[GPU] Official RB name from RDNA/GCN/TeraScale/Xenos docs/news
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@ -507,10 +507,15 @@ union alignas(uint32_t) PA_SC_WINDOW_SCISSOR_BR {
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static_assert_size(PA_SC_WINDOW_SCISSOR_BR, sizeof(uint32_t));
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/*******************************************************************************
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___ ___
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| _ \ _ )
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| / _ \
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|_|_\___/
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___ ___ _ _ ___ ___ ___
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| _ \ __| \| | \| __| _ \
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| / _|| .` | |) | _|| /
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|_|_\___|_|\_|___/|___|_|_\
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___ _ ___ _ _____ _ _ ___
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| _ ) /_\ / __| |/ / __| \| | \
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| _ \/ _ \ (__| ' <| _|| .` | |) |
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|___/_/ \_\___|_|\_\___|_|\_|___/
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*******************************************************************************/
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@ -194,10 +194,10 @@ enum class SurfaceNumFormat : uint32_t {
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kFloat = 7,
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};
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// The EDRAM is an opaque block of memory accessible by the RB pipeline stage of
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// the GPU, which performs output-merger functionality (color render target
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// writing and blending, depth and stencil testing) and resolve (copy)
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// operations.
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// The EDRAM is an opaque block of memory accessible by the RB (render backend)
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// pipeline stage of the GPU, which performs output-merger functionality (color
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// render target writing and blending, depth and stencil testing) and resolve
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// (copy) operations.
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//
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// Data in the 10 MiB of EDRAM is laid out as 2048 tiles on 80x16 32bpp MSAA
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// samples. With 2x MSAA, one pixel consists of 1x2 samples, and with 4x, it
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