nv2a: re-enable texture caching

Texture caching (enabled via `USE_TEXTURE_CACHE` macro) got turned off
in a cleanup commit. Turn it back on for performance.
This commit is contained in:
Matt Borgerson 2018-11-02 01:49:12 -07:00 committed by mborgerson
parent 2ddd605c10
commit d7dbfce2bc
1 changed files with 2 additions and 0 deletions

View File

@ -38,6 +38,8 @@
#include "hw/xbox/nv2a/nv2a_debug.h"
#include "hw/xbox/nv2a/nv2a_regs.h"
#define USE_TEXTURE_CACHE 1
#define GET_MASK(v, mask) (((v) & (mask)) >> ctz32(mask))
#define SET_MASK(v, mask, val) \