Commit Graph

269 Commits

Author SHA1 Message Date
AmbientMalice ef68298b5c Revert Infernal Machine VI\AI to 2200\785
This fixes the game not reliably booting with Counter Factor=1. 1500\530 gets better results with some games, such as Resident Evil 2 - but clearly not this one.
2015-03-12 21:40:08 +10:00
Lithium64 d446ce9229 Removed CustomSMM from RDB
This setting isn't used in the current version of PJ64
2015-03-11 23:02:12 -03:00
Lithium64 29839ee15e Removed AiCountPerBytes=400 on RDB
Not needed since it's default value
2015-03-11 17:33:34 -03:00
Lithium64 2008090ee3 Removed ViRefresh=1500 on RDB
It's not needed since is default value
2015-03-11 14:21:45 -03:00
Lithium64 faab4e5103 Removed duplicate Counter Factor 2015-03-11 05:44:36 -03:00
Lithium64 e395d9770e Reverted Sync Audio to 0
This works fine no need to change it back to Sync Audio=No
2015-03-11 05:27:08 -03:00
Lithium64 fdbb3ebc27 Formatting fixes
All settings were organized in alphabetical order
Removed duplicated blank lines
2015-03-11 05:23:15 -03:00
zilmar d5b8e64cd7 Merge pull request #262 from Lithium64/patch-5
Cleanup and fixes on RDB
2015-03-11 15:22:05 +11:00
AmbientMalice b6559e1492 NBA Showtime - NBA on NBC (U) SILKY SMOOTH 15FPS!
This commit. I hate it. In order to cure the game's extreme speed, I kept lowing the VI, and it's now running at 15fps. But the ingame clock seems to match 1:1 close enough for most purposes. Game needs RSP Audio Signal to boot, interestingly.
2015-03-11 13:00:53 +10:00
AmbientMalice 6646059f5d Re-enabled RSP Audio Signal for Tarzan.
This fixes freezes. Thanks to @Lithium64 for pointing out my stupidity.
2015-03-11 09:43:30 +10:00
Lithium64 432729509c Updated version and date of RDB
Version=2.2.3
Date=2015/03/10
2015-03-10 16:37:19 -03:00
Lithium64 ad4933650a Updated GoodN64 databaseversion
The latest database version is v321
2015-03-10 16:35:42 -03:00
Lithium64 dbc14ca229 Removed Glide64 uCodes
These uCodes are already on the glide64 rdb
2015-03-10 16:33:35 -03:00
AmbientMalice 4bacd1e0b1 For real this time. 2015-03-10 22:48:30 +10:00
AmbientMalice 17675266bd Synch Audio 0 = No. 2015-03-10 22:47:35 +10:00
AmbientMalice 3e6616ffc5 DON'T DECAPITATE HEADERS. 2015-03-10 21:44:22 +10:00
AmbientMalice acbd18500e More MORT\MusyX\Factor 5 tweaks.
These new values are based on the ones that got very good results on Resident Evil 2 with FAT enabled - 1500\530. They mostly play nice with Azimer's, except for Gauntlet Legend. There is sometimes mild crackle with Jabo, but Azimer's tends to cure that.

Infernal Machine (U) now crackles in menus but sounds lovely ingame. Fair enough compromise, IMO. I disabled various self mod methods since they don't seem to be needed.

That Rush 2049 sure does have some lovely MusyX tracks. Turning down the overbearing SFX volume really drives home how good they are.

I also set Hydro Thunder to CF1. Game is much smoother. Timers and boat handling seem fine.
2015-03-10 21:41:11 +10:00
zilmar b4b08772ea Merge pull request #253 from dsx-/master
rdb updates
2015-03-10 07:53:31 +11:00
dsx- 2f279abf19 update nushi duri 2 rdb entry
game doesnt start
2015-03-09 18:50:12 +08:00
Lithium64 96e04d4632 Tarzan formatting fixes 2015-03-09 06:57:12 -03:00
Lithium64 0aa11168b7 Sync Audio typo
The correct setting is Audio Signal=0
2015-03-09 06:46:28 -03:00
Lithium64 805423623c ISS 2000 fixes
It needs 32bit=No to work

Jikkyou J.League 1999 - Perfect Striker 2 is the Japanese version of the Game
2015-03-09 06:39:16 -03:00
dsx- 6d054b0895 update jeremy mcgrath supercross rdb entry
no menu selectors are missing
2015-03-09 17:33:25 +08:00
Lithium64 145bdf2c27 Audio Signal typo
The correct setting is Audio Signal = Yes

This was breaking several games
2015-03-09 06:23:45 -03:00
dsx- 902df9c97e update stunt racer rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:41 +08:00
dsx- 2e89a2b025 update wdc rdb entry
rsp is pretty fast now, but audio is bad
2015-03-09 17:21:14 +08:00
dsx- 7e182a5418 update tamiya racing rdb entry
no texture errors
2015-03-09 16:55:23 +08:00
dsx- 2f1e5cd4ef change derby stallion to compatible
saving now works
2015-03-09 16:52:58 +08:00
zilmar b6341d0b92 Merge pull request #234 from oddMLan/conkerbfd_RDB_fixes
[RDB] Miscellaneous Conker's BFD fixes
2015-03-09 08:08:54 +11:00
zilmar f76deada3d Merge pull request #240 from AmbientMalice/patch-5
Enabled fixed audio timing for Rogue Squadron.
2015-03-09 08:08:24 +11:00
zilmar 51e5151c49 Merge pull request #243 from dsx-/master
changes and corrections to RDB
2015-03-09 08:08:08 +11:00
zilmar 3091d79a20 Merge pull request #245 from Lithium64/patch-3
Resident Evil 2 rdb fixes
2015-03-09 08:04:26 +11:00
zilmar 8a98506751 Merge pull request #246 from AmbientMalice/patch-4
Hydro Thunder 8MB and new audio.
2015-03-09 08:03:34 +11:00
zilmar c5fe5122b8 Merge pull request #247 from AmbientMalice/patch-6
Fix Resident Evil FMV audio.
2015-03-09 07:58:33 +11:00
dsx- 55284abe85 kirby 64 rdb changes
graphics work fine with glide64
2015-03-09 01:57:49 +08:00
dsx- ca9dff535a world cup 98 fix reg cache setting
fixed m8
2015-03-09 00:04:25 +08:00
AmbientMalice 2466feca2d "Fixed" Infernal Machine (U) sound.
Okay, so it turns out that the (U) version of Infernal Machine *hates* the settings that provide good audio for the (E) version. (I have no clue why I didn't notice this until now.) After a lot of dicking around, I found that AI=540 provided a usable compromise, where the sound is in synch and doesn't crackle like crazy. The problem is that the main menu music is now too fast. None of the other Factor 5 games behave this way.

In an ideal world the (U) version would be placed into a refrigerator and have a small atomic device detonated next to it. Until PJ64 gets proper audio synch or Azimer does something magical, I don't see that version working properly.
2015-03-08 12:30:17 +10:00
AmbientMalice dbbead7389 Fix Resident Evil FMV audio.
This fix isn't quite satisfactory, but with 2200\875, the last 30 seconds or so of the intro have no sound effects, only music. (A bug that could affect other FMVs throughout the game in theory.) 1500\530 has a wee bit of pop and crackle, but the FMVs now work correctly.
2015-03-08 11:26:15 +10:00
AmbientMalice ab5b4d5f83 deleted duplicate Hydro Thunder entry 2015-03-08 11:19:50 +10:00
Lithium64 df45f47ff9 Resident Evil 2 fix
Changed back RDRAM to 4, if set to 8 will cause resolution issues with Glide64
2015-03-07 19:51:36 -03:00
dsx- ca441e1873 mario no photopi rdb changes
boots with lle graphics
2015-03-08 02:06:59 +08:00
dsx- 8319404852 add top gear rally 2 beta rom 2015-03-08 01:52:39 +08:00
dsx- e55ba1dd1a add top gear hyper bike beta rom 2015-03-08 01:51:45 +08:00
dsx- e2feae6643 change doraemon 3 to compatible
game works now apparently
2015-03-08 01:47:42 +08:00
dsx- a271abb31c change wildwaters to compatible
game works fine
2015-03-08 01:45:01 +08:00
dsx- 136f3aded8 correction to superman prototype good name 2015-03-08 01:39:29 +08:00
dsx- 5ad6a5bd07 change densha de go 64 to compatible
game works now apparently
2015-03-08 01:35:40 +08:00
dsx- 54cf00db07 change dragon sword to compatible
works fine with glide64
2015-03-08 01:28:51 +08:00
dsx- 18c36cb71e world cup 98 rdb changes
game is compatible, just needs reg caching disabled
2015-03-08 00:46:26 +08:00
dsx- 7990e047b1 enable fixed audio for top gear rally
no sound if this is disabled
2015-03-08 00:21:54 +08:00
AmbientMalice 4abe31dadc Enabled fixed audio timing for Rogue Squadron.
I'd accidentally missed this.
2015-03-07 22:52:57 +10:00
AmbientMalice 252a75bd57 Hydro Thunder enable 8MB and new audio timing.
Enabling the expansion pack allows 4 player MP. Was only enabled in US version before.
2015-03-07 22:48:24 +10:00
oddMLan 65109f5749 [RDB] Miscelaneous Conker's BFD fixes
-Disable 32 bit engine for CBFD (E); fixes glitching graphics
-Set VI to 2200 and AI to 500 for smoother gameplay
-Added entry for CBFD Debug Version
-Changed "Conker's Bad Fur Day (ECTS)" to "Conker's Bad Fur Day (U) (ECTS Demo)"
-Added Plugin Notes for CBFD Debug and ECTS
-Make Jabo's D3D config consistent between every version (clear frame, culling, emulate clear, etc...)
2015-03-06 19:43:36 -07:00
unknown 53274f36b5 Cube Demo (PD) has not had any problems since PJ64 1.6. 2015-03-06 19:11:31 -05:00
zilmar 3aa943df9f Merge pull request #231 from cxd4/so_i_herd_u_liek_CD64
speed improvements to "CD64 Memory Test" ROM
2015-03-07 06:56:27 +11:00
unknown bd6997adfb like 1-2 VI/s faster with TLB usage assumed out of the core 2015-03-06 14:14:09 -05:00
unknown ebb2cc340b lol when's the last time these demos were tested? 2015-03-06 13:46:41 -05:00
unknown 9dc163f951 um...C:45 is not an unknown country code? dumb kangaroos. 2015-03-06 13:37:42 -05:00
unknown eca8f95c81 CD64 Memory Test runs fastest with interpreter core.
The Project64 recompiler is mostly to get games running at full speed for playability, but this is not a game, and implementing memory address range prediction in the recompiler to prevent missing the branch weighs would possibly not be worth it for a demo which should run fast enough with the interpreter.
2015-03-06 13:34:41 -05:00
AmbientMalice b2f0f34ac5 MusyX\MORT\Factor 5 sound fixes+misc.
With these changes, games such as RE2 now use Fixed Audio timing with appropriate VI\AI values, and now have near-perfect audio that will no longer bug out randomly, due to low framerates, or when loading save-states. Infernal Machine no longer has crackling audio. San Francisco Rush 2049 seems improved. Rogue Squadron\Naboo have fixed sound. Tarzan, Rugrats, and other games using Factor 5 tech were adjusted. Some ran fine on vanilla settings for some reason.

I disabled "Start Changed" for Naboo and Infernal Machine, since having it enabled causes significant stuttering in some menus.

FYI, MORT is the name of the speech codec used by Factor 5 games.

I decided on VI=2200 and AI=785 for most titles because those values hit a sweet spot between stopping crackle and keeping sound in synch. (Some games were happy with AI=400.) Some further tweaking might provide better results.
2015-03-06 22:50:00 +10:00
AmbientMalice 10f0b8f494 Set CF1 for PAL Infernal Machine. 2015-03-06 16:11:43 +10:00
AmbientMalice c871273ca2 Infernal Machine stability fixes.
Changing to CF1 fixes the jeep handling and some nasty stuttering.
Disabling Fast SP fixed some crashes with recompiler. Also seems to fix environment flicker?
Plus some other tweaks.

The game seems stable on a custom build (with the Factor 5 hack) with CPU recompiler and cxd4 RSP interpreter during testing except for the end of levels, when Indy's Trading Post causes the game to crash without Interpreter. The game appears to be far more stable in PJ64 than mupen64plus, however the game's audio timings are off, and the sound crackles. But I was able to drive Indy's jeep round in circles for 15 minutes without a single lockup.
2015-03-06 14:50:29 +10:00
unknown c2964ac805 Battlezone seems to be compatible, not broken from core. 2015-03-05 11:32:37 -05:00
unknown 02e0ac33d4 CF=1 fixes Battlezone mountains/terrain missing polygons/flickering 2015-03-05 11:31:42 -05:00
AmbientMalice 380a04f646 Change Infernal Machine to Physical Lookup.
This stops the game generating megabytes of log file within mere seconds.
2015-03-05 14:06:09 +10:00
AmbientMalice 05a47c598a Half-assed fixed Infernal Machine RDB settings. 2015-03-04 22:43:13 +10:00
AmbientMalice a08ac0e934 fixed some regions causing bad rom messages. 2015-03-04 22:42:03 +10:00
AmbientMalice 25ba958f9a Merge pull request #2 from project64/master
test
2015-03-04 22:37:48 +10:00
Lithium64 82aa2845d2 Little cleanup 2015-03-04 03:47:18 -03:00
Lithium64 0ef3e2d140 Shadow Man (B) fixed
CF = 1
RDRAM = 8
2015-03-04 03:33:28 -03:00
AmbientMalice 63aed2cbc5 Infernal Machine fixes.
Enabled fixed audio timing, changed to 8MB, and switched to interpreter. Game seems stable with static RSP interpreter.
2015-03-04 16:08:43 +10:00
AmbientMalice 5db17a6de7 added GoldenEye X 5d beta.
I could add the older GEX versions, but the chances of anyone using them are very slim
2015-03-04 09:51:41 +10:00
AmbientMalice f2d9a444a0 add wonder project j2 english 2015-03-04 09:41:44 +10:00
AmbientMalice d3f5088854 add sin and punishment translation 2015-03-04 09:40:47 +10:00
AmbientMalice 3901bf05fc add superman 64 proto 2015-03-04 09:38:45 +10:00
AmbientMalice 8a98cd4d37 add animal crossing fan translation 2015-03-04 09:36:35 +10:00
no 9f16f2383c renamed out-standing versions for case consistency with the rest 2015-03-03 15:06:39 -05:00
Lithium64 f2beceb95b Added F1 Racing Championship (U) graphics fixes 2015-03-03 04:50:07 -03:00
Lithium64 6220399702 F1 Racing Championship region fix
This game is from USA
2015-03-03 04:48:07 -03:00
Lithium64 b4eaf18a89 Fixed Turok - Dinosaur Hunter (U) (V1.0) numbering 2015-03-02 17:35:33 -03:00
Lithium64 8ff530acb0 Added Turok - Dinosaur Hunter (G) (V1.1)/(v1.2) 2015-03-02 14:23:57 -03:00
dsx- cd1dcdd2fb fix nfl blitz games version numbering 2015-03-02 23:16:11 +08:00
Lithium64 f259377f8d Added Glover 2 regions 2015-03-02 05:25:16 -03:00
Lithium64 f1872f162b Fixed NFL Blitz 2000 name 2015-03-02 05:22:41 -03:00
Lithium64 1ff52a90f3 Reverted region of StarCraft 64 2015-03-01 19:32:29 -03:00
Lithium64 9b41ce7dcf Reverted region of Indiana Jones 2015-03-01 19:31:05 -03:00
Lithium64 76ec1b4ebb Fixed StarCraft 64 (G) (Beta) status 2015-03-01 02:55:12 -03:00
Lithium64 679e4dc3c0 Graphics Fixes on StarCraft 64 games 2015-03-01 01:30:38 -03:00
Lithium64 da6f44862c Fix StarCraft 64 regions 2015-03-01 01:27:53 -03:00
Lithium64 f05fd631ce Graphics fixes for Glover games 2015-03-01 01:23:05 -03:00
Lithium64 661611aa9e Added Glover (U) (Beta) 2015-03-01 01:21:40 -03:00
Lithium64 c411aaf9ad Fix Indiana Jones unreleased game region
The game is from Australia
2015-03-01 01:18:54 -03:00
Lithium64 b0bac75268 Turned off ABL on Pokémon Stadium
Workaround until ABL be fixed
2015-03-01 01:10:23 -03:00
Lithium64 8661e7c9e2 Turn off Protect Memory on Pokemon Stadium games 2015-03-01 01:03:33 -03:00
Lithium64 bff22367d5 Graphics fixes on Pokemon Stadium games 2015-02-28 21:47:18 -03:00
zilmar f62da619fd Merge pull request #155 from AmbientMalice/master
Change RE2 to 8MB?
2015-02-27 13:17:36 +11:00
Frank-74 55d923d485 Fix Rat Attack entry in RDB 2015-02-27 02:05:08 +00:00
AmbientMalice 74e1028ea9 Update Project64.rdb 2015-02-27 10:59:54 +10:00
zilmar 46c88fdf9c Merge pull request #149 from AmbientMalice/master
Change Supercross 2000 to 64 bit.
2015-02-26 22:34:58 +11:00
AmbientMalice 53880bef83 Change Supercross 2000 to 64 bit. 2015-02-26 21:02:18 +10:00
zilmar 491377c2a4 add rdb option for selecting plugins game hack applies to 2015-02-26 21:57:51 +11:00
MelchiorGaspar e09d6d3d1c Aidyn Chronicles - The First Mage (U)
went and finally found a copy of above as v1.1 rom ;D
turns out it needed the audio fix too to not crash-screen
Fixed Audio=1

so I updated the (U)(v1.1) and figured I might as wel do as well(E).
2015-02-22 07:20:16 -05:00
zilmar e51ec31e65 Update versions
Project64: 2.2.0.1
Glide64: 2.0.0.3
RSP: 1.7.0.11
Nrage: 2.4.0.1
RDB: 2.2.2
2015-02-22 19:43:15 +11:00
zilmar c18eb30986 Merge pull request #113 from dsx-/master
indiana jones: added (E) rom & better SMM options
2015-02-22 17:02:25 +11:00
MelchiorGaspar 27dcc7b538 Aidyn Chronicles - The First Mage (U)[!](v1.0)
Fixed Audio Timing
Fixed Audio=1

fixes the rom's internal crash screen (black w/ yellow text)
it sounds terrible but runs, the usual menu severe stutter is still there
2015-02-21 04:04:14 -05:00
dsx- 3f5c233c55 change SMM for Indiana Jones
protect memory disabled, cache enabled; game will not start with cache
disabled
2015-02-21 13:22:41 +08:00
dsx- 921ddd0d64 add ROM Indiana Jones (E) (Unreleased) 2015-02-21 13:17:13 +08:00
dsx- 78b74bcebf disable 32bit engine for Mario Story (J) 2015-02-21 11:41:20 +08:00
dsx- 1faf61f767 some changes and fixes
Aidyn Chronicles - The First Mage (U)
+ added (V1.0) tag

Chameleon Twist (J)
+ added Plugin Note from E/U

Chameleon Twist (U)
+ added (V1.0) tag

Excitebike 64 (U)
+ added (V1.0) tag

F-1 Pole Position 64 (J) (Human Grand Prix)
+ merged RDB changes from other region(s)

Fighter Destiny 2 (J) (Kakutou Denshou - F-Cup Maniax)
+ merged RDB changes from other region(s)

Madden Football 64 (E)
- removed Plugin Note

NFL Blitz (U)
+ added (V1.0) tag

Scooby-Doo - Classic Creep Capers (U)
+ added (V1.0) tag

Star Fox 64 (U) (V1.0)
+ remove clear frame attribute

Telefoot Soccer 2000
+ updated Plugin Note
+ added AiCountPerBytes=250

Turok - Rage Wars (U)
+ added (V1.0) tag

Vigilante 8 (all regions)
+ added RDRAM Size=8
2015-02-21 01:12:26 +08:00
dsx- 3875f74783 fix accidentally deleted Plugin Notes in rdb
apologies for another large RDB commit, but I restored a bunch of Plugin
Notes that I accidentally deleted before my first large commit
2015-02-21 00:11:27 +08:00
zilmar c8a6bba702 Add missing entries 2015-02-19 18:33:58 +11:00
zilmar 82b83199e0 update header to be utf-8, added missing games by Lithium64 2015-02-19 08:18:49 +11:00
dsx 604ee215ee add missing rdb attributes for tony hawk pro skater v1.1 2015-02-17 08:51:38 +08:00
dsx- 72b12dda85 many many rdb changes
updated rom browser compatibility info for many games as well as plenty
of rdb settings to improve compatibility
2015-02-17 00:20:32 +08:00
unknown 2085717f6b fixed green health bars in Killer Instinct Gold 2015-02-13 10:58:05 -05:00
zilmar 1711cb1d08 Split glide settings in to Glide.rdb 2015-02-06 12:40:57 +11:00
zilmar a88d03a12d Update JALR edge condition 2015-02-03 17:36:42 +11:00
zilmar d2cfd4782a RDB: 2.1.0.1 2013-04-30 09:05:42 +10:00
zilmar 0add0bf809 RDB: Add protected to pokemon stadium 2013-04-30 08:58:48 +10:00
zilmar 115aaebdcf Rdb: Sorted entries 2013-04-30 08:51:16 +10:00
zilmar 1088b06a13 rdb: add Zelda's glide settings 2013-04-28 06:44:58 +10:00
zilmar ca90b950bf RDB: 2.1.0.0 2013-04-26 21:10:48 +10:00
zilmar c26a70f549 Rdb: Add Glide64 settings to rdb 2013-04-26 08:13:55 +10:00
zilmar 1c65f79e90 Glide64: Change settings to go through the emu 2013-04-24 15:03:21 +10:00
zilmar 8a8e770b9a RDB: Added a few more games and more re-ordering 2013-04-12 06:11:15 +10:00
zilmar bfb5a6d48a RDB: Reordered, cleaned up, added missing ones based on Nekokabu rdb 2013-04-11 11:03:14 +10:00
zilmar bae237dd5e RDB: 2.0.0.14 2013-03-27 05:50:48 +11:00
zilmar e003ee89da RDB:2.0.0.13 2013-03-22 22:13:27 +11:00
zilmar 94546e448d RDB: 2.0.0.12 2013-03-09 08:39:00 +11:00
zilmar 886ebe745a RDB: change fast games AI Count to 200 2013-03-09 06:30:24 +11:00
zilmar 0855212dcc rdb: 2.0.0.10 2013-02-13 07:03:38 +11:00
zilmar ae369b5a4b RDB: 2.0.0.9 2013-01-30 06:43:26 +11:00
zilmar f3160cdf12 RDB: 2.0.0.8 2013-01-26 05:24:07 +11:00
zilmar 7fbc56f4e8 rdb: increase banjoo tooie audio 2013-01-06 07:29:32 +11:00
zilmar fc4ee39c15 rdb: Make pokemon stadium 2 set to protected memory 2013-01-06 07:09:27 +11:00
zilmar 9af021633b RDB: update timing settings for dk64 2013-01-06 07:07:30 +11:00
zilmar 8262300a88 Rdb: Set donkey kong64 and doom64 to 64bit 2013-01-03 19:57:04 +11:00
zilmar fe6a445a93 rdb: set AiCountPerBytes for Zelda 2013-01-01 07:13:39 +11:00
zilmar 8a4499959b rdb: Bomberman 64 - The Second Attack set to protected memory 2013-01-01 07:01:51 +11:00
zilmar 5bf1bf31e2 rdb: Change hybrid heaven audio settings 2013-01-01 06:58:10 +11:00
zilmar b7a9a7a9e6 RDB: remove CPU Type=Default 2012-12-31 22:16:10 +11:00
zilmar 4772adeb17 rdb: removed Counter Factor=Default 2012-12-31 22:11:22 +11:00
zilmar 8b9994ee4b rdb: removed RDRAM Size=Default 2012-12-31 22:10:04 +11:00
zilmar 4c0a1292f5 RDB: Set mario tennis and Resident Evil 2 to 64 bit 2012-12-22 19:46:56 +11:00
zilmar 9a740d4538 RDB: Clean up tags 2012-12-21 22:02:22 +11:00
zilmar 604ceeaa59 RDB: Jet Force Gemini - set to 64bit and SMM protected memory 2012-12-20 19:54:09 +11:00
zilmar 4546e251d5 RDB: Golden Eye to 64 bit 2012-12-20 18:38:06 +11:00
zilmar a870eb163f rdb: Remove tlb off 2012-12-20 07:05:44 +11:00
zilmar 5a4a61fa66 RDB: remove large buffer 2012-12-20 07:02:14 +11:00
zilmar 00f43045bb RDB: F-zero X E set to 64 bit 2012-12-19 22:17:33 +11:00