nv2a: Fix A8Y8 texture formats

This commit is contained in:
Jannik Vogel 2019-02-05 13:45:15 +01:00 committed by mborgerson
parent 7a59bf14d3
commit f3d7e72a5c
1 changed files with 2 additions and 2 deletions

View File

@ -192,7 +192,7 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
{GL_ONE, GL_ONE, GL_ONE, GL_RED}},
[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_A8Y8] =
{2, false, GL_RG8, GL_RG, GL_UNSIGNED_BYTE,
{GL_GREEN, GL_GREEN, GL_GREEN, GL_RED}},
{GL_RED, GL_RED, GL_RED, GL_GREEN}},
[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_AY8] =
{1, true, GL_R8, GL_RED, GL_UNSIGNED_BYTE,
{GL_RED, GL_RED, GL_RED, GL_RED}},
@ -207,7 +207,7 @@ static const ColorFormatInfo kelvin_color_format_map[66] = {
{GL_ONE, GL_ONE, GL_ONE, GL_RED}},
[NV097_SET_TEXTURE_FORMAT_COLOR_LU_IMAGE_A8Y8] =
{2, true, GL_RG8, GL_RG, GL_UNSIGNED_BYTE,
{GL_GREEN, GL_GREEN, GL_GREEN, GL_RED}},
{GL_RED, GL_RED, GL_RED, GL_GREEN}},
[NV097_SET_TEXTURE_FORMAT_COLOR_SZ_R6G5B5] =
{2, false, GL_RGB8_SNORM, GL_RGB, GL_BYTE}, /* FIXME: This might be signed */