mirror of https://github.com/xemu-project/xemu.git
nv2a: Add SDL-based offscreen GL context interface
This commit is contained in:
parent
c0cca91b1f
commit
2d364b5bd1
|
@ -0,0 +1,104 @@
|
|||
/*
|
||||
* Offscreen OpenGL abstraction layer -- SDL based
|
||||
*
|
||||
* Copyright (c) 2018 Matt Borgerson
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "gloffscreen.h"
|
||||
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
struct _GloContext {
|
||||
SDL_Window *window;
|
||||
SDL_GLContext gl_context;
|
||||
};
|
||||
|
||||
/* Create an OpenGL context */
|
||||
GloContext *glo_context_create(void)
|
||||
{
|
||||
fprintf(stderr, "%s\n", __func__);
|
||||
|
||||
GloContext *context = (GloContext *)malloc(sizeof(GloContext));
|
||||
assert(context != NULL);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
|
||||
// Initialize rendering context
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(
|
||||
SDL_GL_CONTEXT_PROFILE_MASK,
|
||||
SDL_GL_CONTEXT_PROFILE_CORE);
|
||||
|
||||
// Create main window
|
||||
context->window = SDL_CreateWindow(
|
||||
"SDL Offscreen Window",
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED,
|
||||
640, 480,
|
||||
SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
|
||||
if (context->window == NULL) {
|
||||
fprintf(stderr, "%s: Failed to create window\n", __func__);
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
context->gl_context = SDL_GL_CreateContext(context->window);
|
||||
if (context->gl_context == NULL) {
|
||||
fprintf(stderr, "%s: Failed to create GL context\n", __func__);
|
||||
SDL_DestroyWindow(context->window);
|
||||
SDL_Quit();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glo_set_current(context);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
/* Set current context */
|
||||
void glo_set_current(GloContext *context)
|
||||
{
|
||||
if (context == NULL) {
|
||||
SDL_GL_MakeCurrent(NULL, NULL);
|
||||
} else {
|
||||
SDL_GL_MakeCurrent(context->window, context->gl_context);
|
||||
}
|
||||
}
|
||||
|
||||
/* Destroy a previously created OpenGL context */
|
||||
void glo_context_destroy(GloContext *context)
|
||||
{
|
||||
if (!context) return;
|
||||
glo_set_current(NULL);
|
||||
free(context);
|
||||
}
|
Loading…
Reference in New Issue