n64: fix crash with input display on

This commit is contained in:
goyuken 2013-04-30 00:50:08 +00:00
parent 1f7b5a5ce9
commit ad80b43c85
2 changed files with 15 additions and 2 deletions

View File

@ -420,7 +420,9 @@
<Compile Include="SNESTools\SNESOptions.Designer.cs">
<DependentUpon>SNESOptions.cs</DependentUpon>
</Compile>
<Compile Include="tools\AnalogControlPanel.cs" />
<Compile Include="tools\AnalogControlPanel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\HexColor.cs">
<SubType>Form</SubType>
</Compile>
@ -511,7 +513,9 @@
<Compile Include="tools\VirtualPadGen3Button.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="tools\VirtualPadN64.cs" />
<Compile Include="tools\VirtualPadN64.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="tools\VirtualPadN64.Designer.cs">
<DependentUpon>VirtualPadN64.cs</DependentUpon>
</Compile>

View File

@ -585,6 +585,10 @@ namespace BizHawk.MultiClient
{
return GetDualGameBoyControllerAsMnemonic();
}
else if (ControlType == "Nintento 64 Controller")
{
return ""; // TODO
}
StringBuilder input = new StringBuilder("|");
@ -1017,6 +1021,11 @@ namespace BizHawk.MultiClient
SetDualGameBoyControllerAsMnemonic(mnemonic);
return;
}
else if (ControlType == "Nintento 64 Controller")
{
// TODO
return;
}
MnemonicChecker c = new MnemonicChecker(mnemonic);