Voxel9
c90335801c
nv2a: Fix FFP texgen assertions
...
Should compare against channel index instead of texture stage index
2020-06-29 07:49:51 -07:00
Voxel9
3bbea5269e
nv2a: Remove TEXGEN_SPHERE_MAP assertion
2020-06-29 07:49:51 -07:00
Matt Borgerson
7f4b9d5480
nvnet: Fix ringbuffer index reset, multi-desc frames, IRQ status bits
2020-06-19 05:43:14 -07:00
Matt Borgerson
60d3dc8ae1
nv2a: Add VMStateDescription
2020-06-19 05:43:14 -07:00
Matt Borgerson
c9cf9a9972
nv2a: Add state flushing to PGRAPH
2020-06-19 05:43:14 -07:00
Matt Borgerson
0673010e54
nvnet: Add VMStateDescription
2020-06-19 05:43:14 -07:00
Matt Borgerson
af38316719
nvnet: Set DEVICE_CATEGORY_NETWORK bit on device class
2020-06-19 05:43:14 -07:00
Matt Borgerson
1e3e81b02c
nvnet: Fix and check register addrs
2020-06-19 05:43:14 -07:00
Matt Borgerson
6e4f91fabd
nvnet: Use parent_obj per QEMU conventions
2020-06-19 05:43:14 -07:00
Matt Borgerson
7ecabc52a9
xid: Add VMStateDescription stub
2020-06-19 05:43:14 -07:00
Matt Borgerson
f68d358b0a
mcpx-apu: Add VMStateDescription
2020-06-19 05:43:14 -07:00
Matt Borgerson
97b932f08b
dsp: Split DSPState structure off into new file
2020-06-19 05:43:14 -07:00
Matt Borgerson
0932e05d60
mcpx-aci: Add VMStateDescription stub
2020-06-19 05:43:14 -07:00
Matt Borgerson
92e07437fd
xbox-apci: Add VMStateDescription
2020-06-19 05:43:14 -07:00
Matt Borgerson
b9b0f38bbb
xbox-pci: Add SMBus/LPC/PCI VMStateDescription
2020-06-19 05:43:14 -07:00
Matt Borgerson
f898b5e875
nv2a: Rename PCIDevice dev to parent_obj per QEMU convention
2020-06-19 05:43:14 -07:00
Matt Borgerson
f2869790d9
nv2a: Check for PGRAPH FIFO access before context switch
2020-06-17 01:14:43 -07:00
Matt Borgerson
ec4e798426
nv2a: Merge pfifo pusher/puller threads
2020-06-12 00:06:06 -07:00
Matt Borgerson
c9df1d1047
nv2a: Replace some non-critical assertions with debug macros
...
In the event these features are utilized, execution may still continue,
albeit with the likely possibility graphical problems of varying degree.
This patch replaces hard assertions with debug print statements when
configured to do so.
2020-06-10 19:04:22 -07:00
Matt Borgerson
382d6e383d
smc: Add eject, power button, and basic drive tray status
2020-06-03 04:51:09 -07:00
Matt Borgerson
ab5add9a2f
xbox: Add ACPI GPE0 block and support EXTSMI#
2020-06-03 04:51:09 -07:00
Matt Borgerson
f93c7b4ea3
nv2a: Fix device reset
2020-05-31 14:26:15 -07:00
Matt Borgerson
7e67f18595
ui: Cleanup debug messages
2020-05-22 14:57:58 -07:00
Matt Borgerson
1c8c1babf9
xbox: Do not crash if BIOS fails to load
2020-05-04 07:23:30 -07:00
Matt Borgerson
c2b74a08d3
ui: Move QEMU main loop to a thread
2020-05-04 07:22:56 -07:00
Matt Borgerson
0245d3bee9
nv2a: Update Makefile offscreen GL sources
2020-05-04 07:15:29 -07:00
Matt Borgerson
31c526d10a
xid: Use xemu input interface
2020-05-04 07:15:25 -07:00
Matt Borgerson
2d364b5bd1
nv2a: Add SDL-based offscreen GL context interface
2020-05-04 07:13:16 -07:00
Matt Borgerson
2199dbc4e9
nv2a: Remove platform-specific GL context management
2020-05-04 07:10:26 -07:00
Matt Borgerson
2fe8618d24
xbox: Fix missing includes
2020-05-01 03:48:35 -07:00
Matt Borgerson
6e5b208e41
lpc47m157: Align with new QOMified interface
...
Ideally this would be further abstracted to use existing SuperIO
(TYPE_ISA_SUPERIO) or at least serial-isa, but those both require core
changes. Continue with embedding SerialState for now and update to
support new SerialState device model change.
Associated commits:
- 7781b88ee4
- c9808d6028
- 4f67d30b5e
2020-05-01 03:40:21 -07:00
Matt Borgerson
402fd6bf2a
nvnet: Make NetCanReceive() return a boolean
...
Applying change b8c4b67e3e
to nvnet.
2020-05-01 02:52:01 -07:00
Matt Borgerson
4e0ada2b14
xbox: Get rid of piix3_init_functions
...
Applying the following changes to the Xbox machine:
- df45d38f73
- 987aa99e3f
2020-05-01 02:51:57 -07:00
Matt Borgerson
bf51b0a9c0
xbox: Set properties with device_class_set_props
...
Applying change 4f67d30b5e
to Xbox
hardware.
2020-05-01 02:51:54 -07:00
Matt Borgerson
2b667343db
hw/xbox: Update xbox machine to align with new pc/x86 machine
2020-02-18 22:14:32 -07:00
Matt Borgerson
8d50346ce6
hw/xbox: Update includes that have changed upstream
2020-02-17 23:49:33 -07:00
Luke Usher
0ced417e73
dsp: Use endianness handling functions when accessing memory
2020-01-03 02:28:14 +01:00
Stanislav Motylkov
c230d77bc2
nv2a: Add some missing RAMDAC registers
...
Cromwell sets these registers on video initialization and
guest OS should be able to read them in order to obtain
current screen resolution set up by firmware.
2019-10-18 21:30:16 +01:00
Stanislav Motylkov
c4fca3843f
lpc: Fix typo in CONFIG_DEVICE_INTERRUPT constant
2019-10-04 23:36:10 +02:00
Jannik Vogel
2dc570561e
nv2a: Fix VGA get_bpp for X1R5G5B5
2019-10-01 12:48:45 -07:00
Jannik Vogel
f9b9a9bad8
nv2a: Add support for PGRAPH RDI select 0xCC
2019-09-16 12:15:25 -07:00
Jannik Vogel
e42fb24752
nv2a: Add support for PGRAPH RDI select 0x17
2019-09-16 12:15:25 -07:00
Jannik Vogel
973f8db16a
nv2a: Support PGRAPH RDI
2019-09-16 12:15:25 -07:00
Jannik Vogel
5ccd95ec4b
nv2a: Use `pg` shortname in PGRAPH MMIO handler
2019-09-16 12:15:25 -07:00
Stanislav Motylkov
5e8af994c0
smc: Make attached avpack configurable
...
Also improved constant definitions based on https://xboxdevwiki.net/AV_Cables
Co-authored-by: Matt Borgerson <contact@mborgerson.com>
2019-09-09 12:46:20 -07:00
Stas'M
dd1248a563
nv2a: Set PCI class id and subsystem id to match hardware
...
This patch sets the class id, subsystem id, and subsystem vendor id
in the PCI device header to match what the NV2A hardware advertises.
This resolves an issue with PCI device enumeration failing to detect and load
the driver for the NV2A device in some operating systems, namely ReactOS
version 0.2.5-xbox (custom build), which depend on these fields being
programmed correctly.
2019-08-28 13:55:21 -07:00
Matt Borgerson
4cf920d594
apu: Disable buffer sampling for now
2019-07-12 18:42:03 -07:00
Matt Borgerson
6c11490a35
apu: Add license for ADPCM decoder files
2019-07-12 18:42:03 -07:00
Matt Borgerson
dd20a673ed
apu: Fix unused var warnings used only in debug prints
2019-07-12 18:42:03 -07:00
Matt Borgerson
ededef3b38
apu: Use MCPX_DPRINTF instead of printf
2019-07-12 18:42:03 -07:00
Matt Borgerson
3ae172c209
apu: Fix indentation for step_envelope
2019-07-12 18:42:03 -07:00
Matt Borgerson
e90304a223
apu: Buffer playback cleanup and build fixes
2019-07-12 18:42:03 -07:00
Matt Borgerson
4073c3200e
apu: Import JayFoxRox's basic buffer sampling code
...
This patch adds the code necessary to perform basic buffer sampling for
HW voices. Includes new register definitions, support for a few new
methods, envelope stepping, ADPCM decoding, and the individual voice
buffer sampling to be added to the VP output mixbufs. This code does not
add system audio playback nor streaming support.
Some portions are disabled as they will need to be fixed up for
compilation in this new tree.
This code originates from Jannik Vogel's 2017 audio branch. Copied into
the current, recently LGPL-licensed version of this file with
permission.
https://github.com/JayFoxRox/xqemu-espes/commits/audio
2019-07-12 18:42:03 -07:00
Lucas
d1e77ec0c4
xid: Swap SDL binding for black and white buttons
2019-07-05 15:14:08 -07:00
Matt Borgerson
8d17b4d772
smbus: Fixup potential buffer oob on ADM1032
2019-07-04 12:11:28 -07:00
Matt Borgerson
bc049f43e1
smbus: Fixup smbus_read/write_block calls
2019-07-04 00:04:00 -07:00
Matt Borgerson
68bfbf65a3
smbus: Cleanup SMC device and track cmd
2019-07-04 00:04:00 -07:00
Matt Borgerson
1f2ae93e5c
smbus: Cleanup CX25871 device and track cmd
2019-07-04 00:04:00 -07:00
Matt Borgerson
edf04b1364
smbus: Cleanup ADM1032 device and track cmd
2019-07-04 00:04:00 -07:00
Matt Borgerson
ab5027a5ea
smbus: Fixup headers
2019-07-04 00:04:00 -07:00
Matt Borgerson
818f31a04f
chihiro: Fixup headers
2019-07-04 00:04:00 -07:00
Matt Borgerson
fc559b1aed
lpc: Update qemu_chr_new call arguments
2019-07-04 00:04:00 -07:00
Matt Borgerson
28dd7de81d
xbox_pci: Replace deprecated init func with realize
2019-07-04 00:04:00 -07:00
Matt Borgerson
00c2a0c5b2
xbox: Fixup headers
2019-07-04 00:04:00 -07:00
Matt Borgerson
67359423a6
xbox: Rename pit to pit_enabled per pcms change
2019-07-03 23:42:53 -07:00
Luke Usher
e90b18616a
nvnet: Guest MAC address should not be initialized by hardware
...
This is set by the running application, so the default value remains
unused.
2019-03-26 03:16:26 -07:00
Jannik Vogel
1026f0e42f
vsh: Minor improvements to individually weighted skinning
2019-02-24 17:05:50 -07:00
Jannik Vogel
c331854c55
vsh: Support generated weights in skinning
2019-02-24 17:05:50 -07:00
Jannik Vogel
f3b7fefde4
vsh: Fix skinning mode order
2019-02-24 17:05:50 -07:00
Jannik Vogel
0f39a2cc76
nv2a: Slot 0 of SET_VERTEX_DATA specifies a vertex
2019-02-22 17:02:44 -07:00
Jannik Vogel
c5962e0920
apu: Add mixbin beep tone for debugging
2019-02-18 11:49:31 -07:00
Jannik Vogel
f2901a24d4
apu: Add VP framework
2019-02-18 11:49:31 -07:00
Jannik Vogel
46dccb0182
apu: Use GP_DSP_MIXBUF_BASE to refer to MIXBUF base
2019-02-18 11:49:31 -07:00
Darren
7fca76a2d9
xid-sdl: Enable left/right force feedback with SDL2
2019-02-18 11:44:47 -07:00
Jannik Vogel
851e478319
psh: Separate input component usage selection for RGB and ALPHA portion
2019-02-18 11:43:20 -07:00
Jannik Vogel
f9ba5b9c8c
psh: Final combiner G input is a scalar
2019-02-18 11:43:20 -07:00
Jannik Vogel
52f897aa17
psh: Use vec4 for all registers
2019-02-18 11:43:20 -07:00
Jannik Vogel
d225ff7a98
psh: Use float for alpha, vec3 for rgb
2019-02-18 11:43:20 -07:00
Jannik Vogel
f21c2d7ddb
psh: Use output clamping from NV_register_combiners GL extension
2019-02-16 12:43:08 -07:00
Jannik Vogel
c1494de8d3
psh: Use input mapping from NV_register_combiners GL extension
2019-02-16 12:42:49 -07:00
DaveX
65cd1cf9ae
chihiro: Use hyphens in machine object prop names
2019-02-15 15:12:48 -07:00
Stefan Schmidt
960698a24e
nv2a: Set content of disabled register combiner stages to zero
2019-02-06 23:32:22 -07:00
Jannik Vogel
f3d7e72a5c
nv2a: Fix A8Y8 texture formats
2019-02-06 23:28:43 -07:00
Matt Borgerson
7a59bf14d3
nv2a: Use linear addressing for LU_IMAGE_A4R4G4B4
2019-02-06 20:05:12 +01:00
Jannik Vogel
e7bd7bf228
dsp: Support FIFO output in DMA
2019-01-28 12:01:58 -07:00
Jannik Vogel
2e660193a0
apu: Add support for DSP FIFOs
2019-01-28 12:01:58 -07:00
Jannik Vogel
423b6f57bc
apu: Fix off-by-one in scatter gather page entry check
2019-01-28 12:01:58 -07:00
Lucas Eriksson
929954e713
smbus: Fix wordwrite bug
2019-01-27 13:24:50 +01:00
CakeLancelot
ebb1052278
xid: Fix trigger range in xid-sdl
2019-01-27 12:39:34 +01:00
Matt Borgerson
47452495c0
nv2a: Fix NV097_SET_VERTEX_DATA2S scaling
...
Vertex attribute values provided via NV097_SET_VERTEX_DATA2S are
apparently two 16-bit signed integers, packed into 32 bits, which are
then to be directly mapped to floating point values in the range
[-32768.0, 32767.0].
Halo:CE uses this format to provide texture (u,v) coordinates for
render-to-texture techniques, including weapon scope, dynamic shadows,
and radar beacon--all of which are now working as expected with this
patch.
2019-01-22 16:12:11 -07:00
Matt Borgerson
fc995f154c
xid: Port fixes made to xid.c to xid-sdl.c
...
The recent fixes to xid.c (32bf810
) didn't make it to xid-sdl.c. This
patch ports over those changes. In the future, the parts common to both
xid.c and xid-sdl.c should be factored out so this doesn't happen again.
Original work done by Jannik Vogel (aka JayFoxRox) on Jul 5th, 2018.
2019-01-15 14:44:54 -07:00
Jannik Vogel
01be8ef6b8
dsp: Improve DMA debug message
2018-12-29 12:07:38 +01:00
Jannik Vogel
4513ab50da
dsp: Decode all DMA control bits
2018-12-29 12:07:38 +01:00
Jannik Vogel
e3a93c48fb
apu: Access system memory directly
2018-12-27 15:00:35 -07:00
Jannik Vogel
9cac29fe07
apu: Activate voice on VOICE_ON, regardless of list position
2018-12-26 15:44:15 -07:00
Jannik Vogel
7c43feded0
apu: Fix offset of scratch space PRD control word
2018-12-26 15:44:15 -07:00
Jannik Vogel
8579e23ecb
apu: Use NV1BA0_PIO_VOICE_OFF_HANDLE mask
2018-12-26 15:44:15 -07:00
Jannik Vogel
f94bcbacfa
dsp: Support 'dec d'
2018-12-26 14:58:32 -07:00
Jannik Vogel
fae1e33622
dsp: Support 'inc d'
2018-12-26 14:58:32 -07:00
Matt Borgerson
02f3b701d0
nv2a: Replace texture cache with a simpler implementation
2018-12-13 11:42:14 -07:00
Jannik Vogel
910dadc5ab
nv2a: Fix window-clip region off-by-one error
2018-11-08 12:00:12 -07:00
Jannik Vogel
e3d0803843
nv2a: Force GL surface transfer on surface address or pitch changes
2018-11-06 12:05:15 -07:00
Jannik Vogel
781a73e118
nv2a: Debug log GL surface transfers in GL
2018-11-06 12:05:15 -07:00
Jannik Vogel
b42d49498c
psh: Cleanup and dead code removal
2018-11-06 11:56:01 -07:00
Jannik Vogel
5db1694f88
psh: Rename c0 and c1 uniforms
2018-11-06 11:56:01 -07:00
Matt Borgerson
d7dbfce2bc
nv2a: re-enable texture caching
...
Texture caching (enabled via `USE_TEXTURE_CACHE` macro) got turned off
in a cleanup commit. Turn it back on for performance.
2018-11-03 15:53:02 -07:00
Lucas Eriksson
6ecac32cff
eeprom: Read EEPROM from file
2018-10-10 11:40:18 -07:00
espes
e12aa122cf
relicense xbox components as LGPL
...
(with permission)
2018-10-10 13:38:16 +10:00
Stefan Schmidt
1c6bb37bec
Replace ffs() calls with ctz32()
2018-10-08 11:34:23 -07:00
espes
3d33d8101b
cleanup nv2a
2018-09-26 17:42:41 +08:00
espes
3ee213e59a
cleanup xbox.c
2018-09-26 17:03:42 +08:00
Matt
316967c441
nv2a FIFO Refactoring ( #76 )
...
* Port espes's fifo work to the split up nv2a code
This patch ports over the following commits from the XQEMU 1.x tree
(available via tag archive-xqemu-1.x) to the refactored nv2a code:
- 4d9107e8
(HEAD -> xbox, upstream/xbox) Merge branch 'fix-fifo' into xbox
- c33f4ab2
cleanups
- d3f83d93
cleanups
- faca5dd0
fix
- 7c62d7c1
fixes
- 8ad239b0
wip
- 45ed3c31
wip
- c006d5e8
wip
However, in its current form, this patch causes some regressions and
needs further investigation.
* nv2a: basic pattern object
2018-09-26 16:10:07 +08:00
Lucas
7960ffe466
nv2a: Ptimer fixes ( #113 )
...
Set NV2A_CRYSTAL_FREQ to Retail speed
Fix ptimer_get_clock() behaviour
2018-09-26 16:01:28 +08:00
Matt Borgerson
6b21948bcc
Merge branch 'master' into merge_3_0_0_sync
2018-09-05 20:07:50 -07:00
Matt Borgerson
5246cad0c1
nvnet: don't trigger interrupt if no packets are sent
2018-09-04 01:20:16 +02:00
Lucas Eriksson
c01c27d968
nv2a: Fix EXP and LOG
...
According to the NV_vertex_program specification, our implementations of
these functions were wrong.
spec:
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_vertex_program.txt
2018-09-04 01:14:55 +02:00
Matt Borgerson
aa32236d5a
smbus: Replace smbus_eeprom_init_single with new upstream equivalent
2018-09-02 14:14:34 -07:00
Matt Borgerson
a0dad83029
nv2a: Replace QINC/DECREF macros with new inlines
2018-09-02 13:49:53 -07:00
Matt Borgerson
12401cd500
nv2a: remove global_vmstate arg in vga_common_init
2018-09-02 13:49:24 -07:00
Matt Borgerson
9c96d7bc08
sio: Use serial_hd(i) instead of serial_hds[i]
2018-09-02 13:48:02 -07:00
Matt Borgerson
a0ed8d9c8b
smbus: Use DeviceClass::realize instead of init
...
I2CSlaveClass::init removed in c8c9e10
, use DeviceClass::realize
instead.
2018-09-02 13:44:07 -07:00
Jannik Vogel
92af9ca78e
dsp: Implement GP memory register access
2018-07-30 12:27:15 -07:00
Jannik Vogel
2543aaf615
dsp: Fix EP memory register reads; implement writes
2018-07-30 12:27:15 -07:00
Jannik Vogel
57e9059e17
dsp: Fix broken X-Memory map
2018-07-30 12:27:15 -07:00
Matt Borgerson
f169ce4c26
nv2a: Move some defs to nv2a.h and fix minor nits
2018-07-25 02:03:30 +02:00
Matt Borgerson
10b3b06320
nv2a: Fix minor prototype style issues
2018-07-25 02:03:30 +02:00
Matt Borgerson
8075a2f7ce
nvnet: Fix checkpatch nits
2018-07-25 02:03:30 +02:00
Matt Borgerson
f63c322740
smbus: Replace debug printf statements with macro
2018-07-25 02:03:30 +02:00
Matt Borgerson
a4c9ee6b13
sio: Replace debug printf statements with macro
2018-07-25 02:03:30 +02:00
Matt Borgerson
f0ea80b4bd
nv2a: Use a macro to define the nv2a stub handlers
2018-07-25 02:03:30 +02:00
Matt Borgerson
7e7f837bad
nv2a: Remove STUB stuff from nv2a.c
2018-07-25 02:03:30 +02:00
Matt Borgerson
d53f884ec1
nv2a: Remove HACK HACK HACK code
2018-07-25 02:03:30 +02:00
Jannik Vogel
32bf810a59
xid: Improve emulation based on tests with real hardware
...
XID tests with a real Duke controller were done.
The results have been added to XboxDevWiki.
The behaviour documented on XboxDevWiki has then been implemented:
- XID_GET_CAPABILITIES is now supported
- Interrupt-out doesn't STALL anymore
- More accurate STALL conditions
- Packet truncation to actual length
- XID descriptor dumped from real Duke controller
2018-07-21 19:34:34 -07:00
Jannik Vogel
4ffe83b696
nv2a: Add ARL-bias to work around OpenGL float behaviour
2018-07-12 15:10:59 -07:00
Matt Borgerson
2497e2d7c4
nv2a: Add support for window clipping
...
Fixes several games which utilize clipping, such as Halo:CE which
uses clipping in multiplayer to render multiple player screens.
Research and original PoC work done by Jannik Vogel:
- JayFoxRox/xqemu-espes@c05d91b
- JayFoxRox/xqemu-espes@a254830
2018-07-10 01:11:05 +02:00
Jannik Vogel
67500be6e6
Add SDL flags and libs to objects which use it
2018-07-08 12:58:21 -07:00
Jannik Vogel
a9db473231
Check for GL debug extensions before use
2018-07-01 14:50:50 -07:00
Jannik Vogel
0f190369d3
Switch from GLEW to epoxy
2018-07-01 14:21:53 -07:00
Matt Borgerson
0523deaa93
nv2a: Recycle FIFO command queue memory
...
This patch adds an additional "retired" queue in which FIFO command
entry objects are placed after execution. This queue of objects is then
returned to the pusher's new "available" queue for re-use.
This improves the performance of the system by avoiding the costly
overhead associated with the general-purpose use of `malloc` and `free`
for previous allocation of FIFO command queue objects.
2018-06-28 10:17:57 -07:00
Matt Borgerson
6eb2e9ac93
Update Xbox Makefile.objs
2018-06-26 17:07:42 -07:00
Matt Borgerson
dc57d0e3c0
Add offscreen GL code
2018-06-26 17:07:41 -07:00
Matt Borgerson
584dbda1d6
Fix and refactor NV2A code
...
This patch does the following:
- Fixes up things for Qemu 2.x compat
- Factors out the high-level NV2A blocks into separate files
- Updates g-lru-cache for latest glib compat (github.com/chergert/glrucache@c10af24)
- Changes texture hashing algorithm from FNV to xxH v0.6.5
2018-06-26 17:07:41 -07:00
Matt Borgerson
cff0d97e35
Add SDL2 gamepad based XID emulation
2018-06-26 17:07:41 -07:00
Matt Borgerson
6629cc354a
Fix keyboard based XID emulation
2018-06-26 17:07:41 -07:00
Matt Borgerson
20414991be
Fix Xbox ACI/APU code
2018-06-26 17:07:41 -07:00
Matt Borgerson
a87f67f143
Fix Xbox SuperIO code
2018-06-26 17:07:41 -07:00
Matt Borgerson
5e1deea596
Fix Xbox ACPI code
2018-06-26 17:07:41 -07:00
Matt Borgerson
fcc596cb7f
Fix Xbox DSP code
2018-06-26 17:07:41 -07:00
Matt Borgerson
6f2eafa9bb
Fix NVNet code
2018-06-26 17:07:41 -07:00
Matt Borgerson
65c5afbeac
Fix Xbox SMBus devices
2018-06-26 17:07:41 -07:00
Matt Borgerson
3486a4f1f4
Fix basic Chihiro machine init (IDE still needs fixing)
2018-06-26 17:07:41 -07:00
Matt Borgerson
8e24af7bda
Fix basic Xbox machine init
2018-06-26 17:07:41 -07:00
Matt Borgerson
3f557e6d45
Add hw/xbox sources from XQEMU 1.x @ 4d9107e
2018-06-26 15:08:01 -07:00