03-02 15:46:26 +00:00 |
adelikat
|
cf75e3715e
|
oops again
|
2013-03-02 15:45:47 +00:00 |
adelikat
|
9576428e36
|
oops
|
2013-03-02 15:42:32 +00:00 |
adelikat
|
7cccb9a0a8
|
Lua - "Fix" parameter order of gui.drawText()
|
2013-03-02 15:40:59 +00:00 |
adelikat
|
619a36fb4c
|
Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
|
2013-03-02 15:19:14 +00:00 |
adelikat
|
2a845ebc3b
|
Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
|
2013-03-02 14:25:31 +00:00 |
adelikat
|
54b83bcad6
|
Lua - implement client.pause_av() and client.unpause_av()
|
2013-02-26 00:36:13 +00:00 |
adelikat
|
c316fba5ff
|
RamSearch - infinite undo/redo levels
|
2013-02-25 01:23:03 +00:00 |
adelikat
|
84bc032656
|
Some warning cleanup
|
2013-02-24 20:17:12 +00:00 |
adelikat
|
9f376fbf54
|
Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
|
2013-02-18 01:22:41 +00:00 |
zeromus
|
9cf0a3f30f
|
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
|
2013-01-18 05:06:26 +00:00 |
zeromus
|
fc66bbb594
|
fix calculation of movie lengths for pal games
|
2013-01-14 08:13:34 +00:00 |
zeromus
|
c8d62d84ef
|
makerelease.bat excludes some junky files
|
2013-01-14 07:29:06 +00:00 |
pasky1382
|
ae9b791844
|
Added contra force (NES) collision box viewer.
|
2013-01-10 17:27:46 +00:00 |
zeromus
|
66077951c4
|
snes-fix timing calculations in aviout and movieplay dialog
|
2013-01-09 23:03:46 +00:00 |
zeromus
|
b1385b1010
|
try some things which are supposed to make assembly resolving more robust
|
2013-01-02 20:11:27 +00:00 |
zeromus
|
06000f339b
|
do weird thing that makes errors stop happening after r4249
|
2013-01-02 18:52:11 +00:00 |
goyuken
|
8cd1683554
|
mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
|
2013-01-02 00:34:14 +00:00 |
goyuken
|
2a7fec2dd6
|
version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
|
2013-01-01 23:10:47 +00:00 |
adelikat
|
6256c1dcd0
|
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
|
2013-01-01 19:21:36 +00:00 |
adelikat
|
09da012d94
|
Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
|
2012-12-30 17:52:40 +00:00 |
goyuken
|
4e2cc88c9d
|
fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
|
2012-12-30 17:33:33 +00:00 |
goyuken
|
b5de78bdde
|
gb framerate should be exactly 262144 / 4389... i think, anyway
|
2012-12-29 18:35:45 +00:00 |
goyuken
|
f53f9224b6
|
introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
|
2012-12-29 16:00:52 +00:00 |
goyuken
|
166110c609
|
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
|
2012-12-29 15:48:30 +00:00 |
brandman211
|
83ec09c960
|
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
|
2012-12-29 09:55:37 +00:00 |
adelikat
|
0c7aca52cd
|
Add Dual GB to Controller config
|
2012-12-29 02:53:03 +00:00 |
adelikat
|
c01919a376
|
Mutliclient hookups for dual gb core
|
2012-12-29 02:30:31 +00:00 |
goyuken
|
63f9752ea2
|
rough in some stuff for game boy link cable recording. none of it is finished yet
|
2012-12-29 01:25:06 +00:00 |
adelikat
|
cc73cdb6f9
|
oops, Atari 7800 movie recording is NOT beta status
|
2012-12-28 03:40:08 +00:00 |
adelikat
|
3bb975752b
|
Path Config - filename select for Atari 7800 bios files
|
2012-12-27 22:47:58 +00:00 |
adelikat
|
9c945a175e
|
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
|
2012-12-27 22:24:42 +00:00 |
adelikat
|
fb14e1df1c
|
Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
|
2012-12-27 18:33:41 +00:00 |
adelikat
|
99221b51cc
|
Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder
|
2012-12-27 18:23:07 +00:00 |
brandman211
|
c01be0cbad
|
Removed "Coleco" from Intellivision BIOS information.
|
2012-12-27 16:41:43 +00:00 |
zeromus
|
9a778a55fe
|
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
|
2012-12-27 07:59:19 +00:00 |
adelikat
|
e305c6faf9
|
Path Config - change "Tools" to "Global" as that more precisely describes the options in this tab, also move it first in the list
|
2012-12-26 22:40:32 +00:00 |
zeromus
|
8a74e08dfa
|
snes-fix savestate bug in performance core
|
2012-12-26 22:27:26 +00:00 |
zeromus
|
e5a65ba60e
|
snes-unhook 64bit until it works
|
2012-12-26 21:30:29 +00:00 |
zeromus
|
42e473b7a8
|
snes-fix dll deps in 64bit bsnes
|
2012-12-26 21:25:39 +00:00 |
goyuken
|
0424052929
|
remove MOS6502XNative.dll from build. it hasn't been used at all since before r3596; could always be built again from sln if needed
|
2012-12-26 20:56:22 +00:00 |
zeromus
|
c9b662d7ea
|
snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there
|
2012-12-26 20:25:06 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
zeromus
|
259364bb33
|
upx some of our dlls
|
2012-12-25 19:07:54 +00:00 |
zeromus
|
7381855385
|
|
2012-12-24 21:34:22 +00:00 |
zeromus
|
89b89fd6bb
|
|
2012-12-24 21:33:11 +00:00 |
goyuken
|
587270cad2
|
snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out.
|
2012-12-24 21:14:29 +00:00 |
goyuken
|
74c26d9b11
|
snes: ppu: state out similarly to apu. this was a very simple project; unlike the apu, there aren't many sync points. like the apu, a message is dumped to the console if runtosave causes determinism problems. like the apu, there's no speed hit, but tales of phantasia is still broken. breaks savesates.
|
2012-12-24 19:49:23 +00:00 |
goyuken
|
5e3d6555b0
|
libsnes: implement "stateful" smp that can restore its state at more points, theoretically eliminating incorrectness from smp misbehavior. no real speed loss. doesn't fix anything at the moment; i might back out the change if it turns out to never fix anything. breaks savestates.
|
2012-12-24 18:07:13 +00:00 |
goyuken
|
5f854466ab
|
sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
|
2012-12-23 20:26:43 +00:00 |
adelikat
|
cc05370809
|
oops, add Atari 7800 to the Open ROM file dialog in non-interim builds
|
2012-12-23 18:55:05 +00:00 |
adelikat
|
3d5b429789
|
update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1
|
2012-12-23 18:40:16 +00:00 |
adelikat
|
3f3afd253c
|
de-interim A7800 in the Path Config dialog
|
2012-12-23 16:36:46 +00:00 |
goyuken
|
3cc475a64f
|
reverse merge r4180, r4181, r4189
|
2012-12-23 16:30:00 +00:00 |
adelikat
|
60e16a56a3
|
NULL Emautlor - remove Save Movie from context menu, make Hex Editor not crash when loaded
|
2012-12-23 02:49:08 +00:00 |
adelikat
|
7992172300
|
Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state
|
2012-12-23 02:42:20 +00:00 |
adelikat
|
e3ba1b6149
|
Path Config - BIOS Filename config for Coleco and GBA
|
2012-12-23 02:15:20 +00:00 |
adelikat
|
c009533def
|
Path Config - PCE and FDS BIOS filename config
|
2012-12-23 01:32:38 +00:00 |
adelikat
|
8ff8b99009
|
fix MakeRelease.bat
|
2012-12-23 00:51:40 +00:00 |
adelikat
|
2002057b62
|
Remove firmware folders and BIO_Info.txt files and replace with a single bios txt file in the new firmware folder
|
2012-12-23 00:49:11 +00:00 |
goyuken
|
e34975a727
|
multiclient: fix bug introduced in r4180 that prevents loading when Bizhawk.Emulation.dll is in another folder
|
2012-12-22 20:58:37 +00:00 |
goyuken
|
d9240844bc
|
make firmware path system less robust and more annoying
|
2012-12-22 19:10:54 +00:00 |
adelikat
|
172a344ada
|
Controller Config - add Intellivision controls
|
2012-12-22 02:34:08 +00:00 |
adelikat
|
76c9a68a2d
|
Intellivision - Hook up controllers to the core
|
2012-12-22 01:56:14 +00:00 |
goyuken
|
726d497997
|
lua: gui.text() behaves more consistently with different window sizes
|
2012-12-22 01:00:12 +00:00 |
adelikat
|
64ced7533b
|
Lua - implement client.getwindowsize
|
2012-12-21 23:50:29 +00:00 |
zeromus
|
f1401a16e1
|
snes-fix new bugs in audio
|
2012-12-21 16:13:11 +00:00 |
zeromus
|
8d7da30681
|
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
|
2012-12-21 07:23:55 +00:00 |
goyuken
|
e8a54aaeed
|
luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
|
2012-12-20 21:40:03 +00:00 |
goyuken
|
3d14e55297
|
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
|
2012-12-17 15:38:56 +00:00 |
goyuken
|
fe6f029f39
|
7800: more control hookup for console buttons
|
2012-12-16 20:04:39 +00:00 |
adelikat
|
d57b850c7e
|
A78 - Virtual Pads
|
2012-12-16 19:07:45 +00:00 |
goyuken
|
e5a6a28940
|
7800: path config connected for saveram
|
2012-12-16 18:39:05 +00:00 |
adelikat
|
867c6ef4b9
|
Add Atari 7800 info to about box
|
2012-12-16 18:31:49 +00:00 |
goyuken
|
17d8e21c2d
|
7800: memory domains
|
2012-12-16 18:02:39 +00:00 |
goyuken
|
17f0f66ed7
|
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
|
2012-12-16 16:57:16 +00:00 |
goyuken
|
f8c9bd98f9
|
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
|
2012-12-16 15:15:54 +00:00 |
goyuken
|
c9c3821632
|
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
|
2012-12-16 01:34:02 +00:00 |
goyuken
|
6f43bafa83
|
7800 mnemonic stuff
|
2012-12-15 20:58:13 +00:00 |
goyuken
|
6e3dbde76c
|
add 7800 to the "warn before starting a movie" list
|
2012-12-15 20:35:37 +00:00 |
adelikat
|
d4ef18c422
|
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
|
2012-12-15 20:29:37 +00:00 |
adelikat
|
59ea6d86ff
|
Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
|
2012-12-15 19:58:21 +00:00 |
pasky1382
|
3b37b809ad
|
Added Congo's Caper collision box viewer
|
2012-12-15 19:28:21 +00:00 |
adelikat
|
6dbb8f5f9f
|
Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
|
2012-12-15 14:10:52 +00:00 |
adelikat
|
054f0df3e4
|
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
|
2012-12-15 04:28:29 +00:00 |
adelikat
|
e7c8053617
|
Controller Config - add Atari 7800 joystick image
|
2012-12-15 03:17:00 +00:00 |
goyuken
|
2983c23920
|
atari7800: control hooked up, more or less
|
2012-12-15 02:36:38 +00:00 |
adelikat
|
158e6a5dd6
|
Atari 7800 - add bios info txt file and appropriate folders
|
2012-12-15 02:23:42 +00:00 |
adelikat
|
d34368e98d
|
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
|
2012-12-14 02:17:47 +00:00 |
goyuken
|
8cc820c273
|
hexeditor: fix highlighting positioninigngi
|
2012-12-14 02:02:59 +00:00 |
adelikat
|
630595e848
|
putting emu7800.dll in svn so that the main sln at least compiles
|
2012-12-13 03:26:30 +00:00 |
goyuken
|
d205d68b95
|
move our 7800 code into Bizhawk.Emulation namespace (oops)
|
2012-12-12 18:17:30 +00:00 |
goyuken
|
f32fc83d96
|
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
|
2012-12-12 03:40:18 +00:00 |
zeromus
|
36475368b2
|
fix update_gamedb.bat
|
2012-12-11 20:30:05 +00:00 |
zeromus
|
ab570aa47d
|
snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
|
2012-12-11 20:27:08 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
adelikat
|
9c8b79be4b
|
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
|
2012-12-09 01:42:47 +00:00 |
goyuken
|
39606f7a0b
|
fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
|
2012-12-08 20:08:55 +00:00 |
adelikat
|
8b08946c41
|
Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
|
2012-12-08 18:35:12 +00:00 |
adelikat
|
3f35c9505a
|
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
|
2012-12-08 18:00:55 +00:00 |
brandman211
|
a346389c2f
|
-Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
|
2012-12-06 05:19:08 +00:00 |
adelikat
|
747115962b
|
C64 - hook up Lock key to core, doesn't do anything yet though
|
2012-12-06 01:19:32 +00:00 |
adelikat
|
fc484df925
|
Controller Config - show conflicts with in a particular controller itself
|
2012-12-04 23:12:04 +00:00 |
adelikat
|
796c6b8773
|
Rip out old input config dialog code
|
2012-12-04 21:48:14 +00:00 |
adelikat
|
99c7c132f1
|
Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
|
2012-12-04 21:47:07 +00:00 |
goyuken
|
2e4ca0fae6
|
LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
|
2012-12-03 21:19:39 +00:00 |
zeromus
|
aaf06d76d3
|
snesgfxdebugger-add BG scroll regs
|
2012-12-03 18:59:08 +00:00 |
goyuken
|
0ef0ef6357
|
gba: debugging output for software interrupt. todo: possibly bind this to some setting?
|
2012-12-03 18:49:05 +00:00 |
zeromus
|
bf15393a3c
|
snesgfxdebugger-add easier toggle for multiple BG layer visibility
|
2012-12-03 18:21:05 +00:00 |
zeromus
|
3398aefc7a
|
snesgfxdebugger-add in-place sprite viewing mode
|
2012-12-03 17:57:19 +00:00 |
goyuken
|
4d8a178703
|
hex editor: fix crash with odd-sized memory domains and 2/4 byte value sizes. fix display bug with odd-sized memory domains. fix display bugs with >64KB memory domains.
|
2012-12-03 16:51:39 +00:00 |
zeromus
|
522bcd844c
|
snesgfxdebugger-obj properties display
|
2012-12-03 07:50:23 +00:00 |
goyuken
|
e24d1efbd4
|
snes: cpu tracelogging. <1% extra overhead incurred when the tracer is not active.
|
2012-12-03 01:48:18 +00:00 |
adelikat
|
e61da61d5d
|
Controller Config - add a Restore Defaults context menu item that sets up a default mapping for a given controller type.
|
2012-12-03 01:20:06 +00:00 |
adelikat
|
d4280b2607
|
Input Config - add context menu - Clear option, for each controller
|
2012-12-03 00:41:05 +00:00 |
zeromus
|
3dd1c5c493
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 3 of N)
|
2012-12-02 23:58:20 +00:00 |
adelikat
|
2947cd92d0
|
VirtualPads - implement sticky toggle checkbox
|
2012-12-02 20:44:44 +00:00 |
zeromus
|
562eeb18bd
|
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
|
2012-12-02 20:35:51 +00:00 |
adelikat
|
bf35f63aa3
|
Virtual Pad - smarter clear function, only clears the sticky buttons pressed by the VirtualPad tool instead of also clearing stickies set by autohold hotkeys
|
2012-12-02 20:05:45 +00:00 |
goyuken
|
451f786660
|
snes: fix crash with rewind enabled in tales of phantasia. the problem seems to be that during runtosave(), the smp hits a wait opcode (0xff), which it can't get out of. with this fix, the emulator no longer crashes, but the emulated game does crash. more research is needed.
|
2012-12-02 18:32:33 +00:00 |
adelikat
|
20d04f9914
|
Add Keypriority as a status bar icon, when clicked it will toggle through the different options
|
2012-12-02 16:17:42 +00:00 |
adelikat
|
4741679542
|
an image
|
2012-12-02 15:36:16 +00:00 |
adelikat
|
f6afda4ed8
|
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen.
|
2012-12-02 15:18:28 +00:00 |
zeromus
|
e960989034
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features. (part 2 of N)
|
2012-12-02 08:00:59 +00:00 |
zeromus
|
8834d3dd5c
|
snesgfxdebugger-fix a bunch of bugs and half-baked things. no new features.
|
2012-12-02 02:51:30 +00:00 |
adelikat
|
10585b69e4
|
TAStudio - main form responds to hotkeys/controller input pressed while in tastudio
|
2012-12-02 01:56:30 +00:00 |
adelikat
|
7d8ee4ec0a
|
Updated version info, this commit marks the beginning of 1.3.1
|
2012-12-01 22:54:01 +00:00 |
adelikat
|
0bcbddf1ae
|
default Coleco folder should be Coleco, not ColecoVision, also fix interim flag
|
2012-12-01 20:36:24 +00:00 |
goyuken
|
83b38d9eb4
|
mainform: set INTERIM = false. do not load GBA games when INTERIM = false
|
2012-12-01 18:53:13 +00:00 |
zeromus
|
207e974d9e
|
updated libsneshawk.dll
|
2012-12-01 08:33:19 +00:00 |
zeromus
|
db37a6f64f
|
snes-reset the libsnes core (with whatever serious re-initialization logic we've currently written in libsnes) every time loadstate occurs; and add memsetting to that re-initialization logic, under the theory that if there is a savestate nondeterminism due to fundamental serialization bugs, at least loadstates will be deterministically buggy, decreasing the odds that anyone will ever notice them. of course, i would rather increase the odds that we'll notice them to 100%, so we can fix them, instead of just masking them. but i don't make the rules, i just stfu the nags
|
2012-12-01 06:21:53 +00:00 |
goyuken
|
dca6dfdaeb
|
gba gpu view: copy to clipboard implemented. also some stuff for some other stuff which i really shouldn't be doing because it's pointless when the core doesn't work for some things.
|
2012-11-30 19:57:04 +00:00 |
goyuken
|
20e7710a5c
|
lua: connect movie_setrerecordcounting()
gba gpu view: display 4bpp tiles in mode 2
|
2012-11-30 16:43:46 +00:00 |
goyuken
|
6412d6d93e
|
gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
|
2012-11-30 05:16:37 +00:00 |
goyuken
|
20d9e726d2
|
gba gpu view: bring to front when loading a widget. gba: put dma in tracelog. disable display of sprites with shape = 3. fixes gobbelygook in F-Zero Climax (J). not sure if this is actually what hardware does, as the broken sprite data is from a different ambiguous situation.
|
2012-11-29 21:16:52 +00:00 |
zeromus
|
31faf359e9
|
try to 'sandbox' lua files with their own current directory.
|
2012-11-29 18:42:13 +00:00 |
goyuken
|
0aba12b6f8
|
gba gpu view: tile view widgets
|
2012-11-28 21:07:14 +00:00 |
goyuken
|
bdb2e8222a
|
gba gpu view: sprite display
|
2012-11-28 20:33:07 +00:00 |
goyuken
|
c95faaba72
|
tracelogger: copy ot clipboard
|
2012-11-28 18:59:56 +00:00 |
adelikat
|
49b7f9165d
|
If in full screen, add Open ROM to the context menu, so you can stay in fullscreen and still change roms
|
2012-11-28 02:00:08 +00:00 |
goyuken
|
83ae2278ec
|
gba gpu view: palette display
|
2012-11-27 21:13:13 +00:00 |
goyuken
|
da00dfa99c
|
gba gpu view: implement remaining bg modes
|
2012-11-27 20:24:38 +00:00 |
goyuken
|
91f3e27e84
|
gba gpu view: support more bg types and flags
|
2012-11-27 19:59:14 +00:00 |
goyuken
|
965c6d8700
|
gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
|
2012-11-27 19:21:46 +00:00 |
goyuken
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175caf3a53
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gba: add under-the-hood support for direct MMIO reading, to be used for something at some point, maybe
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2012-11-27 16:44:50 +00:00 |