[D3D12] Fix syntax warnings reported by Clang

This commit is contained in:
Triang3l 2021-09-12 17:12:33 +03:00
parent 4f95e094e4
commit b77e6eb8e6
2 changed files with 4 additions and 5 deletions

View File

@ -156,7 +156,7 @@ void* D3D12PrimitiveProcessor::RequestHostConvertedIndexBufferForCurrentFrame(
(coalign_for_simd ? XE_GPU_PRIMITIVE_PROCESSOR_SIMD_SIZE : 0),
index_size, nullptr, nullptr, &gpu_address);
if (!mapping) {
return false;
return nullptr;
}
if (coalign_for_simd) {
ptrdiff_t coalignment_offset =

View File

@ -70,12 +70,11 @@ class PipelineCache {
// Retrieves the shader modification for the current state. The shader must
// have microcode analyzed.
DxbcShaderTranslator::Modification
PipelineCache::GetCurrentVertexShaderModification(
DxbcShaderTranslator::Modification GetCurrentVertexShaderModification(
const Shader& shader,
Shader::HostVertexShaderType host_vertex_shader_type) const;
DxbcShaderTranslator::Modification
PipelineCache::GetCurrentPixelShaderModification(const Shader& shader) const;
DxbcShaderTranslator::Modification GetCurrentPixelShaderModification(
const Shader& shader) const;
// If draw_util::IsRasterizationPotentiallyDone is false, the pixel shader
// MUST be made nullptr BEFORE calling this!