mirror of https://github.com/xemu-project/xemu.git
xid: Use xemu input interface
This commit is contained in:
parent
1edd9e3da6
commit
31c526d10a
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@ -5,11 +5,8 @@ obj-y += amd_smbus.o smbus_xbox_smc.o smbus_cx25871.o smbus_adm1032.o
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obj-y += nvnet.o
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obj-y += mcpx_apu.o mcpx_aci.o
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obj-y += lpc47m157.o
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obj-y += xid.o xid-sdl.o
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obj-y += xid.o
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obj-y += chihiro-usb.o
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obj-y += dsp/
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obj-y += nv2a/
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xid-sdl.o-cflags := $(SDL_CFLAGS)
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xid-sdl.o-libs := $(SDL_LIBS)
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@ -1,637 +0,0 @@
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/*
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* QEMU USB XID Devices
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*
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* Copyright (c) 2013 espes
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* Copyright (c) 2017 Jannik Vogel
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* Copyright (c) 2018 Matt Borgerson
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "qemu/osdep.h"
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#include "hw/qdev-properties.h"
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#include "migration/vmstate.h"
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#include "sysemu/sysemu.h"
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#include "hw/hw.h"
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#include "ui/console.h"
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#include "hw/usb.h"
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#include "hw/usb/desc.h"
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#include "ui/input.h"
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#include <SDL2/SDL.h>
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#define UPDATE
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//#define DEBUG_XID
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#ifdef DEBUG_XID
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#define DPRINTF printf
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#else
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#define DPRINTF(...)
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#endif
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/*
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* http://xbox-linux.cvs.sourceforge.net/viewvc/xbox-linux/kernel-2.6/drivers/usb/input/xpad.c
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* http://euc.jp/periphs/xbox-controller.en.html
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* http://euc.jp/periphs/xbox-pad-desc.txt
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*/
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#define USB_CLASS_XID 0x58
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#define USB_DT_XID 0x42
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#define HID_GET_REPORT 0x01
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#define HID_SET_REPORT 0x09
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#define XID_GET_CAPABILITIES 0x01
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#define TYPE_USB_XID_SDL "usb-xbox-gamepad-sdl"
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#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID_SDL)
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enum {
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STR_MANUFACTURER = 1,
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STR_PRODUCT,
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STR_SERIALNUMBER,
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};
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typedef enum HapticEmulationMode {
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EMU_NONE,
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EMU_HAPTIC_LEFT_RIGHT
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} HapticEmulationMode;
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static const USBDescStrings desc_strings = {
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[STR_MANUFACTURER] = "QEMU",
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[STR_PRODUCT] = "Microsoft Gamepad",
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[STR_SERIALNUMBER] = "1",
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};
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typedef struct XIDDesc {
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uint8_t bLength;
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uint8_t bDescriptorType;
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uint16_t bcdXid;
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uint8_t bType;
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uint8_t bSubType;
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uint8_t bMaxInputReportSize;
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uint8_t bMaxOutputReportSize;
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uint16_t wAlternateProductIds[4];
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} QEMU_PACKED XIDDesc;
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typedef struct XIDGamepadReport {
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uint8_t bReportId;
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uint8_t bLength;
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uint16_t wButtons;
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uint8_t bAnalogButtons[8];
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int16_t sThumbLX;
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int16_t sThumbLY;
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int16_t sThumbRX;
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int16_t sThumbRY;
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} QEMU_PACKED XIDGamepadReport;
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typedef struct XIDGamepadOutputReport {
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uint8_t report_id; //FIXME: is this correct?
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uint8_t length;
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uint16_t left_actuator_strength;
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uint16_t right_actuator_strength;
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} QEMU_PACKED XIDGamepadOutputReport;
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typedef struct USBXIDState {
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USBDevice dev;
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USBEndpoint *intr;
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const XIDDesc *xid_desc;
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XIDGamepadReport in_state;
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XIDGamepadReport in_state_capabilities;
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XIDGamepadOutputReport out_state;
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XIDGamepadOutputReport out_state_capabilities;
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uint8_t device_index;
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SDL_GameController *sdl_gamepad;
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SDL_Haptic *sdl_haptic;
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int sdl_haptic_effect_id;
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HapticEmulationMode haptic_emulation_mode;
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} USBXIDState;
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static const USBDescIface desc_iface_xbox_gamepad = {
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.bInterfaceNumber = 0,
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.bNumEndpoints = 2,
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.bInterfaceClass = USB_CLASS_XID,
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.bInterfaceSubClass = 0x42,
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.bInterfaceProtocol = 0x00,
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.eps = (USBDescEndpoint[]) {
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{
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.bEndpointAddress = USB_DIR_IN | 0x02,
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.bmAttributes = USB_ENDPOINT_XFER_INT,
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.wMaxPacketSize = 0x20,
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.bInterval = 4,
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},
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{
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.bEndpointAddress = USB_DIR_OUT | 0x02,
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.bmAttributes = USB_ENDPOINT_XFER_INT,
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.wMaxPacketSize = 0x20,
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.bInterval = 4,
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},
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},
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};
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static const USBDescDevice desc_device_xbox_gamepad = {
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.bcdUSB = 0x0110,
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.bMaxPacketSize0 = 0x40,
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.bNumConfigurations = 1,
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.confs = (USBDescConfig[]) {
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{
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.bNumInterfaces = 1,
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.bConfigurationValue = 1,
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.bmAttributes = USB_CFG_ATT_ONE,
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.bMaxPower = 50,
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.nif = 1,
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.ifs = &desc_iface_xbox_gamepad,
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},
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},
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};
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static const USBDesc desc_xbox_gamepad = {
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.id = {
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.idVendor = 0x045e,
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.idProduct = 0x0202,
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.bcdDevice = 0x0100,
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.iManufacturer = STR_MANUFACTURER,
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.iProduct = STR_PRODUCT,
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.iSerialNumber = STR_SERIALNUMBER,
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},
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.full = &desc_device_xbox_gamepad,
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.str = desc_strings,
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};
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static const XIDDesc desc_xid_xbox_gamepad = {
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.bLength = 0x10,
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.bDescriptorType = USB_DT_XID,
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.bcdXid = 0x100,
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.bType = 1,
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.bSubType = 1,
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.bMaxInputReportSize = 20,
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.bMaxOutputReportSize = 6,
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.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
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};
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#define GAMEPAD_A 0
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#define GAMEPAD_B 1
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#define GAMEPAD_X 2
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#define GAMEPAD_Y 3
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#define GAMEPAD_BLACK 4
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#define GAMEPAD_WHITE 5
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#define GAMEPAD_LEFT_TRIGGER 6
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#define GAMEPAD_RIGHT_TRIGGER 7
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#define GAMEPAD_DPAD_UP 8
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#define GAMEPAD_DPAD_DOWN 9
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#define GAMEPAD_DPAD_LEFT 10
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#define GAMEPAD_DPAD_RIGHT 11
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#define GAMEPAD_START 12
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#define GAMEPAD_BACK 13
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#define GAMEPAD_LEFT_THUMB 14
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#define GAMEPAD_RIGHT_THUMB 15
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#define BUTTON_MASK(button) (1 << ((button) - GAMEPAD_DPAD_UP))
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static int haptic_effect_prepare(SDL_HapticEffect *effect,
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HapticEmulationMode mode,
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uint16_t large_magnitude,
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uint16_t small_magnitude)
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{
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switch (mode) {
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case EMU_HAPTIC_LEFT_RIGHT:
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effect->leftright = (SDL_HapticLeftRight){
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.type = SDL_HAPTIC_LEFTRIGHT,
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.length = SDL_HAPTIC_INFINITY,
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/* Xbox rumble returns in a range of 0x0000 -> 0xFFFF,
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* SDL requires the range to be within 0x0000 -> 0x7FFF
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*/
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.large_magnitude = large_magnitude >> 1,
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.small_magnitude = small_magnitude >> 1,
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};
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break;
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default:
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fprintf(stderr, "Haptic Emulation Mode Not Supported!\n");
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assert(false);
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}
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return 0;
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}
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static void update_output(USBXIDState *s)
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{
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if (s->sdl_haptic == NULL) {
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return;
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}
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SDL_HapticEffect effect;
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int result = haptic_effect_prepare(&effect,
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s->haptic_emulation_mode,
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s->out_state.right_actuator_strength,
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s->out_state.left_actuator_strength);
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if (result < 0) {
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fprintf(stderr, "Updating haptic effect failed!\n");
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return;
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}
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SDL_HapticUpdateEffect(s->sdl_haptic, s->sdl_haptic_effect_id, &effect);
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}
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static void update_input(USBXIDState *s)
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{
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int i, state;
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#ifdef UPDATE
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SDL_GameControllerUpdate();
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#endif
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/* Buttons */
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const int button_map_analog[6][2] = {
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{ GAMEPAD_A, SDL_CONTROLLER_BUTTON_A },
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{ GAMEPAD_B, SDL_CONTROLLER_BUTTON_B },
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{ GAMEPAD_X, SDL_CONTROLLER_BUTTON_X },
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{ GAMEPAD_Y, SDL_CONTROLLER_BUTTON_Y },
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{ GAMEPAD_BLACK, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
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{ GAMEPAD_WHITE, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
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};
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const int button_map_binary[8][2] = {
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{ GAMEPAD_BACK, SDL_CONTROLLER_BUTTON_BACK },
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{ GAMEPAD_START, SDL_CONTROLLER_BUTTON_START },
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{ GAMEPAD_LEFT_THUMB, SDL_CONTROLLER_BUTTON_LEFTSTICK },
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{ GAMEPAD_RIGHT_THUMB, SDL_CONTROLLER_BUTTON_RIGHTSTICK },
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{ GAMEPAD_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_UP },
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{ GAMEPAD_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN },
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{ GAMEPAD_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT },
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{ GAMEPAD_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
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};
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for (i = 0; i < 6; i++) {
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state = SDL_GameControllerGetButton(s->sdl_gamepad,
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button_map_analog[i][1]);
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s->in_state.bAnalogButtons[button_map_analog[i][0]] = state ? 0xff : 0;
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}
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s->in_state.wButtons = 0;
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for (i = 0; i < 8; i++) {
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state = SDL_GameControllerGetButton(s->sdl_gamepad,
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button_map_binary[i][1]);
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if (state) {
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s->in_state.wButtons |= BUTTON_MASK(button_map_binary[i][0]);
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}
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}
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/* Triggers */
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state = SDL_GameControllerGetAxis(s->sdl_gamepad,
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SDL_CONTROLLER_AXIS_TRIGGERLEFT);
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s->in_state.bAnalogButtons[GAMEPAD_LEFT_TRIGGER] = state >> 7;
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state = SDL_GameControllerGetAxis(s->sdl_gamepad,
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SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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s->in_state.bAnalogButtons[GAMEPAD_RIGHT_TRIGGER] = state >> 7;
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/* Analog sticks */
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s->in_state.sThumbLX = SDL_GameControllerGetAxis(s->sdl_gamepad,
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SDL_CONTROLLER_AXIS_LEFTX);
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s->in_state.sThumbLY = -SDL_GameControllerGetAxis(s->sdl_gamepad,
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SDL_CONTROLLER_AXIS_LEFTY) - 1;
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s->in_state.sThumbRX = SDL_GameControllerGetAxis(s->sdl_gamepad,
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SDL_CONTROLLER_AXIS_RIGHTX);
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s->in_state.sThumbRY = -SDL_GameControllerGetAxis(s->sdl_gamepad,
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SDL_CONTROLLER_AXIS_RIGHTY) - 1;
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}
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static void usb_xid_handle_reset(USBDevice *dev)
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{
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DPRINTF("xid reset\n");
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}
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static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
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int request, int value, int index, int length, uint8_t *data)
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{
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USBXIDState *s = (USBXIDState *)dev;
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DPRINTF("xid handle_control 0x%x 0x%x\n", request, value);
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int ret = usb_desc_handle_control(dev, p, request, value, index, length, data);
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if (ret >= 0) {
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DPRINTF("xid handled by usb_desc_handle_control: %d\n", ret);
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return;
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}
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switch (request) {
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/* HID requests */
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case ClassInterfaceRequest | HID_GET_REPORT:
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DPRINTF("xid GET_REPORT 0x%x\n", value);
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update_input(s);
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if (value == 0x0100) { /* input */
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if (length <= s->in_state.bLength) {
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memcpy(data, &s->in_state, s->in_state.bLength);
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p->actual_length = length;
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} else {
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p->status = USB_RET_STALL;
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}
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} else {
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p->status = USB_RET_STALL;
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assert(false);
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}
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break;
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case ClassInterfaceOutRequest | HID_SET_REPORT:
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DPRINTF("xid SET_REPORT 0x%x\n", value);
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if (value == 0x0200) { /* output */
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/* Read length, then the entire packet */
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if (length == s->out_state.length) {
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memcpy(&s->out_state, data, sizeof(s->out_state));
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/* FIXME: This should also be a STALL */
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assert(s->out_state.length == sizeof(s->out_state));
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p->actual_length = length;
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} else {
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p->status = USB_RET_STALL;
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}
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update_output(s);
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} else {
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p->status = USB_RET_STALL;
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assert(false);
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}
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break;
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/* XID requests */
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case VendorInterfaceRequest | USB_REQ_GET_DESCRIPTOR:
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DPRINTF("xid GET_DESCRIPTOR 0x%x\n", value);
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if (value == 0x4200) {
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assert(s->xid_desc->bLength <= length);
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memcpy(data, s->xid_desc, s->xid_desc->bLength);
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p->actual_length = s->xid_desc->bLength;
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} else {
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p->status = USB_RET_STALL;
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assert(false);
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}
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break;
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case VendorInterfaceRequest | XID_GET_CAPABILITIES:
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DPRINTF("xid XID_GET_CAPABILITIES 0x%x\n", value);
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if (value == 0x0100) {
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if (length > s->in_state_capabilities.bLength) {
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length = s->in_state_capabilities.bLength;
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}
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memcpy(data, &s->in_state_capabilities, length);
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p->actual_length = length;
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} else if (value == 0x0200) {
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if (length > s->out_state_capabilities.length) {
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length = s->out_state_capabilities.length;
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}
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memcpy(data, &s->out_state_capabilities, length);
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p->actual_length = length;
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} else {
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p->status = USB_RET_STALL;
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assert(false);
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}
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break;
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case ((USB_DIR_IN|USB_TYPE_CLASS|USB_RECIP_DEVICE)<<8)
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| USB_REQ_GET_DESCRIPTOR:
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/* FIXME: ! */
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DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
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request, value);
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memset(data, 0x00, length);
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//FIXME: Intended for the hub: usbd_get_hub_descriptor, UT_READ_CLASS?!
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p->status = USB_RET_STALL;
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//assert(false);
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break;
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case ((USB_DIR_OUT|USB_TYPE_STANDARD|USB_RECIP_ENDPOINT)<<8)
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| USB_REQ_CLEAR_FEATURE:
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/* FIXME: ! */
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DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
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request, value);
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memset(data, 0x00, length);
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p->status = USB_RET_STALL;
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break;
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default:
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DPRINTF("xid USB stalled on request 0x%x value 0x%x\n", request, value);
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p->status = USB_RET_STALL;
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assert(false);
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break;
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}
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}
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static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
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{
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USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
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DPRINTF("xid handle_data 0x%x %d 0x%zx\n", p->pid, p->ep->nr, p->iov.size);
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switch (p->pid) {
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case USB_TOKEN_IN:
|
||||
if (p->ep->nr == 2) {
|
||||
update_input(s);
|
||||
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
break;
|
||||
case USB_TOKEN_OUT:
|
||||
if (p->ep->nr == 2) {
|
||||
usb_packet_copy(p, &s->out_state, s->out_state.length);
|
||||
update_output(s);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
p->status = USB_RET_STALL;
|
||||
assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void usb_xid_handle_destroy(USBDevice *dev)
|
||||
{
|
||||
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
|
||||
DPRINTF("xid handle_destroy\n");
|
||||
if (s->sdl_haptic) {
|
||||
SDL_HapticClose(s->sdl_haptic);
|
||||
}
|
||||
SDL_JoystickClose(s->sdl_gamepad);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void usb_xbox_gamepad_unrealize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
}
|
||||
|
||||
static void usb_xid_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->handle_reset = usb_xid_handle_reset;
|
||||
uc->handle_control = usb_xid_handle_control;
|
||||
uc->handle_data = usb_xid_handle_data;
|
||||
// uc->handle_destroy = usb_xid_handle_destroy;
|
||||
uc->handle_attach = usb_desc_attach;
|
||||
}
|
||||
|
||||
static HapticEmulationMode select_haptic_emulation_mode(SDL_Haptic *haptic)
|
||||
{
|
||||
unsigned int query_result = SDL_HapticQuery(haptic);
|
||||
if (query_result & SDL_HAPTIC_LEFTRIGHT) {
|
||||
return EMU_HAPTIC_LEFT_RIGHT;
|
||||
}
|
||||
|
||||
fprintf(stderr, "No supported haptic mode found (SDL_HapticQuery result: 0x%x). Haptic disabled\n", query_result);
|
||||
|
||||
return EMU_NONE;
|
||||
}
|
||||
|
||||
static int haptic_init(USBXIDState *s)
|
||||
{
|
||||
if (SDL_HapticOpened(s->device_index)) {
|
||||
fprintf(stderr, "Joystick haptic effect already opened, haptic effect disabled\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(s->sdl_gamepad);
|
||||
s->sdl_haptic = SDL_HapticOpenFromJoystick(joystick);
|
||||
if (s->sdl_haptic == NULL) {
|
||||
fprintf(stderr, "Joystick doesn't support haptic effects\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
s->haptic_emulation_mode = select_haptic_emulation_mode(s->sdl_haptic);
|
||||
|
||||
if (s->haptic_emulation_mode == EMU_NONE) {
|
||||
SDL_HapticClose(s->sdl_haptic);
|
||||
s->sdl_haptic = NULL;
|
||||
fprintf(stderr, "Joystick doesn't support required haptic effects\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_HapticEffect effect;
|
||||
haptic_effect_prepare(&effect, s->haptic_emulation_mode, 0, 0);
|
||||
|
||||
int effect_id = SDL_HapticNewEffect(s->sdl_haptic, &effect);
|
||||
if (effect_id < 0) {
|
||||
const char *error = SDL_GetError();
|
||||
fprintf(stderr, "Failed to create haptic effect! SDL Error: %s\n", error);
|
||||
SDL_HapticClose(s->sdl_haptic);
|
||||
s->sdl_haptic = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
int run_result = SDL_HapticRunEffect(s->sdl_haptic, effect_id, 1);
|
||||
if (run_result < 0) {
|
||||
const char *error = SDL_GetError();
|
||||
fprintf(stderr, "Failed to run haptic effect! SDL Error: %s\n", error);
|
||||
SDL_HapticClose(s->sdl_haptic);
|
||||
s->sdl_haptic = NULL;
|
||||
return -1;
|
||||
}
|
||||
|
||||
s->sdl_haptic_effect_id = effect_id;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
USBXIDState *s = USB_XID(dev);
|
||||
usb_desc_create_serial(dev);
|
||||
usb_desc_init(dev);
|
||||
s->intr = usb_ep_get(dev, USB_TOKEN_IN, 2);
|
||||
|
||||
s->in_state.bLength = sizeof(s->in_state);
|
||||
s->in_state.bReportId = 0;
|
||||
|
||||
s->out_state.length = sizeof(s->out_state);
|
||||
s->out_state.report_id = 0;
|
||||
|
||||
s->xid_desc = &desc_xid_xbox_gamepad;
|
||||
|
||||
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
|
||||
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
|
||||
s->in_state_capabilities.bReportId = 0;
|
||||
|
||||
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
|
||||
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
|
||||
s->out_state_capabilities.report_id = 0;
|
||||
|
||||
/* FIXME: Make sure SDL was init before */
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)) {
|
||||
fprintf(stderr, "SDL failed to initialize joystick subsystem\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
s->sdl_gamepad = SDL_GameControllerOpen(s->device_index);
|
||||
if (s->sdl_gamepad == NULL) {
|
||||
/* FIXME: More appropriate qemu error handling */
|
||||
fprintf(stderr, "Couldn't open joystick %d\n", s->device_index);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
const char *name = SDL_GameControllerName(s->sdl_gamepad);
|
||||
printf("Found game controller %d (%s)\n", s->device_index, name);
|
||||
|
||||
#ifndef UPDATE
|
||||
/* We could update the joystick in the usb event handlers, but that would
|
||||
* probably pause emulation until data is ready + we'd also hammer SDL with
|
||||
* SDL_JoystickUpdate calls if the games are programmed poorly.
|
||||
*/
|
||||
SDL_JoystickEventState(SDL_ENABLE);
|
||||
#endif
|
||||
|
||||
if (!SDL_InitSubSystem(SDL_INIT_HAPTIC)) {
|
||||
haptic_init(s);
|
||||
} else {
|
||||
fprintf(stderr, "SDL failed to initialize haptic feedback subsystem\n");
|
||||
}
|
||||
}
|
||||
|
||||
static Property xid_sdl_properties[] = {
|
||||
DEFINE_PROP_UINT8("index", USBXIDState, device_index, 0),
|
||||
DEFINE_PROP_END_OF_LIST(),
|
||||
};
|
||||
|
||||
static const VMStateDescription vmstate_usb_xbox = {
|
||||
.name = TYPE_USB_XID_SDL,
|
||||
.unmigratable = 1,
|
||||
};
|
||||
|
||||
static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
DeviceClass *dc = DEVICE_CLASS(klass);
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
||||
uc->product_desc = "Microsoft Xbox Controller";
|
||||
uc->usb_desc = &desc_xbox_gamepad;
|
||||
uc->realize = usb_xbox_gamepad_realize;
|
||||
uc->unrealize = usb_xbox_gamepad_unrealize;
|
||||
usb_xid_class_initfn(klass, data);
|
||||
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
|
||||
dc->vmsd = &vmstate_usb_xbox;
|
||||
device_class_set_props(dc, xid_sdl_properties);
|
||||
dc->desc = "Microsoft Xbox Controller";
|
||||
}
|
||||
|
||||
static const TypeInfo usb_xbox_gamepad_info = {
|
||||
.name = TYPE_USB_XID_SDL,
|
||||
.parent = TYPE_USB_DEVICE,
|
||||
.instance_size = sizeof(USBXIDState),
|
||||
.class_init = usb_xbox_gamepad_class_initfn,
|
||||
};
|
||||
|
||||
static void usb_xid_register_types(void)
|
||||
{
|
||||
type_register_static(&usb_xbox_gamepad_info);
|
||||
}
|
||||
|
||||
type_init(usb_xid_register_types)
|
332
hw/xbox/xid.c
332
hw/xbox/xid.c
|
@ -2,7 +2,8 @@
|
|||
* QEMU USB XID Devices
|
||||
*
|
||||
* Copyright (c) 2013 espes
|
||||
* Copyright (c) 2018 Matt Borgerson
|
||||
* Copyright (c) 2017 Jannik Vogel
|
||||
* Copyright (c) 2018-2020 Matt Borgerson
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
|
@ -26,31 +27,15 @@
|
|||
#include "ui/console.h"
|
||||
#include "hw/usb.h"
|
||||
#include "hw/usb/desc.h"
|
||||
#include "ui/input.h"
|
||||
#include "ui/xemu-input.h"
|
||||
|
||||
// #define DEBUG_XID
|
||||
//#define DEBUG_XID
|
||||
#ifdef DEBUG_XID
|
||||
#define DPRINTF printf
|
||||
#else
|
||||
#define DPRINTF(...)
|
||||
#endif
|
||||
|
||||
|
||||
#define TYPE_USB_XID "usb-xbox-gamepad"
|
||||
#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID)
|
||||
|
||||
enum {
|
||||
STR_MANUFACTURER = 1,
|
||||
STR_PRODUCT,
|
||||
STR_SERIALNUMBER,
|
||||
};
|
||||
|
||||
static const USBDescStrings desc_strings = {
|
||||
[STR_MANUFACTURER] = "QEMU",
|
||||
[STR_PRODUCT] = "Microsoft Gamepad",
|
||||
[STR_SERIALNUMBER] = "1",
|
||||
};
|
||||
|
||||
/*
|
||||
* http://xbox-linux.cvs.sourceforge.net/viewvc/xbox-linux/kernel-2.6/drivers/usb/input/xpad.c
|
||||
* http://euc.jp/periphs/xbox-controller.en.html
|
||||
|
@ -60,53 +45,68 @@ static const USBDescStrings desc_strings = {
|
|||
#define USB_CLASS_XID 0x58
|
||||
#define USB_DT_XID 0x42
|
||||
|
||||
|
||||
#define HID_GET_REPORT 0x01
|
||||
#define HID_SET_REPORT 0x09
|
||||
#define XID_GET_CAPABILITIES 0x01
|
||||
|
||||
#define TYPE_USB_XID "usb-xbox-gamepad"
|
||||
#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID)
|
||||
|
||||
enum {
|
||||
STR_MANUFACTURER = 1,
|
||||
STR_PRODUCT,
|
||||
STR_SERIALNUMBER,
|
||||
};
|
||||
|
||||
typedef enum HapticEmulationMode {
|
||||
EMU_NONE,
|
||||
EMU_HAPTIC_LEFT_RIGHT
|
||||
} HapticEmulationMode;
|
||||
|
||||
static const USBDescStrings desc_strings = {
|
||||
[STR_MANUFACTURER] = "QEMU",
|
||||
[STR_PRODUCT] = "Microsoft Xbox Controller",
|
||||
[STR_SERIALNUMBER] = "1",
|
||||
};
|
||||
|
||||
typedef struct XIDDesc {
|
||||
uint8_t bLength;
|
||||
uint8_t bDescriptorType;
|
||||
uint8_t bLength;
|
||||
uint8_t bDescriptorType;
|
||||
uint16_t bcdXid;
|
||||
uint8_t bType;
|
||||
uint8_t bSubType;
|
||||
uint8_t bMaxInputReportSize;
|
||||
uint8_t bMaxOutputReportSize;
|
||||
uint8_t bType;
|
||||
uint8_t bSubType;
|
||||
uint8_t bMaxInputReportSize;
|
||||
uint8_t bMaxOutputReportSize;
|
||||
uint16_t wAlternateProductIds[4];
|
||||
} QEMU_PACKED XIDDesc;
|
||||
|
||||
typedef struct XIDGamepadReport {
|
||||
uint8_t bReportId;
|
||||
uint8_t bLength;
|
||||
uint8_t bReportId;
|
||||
uint8_t bLength;
|
||||
uint16_t wButtons;
|
||||
uint8_t bAnalogButtons[8];
|
||||
int16_t sThumbLX;
|
||||
int16_t sThumbLY;
|
||||
int16_t sThumbRX;
|
||||
int16_t sThumbRY;
|
||||
uint8_t bAnalogButtons[8];
|
||||
int16_t sThumbLX;
|
||||
int16_t sThumbLY;
|
||||
int16_t sThumbRX;
|
||||
int16_t sThumbRY;
|
||||
} QEMU_PACKED XIDGamepadReport;
|
||||
|
||||
typedef struct XIDGamepadOutputReport {
|
||||
uint8_t report_id; //FIXME: is this correct?
|
||||
uint8_t length;
|
||||
uint8_t report_id; //FIXME: is this correct?
|
||||
uint8_t length;
|
||||
uint16_t left_actuator_strength;
|
||||
uint16_t right_actuator_strength;
|
||||
} QEMU_PACKED XIDGamepadOutputReport;
|
||||
|
||||
|
||||
typedef struct USBXIDState {
|
||||
USBDevice dev;
|
||||
USBEndpoint *intr;
|
||||
const XIDDesc *xid_desc;
|
||||
QemuInputHandlerState *hs;
|
||||
bool in_dirty;
|
||||
XIDGamepadReport in_state;
|
||||
XIDGamepadReport in_state_capabilities;
|
||||
USBDevice dev;
|
||||
USBEndpoint *intr;
|
||||
const XIDDesc *xid_desc;
|
||||
XIDGamepadReport in_state;
|
||||
XIDGamepadReport in_state_capabilities;
|
||||
XIDGamepadOutputReport out_state;
|
||||
XIDGamepadOutputReport out_state_capabilities;
|
||||
uint8_t device_index;
|
||||
} USBXIDState;
|
||||
|
||||
static const USBDescIface desc_iface_xbox_gamepad = {
|
||||
|
@ -161,12 +161,12 @@ static const USBDesc desc_xbox_gamepad = {
|
|||
};
|
||||
|
||||
static const XIDDesc desc_xid_xbox_gamepad = {
|
||||
.bLength = 0x10,
|
||||
.bDescriptorType = USB_DT_XID,
|
||||
.bcdXid = 0x100,
|
||||
.bType = 1,
|
||||
.bSubType = 1,
|
||||
.bMaxInputReportSize = 20,
|
||||
.bLength = 0x10,
|
||||
.bDescriptorType = USB_DT_XID,
|
||||
.bcdXid = 0x100,
|
||||
.bType = 1,
|
||||
.bSubType = 1,
|
||||
.bMaxInputReportSize = 20,
|
||||
.bMaxOutputReportSize = 6,
|
||||
.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
|
||||
};
|
||||
|
@ -189,147 +189,85 @@ static const XIDDesc desc_xid_xbox_gamepad = {
|
|||
#define GAMEPAD_LEFT_THUMB 14
|
||||
#define GAMEPAD_RIGHT_THUMB 15
|
||||
|
||||
#define GAMEPAD_LEFT_THUMB_UP 16
|
||||
#define GAMEPAD_LEFT_THUMB_DOWN 17
|
||||
#define GAMEPAD_LEFT_THUMB_LEFT 18
|
||||
#define GAMEPAD_LEFT_THUMB_RIGHT 19
|
||||
#define BUTTON_MASK(button) (1 << ((button) - GAMEPAD_DPAD_UP))
|
||||
|
||||
#define GAMEPAD_RIGHT_THUMB_UP 20
|
||||
#define GAMEPAD_RIGHT_THUMB_DOWN 21
|
||||
#define GAMEPAD_RIGHT_THUMB_LEFT 22
|
||||
#define GAMEPAD_RIGHT_THUMB_RIGHT 23
|
||||
|
||||
static const int gamepad_mapping[] = {
|
||||
[0 ... Q_KEY_CODE__MAX] = -1,
|
||||
|
||||
[Q_KEY_CODE_UP] = GAMEPAD_DPAD_UP,
|
||||
[Q_KEY_CODE_KP_8] = GAMEPAD_DPAD_UP,
|
||||
[Q_KEY_CODE_DOWN] = GAMEPAD_DPAD_DOWN,
|
||||
[Q_KEY_CODE_KP_2] = GAMEPAD_DPAD_DOWN,
|
||||
[Q_KEY_CODE_LEFT] = GAMEPAD_DPAD_LEFT,
|
||||
[Q_KEY_CODE_KP_4] = GAMEPAD_DPAD_LEFT,
|
||||
[Q_KEY_CODE_RIGHT] = GAMEPAD_DPAD_RIGHT,
|
||||
[Q_KEY_CODE_KP_6] = GAMEPAD_DPAD_RIGHT,
|
||||
|
||||
[Q_KEY_CODE_RET] = GAMEPAD_START,
|
||||
[Q_KEY_CODE_BACKSPACE] = GAMEPAD_BACK,
|
||||
|
||||
[Q_KEY_CODE_W] = GAMEPAD_X,
|
||||
[Q_KEY_CODE_E] = GAMEPAD_Y,
|
||||
[Q_KEY_CODE_S] = GAMEPAD_A,
|
||||
[Q_KEY_CODE_D] = GAMEPAD_B,
|
||||
[Q_KEY_CODE_X] = GAMEPAD_WHITE,
|
||||
[Q_KEY_CODE_C] = GAMEPAD_BLACK,
|
||||
|
||||
[Q_KEY_CODE_Q] = GAMEPAD_LEFT_TRIGGER,
|
||||
[Q_KEY_CODE_R] = GAMEPAD_RIGHT_TRIGGER,
|
||||
|
||||
[Q_KEY_CODE_V] = GAMEPAD_LEFT_THUMB,
|
||||
[Q_KEY_CODE_T] = GAMEPAD_LEFT_THUMB_UP,
|
||||
[Q_KEY_CODE_F] = GAMEPAD_LEFT_THUMB_LEFT,
|
||||
[Q_KEY_CODE_G] = GAMEPAD_LEFT_THUMB_DOWN,
|
||||
[Q_KEY_CODE_H] = GAMEPAD_LEFT_THUMB_RIGHT,
|
||||
|
||||
[Q_KEY_CODE_M] = GAMEPAD_RIGHT_THUMB,
|
||||
[Q_KEY_CODE_I] = GAMEPAD_RIGHT_THUMB_UP,
|
||||
[Q_KEY_CODE_J] = GAMEPAD_RIGHT_THUMB_LEFT,
|
||||
[Q_KEY_CODE_K] = GAMEPAD_RIGHT_THUMB_DOWN,
|
||||
[Q_KEY_CODE_L] = GAMEPAD_RIGHT_THUMB_RIGHT,
|
||||
};
|
||||
|
||||
static void xbox_gamepad_keyboard_event(DeviceState *dev, QemuConsole *src,
|
||||
InputEvent *evt)
|
||||
static void update_output(USBXIDState *s)
|
||||
{
|
||||
USBXIDState *s = (USBXIDState *)dev;
|
||||
InputKeyEvent *key;
|
||||
int code;
|
||||
|
||||
assert(evt->type == INPUT_EVENT_KIND_KEY);
|
||||
key = evt->u.key.data;
|
||||
code = qemu_input_key_value_to_qcode(key->key);
|
||||
|
||||
if (code >= Q_KEY_CODE__MAX) {
|
||||
if (xemu_input_get_test_mode()) {
|
||||
// Don't report changes if we are testing the controller while running
|
||||
return;
|
||||
}
|
||||
|
||||
bool up = !key->down;
|
||||
int button = gamepad_mapping[code];
|
||||
|
||||
DPRINTF("xid keyboard_event %d %d %d\n", code, button, up);
|
||||
|
||||
uint16_t mask;
|
||||
switch (button) {
|
||||
case GAMEPAD_A ... GAMEPAD_RIGHT_TRIGGER:
|
||||
s->in_state.bAnalogButtons[button] = up ? 0 : 0xff;
|
||||
break;
|
||||
case GAMEPAD_DPAD_UP ... GAMEPAD_RIGHT_THUMB:
|
||||
mask = (1 << (button - GAMEPAD_DPAD_UP));
|
||||
s->in_state.wButtons &= ~mask;
|
||||
if (!up) {
|
||||
s->in_state.wButtons |= mask;
|
||||
}
|
||||
break;
|
||||
|
||||
case GAMEPAD_LEFT_THUMB_UP:
|
||||
s->in_state.sThumbLY = up ? 0 : 32767;
|
||||
break;
|
||||
case GAMEPAD_LEFT_THUMB_DOWN:
|
||||
s->in_state.sThumbLY = up ? 0 : -32768;
|
||||
break;
|
||||
case GAMEPAD_LEFT_THUMB_LEFT:
|
||||
s->in_state.sThumbLX = up ? 0 : -32768;
|
||||
break;
|
||||
case GAMEPAD_LEFT_THUMB_RIGHT:
|
||||
s->in_state.sThumbLX = up ? 0 : 32767;
|
||||
break;
|
||||
|
||||
case GAMEPAD_RIGHT_THUMB_UP:
|
||||
s->in_state.sThumbRY = up ? 0 : 32767;
|
||||
break;
|
||||
case GAMEPAD_RIGHT_THUMB_DOWN:
|
||||
s->in_state.sThumbRY = up ? 0 : -32768;
|
||||
break;
|
||||
case GAMEPAD_RIGHT_THUMB_LEFT:
|
||||
s->in_state.sThumbRX = up ? 0 : -32768;
|
||||
break;
|
||||
case GAMEPAD_RIGHT_THUMB_RIGHT:
|
||||
s->in_state.sThumbRX = up ? 0 : 32767;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
s->in_dirty = true;
|
||||
struct controller_state *state = xemu_input_get_bound(s->device_index);
|
||||
assert(state);
|
||||
state->rumble_l = s->out_state.left_actuator_strength;
|
||||
state->rumble_r = s->out_state.right_actuator_strength;
|
||||
xemu_input_update_rumble(state);
|
||||
}
|
||||
|
||||
static QemuInputHandler xboxkbd_handler = {
|
||||
.name = "Xbox Keyboard",
|
||||
.mask = INPUT_EVENT_MASK_KEY,
|
||||
.event = xbox_gamepad_keyboard_event,
|
||||
};
|
||||
static void update_input(USBXIDState *s)
|
||||
{
|
||||
if (xemu_input_get_test_mode()) {
|
||||
// Don't report changes if we are testing the controller while running
|
||||
return;
|
||||
}
|
||||
|
||||
struct controller_state *state = xemu_input_get_bound(s->device_index);
|
||||
assert(state);
|
||||
|
||||
const int button_map_analog[6][2] = {
|
||||
{ GAMEPAD_A, CONTROLLER_BUTTON_A },
|
||||
{ GAMEPAD_B, CONTROLLER_BUTTON_B },
|
||||
{ GAMEPAD_X, CONTROLLER_BUTTON_X },
|
||||
{ GAMEPAD_Y, CONTROLLER_BUTTON_Y },
|
||||
{ GAMEPAD_BLACK, CONTROLLER_BUTTON_BLACK },
|
||||
{ GAMEPAD_WHITE, CONTROLLER_BUTTON_WHITE },
|
||||
};
|
||||
|
||||
const int button_map_binary[8][2] = {
|
||||
{ GAMEPAD_BACK, CONTROLLER_BUTTON_BACK },
|
||||
{ GAMEPAD_START, CONTROLLER_BUTTON_START },
|
||||
{ GAMEPAD_LEFT_THUMB, CONTROLLER_BUTTON_LSTICK },
|
||||
{ GAMEPAD_RIGHT_THUMB, CONTROLLER_BUTTON_RSTICK },
|
||||
{ GAMEPAD_DPAD_UP, CONTROLLER_BUTTON_DPAD_UP },
|
||||
{ GAMEPAD_DPAD_DOWN, CONTROLLER_BUTTON_DPAD_DOWN },
|
||||
{ GAMEPAD_DPAD_LEFT, CONTROLLER_BUTTON_DPAD_LEFT },
|
||||
{ GAMEPAD_DPAD_RIGHT, CONTROLLER_BUTTON_DPAD_RIGHT },
|
||||
};
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
int pressed = state->buttons & button_map_analog[i][1];
|
||||
s->in_state.bAnalogButtons[button_map_analog[i][0]] = pressed ? 0xff : 0;
|
||||
}
|
||||
|
||||
s->in_state.wButtons = 0;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
if (state->buttons & button_map_binary[i][1]) {
|
||||
s->in_state.wButtons |= BUTTON_MASK(button_map_binary[i][0]);
|
||||
}
|
||||
}
|
||||
|
||||
s->in_state.bAnalogButtons[GAMEPAD_LEFT_TRIGGER] = state->axis[CONTROLLER_AXIS_LTRIG] >> 7;
|
||||
s->in_state.bAnalogButtons[GAMEPAD_RIGHT_TRIGGER] = state->axis[CONTROLLER_AXIS_RTRIG] >> 7;
|
||||
s->in_state.sThumbLX = state->axis[CONTROLLER_AXIS_LSTICK_X];
|
||||
s->in_state.sThumbLY = state->axis[CONTROLLER_AXIS_LSTICK_Y];
|
||||
s->in_state.sThumbRX = state->axis[CONTROLLER_AXIS_RSTICK_X];
|
||||
s->in_state.sThumbRY = state->axis[CONTROLLER_AXIS_RSTICK_Y];
|
||||
}
|
||||
|
||||
static void usb_xid_handle_reset(USBDevice *dev)
|
||||
{
|
||||
DPRINTF("xid reset\n");
|
||||
}
|
||||
|
||||
static void update_force_feedback(USBXIDState *s)
|
||||
{
|
||||
/* FIXME: Check actuator endianess */
|
||||
DPRINTF("Set rumble power to 0x%x, 0x%x\n",
|
||||
s->out_state.left_actuator_strength,
|
||||
s->out_state.right_actuator_strength);
|
||||
}
|
||||
|
||||
static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
||||
int request, int value, int index, int length, uint8_t *data)
|
||||
{
|
||||
USBXIDState *s = (USBXIDState *)dev;
|
||||
|
||||
DPRINTF("xid handle_control 0x%x 0x%x (length: %d)\n", request, value, length);
|
||||
DPRINTF("xid handle_control 0x%x 0x%x\n", request, value);
|
||||
|
||||
int ret = usb_desc_handle_control(dev, p, request, value,
|
||||
index, length, data);
|
||||
int ret = usb_desc_handle_control(dev, p, request, value, index, length, data);
|
||||
if (ret >= 0) {
|
||||
DPRINTF("xid handled by usb_desc_handle_control: %d\n", ret);
|
||||
return;
|
||||
|
@ -339,6 +277,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
|||
/* HID requests */
|
||||
case ClassInterfaceRequest | HID_GET_REPORT:
|
||||
DPRINTF("xid GET_REPORT 0x%x\n", value);
|
||||
update_input(s);
|
||||
if (value == 0x0100) { /* input */
|
||||
if (length <= s->in_state.bLength) {
|
||||
memcpy(data, &s->in_state, s->in_state.bLength);
|
||||
|
@ -365,7 +304,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
|||
} else {
|
||||
p->status = USB_RET_STALL;
|
||||
}
|
||||
update_force_feedback(s);
|
||||
update_output(s);
|
||||
} else {
|
||||
p->status = USB_RET_STALL;
|
||||
assert(false);
|
||||
|
@ -402,7 +341,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
|||
assert(false);
|
||||
}
|
||||
break;
|
||||
case ((USB_DIR_IN | USB_TYPE_CLASS | USB_RECIP_DEVICE) << 8)
|
||||
case ((USB_DIR_IN|USB_TYPE_CLASS|USB_RECIP_DEVICE)<<8)
|
||||
| USB_REQ_GET_DESCRIPTOR:
|
||||
/* FIXME: ! */
|
||||
DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
|
||||
|
@ -412,7 +351,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
|||
p->status = USB_RET_STALL;
|
||||
//assert(false);
|
||||
break;
|
||||
case ((USB_DIR_OUT | USB_TYPE_STANDARD | USB_RECIP_ENDPOINT) << 8)
|
||||
case ((USB_DIR_OUT|USB_TYPE_STANDARD|USB_RECIP_ENDPOINT)<<8)
|
||||
| USB_REQ_CLEAR_FEATURE:
|
||||
/* FIXME: ! */
|
||||
DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
|
||||
|
@ -430,19 +369,15 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
|
|||
|
||||
static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
|
||||
{
|
||||
USBXIDState *s = (USBXIDState *)dev;
|
||||
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
|
||||
|
||||
DPRINTF("xid handle_data 0x%x %d 0x%zx\n", p->pid, p->ep->nr, p->iov.size);
|
||||
|
||||
switch (p->pid) {
|
||||
case USB_TOKEN_IN:
|
||||
if (p->ep->nr == 2) {
|
||||
if (s->in_dirty) {
|
||||
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
|
||||
s->in_dirty = false;
|
||||
} else {
|
||||
p->status = USB_RET_NAK;
|
||||
}
|
||||
update_input(s);
|
||||
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
|
@ -450,7 +385,7 @@ static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
|
|||
case USB_TOKEN_OUT:
|
||||
if (p->ep->nr == 2) {
|
||||
usb_packet_copy(p, &s->out_state, s->out_state.length);
|
||||
update_force_feedback(s);
|
||||
update_output(s);
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
|
@ -462,6 +397,18 @@ static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
static void usb_xid_handle_destroy(USBDevice *dev)
|
||||
{
|
||||
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
|
||||
DPRINTF("xid handle_destroy\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
static void usb_xbox_gamepad_unrealize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
}
|
||||
|
||||
static void usb_xid_class_initfn(ObjectClass *klass, void *data)
|
||||
{
|
||||
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
|
||||
|
@ -469,6 +416,7 @@ static void usb_xid_class_initfn(ObjectClass *klass, void *data)
|
|||
uc->handle_reset = usb_xid_handle_reset;
|
||||
uc->handle_control = usb_xid_handle_control;
|
||||
uc->handle_data = usb_xid_handle_data;
|
||||
// uc->handle_destroy = usb_xid_handle_destroy;
|
||||
uc->handle_attach = usb_desc_attach;
|
||||
}
|
||||
|
||||
|
@ -485,6 +433,8 @@ static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
|
|||
s->out_state.length = sizeof(s->out_state);
|
||||
s->out_state.report_id = 0;
|
||||
|
||||
s->xid_desc = &desc_xid_xbox_gamepad;
|
||||
|
||||
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
|
||||
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
|
||||
s->in_state_capabilities.bReportId = 0;
|
||||
|
@ -492,19 +442,16 @@ static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
|
|||
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
|
||||
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
|
||||
s->out_state_capabilities.report_id = 0;
|
||||
|
||||
|
||||
s->hs = qemu_input_handler_register((DeviceState *)(s), &xboxkbd_handler);
|
||||
s->xid_desc = &desc_xid_xbox_gamepad;
|
||||
}
|
||||
|
||||
static void usb_xbox_gamepad_unrealize(USBDevice *dev, Error **errp)
|
||||
{
|
||||
}
|
||||
static Property xid_properties[] = {
|
||||
DEFINE_PROP_UINT8("index", USBXIDState, device_index, 0),
|
||||
DEFINE_PROP_END_OF_LIST(),
|
||||
};
|
||||
|
||||
static const VMStateDescription vmstate_usb_xbox = {
|
||||
.name = TYPE_USB_XID,
|
||||
.unmigratable = 1,
|
||||
.unmigratable = 1, // FIXME
|
||||
};
|
||||
|
||||
static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
|
||||
|
@ -518,8 +465,9 @@ static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
|
|||
uc->unrealize = usb_xbox_gamepad_unrealize;
|
||||
usb_xid_class_initfn(klass, data);
|
||||
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
|
||||
dc->vmsd = &vmstate_usb_xbox;
|
||||
dc->desc = "Microsoft Xbox Controller";
|
||||
dc->vmsd = &vmstate_usb_xbox;
|
||||
device_class_set_props(dc, xid_properties);
|
||||
dc->desc = "Microsoft Xbox Controller";
|
||||
}
|
||||
|
||||
static const TypeInfo usb_xbox_gamepad_info = {
|
||||
|
|
Loading…
Reference in New Issue