[D3D12] RT transfer: Same front/back stencil ops

This commit is contained in:
Triang3l 2022-03-22 21:39:06 +03:00
parent 82c1fb87aa
commit 920704c71a
1 changed files with 4 additions and 16 deletions

View File

@ -4388,14 +4388,8 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
D3D12_STENCIL_OP_REPLACE;
pipeline_desc.DepthStencilState.FrontFace.StencilFunc =
D3D12_COMPARISON_FUNC_ALWAYS;
pipeline_desc.DepthStencilState.BackFace.StencilFailOp =
D3D12_STENCIL_OP_KEEP;
pipeline_desc.DepthStencilState.BackFace.StencilDepthFailOp =
D3D12_STENCIL_OP_KEEP;
pipeline_desc.DepthStencilState.BackFace.StencilPassOp =
D3D12_STENCIL_OP_REPLACE;
pipeline_desc.DepthStencilState.BackFace.StencilFunc =
D3D12_COMPARISON_FUNC_ALWAYS;
pipeline_desc.DepthStencilState.BackFace =
pipeline_desc.DepthStencilState.FrontFace;
pipeline_desc.DSVFormat = GetDepthDSVDXGIFormat(dest_depth_format);
// Even if creation fails, still store the null pointers not to try to
// create again.
@ -4448,14 +4442,8 @@ D3D12RenderTargetCache::GetOrCreateTransferPipelines(TransferShaderKey key) {
// stencil being different.
pipeline_desc.DepthStencilState.FrontFace.StencilFunc =
D3D12_COMPARISON_FUNC_ALWAYS;
pipeline_desc.DepthStencilState.BackFace.StencilFailOp =
D3D12_STENCIL_OP_KEEP;
pipeline_desc.DepthStencilState.BackFace.StencilDepthFailOp =
D3D12_STENCIL_OP_REPLACE;
pipeline_desc.DepthStencilState.BackFace.StencilPassOp =
D3D12_STENCIL_OP_REPLACE;
pipeline_desc.DepthStencilState.BackFace.StencilFunc =
D3D12_COMPARISON_FUNC_ALWAYS;
pipeline_desc.DepthStencilState.BackFace =
pipeline_desc.DepthStencilState.FrontFace;
}
pipeline_desc.DSVFormat = GetDepthDSVDXGIFormat(dest_depth_format);
}