xid: Use xemu input interface

This commit is contained in:
Matt Borgerson 2020-03-12 02:32:05 -07:00
parent 1edd9e3da6
commit 31c526d10a
3 changed files with 141 additions and 833 deletions

View File

@ -5,11 +5,8 @@ obj-y += amd_smbus.o smbus_xbox_smc.o smbus_cx25871.o smbus_adm1032.o
obj-y += nvnet.o
obj-y += mcpx_apu.o mcpx_aci.o
obj-y += lpc47m157.o
obj-y += xid.o xid-sdl.o
obj-y += xid.o
obj-y += chihiro-usb.o
obj-y += dsp/
obj-y += nv2a/
xid-sdl.o-cflags := $(SDL_CFLAGS)
xid-sdl.o-libs := $(SDL_LIBS)

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@ -1,637 +0,0 @@
/*
* QEMU USB XID Devices
*
* Copyright (c) 2013 espes
* Copyright (c) 2017 Jannik Vogel
* Copyright (c) 2018 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#include "qemu/osdep.h"
#include "hw/qdev-properties.h"
#include "migration/vmstate.h"
#include "sysemu/sysemu.h"
#include "hw/hw.h"
#include "ui/console.h"
#include "hw/usb.h"
#include "hw/usb/desc.h"
#include "ui/input.h"
#include <SDL2/SDL.h>
#define UPDATE
//#define DEBUG_XID
#ifdef DEBUG_XID
#define DPRINTF printf
#else
#define DPRINTF(...)
#endif
/*
* http://xbox-linux.cvs.sourceforge.net/viewvc/xbox-linux/kernel-2.6/drivers/usb/input/xpad.c
* http://euc.jp/periphs/xbox-controller.en.html
* http://euc.jp/periphs/xbox-pad-desc.txt
*/
#define USB_CLASS_XID 0x58
#define USB_DT_XID 0x42
#define HID_GET_REPORT 0x01
#define HID_SET_REPORT 0x09
#define XID_GET_CAPABILITIES 0x01
#define TYPE_USB_XID_SDL "usb-xbox-gamepad-sdl"
#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID_SDL)
enum {
STR_MANUFACTURER = 1,
STR_PRODUCT,
STR_SERIALNUMBER,
};
typedef enum HapticEmulationMode {
EMU_NONE,
EMU_HAPTIC_LEFT_RIGHT
} HapticEmulationMode;
static const USBDescStrings desc_strings = {
[STR_MANUFACTURER] = "QEMU",
[STR_PRODUCT] = "Microsoft Gamepad",
[STR_SERIALNUMBER] = "1",
};
typedef struct XIDDesc {
uint8_t bLength;
uint8_t bDescriptorType;
uint16_t bcdXid;
uint8_t bType;
uint8_t bSubType;
uint8_t bMaxInputReportSize;
uint8_t bMaxOutputReportSize;
uint16_t wAlternateProductIds[4];
} QEMU_PACKED XIDDesc;
typedef struct XIDGamepadReport {
uint8_t bReportId;
uint8_t bLength;
uint16_t wButtons;
uint8_t bAnalogButtons[8];
int16_t sThumbLX;
int16_t sThumbLY;
int16_t sThumbRX;
int16_t sThumbRY;
} QEMU_PACKED XIDGamepadReport;
typedef struct XIDGamepadOutputReport {
uint8_t report_id; //FIXME: is this correct?
uint8_t length;
uint16_t left_actuator_strength;
uint16_t right_actuator_strength;
} QEMU_PACKED XIDGamepadOutputReport;
typedef struct USBXIDState {
USBDevice dev;
USBEndpoint *intr;
const XIDDesc *xid_desc;
XIDGamepadReport in_state;
XIDGamepadReport in_state_capabilities;
XIDGamepadOutputReport out_state;
XIDGamepadOutputReport out_state_capabilities;
uint8_t device_index;
SDL_GameController *sdl_gamepad;
SDL_Haptic *sdl_haptic;
int sdl_haptic_effect_id;
HapticEmulationMode haptic_emulation_mode;
} USBXIDState;
static const USBDescIface desc_iface_xbox_gamepad = {
.bInterfaceNumber = 0,
.bNumEndpoints = 2,
.bInterfaceClass = USB_CLASS_XID,
.bInterfaceSubClass = 0x42,
.bInterfaceProtocol = 0x00,
.eps = (USBDescEndpoint[]) {
{
.bEndpointAddress = USB_DIR_IN | 0x02,
.bmAttributes = USB_ENDPOINT_XFER_INT,
.wMaxPacketSize = 0x20,
.bInterval = 4,
},
{
.bEndpointAddress = USB_DIR_OUT | 0x02,
.bmAttributes = USB_ENDPOINT_XFER_INT,
.wMaxPacketSize = 0x20,
.bInterval = 4,
},
},
};
static const USBDescDevice desc_device_xbox_gamepad = {
.bcdUSB = 0x0110,
.bMaxPacketSize0 = 0x40,
.bNumConfigurations = 1,
.confs = (USBDescConfig[]) {
{
.bNumInterfaces = 1,
.bConfigurationValue = 1,
.bmAttributes = USB_CFG_ATT_ONE,
.bMaxPower = 50,
.nif = 1,
.ifs = &desc_iface_xbox_gamepad,
},
},
};
static const USBDesc desc_xbox_gamepad = {
.id = {
.idVendor = 0x045e,
.idProduct = 0x0202,
.bcdDevice = 0x0100,
.iManufacturer = STR_MANUFACTURER,
.iProduct = STR_PRODUCT,
.iSerialNumber = STR_SERIALNUMBER,
},
.full = &desc_device_xbox_gamepad,
.str = desc_strings,
};
static const XIDDesc desc_xid_xbox_gamepad = {
.bLength = 0x10,
.bDescriptorType = USB_DT_XID,
.bcdXid = 0x100,
.bType = 1,
.bSubType = 1,
.bMaxInputReportSize = 20,
.bMaxOutputReportSize = 6,
.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
};
#define GAMEPAD_A 0
#define GAMEPAD_B 1
#define GAMEPAD_X 2
#define GAMEPAD_Y 3
#define GAMEPAD_BLACK 4
#define GAMEPAD_WHITE 5
#define GAMEPAD_LEFT_TRIGGER 6
#define GAMEPAD_RIGHT_TRIGGER 7
#define GAMEPAD_DPAD_UP 8
#define GAMEPAD_DPAD_DOWN 9
#define GAMEPAD_DPAD_LEFT 10
#define GAMEPAD_DPAD_RIGHT 11
#define GAMEPAD_START 12
#define GAMEPAD_BACK 13
#define GAMEPAD_LEFT_THUMB 14
#define GAMEPAD_RIGHT_THUMB 15
#define BUTTON_MASK(button) (1 << ((button) - GAMEPAD_DPAD_UP))
static int haptic_effect_prepare(SDL_HapticEffect *effect,
HapticEmulationMode mode,
uint16_t large_magnitude,
uint16_t small_magnitude)
{
switch (mode) {
case EMU_HAPTIC_LEFT_RIGHT:
effect->leftright = (SDL_HapticLeftRight){
.type = SDL_HAPTIC_LEFTRIGHT,
.length = SDL_HAPTIC_INFINITY,
/* Xbox rumble returns in a range of 0x0000 -> 0xFFFF,
* SDL requires the range to be within 0x0000 -> 0x7FFF
*/
.large_magnitude = large_magnitude >> 1,
.small_magnitude = small_magnitude >> 1,
};
break;
default:
fprintf(stderr, "Haptic Emulation Mode Not Supported!\n");
assert(false);
}
return 0;
}
static void update_output(USBXIDState *s)
{
if (s->sdl_haptic == NULL) {
return;
}
SDL_HapticEffect effect;
int result = haptic_effect_prepare(&effect,
s->haptic_emulation_mode,
s->out_state.right_actuator_strength,
s->out_state.left_actuator_strength);
if (result < 0) {
fprintf(stderr, "Updating haptic effect failed!\n");
return;
}
SDL_HapticUpdateEffect(s->sdl_haptic, s->sdl_haptic_effect_id, &effect);
}
static void update_input(USBXIDState *s)
{
int i, state;
#ifdef UPDATE
SDL_GameControllerUpdate();
#endif
/* Buttons */
const int button_map_analog[6][2] = {
{ GAMEPAD_A, SDL_CONTROLLER_BUTTON_A },
{ GAMEPAD_B, SDL_CONTROLLER_BUTTON_B },
{ GAMEPAD_X, SDL_CONTROLLER_BUTTON_X },
{ GAMEPAD_Y, SDL_CONTROLLER_BUTTON_Y },
{ GAMEPAD_BLACK, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER },
{ GAMEPAD_WHITE, SDL_CONTROLLER_BUTTON_LEFTSHOULDER },
};
const int button_map_binary[8][2] = {
{ GAMEPAD_BACK, SDL_CONTROLLER_BUTTON_BACK },
{ GAMEPAD_START, SDL_CONTROLLER_BUTTON_START },
{ GAMEPAD_LEFT_THUMB, SDL_CONTROLLER_BUTTON_LEFTSTICK },
{ GAMEPAD_RIGHT_THUMB, SDL_CONTROLLER_BUTTON_RIGHTSTICK },
{ GAMEPAD_DPAD_UP, SDL_CONTROLLER_BUTTON_DPAD_UP },
{ GAMEPAD_DPAD_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN },
{ GAMEPAD_DPAD_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT },
{ GAMEPAD_DPAD_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT },
};
for (i = 0; i < 6; i++) {
state = SDL_GameControllerGetButton(s->sdl_gamepad,
button_map_analog[i][1]);
s->in_state.bAnalogButtons[button_map_analog[i][0]] = state ? 0xff : 0;
}
s->in_state.wButtons = 0;
for (i = 0; i < 8; i++) {
state = SDL_GameControllerGetButton(s->sdl_gamepad,
button_map_binary[i][1]);
if (state) {
s->in_state.wButtons |= BUTTON_MASK(button_map_binary[i][0]);
}
}
/* Triggers */
state = SDL_GameControllerGetAxis(s->sdl_gamepad,
SDL_CONTROLLER_AXIS_TRIGGERLEFT);
s->in_state.bAnalogButtons[GAMEPAD_LEFT_TRIGGER] = state >> 7;
state = SDL_GameControllerGetAxis(s->sdl_gamepad,
SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
s->in_state.bAnalogButtons[GAMEPAD_RIGHT_TRIGGER] = state >> 7;
/* Analog sticks */
s->in_state.sThumbLX = SDL_GameControllerGetAxis(s->sdl_gamepad,
SDL_CONTROLLER_AXIS_LEFTX);
s->in_state.sThumbLY = -SDL_GameControllerGetAxis(s->sdl_gamepad,
SDL_CONTROLLER_AXIS_LEFTY) - 1;
s->in_state.sThumbRX = SDL_GameControllerGetAxis(s->sdl_gamepad,
SDL_CONTROLLER_AXIS_RIGHTX);
s->in_state.sThumbRY = -SDL_GameControllerGetAxis(s->sdl_gamepad,
SDL_CONTROLLER_AXIS_RIGHTY) - 1;
}
static void usb_xid_handle_reset(USBDevice *dev)
{
DPRINTF("xid reset\n");
}
static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
int request, int value, int index, int length, uint8_t *data)
{
USBXIDState *s = (USBXIDState *)dev;
DPRINTF("xid handle_control 0x%x 0x%x\n", request, value);
int ret = usb_desc_handle_control(dev, p, request, value, index, length, data);
if (ret >= 0) {
DPRINTF("xid handled by usb_desc_handle_control: %d\n", ret);
return;
}
switch (request) {
/* HID requests */
case ClassInterfaceRequest | HID_GET_REPORT:
DPRINTF("xid GET_REPORT 0x%x\n", value);
update_input(s);
if (value == 0x0100) { /* input */
if (length <= s->in_state.bLength) {
memcpy(data, &s->in_state, s->in_state.bLength);
p->actual_length = length;
} else {
p->status = USB_RET_STALL;
}
} else {
p->status = USB_RET_STALL;
assert(false);
}
break;
case ClassInterfaceOutRequest | HID_SET_REPORT:
DPRINTF("xid SET_REPORT 0x%x\n", value);
if (value == 0x0200) { /* output */
/* Read length, then the entire packet */
if (length == s->out_state.length) {
memcpy(&s->out_state, data, sizeof(s->out_state));
/* FIXME: This should also be a STALL */
assert(s->out_state.length == sizeof(s->out_state));
p->actual_length = length;
} else {
p->status = USB_RET_STALL;
}
update_output(s);
} else {
p->status = USB_RET_STALL;
assert(false);
}
break;
/* XID requests */
case VendorInterfaceRequest | USB_REQ_GET_DESCRIPTOR:
DPRINTF("xid GET_DESCRIPTOR 0x%x\n", value);
if (value == 0x4200) {
assert(s->xid_desc->bLength <= length);
memcpy(data, s->xid_desc, s->xid_desc->bLength);
p->actual_length = s->xid_desc->bLength;
} else {
p->status = USB_RET_STALL;
assert(false);
}
break;
case VendorInterfaceRequest | XID_GET_CAPABILITIES:
DPRINTF("xid XID_GET_CAPABILITIES 0x%x\n", value);
if (value == 0x0100) {
if (length > s->in_state_capabilities.bLength) {
length = s->in_state_capabilities.bLength;
}
memcpy(data, &s->in_state_capabilities, length);
p->actual_length = length;
} else if (value == 0x0200) {
if (length > s->out_state_capabilities.length) {
length = s->out_state_capabilities.length;
}
memcpy(data, &s->out_state_capabilities, length);
p->actual_length = length;
} else {
p->status = USB_RET_STALL;
assert(false);
}
break;
case ((USB_DIR_IN|USB_TYPE_CLASS|USB_RECIP_DEVICE)<<8)
| USB_REQ_GET_DESCRIPTOR:
/* FIXME: ! */
DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
request, value);
memset(data, 0x00, length);
//FIXME: Intended for the hub: usbd_get_hub_descriptor, UT_READ_CLASS?!
p->status = USB_RET_STALL;
//assert(false);
break;
case ((USB_DIR_OUT|USB_TYPE_STANDARD|USB_RECIP_ENDPOINT)<<8)
| USB_REQ_CLEAR_FEATURE:
/* FIXME: ! */
DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
request, value);
memset(data, 0x00, length);
p->status = USB_RET_STALL;
break;
default:
DPRINTF("xid USB stalled on request 0x%x value 0x%x\n", request, value);
p->status = USB_RET_STALL;
assert(false);
break;
}
}
static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
{
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
DPRINTF("xid handle_data 0x%x %d 0x%zx\n", p->pid, p->ep->nr, p->iov.size);
switch (p->pid) {
case USB_TOKEN_IN:
if (p->ep->nr == 2) {
update_input(s);
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
} else {
assert(false);
}
break;
case USB_TOKEN_OUT:
if (p->ep->nr == 2) {
usb_packet_copy(p, &s->out_state, s->out_state.length);
update_output(s);
} else {
assert(false);
}
break;
default:
p->status = USB_RET_STALL;
assert(false);
break;
}
}
#if 0
static void usb_xid_handle_destroy(USBDevice *dev)
{
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
DPRINTF("xid handle_destroy\n");
if (s->sdl_haptic) {
SDL_HapticClose(s->sdl_haptic);
}
SDL_JoystickClose(s->sdl_gamepad);
}
#endif
static void usb_xbox_gamepad_unrealize(USBDevice *dev, Error **errp)
{
}
static void usb_xid_class_initfn(ObjectClass *klass, void *data)
{
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
uc->handle_reset = usb_xid_handle_reset;
uc->handle_control = usb_xid_handle_control;
uc->handle_data = usb_xid_handle_data;
// uc->handle_destroy = usb_xid_handle_destroy;
uc->handle_attach = usb_desc_attach;
}
static HapticEmulationMode select_haptic_emulation_mode(SDL_Haptic *haptic)
{
unsigned int query_result = SDL_HapticQuery(haptic);
if (query_result & SDL_HAPTIC_LEFTRIGHT) {
return EMU_HAPTIC_LEFT_RIGHT;
}
fprintf(stderr, "No supported haptic mode found (SDL_HapticQuery result: 0x%x). Haptic disabled\n", query_result);
return EMU_NONE;
}
static int haptic_init(USBXIDState *s)
{
if (SDL_HapticOpened(s->device_index)) {
fprintf(stderr, "Joystick haptic effect already opened, haptic effect disabled\n");
return -1;
}
SDL_Joystick *joystick = SDL_GameControllerGetJoystick(s->sdl_gamepad);
s->sdl_haptic = SDL_HapticOpenFromJoystick(joystick);
if (s->sdl_haptic == NULL) {
fprintf(stderr, "Joystick doesn't support haptic effects\n");
return -1;
}
s->haptic_emulation_mode = select_haptic_emulation_mode(s->sdl_haptic);
if (s->haptic_emulation_mode == EMU_NONE) {
SDL_HapticClose(s->sdl_haptic);
s->sdl_haptic = NULL;
fprintf(stderr, "Joystick doesn't support required haptic effects\n");
return -1;
}
SDL_HapticEffect effect;
haptic_effect_prepare(&effect, s->haptic_emulation_mode, 0, 0);
int effect_id = SDL_HapticNewEffect(s->sdl_haptic, &effect);
if (effect_id < 0) {
const char *error = SDL_GetError();
fprintf(stderr, "Failed to create haptic effect! SDL Error: %s\n", error);
SDL_HapticClose(s->sdl_haptic);
s->sdl_haptic = NULL;
return -1;
}
int run_result = SDL_HapticRunEffect(s->sdl_haptic, effect_id, 1);
if (run_result < 0) {
const char *error = SDL_GetError();
fprintf(stderr, "Failed to run haptic effect! SDL Error: %s\n", error);
SDL_HapticClose(s->sdl_haptic);
s->sdl_haptic = NULL;
return -1;
}
s->sdl_haptic_effect_id = effect_id;
return 0;
}
static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
{
USBXIDState *s = USB_XID(dev);
usb_desc_create_serial(dev);
usb_desc_init(dev);
s->intr = usb_ep_get(dev, USB_TOKEN_IN, 2);
s->in_state.bLength = sizeof(s->in_state);
s->in_state.bReportId = 0;
s->out_state.length = sizeof(s->out_state);
s->out_state.report_id = 0;
s->xid_desc = &desc_xid_xbox_gamepad;
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
s->in_state_capabilities.bReportId = 0;
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
s->out_state_capabilities.report_id = 0;
/* FIXME: Make sure SDL was init before */
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)) {
fprintf(stderr, "SDL failed to initialize joystick subsystem\n");
exit(1);
}
s->sdl_gamepad = SDL_GameControllerOpen(s->device_index);
if (s->sdl_gamepad == NULL) {
/* FIXME: More appropriate qemu error handling */
fprintf(stderr, "Couldn't open joystick %d\n", s->device_index);
exit(1);
}
const char *name = SDL_GameControllerName(s->sdl_gamepad);
printf("Found game controller %d (%s)\n", s->device_index, name);
#ifndef UPDATE
/* We could update the joystick in the usb event handlers, but that would
* probably pause emulation until data is ready + we'd also hammer SDL with
* SDL_JoystickUpdate calls if the games are programmed poorly.
*/
SDL_JoystickEventState(SDL_ENABLE);
#endif
if (!SDL_InitSubSystem(SDL_INIT_HAPTIC)) {
haptic_init(s);
} else {
fprintf(stderr, "SDL failed to initialize haptic feedback subsystem\n");
}
}
static Property xid_sdl_properties[] = {
DEFINE_PROP_UINT8("index", USBXIDState, device_index, 0),
DEFINE_PROP_END_OF_LIST(),
};
static const VMStateDescription vmstate_usb_xbox = {
.name = TYPE_USB_XID_SDL,
.unmigratable = 1,
};
static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
uc->product_desc = "Microsoft Xbox Controller";
uc->usb_desc = &desc_xbox_gamepad;
uc->realize = usb_xbox_gamepad_realize;
uc->unrealize = usb_xbox_gamepad_unrealize;
usb_xid_class_initfn(klass, data);
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
dc->vmsd = &vmstate_usb_xbox;
device_class_set_props(dc, xid_sdl_properties);
dc->desc = "Microsoft Xbox Controller";
}
static const TypeInfo usb_xbox_gamepad_info = {
.name = TYPE_USB_XID_SDL,
.parent = TYPE_USB_DEVICE,
.instance_size = sizeof(USBXIDState),
.class_init = usb_xbox_gamepad_class_initfn,
};
static void usb_xid_register_types(void)
{
type_register_static(&usb_xbox_gamepad_info);
}
type_init(usb_xid_register_types)

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@ -2,7 +2,8 @@
* QEMU USB XID Devices
*
* Copyright (c) 2013 espes
* Copyright (c) 2018 Matt Borgerson
* Copyright (c) 2017 Jannik Vogel
* Copyright (c) 2018-2020 Matt Borgerson
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -26,31 +27,15 @@
#include "ui/console.h"
#include "hw/usb.h"
#include "hw/usb/desc.h"
#include "ui/input.h"
#include "ui/xemu-input.h"
// #define DEBUG_XID
//#define DEBUG_XID
#ifdef DEBUG_XID
#define DPRINTF printf
#else
#define DPRINTF(...)
#endif
#define TYPE_USB_XID "usb-xbox-gamepad"
#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID)
enum {
STR_MANUFACTURER = 1,
STR_PRODUCT,
STR_SERIALNUMBER,
};
static const USBDescStrings desc_strings = {
[STR_MANUFACTURER] = "QEMU",
[STR_PRODUCT] = "Microsoft Gamepad",
[STR_SERIALNUMBER] = "1",
};
/*
* http://xbox-linux.cvs.sourceforge.net/viewvc/xbox-linux/kernel-2.6/drivers/usb/input/xpad.c
* http://euc.jp/periphs/xbox-controller.en.html
@ -60,53 +45,68 @@ static const USBDescStrings desc_strings = {
#define USB_CLASS_XID 0x58
#define USB_DT_XID 0x42
#define HID_GET_REPORT 0x01
#define HID_SET_REPORT 0x09
#define XID_GET_CAPABILITIES 0x01
#define TYPE_USB_XID "usb-xbox-gamepad"
#define USB_XID(obj) OBJECT_CHECK(USBXIDState, (obj), TYPE_USB_XID)
enum {
STR_MANUFACTURER = 1,
STR_PRODUCT,
STR_SERIALNUMBER,
};
typedef enum HapticEmulationMode {
EMU_NONE,
EMU_HAPTIC_LEFT_RIGHT
} HapticEmulationMode;
static const USBDescStrings desc_strings = {
[STR_MANUFACTURER] = "QEMU",
[STR_PRODUCT] = "Microsoft Xbox Controller",
[STR_SERIALNUMBER] = "1",
};
typedef struct XIDDesc {
uint8_t bLength;
uint8_t bDescriptorType;
uint8_t bLength;
uint8_t bDescriptorType;
uint16_t bcdXid;
uint8_t bType;
uint8_t bSubType;
uint8_t bMaxInputReportSize;
uint8_t bMaxOutputReportSize;
uint8_t bType;
uint8_t bSubType;
uint8_t bMaxInputReportSize;
uint8_t bMaxOutputReportSize;
uint16_t wAlternateProductIds[4];
} QEMU_PACKED XIDDesc;
typedef struct XIDGamepadReport {
uint8_t bReportId;
uint8_t bLength;
uint8_t bReportId;
uint8_t bLength;
uint16_t wButtons;
uint8_t bAnalogButtons[8];
int16_t sThumbLX;
int16_t sThumbLY;
int16_t sThumbRX;
int16_t sThumbRY;
uint8_t bAnalogButtons[8];
int16_t sThumbLX;
int16_t sThumbLY;
int16_t sThumbRX;
int16_t sThumbRY;
} QEMU_PACKED XIDGamepadReport;
typedef struct XIDGamepadOutputReport {
uint8_t report_id; //FIXME: is this correct?
uint8_t length;
uint8_t report_id; //FIXME: is this correct?
uint8_t length;
uint16_t left_actuator_strength;
uint16_t right_actuator_strength;
} QEMU_PACKED XIDGamepadOutputReport;
typedef struct USBXIDState {
USBDevice dev;
USBEndpoint *intr;
const XIDDesc *xid_desc;
QemuInputHandlerState *hs;
bool in_dirty;
XIDGamepadReport in_state;
XIDGamepadReport in_state_capabilities;
USBDevice dev;
USBEndpoint *intr;
const XIDDesc *xid_desc;
XIDGamepadReport in_state;
XIDGamepadReport in_state_capabilities;
XIDGamepadOutputReport out_state;
XIDGamepadOutputReport out_state_capabilities;
uint8_t device_index;
} USBXIDState;
static const USBDescIface desc_iface_xbox_gamepad = {
@ -161,12 +161,12 @@ static const USBDesc desc_xbox_gamepad = {
};
static const XIDDesc desc_xid_xbox_gamepad = {
.bLength = 0x10,
.bDescriptorType = USB_DT_XID,
.bcdXid = 0x100,
.bType = 1,
.bSubType = 1,
.bMaxInputReportSize = 20,
.bLength = 0x10,
.bDescriptorType = USB_DT_XID,
.bcdXid = 0x100,
.bType = 1,
.bSubType = 1,
.bMaxInputReportSize = 20,
.bMaxOutputReportSize = 6,
.wAlternateProductIds = { 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF },
};
@ -189,147 +189,85 @@ static const XIDDesc desc_xid_xbox_gamepad = {
#define GAMEPAD_LEFT_THUMB 14
#define GAMEPAD_RIGHT_THUMB 15
#define GAMEPAD_LEFT_THUMB_UP 16
#define GAMEPAD_LEFT_THUMB_DOWN 17
#define GAMEPAD_LEFT_THUMB_LEFT 18
#define GAMEPAD_LEFT_THUMB_RIGHT 19
#define BUTTON_MASK(button) (1 << ((button) - GAMEPAD_DPAD_UP))
#define GAMEPAD_RIGHT_THUMB_UP 20
#define GAMEPAD_RIGHT_THUMB_DOWN 21
#define GAMEPAD_RIGHT_THUMB_LEFT 22
#define GAMEPAD_RIGHT_THUMB_RIGHT 23
static const int gamepad_mapping[] = {
[0 ... Q_KEY_CODE__MAX] = -1,
[Q_KEY_CODE_UP] = GAMEPAD_DPAD_UP,
[Q_KEY_CODE_KP_8] = GAMEPAD_DPAD_UP,
[Q_KEY_CODE_DOWN] = GAMEPAD_DPAD_DOWN,
[Q_KEY_CODE_KP_2] = GAMEPAD_DPAD_DOWN,
[Q_KEY_CODE_LEFT] = GAMEPAD_DPAD_LEFT,
[Q_KEY_CODE_KP_4] = GAMEPAD_DPAD_LEFT,
[Q_KEY_CODE_RIGHT] = GAMEPAD_DPAD_RIGHT,
[Q_KEY_CODE_KP_6] = GAMEPAD_DPAD_RIGHT,
[Q_KEY_CODE_RET] = GAMEPAD_START,
[Q_KEY_CODE_BACKSPACE] = GAMEPAD_BACK,
[Q_KEY_CODE_W] = GAMEPAD_X,
[Q_KEY_CODE_E] = GAMEPAD_Y,
[Q_KEY_CODE_S] = GAMEPAD_A,
[Q_KEY_CODE_D] = GAMEPAD_B,
[Q_KEY_CODE_X] = GAMEPAD_WHITE,
[Q_KEY_CODE_C] = GAMEPAD_BLACK,
[Q_KEY_CODE_Q] = GAMEPAD_LEFT_TRIGGER,
[Q_KEY_CODE_R] = GAMEPAD_RIGHT_TRIGGER,
[Q_KEY_CODE_V] = GAMEPAD_LEFT_THUMB,
[Q_KEY_CODE_T] = GAMEPAD_LEFT_THUMB_UP,
[Q_KEY_CODE_F] = GAMEPAD_LEFT_THUMB_LEFT,
[Q_KEY_CODE_G] = GAMEPAD_LEFT_THUMB_DOWN,
[Q_KEY_CODE_H] = GAMEPAD_LEFT_THUMB_RIGHT,
[Q_KEY_CODE_M] = GAMEPAD_RIGHT_THUMB,
[Q_KEY_CODE_I] = GAMEPAD_RIGHT_THUMB_UP,
[Q_KEY_CODE_J] = GAMEPAD_RIGHT_THUMB_LEFT,
[Q_KEY_CODE_K] = GAMEPAD_RIGHT_THUMB_DOWN,
[Q_KEY_CODE_L] = GAMEPAD_RIGHT_THUMB_RIGHT,
};
static void xbox_gamepad_keyboard_event(DeviceState *dev, QemuConsole *src,
InputEvent *evt)
static void update_output(USBXIDState *s)
{
USBXIDState *s = (USBXIDState *)dev;
InputKeyEvent *key;
int code;
assert(evt->type == INPUT_EVENT_KIND_KEY);
key = evt->u.key.data;
code = qemu_input_key_value_to_qcode(key->key);
if (code >= Q_KEY_CODE__MAX) {
if (xemu_input_get_test_mode()) {
// Don't report changes if we are testing the controller while running
return;
}
bool up = !key->down;
int button = gamepad_mapping[code];
DPRINTF("xid keyboard_event %d %d %d\n", code, button, up);
uint16_t mask;
switch (button) {
case GAMEPAD_A ... GAMEPAD_RIGHT_TRIGGER:
s->in_state.bAnalogButtons[button] = up ? 0 : 0xff;
break;
case GAMEPAD_DPAD_UP ... GAMEPAD_RIGHT_THUMB:
mask = (1 << (button - GAMEPAD_DPAD_UP));
s->in_state.wButtons &= ~mask;
if (!up) {
s->in_state.wButtons |= mask;
}
break;
case GAMEPAD_LEFT_THUMB_UP:
s->in_state.sThumbLY = up ? 0 : 32767;
break;
case GAMEPAD_LEFT_THUMB_DOWN:
s->in_state.sThumbLY = up ? 0 : -32768;
break;
case GAMEPAD_LEFT_THUMB_LEFT:
s->in_state.sThumbLX = up ? 0 : -32768;
break;
case GAMEPAD_LEFT_THUMB_RIGHT:
s->in_state.sThumbLX = up ? 0 : 32767;
break;
case GAMEPAD_RIGHT_THUMB_UP:
s->in_state.sThumbRY = up ? 0 : 32767;
break;
case GAMEPAD_RIGHT_THUMB_DOWN:
s->in_state.sThumbRY = up ? 0 : -32768;
break;
case GAMEPAD_RIGHT_THUMB_LEFT:
s->in_state.sThumbRX = up ? 0 : -32768;
break;
case GAMEPAD_RIGHT_THUMB_RIGHT:
s->in_state.sThumbRX = up ? 0 : 32767;
break;
default:
break;
}
s->in_dirty = true;
struct controller_state *state = xemu_input_get_bound(s->device_index);
assert(state);
state->rumble_l = s->out_state.left_actuator_strength;
state->rumble_r = s->out_state.right_actuator_strength;
xemu_input_update_rumble(state);
}
static QemuInputHandler xboxkbd_handler = {
.name = "Xbox Keyboard",
.mask = INPUT_EVENT_MASK_KEY,
.event = xbox_gamepad_keyboard_event,
};
static void update_input(USBXIDState *s)
{
if (xemu_input_get_test_mode()) {
// Don't report changes if we are testing the controller while running
return;
}
struct controller_state *state = xemu_input_get_bound(s->device_index);
assert(state);
const int button_map_analog[6][2] = {
{ GAMEPAD_A, CONTROLLER_BUTTON_A },
{ GAMEPAD_B, CONTROLLER_BUTTON_B },
{ GAMEPAD_X, CONTROLLER_BUTTON_X },
{ GAMEPAD_Y, CONTROLLER_BUTTON_Y },
{ GAMEPAD_BLACK, CONTROLLER_BUTTON_BLACK },
{ GAMEPAD_WHITE, CONTROLLER_BUTTON_WHITE },
};
const int button_map_binary[8][2] = {
{ GAMEPAD_BACK, CONTROLLER_BUTTON_BACK },
{ GAMEPAD_START, CONTROLLER_BUTTON_START },
{ GAMEPAD_LEFT_THUMB, CONTROLLER_BUTTON_LSTICK },
{ GAMEPAD_RIGHT_THUMB, CONTROLLER_BUTTON_RSTICK },
{ GAMEPAD_DPAD_UP, CONTROLLER_BUTTON_DPAD_UP },
{ GAMEPAD_DPAD_DOWN, CONTROLLER_BUTTON_DPAD_DOWN },
{ GAMEPAD_DPAD_LEFT, CONTROLLER_BUTTON_DPAD_LEFT },
{ GAMEPAD_DPAD_RIGHT, CONTROLLER_BUTTON_DPAD_RIGHT },
};
for (int i = 0; i < 6; i++) {
int pressed = state->buttons & button_map_analog[i][1];
s->in_state.bAnalogButtons[button_map_analog[i][0]] = pressed ? 0xff : 0;
}
s->in_state.wButtons = 0;
for (int i = 0; i < 8; i++) {
if (state->buttons & button_map_binary[i][1]) {
s->in_state.wButtons |= BUTTON_MASK(button_map_binary[i][0]);
}
}
s->in_state.bAnalogButtons[GAMEPAD_LEFT_TRIGGER] = state->axis[CONTROLLER_AXIS_LTRIG] >> 7;
s->in_state.bAnalogButtons[GAMEPAD_RIGHT_TRIGGER] = state->axis[CONTROLLER_AXIS_RTRIG] >> 7;
s->in_state.sThumbLX = state->axis[CONTROLLER_AXIS_LSTICK_X];
s->in_state.sThumbLY = state->axis[CONTROLLER_AXIS_LSTICK_Y];
s->in_state.sThumbRX = state->axis[CONTROLLER_AXIS_RSTICK_X];
s->in_state.sThumbRY = state->axis[CONTROLLER_AXIS_RSTICK_Y];
}
static void usb_xid_handle_reset(USBDevice *dev)
{
DPRINTF("xid reset\n");
}
static void update_force_feedback(USBXIDState *s)
{
/* FIXME: Check actuator endianess */
DPRINTF("Set rumble power to 0x%x, 0x%x\n",
s->out_state.left_actuator_strength,
s->out_state.right_actuator_strength);
}
static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
int request, int value, int index, int length, uint8_t *data)
{
USBXIDState *s = (USBXIDState *)dev;
DPRINTF("xid handle_control 0x%x 0x%x (length: %d)\n", request, value, length);
DPRINTF("xid handle_control 0x%x 0x%x\n", request, value);
int ret = usb_desc_handle_control(dev, p, request, value,
index, length, data);
int ret = usb_desc_handle_control(dev, p, request, value, index, length, data);
if (ret >= 0) {
DPRINTF("xid handled by usb_desc_handle_control: %d\n", ret);
return;
@ -339,6 +277,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
/* HID requests */
case ClassInterfaceRequest | HID_GET_REPORT:
DPRINTF("xid GET_REPORT 0x%x\n", value);
update_input(s);
if (value == 0x0100) { /* input */
if (length <= s->in_state.bLength) {
memcpy(data, &s->in_state, s->in_state.bLength);
@ -365,7 +304,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
} else {
p->status = USB_RET_STALL;
}
update_force_feedback(s);
update_output(s);
} else {
p->status = USB_RET_STALL;
assert(false);
@ -402,7 +341,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
assert(false);
}
break;
case ((USB_DIR_IN | USB_TYPE_CLASS | USB_RECIP_DEVICE) << 8)
case ((USB_DIR_IN|USB_TYPE_CLASS|USB_RECIP_DEVICE)<<8)
| USB_REQ_GET_DESCRIPTOR:
/* FIXME: ! */
DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
@ -412,7 +351,7 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
p->status = USB_RET_STALL;
//assert(false);
break;
case ((USB_DIR_OUT | USB_TYPE_STANDARD | USB_RECIP_ENDPOINT) << 8)
case ((USB_DIR_OUT|USB_TYPE_STANDARD|USB_RECIP_ENDPOINT)<<8)
| USB_REQ_CLEAR_FEATURE:
/* FIXME: ! */
DPRINTF("xid unknown xpad request 0x%x: value = 0x%x\n",
@ -430,19 +369,15 @@ static void usb_xid_handle_control(USBDevice *dev, USBPacket *p,
static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
{
USBXIDState *s = (USBXIDState *)dev;
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
DPRINTF("xid handle_data 0x%x %d 0x%zx\n", p->pid, p->ep->nr, p->iov.size);
switch (p->pid) {
case USB_TOKEN_IN:
if (p->ep->nr == 2) {
if (s->in_dirty) {
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
s->in_dirty = false;
} else {
p->status = USB_RET_NAK;
}
update_input(s);
usb_packet_copy(p, &s->in_state, s->in_state.bLength);
} else {
assert(false);
}
@ -450,7 +385,7 @@ static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
case USB_TOKEN_OUT:
if (p->ep->nr == 2) {
usb_packet_copy(p, &s->out_state, s->out_state.length);
update_force_feedback(s);
update_output(s);
} else {
assert(false);
}
@ -462,6 +397,18 @@ static void usb_xid_handle_data(USBDevice *dev, USBPacket *p)
}
}
#if 0
static void usb_xid_handle_destroy(USBDevice *dev)
{
USBXIDState *s = DO_UPCAST(USBXIDState, dev, dev);
DPRINTF("xid handle_destroy\n");
}
#endif
static void usb_xbox_gamepad_unrealize(USBDevice *dev, Error **errp)
{
}
static void usb_xid_class_initfn(ObjectClass *klass, void *data)
{
USBDeviceClass *uc = USB_DEVICE_CLASS(klass);
@ -469,6 +416,7 @@ static void usb_xid_class_initfn(ObjectClass *klass, void *data)
uc->handle_reset = usb_xid_handle_reset;
uc->handle_control = usb_xid_handle_control;
uc->handle_data = usb_xid_handle_data;
// uc->handle_destroy = usb_xid_handle_destroy;
uc->handle_attach = usb_desc_attach;
}
@ -485,6 +433,8 @@ static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
s->out_state.length = sizeof(s->out_state);
s->out_state.report_id = 0;
s->xid_desc = &desc_xid_xbox_gamepad;
memset(&s->in_state_capabilities, 0xFF, sizeof(s->in_state_capabilities));
s->in_state_capabilities.bLength = sizeof(s->in_state_capabilities);
s->in_state_capabilities.bReportId = 0;
@ -492,19 +442,16 @@ static void usb_xbox_gamepad_realize(USBDevice *dev, Error **errp)
memset(&s->out_state_capabilities, 0xFF, sizeof(s->out_state_capabilities));
s->out_state_capabilities.length = sizeof(s->out_state_capabilities);
s->out_state_capabilities.report_id = 0;
s->hs = qemu_input_handler_register((DeviceState *)(s), &xboxkbd_handler);
s->xid_desc = &desc_xid_xbox_gamepad;
}
static void usb_xbox_gamepad_unrealize(USBDevice *dev, Error **errp)
{
}
static Property xid_properties[] = {
DEFINE_PROP_UINT8("index", USBXIDState, device_index, 0),
DEFINE_PROP_END_OF_LIST(),
};
static const VMStateDescription vmstate_usb_xbox = {
.name = TYPE_USB_XID,
.unmigratable = 1,
.unmigratable = 1, // FIXME
};
static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
@ -518,8 +465,9 @@ static void usb_xbox_gamepad_class_initfn(ObjectClass *klass, void *data)
uc->unrealize = usb_xbox_gamepad_unrealize;
usb_xid_class_initfn(klass, data);
set_bit(DEVICE_CATEGORY_INPUT, dc->categories);
dc->vmsd = &vmstate_usb_xbox;
dc->desc = "Microsoft Xbox Controller";
dc->vmsd = &vmstate_usb_xbox;
device_class_set_props(dc, xid_properties);
dc->desc = "Microsoft Xbox Controller";
}
static const TypeInfo usb_xbox_gamepad_info = {