Commit Graph

2335 Commits

Author SHA1 Message Date
Triang3l ac268afbe9 [Vulkan] Fix 1<< uint32_t constants 2022-06-12 19:45:12 +03:00
Triang3l 140ed51e9a [GPU] Fix missing xenia-ui dependency in gpu > gpu-shader-compiler (needed for gmake2) 2022-06-12 19:44:24 +03:00
Triang3l 17c835b245 Merge branch 'master' into vulkan 2022-06-12 18:51:08 +03:00
Triang3l 820b7ba217 [GPU] Fix GetActiveTextureHostSwizzle return type 2022-06-12 18:50:38 +03:00
Triang3l 1a22216e44 [SPIR-V] Texture fetch instructions 2022-06-09 21:42:16 +03:00
Triang3l f875a8d887 Merge branch 'master' into vulkan 2022-06-09 21:35:12 +03:00
Triang3l 78d1eb8bf8 [GPU] TextureCache::GetActiveTextureHostSwizzle 2022-06-09 21:34:21 +03:00
Triang3l 56f72da137 [GPU] More exact PWL texture/RT gamma conversion 2022-06-07 21:26:34 +03:00
Gliniak c7da7e1999 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-02 22:19:43 +02:00
Triang3l a8cfe9bebb [Vulkan] Unsubsample odd-sized 4:2:2 textures 2022-06-02 23:10:50 +03:00
Triang3l 1ce45ee150 Merge branch 'master' into vulkan 2022-06-02 22:50:14 +03:00
Triang3l 55a91afcc7 [D3D12] Don't decompress unaligned BC textures if supported 2022-06-02 22:48:03 +03:00
Triang3l 84fcd5defa [GPU] Fix resolve destination offset and extent calculation 2022-06-02 21:47:30 +03:00
Triang3l a9a072bf00 [GPU] Explain why a 32x32x4bpp linear texture takes 2 pages, not 1 [ci skip] 2022-06-01 13:00:23 +03:00
Triang3l 8bd244f277 [GPU] Better explanation for exact texture memory extent calculation [ci skip] 2022-06-01 12:55:16 +03:00
Gliniak 3169aa2ff3 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-06-01 08:45:21 +02:00
Triang3l d1ad10b98c [GPU] Primitive reset comment typo correction [ci skip] 2022-05-31 23:23:53 +03:00
Triang3l efd7ef212a [D3D12] 128 megatexel limit explanation based on the spec [ci skip] 2022-05-31 23:23:10 +03:00
Triang3l 25594c918c [GPU] Fix tiled texture memory extent calculation 2022-05-31 23:17:33 +03:00
Gliniak d7d26dc1c4 Merge branch 'master' of https://github.com/xenia-project/xenia into canary_experimental 2022-05-25 07:54:16 +02:00
Triang3l 6c9a06b2da [Vulkan] Texture loading 2022-05-24 22:42:22 +03:00
Triang3l aac28f19d1 Merge branch 'master' into vulkan 2022-05-24 22:34:40 +03:00
Triang3l a4840e1992 [GPU] FIXME comment for 1bpb/2bpb texture tiled extent 2022-05-24 22:33:27 +03:00
Triang3l 8701c9f24e [D3D12] Texture load code cleanup and resolution scaling fixes
The resolution scale is now taken into account when copying from the mip tail.
2022-05-24 22:28:42 +03:00
Triang3l 75c185e759 [GPU] Move texture load shader info to common 2022-05-24 22:24:33 +03:00
Triang3l f994d3ebb3 [Vulkan] Single block-compressed flag for host texture formats, not block sizes 2022-05-23 13:27:43 +03:00
Triang3l f7b0edee6b [Vulkan] GBGR/BGRG decompression 2022-05-23 13:18:47 +03:00
Triang3l 4c2f8764d6 Merge branch 'master' into vulkan 2022-05-23 12:36:35 +03:00
Triang3l c1f15c86a3 [GPU] Decompress GBGR/BGRG into RGBB, not RGB1
While the alpha of the texture data is not used at all (replaced with blue using the view swizzle), still make the shader code state the intention more explicitly if the format is decompressed for use as signed. Unsigned 1.0 is 0xFF, while signed 1.0 is 0x7F.
2022-05-23 12:31:45 +03:00
Triang3l cf3069eb13 [GPU] Signedness in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip] 2022-05-22 22:11:59 +03:00
Triang3l ef808e9def [GPU] _REP explanation in Cr_Y1_Cb_Y0_REP/Y1_Cr_Y0_Cb_REP comment [ci skip] 2022-05-22 21:46:11 +03:00
Triang3l 6735dbd941 [GPU] Calculate, not store, texture load host X blocks per thread 2022-05-22 21:21:54 +03:00
Triang3l 888d5044e0 [GPU] 2x1-subsampled texture RGBA8 conversion shader 2022-05-22 21:07:38 +03:00
Triang3l d3561d2f47 [D3D12] Pre-swizzle 2x1-subsampled formats 2022-05-22 20:31:48 +03:00
Triang3l 5de825e3a0 [GPU] Prevent multiple evaluation of XE_TEXTURE_LOAD_TRANSFORM arguments 2022-05-22 19:48:23 +03:00
Triang3l 2f0a884438 [GPU] Add k prefix to texture load group size constants 2022-05-22 19:35:25 +03:00
Triang3l 8f06ba6f7d [D3D12] Texture host BPB in LoadModeInfo 2022-05-22 19:28:05 +03:00
Triang3l 003c62ba73 [GPU] Correct rounding of texture load row size
The original multiplication was likely added early during the development of generic resolution scaling. Before generic resolution scaling, invocations were done for unscaled guest blocks, now they're done for scaled blocks, so with 3x1 scaling, an invocation for 8 blocks writes 8 host blocks, not 24.
2022-05-22 18:33:59 +03:00
Triang3l 6aa30ed074 [GPU] 128-thread groups in all texture load shaders
Vulkan's minimum requirement (maxComputeWorkGroupInvocations) is 128.
2022-05-22 18:03:09 +03:00
Triang3l 91c4e02e96 [Vulkan] Implement ClearCaches and don't do it for pipelines 2022-05-22 15:05:15 +03:00
Triang3l 35cfb07967 Merge branch 'master' into vulkan 2022-05-22 14:56:44 +03:00
Triang3l 88784101c8 [D3D12] Remove PipelineCache::ClearCache leftovers 2022-05-22 14:56:22 +03:00
Triang3l 68e7c56918 Merge branch 'master' into vulkan 2022-05-22 14:47:20 +03:00
Triang3l d31ddd9b23 [GPU] Remove PipelineCache::ClearCache 2022-05-22 14:46:03 +03:00
Gliniak 620aa3562e Set system page blocks to gpu-written every frame 2022-05-22 13:09:12 +02:00
Triang3l 08769de68b [Vulkan] Texture object and view creation 2022-05-19 21:56:24 +03:00
Triang3l c85c2f5b79 Merge branch 'master' into vulkan 2022-05-19 21:43:19 +03:00
Triang3l 1dcc919a33 [GPU] Move k_Y1_Cr_Y0_Cb_REP usage example to xenos.h 2022-05-19 21:41:52 +03:00
Triang3l 7d63d6e1d3 [D3D12] Fix 2:1-subsampled format swizzle 2022-05-19 21:40:03 +03:00
Triang3l 825a5b176c [D3D12] Fix frontbuffer resource state 2022-05-19 21:39:11 +03:00
Gliniak 6c6c5ac14b Merge remote-tracking branch 'GliniakRepo/experimentals' into canary_experimental 2022-05-19 10:51:44 +02:00
Margen67 64b336805e Add vsync_interval option 2022-05-19 10:22:32 +02:00
Gliniak 5247220e73 Merge remote-tracking branch 'GliniakRepo/patchingSystem' into canary_pr 2022-05-19 10:01:33 +02:00
Triang3l 46202dd27a [Vulkan] Basic texture descriptor set allocation/binding 2022-05-17 22:42:28 +03:00
Triang3l 3381d679b4 Merge branch 'master' into vulkan 2022-05-17 22:31:34 +03:00
Triang3l 7675b6b140 [DXBC] Cleanup texture/sampler name setting 2022-05-17 22:30:55 +03:00
Triang3l 533de3b477 [D3D12] Remove unnecessary binding count uint32_t casts 2022-05-17 21:33:17 +03:00
Triang3l f9261811a9 [D3D12] Fix layouts_mutex_ lock naming 2022-05-15 18:52:28 +03:00
Triang3l 0db94a700f [Vulkan] Use pipeline layout key structures directly 2022-05-15 17:42:27 +03:00
Triang3l b80361ee3c [Vulkan] Texture cache: Maximum dimensions, null images 2022-05-15 16:59:27 +03:00
Triang3l 185c23dd50 [Vulkan] Gather shader stages that VS can be translated into 2022-05-15 16:31:24 +03:00
Triang3l 7d19a8c0e8 [Vulkan] Add missing <functional> include for std::hash 2022-05-15 16:20:12 +03:00
Triang3l 862c457761 [Vulkan] Use Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:19:36 +03:00
Triang3l 05adfbc58d Merge branch 'master' into vulkan 2022-05-15 16:18:41 +03:00
Triang3l a65fd4f673 [GPU] Shader::IsHostVertexShaderTypeDomain 2022-05-15 16:13:05 +03:00
Triang3l f9b3b90a68 [D3D12] Subsystem management order cleanup 2022-05-14 22:30:06 +03:00
Triang3l d6a9056952 [D3D12] D3D12Texture::SRVDescriptorKey structure 2022-05-14 18:41:15 +03:00
Triang3l 26cf717394 [GPU] Make TextureCache constructors explicit 2022-05-14 18:28:32 +03:00
Triang3l 775b4623dc Merge branch 'master' into vulkan 2022-05-14 17:05:39 +03:00
Triang3l d280b3953d [GPU] Texture object/binding management to common superclass 2022-05-14 16:18:10 +03:00
Triang3l af3158f1bf [Legacy Vulkan] Add Vulkan prefix to Pipeline/TextureCache to avoid future name collisions 2022-05-11 21:21:33 +03:00
Triang3l 73d574a046 [Vulkan] Rectangle and quad list geometry shader generation 2022-05-10 21:48:18 +03:00
Triang3l b9256fcdbd Merge branch 'master' into vulkan 2022-05-10 15:57:50 +03:00
Triang3l e6fb9883d2 [D3D12] Discard primitives with NaN position in GS 2022-05-09 22:34:17 +03:00
Triang3l 4cd4a91aa7 [D3D12] Rectangle GS comment typo fix [ci skip] 2022-05-09 19:17:55 +03:00
Triang3l 8f0e751909 [D3D12] Runtime geometry shader generation 2022-05-09 19:16:22 +03:00
Triang3l 44cda56d35 [GPU] Handle kRegisters and kGammaRamp in the trace viewer 2022-05-08 19:41:11 +03:00
Triang3l 2473496c7e [GPU] Make RegisterFile::kRegisterCount constexpr 2022-05-08 19:37:29 +03:00
Triang3l 72cf75f365 [DXBC] Geometry shader instructions 2022-05-07 22:11:31 +03:00
Triang3l e3425b242e [DXBC] Both v[#] and v[#][#] operands for HS and GS 2022-05-07 16:17:17 +03:00
Triang3l 9c8e0cc53e [GPU] DC_LUT_PWL_DATA comment fix [ci skip] 2022-05-05 13:13:30 +03:00
Triang3l c794d0d538 [GPU] DC_LUT_RW_INDEX/WRITE_EN_MASK + gamma ramp and registers in traces 2022-05-05 13:10:29 +03:00
Triang3l 2d90d5940f [DXBC] Jump to the loop skip address before pushing 2022-05-04 22:01:30 +03:00
Triang3l 0e0f04dc1d [D3D12] Fix point size calculation + point code cleanup
6fcf9d21fe made per-vertex diameter vs. constant radius consistent, and with that commit the shader works with direct pixel to NDC conversion, however, the NDC conversion factor was outdated in that commit (still included the 0.5 factor for diameter to radius conversion, resulting in all points being 50% narrower along each axis than needed). Now, the diameter to radius conversion factor is used there properly, and also the multiplication of the per-vertex diameter by 0.5 has been removed from the shader since the constant already includes it now (the constant diameter is passed via the system constants instead of the radius also).
2022-05-04 13:26:30 +03:00
Peter Wright 7ab5ccbbd9 Add #include <cfloat> to fix build error on Linux. 2022-05-03 19:45:10 +03:00
Triang3l 9e6f96a2fc Merge branch 'master' into vulkan 2022-05-03 16:21:30 +03:00
Triang3l 6fcf9d21fe [D3D12] Point sprite size fixes, point/line bits in PsParamGen 2022-05-03 16:15:16 +03:00
Triang3l 72a4d14056 Merge branch 'master' into vulkan 2022-05-03 00:13:31 +03:00
Triang3l b88f715140 Merge branch 'master' into vulkan 2022-05-03 00:13:17 +03:00
Triang3l 7a89ad16a6 [D3D12] Update D3D12RenderTargetCache::Update write mask argument name 2022-05-02 23:16:18 +03:00
Triang3l 0fd578cafd [GPU] Get unclipped draw height by running VS on the CPU 2022-04-28 22:25:25 +03:00
Triang3l b2b1d7b518 [GPU] More accurate vertex kill + PsParamGen/point documentation 2022-04-27 23:10:56 +03:00
Triang3l 5ec0c92601 [GPU] Ignore z_enable for !z_write_enable && z_func == ALWAYS 2022-04-27 21:46:29 +03:00
Triang3l 5519dbb39f [GPU] Shader control flow documentation improvements 2022-04-27 21:34:08 +03:00
Triang3l b42680abf7 [GPU] Shader ALU refactoring + documentation
Mainly move instruction info from the ShaderTranslator to xe::gpu::ucode for future use in the CPU shader interpreter
2022-04-27 20:52:20 +03:00
Triang3l df9a37f798 [GPU] Ucode disasm: Fix exec formatting 2022-04-26 23:08:31 +03:00
Triang3l 69958cba9d [GPU] shader-compiler: Accept little-endian ucode 2022-04-26 22:59:02 +03:00
Gliniak 31eb639ade Added Premake Files For PatchingSystem 2022-04-26 13:26:49 +02:00
Triang3l ef8a60e011 [GPU] Round tessellation patch vertex count up (by @deaklajos #2007)
Also move the clamping of the guest index count to the index buffer size to the place before it's read in calculations
2022-04-14 21:19:12 +03:00
Triang3l 38aca269e1 [GPU] Offset and clamp tessellation patch index (#2008, thanks @deaklajos) 2022-04-14 13:04:34 +03:00
Triang3l fea430f1f9 [GPU] Fix scalar c[#+aL], shader docs/refactoring 2022-04-13 23:08:19 +03:00
Triang3l 1f324bebcd [GPU] Norm16 > float16 texture load shaders 2022-04-09 23:34:50 +03:00
Triang3l 744767f549 [D3D12] Compile all built-in shaders with the same FXC version 2022-04-09 23:24:28 +03:00
Triang3l 72f3eead63 [GPU] Texture load shader style (alignment) cleanup 2022-04-09 23:23:54 +03:00
DESKTOP-F0UGBP9\deakl 8d02c5ab21 [GPU] Fixed size 0 point sprites enlarged to default 2022-04-05 02:25:24 +03:00
Triang3l 47799163bd Merge branch 'master' into vulkan 2022-04-04 22:02:46 +03:00
Triang3l 3d48fde5ca [GPU] XeSL texture load shaders + minor XeSL cleanup 2022-04-04 21:48:27 +03:00
Triang3l 0acb97d383 [Vulkan] EDRAM range ownership transfers, resolve clears, 2x-as-4x MSAA
Transfers are functional on a D3D12-like level, but need additional work so fallbacks are used when multisampled integer sampled images are not supported, and to eliminate transfers between render targets within Vulkan format compatibility classes by using different views directly.
2022-04-03 16:40:29 +03:00
Triang3l 85fc7036b8 Merge branch 'master' into vulkan 2022-04-02 22:45:23 +03:00
Triang3l c4eae232f1 [D3D12] Fixes/cleanup for render targets and barriers 2022-04-02 22:44:10 +03:00
Triang3l 52d61fc94c Merge branch 'master' into vulkan 2022-03-27 16:20:21 +03:00
Triang3l 3a07559df9 [GPU] XeSL host depth store and VS passthrough shaders 2022-03-27 16:15:53 +03:00
Triang3l 7048baaf21 Merge branch 'master' into vulkan 2022-03-22 21:54:34 +03:00
Triang3l fa62d395fd [Vulkan] InitializeSubresourceRange: Use return, not reference 2022-03-22 21:51:02 +03:00
Triang3l 32ab1a2df1 [D3D12] Minor RT code style/comments cleanup 2022-03-22 21:48:26 +03:00
Triang3l ee8e71cea8 [D3D12] RT dump: Fix r# allocation 2022-03-22 21:41:44 +03:00
Triang3l 920704c71a [D3D12] RT transfer: Same front/back stencil ops 2022-03-22 21:39:06 +03:00
Triang3l 1259c9f7a2 [Vulkan] Pipeline barrier merging 2022-03-21 23:02:51 +03:00
Triang3l acc4fd6846 [Vulkan] Rectangle list geometry shader 2022-03-21 22:53:19 +03:00
Triang3l c47b874a4d Merge branch 'master' into vulkan 2022-03-21 20:57:02 +03:00
Joel Linn 986dcf4f65 [Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
2022-03-08 12:17:57 -06:00
Triang3l b41fb851c6 [Vulkan] Unsupported pipeline features assertion typo fix 2022-02-15 23:05:47 +03:00
Triang3l e13c4ae90b Merge branch 'master' into vulkan 2022-02-15 23:02:43 +03:00
Triang3l 9e803ccf25 [D3D12] Pad kBlendOpMap with dummy values for all 3 bits 2022-02-15 23:02:26 +03:00
Triang3l c75e0dd19e [Vulkan] Blend and depth/stencil state, small pipeline cleanup 2022-02-15 23:00:21 +03:00
Triang3l 09f6081b16 [Vulkan] Fix shader bytecode path in premake5.lua 2022-02-13 23:29:46 +03:00
Triang3l b8c9d5bb8c Merge branch 'master' into vulkan 2022-02-13 23:25:39 +03:00
Triang3l be5f7db3ef [D3D12] Fixed-function state cleanup 2022-02-13 21:50:00 +03:00
Triang3l 325ae443da [D3D12] Rename current_cached_pipeline_ to current_guest_pipeline_ 2022-02-13 21:21:49 +03:00
Triang3l 10ec47e1fe [GPU] Move common-face polygon offset to draw_util 2022-02-13 21:18:02 +03:00
Triang3l 8d07c79897 [GPU] Cleanup RB_COLOR_MASK and RB_DEPTHCONTROL normalization 2022-02-13 20:50:31 +03:00
Triang3l 0590346084 [Vulkan] Add Vulkan-Headers and VMA submodules 2022-02-13 20:08:08 +03:00
Triang3l 8ccb00d03d [SPIR-V] Store vfetch_full address in a variable 2022-02-07 23:00:23 +03:00
Triang3l e447cf6ed8 Merge branch 'master' into vulkan 2022-02-07 22:22:43 +03:00
Triang3l 4480437a3d [SPIR-V] xb genspirv > buildshaders + opt + remap + .xesl 2022-02-05 17:07:07 +03:00
Triang3l 922efb13ce Merge branch 'master' into vulkan 2022-02-03 21:12:10 +03:00
Radosław Gliński e8374d98fe Skip 0xbadf00d gpu packets 2022-01-31 20:27:13 +01:00
Gliniak 9ed3881b3b Skip indirect ringbuffer errors - Thermonuclear war achieved 2022-01-31 20:15:47 +01:00
Gliniak ec976cdd33 InitializeRingBuffer - Clear buffer space to prevent random data readout 2022-01-31 20:12:20 +01:00
Triang3l 50cf96ff36 [D3D12] Don't drain PSO preload creation queue if not queueing at all 2022-01-30 12:37:14 +03:00
Triang3l 22eb8747d3 [GPU/Kernel] Fix space-prefixed hexadecimal number printing 2022-01-29 14:02:55 +03:00
Triang3l fe3f0f26e4 [UI] Image post-processing and full presentation/window rework
[GPU] Add FXAA post-processing
[UI] Add FidelityFX FSR and CAS post-processing
[UI] Add blue noise dithering from 10bpc to 8bpc
[GPU] Apply the DC PWL gamma ramp closer to the spec, supporting fully white color
[UI] Allow the GPU CP thread to present on the host directly, bypassing the UI thread OS paint event
[UI] Allow variable refresh rate (or tearing)
[UI] Present the newest frame (restart) on DXGI
[UI] Replace GraphicsContext with a far more advanced Presenter with more coherent surface connection and UI overlay state management
[UI] Connect presentation to windows via the Surface class, not native window handles
[Vulkan] Switch to simpler Vulkan setup with no instance/device separation due to interdependencies and to pass fewer objects around
[Vulkan] Lower the minimum required Vulkan version to 1.0
[UI/GPU] Various cleanup, mainly ComPtr usage
[UI] Support per-monitor DPI awareness v2 on Windows
[UI] DPI-scale Dear ImGui
[UI] Replace the remaining non-detachable window delegates with unified window event and input listeners
[UI] Allow listeners to safely destroy or close the window, and to register/unregister listeners without use-after-free and the ABA problem
[UI] Explicit Z ordering of input listeners and UI overlays, top-down for input, bottom-up for drawing
[UI] Add explicit window lifecycle phases
[UI] Replace Window virtual functions with explicit desired state, its application, actual state, its feedback
[UI] GTK: Apply the initial size to the drawing area
[UI] Limit internal UI frame rate to that of the monitor
[UI] Hide the cursor using a timer instead of polling due to no repeated UI thread paints with GPU CP thread presentation, and only within the window
2022-01-29 13:22:03 +03:00
Triang3l 14b69fdb00 [GPU] vfetch_full fetching nothing still must calculate the address 2022-01-09 16:26:05 +03:00
Triang3l d6188c5d7e [GPU] Reuse base+index*stride in vfetch_mini instead of reloading the index GPR
The wheel shader in 4D530910 does vfetch_full to r0 with the index from r0.x, and then vfetch_mini.
Thanks @Gliniak for the finding :3
Also small formatting cleanup in commented-out code.
2022-01-09 14:58:38 +03:00
Joel Linn 4f258b2ee9 [GPU, Vulkan] Fix typo in non AMD64 code
* `copy_and_swap_16_unaligned` -> `copy_cmp_swap_16_unaligned`.
2022-01-02 16:47:05 -06:00
Wunkolo 1a8068b151 [Base] Add user-literals for several memory sizes
Rather than using `n * 1024 * 1024`, this adds a convenient `_MiB`/`_KiB` user-literal to the new `literals.h` header to concisely describe units of memory in a much more readable way. Any other useful literals can be added to this header. These literals exist in the `xe::literals` namespace so they are opt-in, similar to `std::chrono` literals, and require a `using namespace xe::literals` statement to utilize it within the current scope.

I've done a pass through the codebase to replace trivial instances of `1024 * 1024 * ...` expressions being used but avoided anything that added additional casting complexity from `size_t` to `uint32_t` and such to keep this commit concise.
2022-01-02 11:51:31 -06:00
Triang3l 39890bab6f Merge branch 'master' into vulkan 2021-12-13 22:06:09 +03:00
Dr. Chat 509a1fa386 [GPU] Fix a crash when GetWindowTitleText is called before the texture cache is initialized 2021-12-12 22:51:24 -06:00
Triang3l 95c2101ca9 Merge branch 'master' into vulkan 2021-12-12 21:32:43 +03:00
Triang3l e25167d2bc [GPU] Fix quads>triangles cvar, primitive type test cases 2021-12-12 18:28:02 +03:00
Triang3l 9606ff2a31 [D3D12] Fix 8192 texture size storage 2021-12-12 16:27:49 +03:00
Triang3l d813f7435b [GPU] Revert 64bpp resolve addressing regression caused by a misunderstanding 2021-12-12 14:32:03 +03:00
Triang3l 793cebd6a7 [GPU] Explain 1.5x scaling issues in a comment 2021-12-12 14:31:05 +03:00
Triang3l 38b4741c8f [GPU] Mostly generic, not square-only resolution scaling 2021-12-11 21:55:33 +03:00
Jack Harper 211cc99f42 Rename control_flow_analysis_pass.cpp to control_flow_analysis_pass.cc
All of the (non-third party) cpp impl files use the .cc extension, this one doesn't. I was digging through the code and found this one so thought I might as well rename it whilst I'm here!
2021-11-13 02:18:22 +03:00
Triang3l fdec0ab332 [Code] Make union usage more consistent 2021-11-03 20:45:09 +03:00
Triang3l ce68a09b0c Merge branch 'master' into vulkan 2021-10-31 16:49:14 +03:00
Triang3l 28fec845d5 [GPU] Document memexport/resolve formats with more details 2021-10-22 20:00:41 +03:00
Joel Linn cfd18b89f8 [GPU] GCC build fix for render target cache 2021-09-27 13:43:57 +03:00
Triang3l cf85bf2efd Merge branch 'master' into vulkan 2021-09-14 22:29:51 +03:00
Triang3l b77e6eb8e6 [D3D12] Fix syntax warnings reported by Clang 2021-09-12 17:12:33 +03:00
Triang3l 4f95e094e4 [GPU] Remove outdated forward declarations from trace_dump.h 2021-09-12 14:32:41 +03:00
Triang3l ecccd02f8a Merge branch 'master' into vulkan 2021-09-12 14:10:36 +03:00
Triang3l e720e0a540 [Code] Remove game names from code comments (most of at least) 2021-09-05 21:27:40 +03:00
Triang3l 6ce5330f5f [UI] Loop thread to main thread WindowedAppContext 2021-08-28 19:38:24 +03:00
Triang3l 7edfdc2672 Merge branch 'master' into linux_windowing 2021-08-26 22:58:14 +03:00
Triang3l 6412bb8910 [Vulkan] Remove a remaining Volk reference 2021-07-12 00:00:06 +03:00
Triang3l 692e329e9c [Vulkan] Load Vulkan manually for more lifetime and extension control 2021-07-11 22:56:01 +03:00
Triang3l 9bb104b354 Merge branch 'master' into vulkan 2021-07-03 20:59:25 +03:00
Triang3l 458e4e1a31 [GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news 2021-07-01 23:43:01 +03:00
Triang3l 1cf12ec70b [UI/HID] ui::VirtualKey enum 2021-07-01 23:32:26 +03:00
gibbed c6259241a2 [GPU] Complain when command packet is 0xCDCDCDCD. 2021-06-28 20:32:52 -05:00
Sandy Carter 005e0e21c1
[linux graphics] Remove GLEW
OpenGL is not used in the whole stack.
All references are removed.
2021-06-19 13:08:12 -04:00
Sandy Carter 0380067105
[linux vulkan] Remove linking directly with vulkan
Using volk means vulkan linking is done at runtime with the dl library.
2021-06-19 13:08:12 -04:00
Sandy Carter 271c91e115
[ui gtk] Fix init, resize and destroy
Prevent Vulkan Swap before display context is assigned.
Prevent resize while fullscreen (like in windows impl).
Use superclass Resize implementation to reduce code duplication.
Remove recursive call to GTKWindow::Close().
Destroy xcb window after superclass Close().
Set hwnd to null after closing on windows implementation.
2021-06-19 13:08:12 -04:00
Triang3l 270469d4d4 [Vulkan] Basic framebuffer output 2021-06-19 14:16:24 +03:00
Triang3l 2c3141fc87 Merge branch 'master' into vulkan 2021-06-19 14:07:09 +03:00
Triang3l 3a2c7894d2 [D3D12] Remove unused D3D12RenderTargetCache ref from D3D12RenderTarget 2021-06-19 14:06:37 +03:00
Triang3l 0ebb3bd90e Merge branch 'master' into vulkan 2021-06-19 13:58:50 +03:00
Triang3l 4a95f72fba [GPU] RT size function adjustments for Vulkan convenience 2021-06-19 13:57:14 +03:00
Triang3l 962f7daeb2 Merge branch 'master' into vulkan 2021-06-14 19:13:15 +03:00
Triang3l 8e83042bdf [GPU] Fix host_depth_store_2xmsaa CS after 2x MSAA sample swap 2021-06-14 19:12:12 +03:00
Triang3l e48a678ac7 [GPU] Undo depth_and_color_formats_out renaming 2021-06-14 19:00:57 +03:00
Triang3l eb8bd732d3 Merge branch 'master' into vulkan 2021-06-14 17:31:55 +03:00
Triang3l 357aa1cdd3 [GPU] Fix RT view and pipeline sRGB mismatch 2021-06-14 17:30:56 +03:00
Triang3l bee95d9e63 [Vulkan] Remove remaining IndexBufferInfo references 2021-06-09 21:10:27 +03:00
Triang3l 2800f6180a [Vulkan] Primitive processor 2021-06-09 20:54:31 +03:00
Triang3l 90432cd004 Merge branch 'master' into vulkan 2021-06-09 20:47:13 +03:00
Triang3l 50bb35b4b4 [GPU] Polygon offset scale factor in xenos.h 2021-06-09 20:46:24 +03:00
Triang3l 9e6aec4535 [D3D12] Tiny IssueDraw initialization cleanup 2021-06-09 20:23:02 +03:00
Triang3l d00dd5a2bc [GPU] Disable primitive reset for non-list types in primitive processor 2021-06-09 20:22:24 +03:00
Triang3l 0612901e9a Merge branch 'master' into vulkan 2021-06-08 21:28:53 +03:00
Triang3l 70a3919f9f [D3D12] Primitive processor frame_index_buffers_.clear() in shutdown for safety 2021-06-08 21:28:30 +03:00
Triang3l 6cd9d42fd0 Merge branch 'master' into vulkan 2021-06-08 12:15:34 +03:00
Triang3l 796eb0f430 [D3D12] Update shader bytecode .h path in premake5.lua 2021-06-07 21:28:39 +03:00
Triang3l 89ddf6456a [GPU] Disable 3D slice pitch assertion for non-3D textures 2021-06-07 16:40:45 +03:00
Triang3l 22ee200f3e [GPU] Use polygon mode only for DualMode, not non-Disabled 2021-06-07 16:40:01 +03:00
Triang3l 3f156f26c4 [D3D12] Take 0 being bottom-right sample with 2x MSAA in D3D12 into account 2021-06-06 20:58:50 +03:00
Triang3l c4a5048e62 [GPU] More specific note about slope-scaled depth bias 2021-06-06 18:33:06 +03:00
Triang3l dce6938827 [D3D12] ROV sample depth via ddxy(z), DSV depth bias cleanup 2021-06-06 18:27:43 +03:00
Triang3l 12a907bfa5 [GPU] Shaders to common, xb buildshaders instead of buildhlsl 2021-06-05 18:53:53 +03:00
Triang3l 3c20a83972 [Base] Float clamping cleanup 2021-06-05 14:55:55 +03:00
Triang3l 538aa91015 [GPU] Primitive processor with Vulkan 1.0 base cases, 24-bit indices and clamping 2021-06-04 23:57:46 +03:00
Joel Linn 806a33d625 [GPU] Use `le<>` type for depth sample counts 2021-06-02 22:28:43 -05:00
Joel Linn 6dfa36d1b8 [GPU] Misc GCC build fixes 2021-06-02 22:28:43 -05:00
Joel Linn a86d7173e1 Refactor FourCC magic uses
- Use new fourcc_t type
- Improves compiler compatibility by removing multi chars
2021-06-02 22:28:43 -05:00
Gliniak 1a2282894a [GPU] Improve fake occlusion query compatibility
- Older D3D implementation used different flags
2021-05-17 19:27:23 +03:00
Triang3l 3a5752fcb6 [D3D12] Split the tessellation VS into indexed and adaptive 2021-05-16 18:27:41 +03:00
Triang3l 9f8a432479 [DXBC] Cleanup: kSysConst_*_Vec/Comp > LoadSystemConstant 2021-05-16 17:43:18 +03:00
Triang3l f39020700a [GPU] Cleanup: XEPACKED -> static_assert_size/alignas 2021-05-16 14:03:36 +03:00
Triang3l dd5ea87213 [GPU] Linear mip tail exact extent estimation 2021-05-15 18:19:26 +03:00
Triang3l 4eca2326c3 [GPU/D3D12] Support texture pitch, more precise texture extent/stride calculations 2021-05-13 23:02:11 +03:00
Triang3l 8a70ae5389 [GPU] Fix RT EDRAM range clamping when using both 32bpp and 64bpp 2021-05-12 20:17:12 +03:00
Triang3l 8f1f849a06 [D3D12] unordered_map instead of multimap in TextureCache 2021-05-05 21:40:00 +03:00
Triang3l 40ca4abc0b [GPU] Small ring buffer setup function cleanup 2021-05-04 23:13:55 +03:00
Triang3l 330beaf552 [GPU] Screen scissor alongside window scissor 2021-05-04 22:54:05 +03:00
Triang3l fb01ccaac6 [GPU] Viewport/clipping cleanup, don't clamp oDepth 2021-05-04 21:39:34 +03:00
Joel Linn 48bd08a11b [GPU] Fix shader compiler build on Linux 2021-05-03 22:50:44 -05:00
Triang3l bb55bb3e70 [D3D12] Make ROV the default RT path on Intel due to stencil 2021-04-28 20:53:07 +03:00
Triang3l 71fbfdb63e [D3D12] Fix non-ROV clearing always giving 'failed in backend' 2021-04-28 17:27:57 +03:00
Triang3l 51c2c9e5f2 [D3D12] Fix render target reference leak 2021-04-27 19:55:29 +03:00
Triang3l ec41dfc995 [D3D12] Fix bindless root signatures, ensure shaders are pre-translated 2021-04-27 18:29:23 +03:00
Triang3l 913e1e949c [GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling
The ROV path is also disabled by default because of lower performance
2021-04-26 22:12:09 +03:00
Triang3l 99024aec32
[Vulkan] Fix primary_queue_mutex usage in vulkan_graphics_system.cc 2021-03-04 18:32:27 +03:00
Triang3l 5ae6c7eaf8
[Vulkan] Fix primary queue mutex locking in texture_cache.cc 2021-03-04 18:14:07 +03:00
Triang3l 87442b106c
[D3D12] Fix signed-only texture descriptor creation 2021-02-13 23:22:03 +03:00
Triang3l 9a74df491f [DXBC] dxbc.h with non-translator-specific parts 2021-01-04 16:15:50 +03:00
Triang3l e7cd2ffffa [GPU] Clamp scissor to surface_pitch 2020-12-29 11:15:05 +03:00
Triang3l 56d802c323 [GPU] Slightly better shader_compiler_main variable name 2020-12-28 22:09:28 +03:00
Joel Linn 7943702618 Fix rvalue being passed as a reference. 2020-12-28 22:07:00 +03:00
Triang3l 9009cba90a [GPU] Refactor shader dumps - bin and txt files for both ucode and host 2020-12-25 21:46:07 +03:00
Triang3l 2bc0113dae [GPU] Add missing override specifier to SPIR-V shader translator 2020-12-25 21:11:43 +03:00
Triang3l dcde08a493 [GPU] PS and rasterization disabling cleanup 2020-12-24 23:40:38 +03:00
Triang3l 733efa5ff8 [GPU] Add a missing default label to GatherAluResultInformation 2020-12-22 22:29:00 +03:00
Triang3l c7fbe0e6d5 [GPU] Scale gradients by SSAA factor 2020-12-20 16:35:15 +03:00
Triang3l e6fa0ad139 [GPU] Dynamic r# count via shader modifications + refactoring 2020-12-19 16:14:54 +03:00
Triang3l 4617dc5569 Merge branch 'master' into vulkan 2020-12-13 20:04:12 +03:00
Triang3l b106aa88e6 [GPU] Complete some register bitfield declarations 2020-12-12 20:01:41 +03:00
Triang3l da60649202 [D3D12] Fix texture_cache.cc formatting 2020-12-11 21:21:26 +03:00
Triang3l 040661f366 [D3D12] Fix a lint error in pipeline desc 2020-12-10 21:23:13 +03:00
Triang3l 34c5fc9c2f [DXBC] ROV: Update a todo comment about early Z 2020-12-10 12:41:29 +03:00
Triang3l 8bcfcf6452 [GPU] Update v_mad_legacy_f32 comment 2020-12-10 12:39:02 +03:00
Triang3l bc0c2040e2 [DXBC] ROV: Force late Z write with kill instructions 2020-12-10 12:36:37 +03:00
Triang3l 9349cf4ff4 [D3D12] Fix custom sample position reset 2020-12-08 22:43:15 +03:00
Triang3l b7216f91f7 [D3D12] Re-add forgotten RenderTargetCache::EndFrame call 2020-12-08 22:36:47 +03:00
Triang3l 36a0bcec8b [GPU] XXH3 hash instead of XXH64 2020-12-08 22:31:09 +03:00
Triang3l 9a4643d0f2 [GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir 2020-12-07 22:31:46 +03:00
Triang3l cadc31c93f
[GPU] Fix uninitialized viewport_top when drawing without a viewport 2020-12-06 15:55:28 +03:00
Triang3l ce51ee076d Merge branch 'master' into vulkan 2020-11-26 23:07:12 +03:00
Triang3l e3a82e1930 [D3D12] Remove leftovers of old resolve code 2020-11-26 23:06:46 +03:00
Triang3l 6288bced48 Merge branch 'master' into vulkan 2020-11-21 22:03:50 +03:00
Joel Linn 923678dad7 [GPU] Add performance counter registers.
v3: Document registers referenced by D3D in `gpu.md`.
2020-11-21 21:55:52 +03:00
Joel Linn f6dc9ad517 [GPU] Skip viz-query geometry (if marked).
Document research about viz queries.

v2: Remove viz status unions and move comments to register definitions.
    Add contributors to TODOs.

v3: Comment out unused variables.
    Add TODO for correctly dropping draw calls with memexport.
    Register comment formatting.
2020-11-21 21:55:52 +03:00
Triang3l b06138b464 [GPU] Disable faceness for rectangles temporarily 2020-11-21 21:52:17 +03:00
Triang3l 6584a2421c [Vulkan] Faceness-related rasterization state 2020-11-20 23:47:19 +03:00
Triang3l 8b4a52aeed Merge branch 'master' into vulkan 2020-11-20 23:16:38 +03:00
Triang3l 00a7d1a067 [D3D12] Cleanup rasterizer state 2020-11-20 23:12:12 +03:00
Triang3l 4fab2cc4d3 Merge branch 'master' into vulkan 2020-11-19 23:56:08 +03:00
Triang3l 44a3f200c3 [GPU] Rename PrimitiveTwoFaced to PrimitivePolygonal, add rects to it and ignore fill modes for non-polygons 2020-11-19 23:55:49 +03:00
Triang3l 1e818dca4b [Vulkan] Include Vulkan Android header and fix some warnings 2020-11-19 11:38:20 +03:00
Triang3l a94301d967 [Vulkan] Viewport from draw_util and vtx_fmt 2020-11-18 12:48:12 +03:00
Triang3l c0550bafe9 Merge branch 'master' into vulkan 2020-11-18 12:28:38 +03:00
Triang3l 99bb82fd1c [GPU] Separate GetHostViewportInfo X and Y bounds 2020-11-18 12:27:36 +03:00
Triang3l 44e4849e1a Merge branch 'master' into vulkan 2020-11-16 23:17:50 +03:00
Triang3l 10d7bcde93 [GPU] Viewport in draw_util with host API flexibility 2020-11-16 23:03:42 +03:00
Sandy Carter 382dd8860f [threading] Change thread names to suit pthread
Shorten names to 16.
Rename Win32 to Windowing.
Shorten GraphicsSystem thread names due to 16 length limit of pthread.
Without this change, both show up as GraphicsSystem.
Remove redundant "Worker" and "Thread" from names.
Remove redundant thread handle from thread name.
2020-11-15 11:12:05 -06:00
Triang3l c2e8d23139 [Vulkan] Scissor from draw_util 2020-11-15 17:26:41 +03:00
Triang3l 791326ff9b Merge branch 'master' into vulkan 2020-11-15 16:34:53 +03:00
Triang3l 56a07c1773 [GPU] Scissor in draw_util 2020-11-15 16:34:23 +03:00
Triang3l 715d614f5e [Vulkan] Float controls properties 2020-11-15 15:08:50 +03:00
Triang3l 8febf02a39 Merge branch 'master' into vulkan 2020-11-15 14:06:15 +03:00
Joel Linn 8b1ebe1130 Premake: Reorder links to speed up building.
- Re-enable LTO on clang.
- Set AR on travis so it builds with LTO.
2020-11-14 13:30:06 -06:00
Triang3l fe9b5b4a8f [D3D12] Cleanup: remove inline 2020-11-14 17:02:09 +03:00
Triang3l 6b988d43c7 [D3D12] Cleanup: pipeline state -> pipeline, other things 2020-11-14 16:43:18 +03:00
Triang3l 0ec215a8a0 Merge branch 'master' into vulkan 2020-11-14 14:17:54 +03:00
Triang3l 65c8d2b28e [Vulkan] Basic draw call architecture + [D3D12] Some cleanup 2020-11-14 14:16:04 +03:00
Gliniak 87a3c5fac2 [GPU] Added Stub for Packet: PM4_WAIT_FOR_IDLE 2020-11-10 22:48:00 +03:00
Triang3l 93f6a00201 [Vulkan] Transient descriptor pool + other cleanup for future drawing 2020-11-07 23:18:28 +03:00
Triang3l afe304b328 [Vulkan] Shared memory descriptor set 2020-11-07 20:43:45 +03:00
Triang3l d7341f9873 [Vulkan] Internal descriptor set layouts 2020-11-07 14:03:31 +03:00
Triang3l 8ef538a68f Merge branch 'master' into vulkan 2020-11-06 13:00:56 +03:00
Triang3l 6ac4d3e0c9 [DXBC] Fix texture binding reference use-after-grow 2020-11-06 13:00:22 +03:00
Triang3l d926e37f95 [SPIR-V] vfetch: packed formats 2020-11-05 23:49:39 +03:00
Triang3l 45d3dc4806 [SPIR-V] vfetch: 16-bit float 2020-11-05 21:49:36 +03:00
Triang3l a82b85a8ac [SPIR-V] vfetch: 32_* and 32_*_FLOAT formats 2020-11-04 23:56:12 +03:00
Triang3l 533bdf2114 [SPIR-V] Shared memory SSBOs 2020-11-04 18:57:08 +03:00
Triang3l 8665fa7517 [SPIR-V] Vertex index writing to r0.x 2020-11-03 23:31:52 +03:00
Triang3l 6030a4cf72 [SPIR-V] Add missing EnsureBuildPointAvailable in ALU 2020-11-02 12:17:47 +03:00
Triang3l de8b0a85ac [SPIR-V] Remaining scalar ALU instructions 2020-11-01 22:30:05 +03:00
Triang3l cb35aaf13b [SPIR-V] Scalar kill instructions 2020-11-01 22:22:34 +03:00
Triang3l 7512560416 [SPIR-V] SALU address and predicate 2020-11-01 22:17:12 +03:00
Triang3l 0f6aff6f74 [SPIR-V] Unary math functions 2020-11-01 21:48:14 +03:00
Triang3l d466ebbbe1 [SPIR-V] Scalar ALU comparison and simple unary 2020-11-01 21:12:09 +03:00
Triang3l 06b47d1df0 [SPIR-V] Scalar addition and multiplication 2020-11-01 20:42:59 +03:00
Triang3l fd4ba5622a [SPIR-V] Cube: multiply the major axis by 2 2020-11-01 15:56:51 +03:00
Triang3l c173ecc4ef [SPIR-V] Remaining VALU instructions 2020-11-01 15:45:26 +03:00
Triang3l d9f57c1ad8 [SPIR-V] Max4 2020-11-01 13:12:31 +03:00
Triang3l b32ca5fb4f [SPIR-V] Cube vector instruction 2020-10-31 21:42:51 +03:00
Triang3l 0949fac826 [SPIR-V] Dot product 2020-10-31 20:15:01 +03:00
Triang3l 06502d80d9 [SPIR-V] Vector max/min, comparison, unary 2020-10-31 19:15:00 +03:00