zilmar
b35d59408a
Add diable gameshark code
2021-03-06 10:56:24 +10:30
Vincent Cunningham
bc130baa3a
N64Rom: Add trace logs to LoadIN64mageIPL
2021-03-04 17:27:48 -05:00
Vincent Cunningham
008567781b
N64Rom: Load first found ROM in 7z file
...
Should now search the entire 7zip file looking for a valid N64 ROM file
and load the first one it finds. Left comments referring to a future
dialog for selecting which file you want to open as it seems like a
good idea, but I don't have the familiarity with WTL yet to try to add
it.
May be necessary to skip files of a certain size while opening this way
as Project64 will try to allocate memory for the "ROM" file before it
is able to check if it really is a ROM file.
2021-03-04 17:22:26 -05:00
zilmar
bc81e041f8
Have Cheat UI validate via CEnhancement
2021-03-04 14:29:31 +10:30
Vincent Cunningham
a4bb7f588f
RomList: Another one in a trace message
2021-03-03 19:53:13 -05:00
Vincent Cunningham
563ee060dd
RomList: Fix 7zip filenames
2021-03-03 19:20:48 -05:00
Vincent Cunningham
971f19745b
Settings: Fix titlebar Close button
...
IDCANCEL is still sent by the native Close button in the titlebar and
should still be handled.
2021-03-03 11:32:20 -05:00
Derek "Turtle" Roe
65fb1e472b
Update main.cpp
2021-03-03 01:22:41 -06:00
Derek "Turtle" Roe
796a2ade62
Comment cleanup of main.cpp
...
Eliminate title case in some instances, improve some wording, and add a space after the single line comment block to improve readability
2021-03-03 01:12:05 -06:00
Vincent Cunningham
8ece98efc4
Fix WelcomeScreen setting Default_GFX_Plugin
...
Settings.cpp - Was missing a value for the new SettingID while running a
Debug build causing breakpoint to be handled when clicking OK. A new
handler with a default value has been added.
WelcomeScreen.cpp - Would set the Default_GFX_Plugin value and the value
would be used when launching a game or viewing the Plugins menu in
Options and set the Current_GFX_Plugin, but if a user were to try to
configure their Graphics Plugin prior to launching a game, they would
always open the Project64 Video config screen, even if they had chosen
GLideN64 as the default plugin. The Current_GFX_Plugin is now set with
the value of the Default_GFX_Plugin to ensure the correct configuration
dialog is opened.
WelcomeScreen.cpp - String value would always load the non-debug version
of Project64 Video after the above changes. The string to use is now
loaded from the Default_GFX_Plugin so if the default has never been set
the proper default value should now be used. If it has been set before
and is not a Project64 Video plugin, the value will be set to Project64
Video (non-debug) to keep the dialog accurate.
2021-03-02 17:32:05 -05:00
zilmar
605dbafd15
Resume after closing enhancement window
2021-03-02 17:15:24 +10:30
zilmar
62920525d0
Make rdram size 8 mb by default
2021-03-02 16:40:31 +10:30
zilmar
1f15ed30ca
Have 32bit disabled by default
2021-03-02 16:05:36 +10:30
zilmar
5c60ea213f
Update copyright date
2021-03-02 12:43:17 +10:30
zilmar
91afa79c6c
Merge pull request #1994 from vgturtle127/master
...
Update N64System.h copyright header and comments
2021-03-01 20:12:51 +10:30
zilmar
b8206c5043
Merge pull request #1995 from flagrama/linux-fixes
...
Linux fixes
2021-03-01 20:10:49 +10:30
zilmar
88144f53c9
Prompt for jabo or glide plugin
2021-03-01 20:08:29 +10:30
Derek "Turtle" Roe
0e0c28c493
Update N64System.h
2021-02-28 22:05:04 -06:00
Vincent Cunningham
8dea0170d3
Ignore narrowing conversion on g++
2021-02-28 20:32:42 -05:00
Vincent Cunningham
56d98cae9b
Use correct variable for log
2021-02-28 20:22:34 -05:00
Vincent Cunningham
a76781bf0f
IniFileClass.cpp: Restore include directive
2021-02-28 18:30:53 -05:00
Vincent Cunningham
38ca1407c9
Fix platform difference errors
2021-02-28 18:02:40 -05:00
Vincent Cunningham
3eaa3c591b
Modify Unix build script
2021-02-28 18:02:18 -05:00
Vincent Cunningham
dcb360cf41
Replace \ with / in include directives
2021-02-28 17:38:56 -05:00
Derek "Turtle" Roe
f36fdb6098
Update N64System.h comments
...
Fix title case and make MIPS an acronym. Add spaces before comments to increase readability on certain themes and editors.
2021-02-28 04:40:18 -06:00
Derek "Turtle" Roe
03dce5f74e
Update copyright header for N64System.h
...
Switched from block comments to single line comments, updated copyright year, reduced verbosity of license lines, and switched to HTTPS for license link.
2021-02-28 04:28:15 -06:00
Vincent Cunningham
492d194418
Fix installer issues with GLideN64
...
Correct path GLideN64 is installed to. Give user edit permissions to the
directory since used for config and textures.
2021-02-26 18:43:41 -05:00
zilmar
f6008997e7
Merge pull request #1974 from flagrama/pj64-input-inverted-axis-checking-button
...
[Project64-Input] Fix inverted axis when checking pressed buttons
2021-02-25 07:46:14 +10:30
Vincent Cunningham
11c51f1b78
Fix inverted axis when checking pressed buttons
2021-02-24 13:38:15 -05:00
zilmar
051532ce92
Merge branch 'master' of https://github.com/project64/project64
2021-02-24 21:26:24 +10:30
zilmar
9262e37c47
Make sure file is reloaded on opening cheat config
2021-02-24 21:25:35 +10:30
zilmar
0a2756c163
Merge pull request #1952 from flagrama/pj64-input-deadzones
...
[Project64-Input] Use non-square for deadzone
2021-02-24 12:54:49 +10:30
Vincent Cunningham
a21f8dba21
Use non-square for deadzone
2021-02-23 20:41:39 -05:00
zilmar
155d331d45
Do not necessary reload enhancement file
2021-02-23 21:39:48 +10:30
zilmar
998ff9ea2a
Enhancements: show notes
2021-02-23 20:16:00 +10:30
zilmar
beb5c3e77d
Enhancement: allow enhancment with no GS entries
2021-02-23 20:15:21 +10:30
zilmar
20564b29bc
cheats: Update the add text on new cheat
2021-02-23 20:14:36 +10:30
zilmar
d2b586f9df
enable apply button when enabling/disabling enhancements
2021-02-23 15:08:01 +10:30
zilmar
0252ede652
Merge branch 'master' of https://github.com/project64/project64
2021-02-20 16:31:44 +10:30
zilmar
6299f1c10b
Include the enhancement directory
2021-02-20 16:30:49 +10:30
zilmar
c1ed471fc1
Merge pull request #1910 from flagrama/fix-manual-start-emulation
...
Fix Start Emulation by only skipping StartEmulation when AutoStart is disabled
2021-02-20 15:15:51 +10:30
zilmar
6127878f8f
Add plugin limiting to enhancements
2021-02-17 10:24:17 +10:30
zilmar
3e02ff31d7
Add Plugin list to enhancment
2021-02-11 21:56:09 +10:30
Vincent Cunningham
678c5819e8
Only skip StartEmulation in RunLoadedImage when AutoStart disabled
2021-02-02 10:27:23 -05:00
zilmar
3553c87121
Move enable enhancement to advanced
2021-02-02 17:01:29 +10:30
Vincent Cunningham
3482a1a1cf
Call RunLoadedImage when manually starting emulation
...
RunLoadedImage is skipped in the Run*Image methods in CN64System if AutoStart is disabled. If the check for if there is a current g_BaseSystem fails, these changes run RunLoadedImage to create one and StartEmulation.
I'm not sure the extra NULL guard is necessary, but I don't want to skip the first g_BaseSystem check altogether. I added it as a "just in case."
2021-02-01 23:42:54 -05:00
zilmar
89d56ff4fa
Fix modal error in EnhancementUI
2021-02-02 13:55:28 +10:30
zilmar
a4f904e4d7
Merge branch 'master' of https://github.com/project64/project64
...
# Conflicts:
# Source/Project64/UserInterface/UIResources.rc
2021-02-02 13:40:12 +10:30
zilmar
782e781bab
Be able to edit/enable/disable enhancements while running
2021-02-02 13:22:47 +10:30
Vincent Cunningham
f5af8f5261
Fix games not being FPS limited when Audio is muted
2021-02-01 20:31:45 -05:00
LuigiBlood
90d68dae52
Cache Disk Seek Timing Type into a global variable for optimization
2021-01-30 00:29:09 +01:00
LuigiBlood
6f05e7a2f2
[Settings] Add Disk Seek Timing choice
2021-01-29 23:37:27 +01:00
zilmar
b6325104a5
Fix validation when name is empty
2021-01-20 21:27:47 +10:30
zilmar
cd16a8cc48
Clean up some warnings
2021-01-19 16:28:59 +10:30
zilmar
eb986259f2
Enhancements: Load Active
2021-01-18 17:07:06 +10:30
zilmar
d1223d1cf0
Fix build error
2021-01-17 17:29:05 +10:30
zilmar
453efb6d5e
Merge pull request #1897 from Squall-Leonhart/master
...
Replace Manufacturer with Media and what each letter corresponds with.
2021-01-17 16:17:01 +10:30
zilmar
ddcd6ef855
Confirm cheat changes on closing window
2021-01-17 16:15:26 +10:30
zilmar
0c177171ea
Change Apply button from bool to Lresult
2021-01-17 14:19:14 +10:30
zilmar
fd1a6112c0
Clean up enhancements code
2021-01-17 13:47:58 +10:30
Squall Leonhart
1c21979afb
Update RomInformationClass.cpp
...
lets just update these id's for now then
2021-01-11 12:27:37 +11:00
Squall Leonhart
636d39b291
Revert "Update RomInformationClass.cpp"
...
This reverts commit 6771249eca
.
2021-01-11 12:26:57 +11:00
Squall Leonhart
6771249eca
Update RomInformationClass.cpp
...
i don't know if this will even work?
2021-01-11 12:19:40 +11:00
Squall Leonhart
7d882f75b6
Manufacter ID was Media type all along
...
change all relevant code accordingly
2021-01-11 11:58:44 +11:00
Squall Leonhart
cbecaf0c05
Handles cases where the Manufacturer ID is 43 instead of 4E
...
So these games are no longer listed as Uknown in their manufacturer field.
2021-01-09 11:07:21 +11:00
oddMLan
7475c20f19
[RSP] Force to compile in ANSI mode
...
Fixes RSP commands window and RSP register window not working
Fix some warnings
2021-01-02 01:43:56 -07:00
oddMLan
914ad3b74a
Remove hardcoded Unicode API calls
...
Since #define UNICODE is defined in the project it will call the wrapper function which will return the W version
2021-01-01 20:37:00 -07:00
oddMLan
1ead776429
Upgrade 3rdParty/WTL to WTL 10.0
2021-01-01 20:31:11 -07:00
zilmar
cb0f746099
Try to fix some bugs in the new cheat changes
2020-12-31 08:03:27 +10:30
zilmar
c4160785e9
Test unique code
2020-12-30 11:17:25 +10:30
zilmar
4d28cf6bc3
Convert cheats to new format
2020-12-30 10:08:31 +10:30
zilmar
070e2ad5e5
Merge branch 'master' of https://github.com/project64/project64
2020-12-30 09:14:25 +10:30
zilmar
7de3fc3348
Change the handling of the cheat format
2020-12-30 09:14:04 +10:30
zilmar
4a4b0b2e33
Merge pull request #1885 from shygoo/script-ui
...
[Debugger] Improve script window
2020-12-19 07:37:23 +10:30
shygoo
9e825992ae
[Debugger] Fix script window's copy button
2020-12-18 14:21:49 -06:00
shygoo
7ca05cde8a
[Debugger] Add tooltips to scripts window
2020-12-18 14:15:16 -06:00
shygoo
033d9b8327
[Debugger] Improve script window UI/stability
2020-12-18 13:57:50 -06:00
shygoo
fdb6b25b39
[Debugger] Add basic multi-line support to code editor
2020-12-17 13:30:28 -06:00
shygoo
5888929cac
[Debugger] Fix execution breakpoint toggle from context menu
2020-12-17 10:50:09 -06:00
zilmar
4854801e9a
Merge pull request #1874 from shygoo/tlb-bounds
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[Core] Fix TLB bounds check
2020-12-03 06:48:37 +10:30
shygoo
5b44212c2d
[Core] Fix TLB bounds check
2020-11-22 13:06:50 -06:00
zilmar
124b1c9257
Project64: Read cheats from multiple files
2020-11-19 17:46:07 +10:30
zilmar
88ac97c3a7
Installer: Fix Gliden64 issues when not there
2020-11-18 08:00:32 +10:30
zilmar
372da9526f
Merge pull request #1871 from shygoo/dma-log-export
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[Debugger] Implement DMA log export (fix #1858 )
2020-11-18 06:46:29 +10:30
shygoo
c47af62f56
fix build error
2020-11-17 12:17:31 -06:00
shygoo
3a1b870c44
[Debugger] Implement DMA log export ( fix #1858 )
2020-11-17 11:57:21 -06:00
zilmar
67eb69a7a2
Installer: Trying to fix compile issue
2020-11-14 12:47:27 +10:30
zilmar
df257b57fa
installer: Have GlideN64 include directory recursively
2020-11-14 12:35:48 +10:30
zilmar
a495e01457
Installer: Add Gliden64 to installer
2020-11-14 12:21:42 +10:30
zilmar
1c9f090508
Project64: update spelling of names in about
2020-11-14 12:19:28 +10:30
zilmar
4354ff8b26
Project64: Redo the about window
2020-11-11 20:59:13 +10:30
zilmar
23563db02f
Remove about config files
2020-11-09 19:42:30 +10:30
zilmar
1256d80bad
Switch Forum with discord in help menu
2020-11-09 14:19:05 +10:30
zilmar
45da6e6284
Rename Homepage to website
2020-11-09 13:34:06 +10:30
zilmar
018da7cc3d
Merge pull request #1862 from shygoo/assembler-fixes
...
[Debugger] Add missing cop1 cvt ops to assembler, remove constexprs
2020-11-06 11:48:45 +10:30
zilmar
769323e3cb
Remove test code from CProjectSupport::ShowSuppotWindow
2020-10-27 19:02:37 +10:30
zilmar
5ed48cbb97
Project64: Make UniqueSaveDir on by default
2020-10-27 17:00:28 +10:30
zilmar
1751b2fd8b
Project64: Only show support window once per hour
2020-10-27 16:41:50 +10:30
shygoo
1f6b0140c9
[Debugger] Add missing cop1 cvt ops to assembler, remove constexprs
2020-10-26 12:01:21 -05:00
zilmar
f3fc84b569
Merge branch 'master' of https://github.com/project64/project64
2020-10-22 12:41:36 +10:30
zilmar
890e9b5c2c
Project64: Have nag use the registry
2020-10-22 12:41:19 +10:30
zilmar
373df2a912
Project64: Provide ability for alternate identifier game settings
2020-10-22 12:37:09 +10:30
zilmar
7e503dc192
Project64: In ini handling change SectionList from vector to set
2020-10-12 16:51:23 +10:30
zilmar
f5c2c33149
Project64: Add CN64Rom::IsPal
2020-10-12 15:01:28 +10:30
zilmar
0bff53e11c
Project64: Update language enum
2020-10-12 14:11:19 +10:30
zilmar
6caa9ea47a
Project64: Some code clean up of N64RomClass.h
2020-10-12 12:10:21 +10:30
zilmar
a497e9ef38
Project64: welcome screen was not saving drive
2020-10-12 11:48:38 +10:30
zilmar
76a197f26e
Project64-Input: Fix input plugin to compile as 64bit
2020-08-19 14:54:49 +09:30
zilmar
883632b4a4
Project64: Add choosing game dir on welcome screen
2020-08-04 22:28:40 +09:30
zilmar
3110a92f3f
Project64: Debug build to default to recompiler
2020-08-04 09:48:32 +09:30
zilmar
f4106c97ce
Project64-input: Make default input plugin
2020-08-03 21:58:13 +09:30
zilmar
c2e1b892a9
Project64-input: Handle multiple controllers
2020-08-03 21:49:24 +09:30
zilmar
3f5069cb59
Project64-input: axis for button press
2020-08-03 20:42:00 +09:30
zilmar
1fad798573
Project64-input: Be able to configure controller PAK
2020-07-28 21:56:45 +09:30
zilmar
6c6bdaef6a
Project64-input: If setup fails clear
2020-07-28 21:24:59 +09:30
zilmar
be8af060e7
Project64-input: Disable page if not plugged in
2020-07-28 17:47:42 +09:30
zilmar
f0f887ce86
Project64-input: Remove duplicate mappings
2020-07-28 12:55:04 +09:30
zilmar
9d3bbe4659
Project64-input: Ignore empty button on device name
2020-07-28 12:42:59 +09:30
zilmar
f218c2bfc9
Project64-input: Real N64 Range
2020-07-27 21:21:30 +09:30
zilmar
6417eaf866
Project64-input: Cancel should reset buttons
2020-07-27 17:03:35 +09:30
zilmar
878725490b
Project64-input: Display device bound to
2020-07-22 13:13:42 +09:30
zilmar
fc51e39738
Project64-input: fix resource.h
2020-07-21 12:43:34 +09:30
zilmar
fa3196f75a
Project64-input: Allow deadzone to be configurable
2020-07-21 12:41:40 +09:30
zilmar
f89d027a09
Project64-input: Update the layout
2020-07-21 11:16:51 +09:30
zilmar
7fe46940b4
Project64-input: Add dependency on UpdateVersion
2020-07-20 09:57:12 +09:30
zilmar
b42ccbc998
Add Project64-input to installer/zip
2020-07-15 21:36:03 +09:30
zilmar
ac45d34b29
Merge pull request #1837 from project64/input-plugin
...
Input plugin
2020-07-15 21:20:24 +09:30
zilmar
eef13e78d3
Project64-input: remove debug string
2020-07-15 21:13:53 +09:30
zilmar
f7315801cb
Project64-input: Set the version as 1.0
2020-07-15 21:09:32 +09:30
zilmar
22adc2e782
Project64-input: Add reset button
2020-07-15 21:08:48 +09:30
zilmar
bdb670f48c
Project64-input: Add scanning game pad
2020-07-15 21:02:48 +09:30
zilmar
2b049a2a53
Project64-input: Add Device notification files to project
2020-07-15 20:42:20 +09:30
zilmar
f2b35fb5b4
Project64-input: Detect devices changed
2020-07-15 20:40:20 +09:30
zilmar
d21c3a89f2
Project64-input: Add Setup button
2020-07-15 20:34:23 +09:30
zilmar
1be3f869d6
Project64: CSettingTypeApplication::Save: do not compare default if passing NULL
2020-07-15 20:01:55 +09:30
zilmar
931289a662
Merge pull request #1789 from LuigiBlood/ddstate
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[Save State] Add Disk Interface to Save State file
2020-07-08 15:24:19 +09:30
zilmar
5d59156ee4
Project64-input: Add selecting of device
2020-07-07 11:59:49 +09:30
zilmar
64a3e69cce
Project64-input: Get axis on GetKeys
2020-07-07 11:56:40 +09:30
zilmar
7bbba05024
Project64-input: Find the first plugin plugged in
2020-07-07 11:53:32 +09:30
zilmar
f1d8910e5f
Project64-input: Add controller present
2020-07-07 11:50:36 +09:30
zilmar
8df9403bce
Project64-input: Add saving/loading of range
2020-07-07 11:46:08 +09:30
zilmar
00556d4524
Project64-input: Flip x/y axis in structure
2020-07-07 11:36:10 +09:30
zilmar
09de7617bf
Project64-input: Start to implement GetKeys
2020-07-01 13:17:36 +09:30
zilmar
ba2ea24274
Project64-input: Be able to load/save controller
2020-07-01 13:07:55 +09:30
zilmar
acd835cfc4
Project64-input: Add more buttons to be scanned
2020-07-01 11:42:13 +09:30
zilmar
31afb1cf6e
Project64-input: Add Analog buttons to n64 controller
2020-07-01 10:31:41 +09:30
zilmar
1a19934916
Project64-input: Add device to button
2020-07-01 10:24:29 +09:30
zilmar
f78e292796
Input plugin: Start to scan keyboard
2020-06-23 17:17:46 +09:30
LuigiBlood
4205f989a4
[Save State] Compare 64DD save state header more proper
2020-06-19 21:37:08 +02:00
shygoo
e1b2fee7af
[Debugger] Use better charset for memory viewer's text
2020-06-18 22:46:17 -05:00
zilmar
9dac9eff31
Merge pull request #1819 from LuigiBlood/dderror
...
[Disk] Error when reading invalid blocks + fix LBAToByte
2020-06-19 11:56:47 +09:30
shygoo
564e1bb938
[Debugger] Fix string search
2020-06-18 21:03:21 -05:00
m000z0rz
0e9f6f183b
Allow undefined (optional) callbacks for Socket.connect and Socket.write
2020-06-17 18:41:49 -05:00
LuigiBlood
efe848f9a5
[Disk] Error when reading invalid blocks + fix LBAToByte
2020-06-17 23:11:08 +02:00
zilmar
be939dca65
Project64-input: Add base config UI
2020-06-17 16:53:10 +09:30
zilmar
51b78c117e
Plugin-input: Add version resource
2020-06-16 17:10:03 +09:30
zilmar
ec6e7620d9
Project64-input: Add basic project
2020-06-16 16:11:01 +09:30
pcca-matrix
529dc52ae1
Merge remote-tracking branch 'upstream/master'
2020-06-14 11:20:16 +02:00
pcca-matrix
da734b552a
Fix savestate and rumble
...
* When you switch from mempak to rumble , rumble pack is never initialized.
* Rumble stops working after loading a savestate.
* No shortcut working when you have 4 xinput controller plugged.
There is a performance hit when you check for a controller that wasn't attached last time you called it.
This fix minimizes a performance issue with XInput on Windows when checking for a disconnected controller.
If you get ERROR_DEVICE_NOT_CONNECTED from XInputGetState, you shouldn't call that slot for a little while.
2020-06-14 11:19:49 +02:00
shygoo
f82ee04173
Fix pasting for EditNumber32 textboxes
2020-06-14 03:04:41 -05:00
LuigiBlood
9f3bab30b9
[Save State] Include both g_Rom and g_Disk Header/ID information in the save state to differenciate different combos
2020-06-12 16:31:11 +02:00
LuigiBlood
8bb117e4de
[Save State] Recover Disk Seek Address when loading from Zip
2020-06-10 15:30:06 +02:00
LuigiBlood
c5c6167f05
[Save State] Recover Disk Seek Address for more stability
2020-06-10 13:58:03 +02:00
LuigiBlood
e805c709b3
[Save State] Put Disk Interface info in Extra Info + cleanups
...
It should also be backward compatible.
2020-06-10 13:34:55 +02:00
zilmar
5087ae6ecd
NRage: Fix up some some unicode issues
2020-06-10 11:18:41 +09:30
zilmar
5e78937c16
Fix up removal of version information from UIResources.rc
2020-06-10 08:21:29 +09:30
LuigiBlood
b2ed47c44f
[Save State] Make sure g_Disk exists
2020-06-09 22:52:42 +02:00
LuigiBlood
34ec690acc
[Save State] Use Disk ID to recognize the currently loaded Disk game
2020-06-09 22:45:34 +02:00
LuigiBlood
9dc121ffbb
[Save State] Add Disk Registers to Save State file
2020-06-09 22:22:25 +02:00
zilmar
366c0c69ae
Force CharacterSet to be Unicode in the Property Sheets
2020-06-09 22:34:38 +09:30
zilmar
9217b0cf4d
Remove Cheats from ini about
2020-06-09 20:04:24 +09:30
zilmar
1b00f9a8f6
Add ability to translate cheats to new format
2020-06-09 19:27:52 +09:30
zilmar
56ccef8ee0
Join Settings: escape ":" with splitting file
2020-06-08 16:52:41 +09:30
zilmar
b9dac46bdc
Merge branch 'master' of https://github.com/project64/project64
2020-06-06 10:34:47 +09:30
zilmar
ae0410487c
Fix up short cut name with multiple selectors
2020-06-06 10:34:27 +09:30
zilmar
f3747c2802
Merge pull request #1783 from LuigiBlood/ddtiming
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[Disk] Introduce Seek Times
2020-06-06 09:09:28 +09:30
LuigiBlood
737383b695
[Disk] Simplify Seek Timing calculation at expense of accuracy
2020-06-06 00:28:02 +02:00
LuigiBlood
cc2c4e8786
[Disk] Timing changes for Motor
2020-06-05 17:25:01 +02:00
LuigiBlood
2ad2b969f0
[Disk] Emulate Motor Status & 3779 mSEC disk seek speeds
2020-06-05 16:48:19 +02:00
LuigiBlood
b428c14a27
[Disk] Put Mecha Interrupt management in DiskCommand(), delay seek times
2020-06-05 14:36:49 +02:00
zilmar
9a712bd038
Convert cheats back to standard GS version
2020-06-02 18:05:57 +09:30
zilmar
d48b79379d
Update cheat names based off rdb
2020-06-02 08:19:07 +09:30
zilmar
98db6bd93c
Fix up unicoding of menu shortcuts
2020-05-27 10:00:09 +09:30
zilmar
dbf63a7647
Fix compile issue in CheatClassUI for release
2020-05-25 20:43:14 +09:30
zilmar
8dc26cc3eb
Fix end emulation when paused
2020-05-25 20:25:15 +09:30
zilmar
f4e5ae8efa
Allow cheat window to be open while game is running
2020-05-25 20:08:31 +09:30
zilmar
c764d79e74
Merge pull request #1760 from m000z0rz/fix-js-api-callback-gc
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Add a strong backing reference cache, single use callback helper func…
2020-05-22 12:50:54 +09:30
m000z0rz
4d546ee36b
Add a strong backing reference cache, single use callback helper function, and use it on all non-hook callbacks passed to native code
2020-05-21 21:09:37 -05:00
zilmar
8fbdf8f02a
Update cheat adds
2020-05-22 11:27:16 +09:30
m000z0rz
9b9ab2af75
Fix script hanging when you stop a script with open listeners
2020-05-20 12:39:30 -05:00
m000z0rz
82716b247b
Prevent stack overflow by popping the pcall return value / error
2020-05-20 12:10:42 -05:00
zilmar
e44af28b8e
Merge pull request #1754 from shygoo/fix-installer-apidoc
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[Debugger] Fix apidoc's install directory
2020-05-20 06:29:09 +09:30
zilmar
dd80e7cad1
Merge pull request #1753 from shygoo/fix-dmalogsig
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[Debugger] Fix DMA log signature byte order
2020-05-20 06:28:50 +09:30
shygoo
d0caf49363
[Debugger] Fix apidoc's install directory
2020-05-19 12:15:08 -05:00
shygoo
7b005f709f
[Debugger] Fix DMA log signature byte order
2020-05-19 11:51:27 -05:00
shygoo
94af698aa6
[Debugger] Fix COpInfo::IsLoadCommand false positives
2020-05-19 11:40:53 -05:00
zilmar
f6434d1870
Merge branch 'master' of https://github.com/project64/project64
2020-05-19 11:56:34 +09:30
zilmar
71160d08c0
Make cheat UI to be wtl based
2020-05-19 11:55:57 +09:30
oddMLan
2be276a7bc
Tabs -> spaces
2020-05-16 06:43:04 -07:00
oddMLan
4020735b26
Add "Note: 8 MB is forced for Unknown ROMs" to Defaults tab
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Closes #1747
2020-05-16 06:37:35 -07:00
zilmar
48abaff90f
Get cheats ui to use wstring for EM_GETLINE
2020-05-16 07:44:22 +09:30
zilmar
0462f637c4
Add UNICODE to Project64 project
2020-05-12 21:49:05 +09:30
zilmar
0429c207e6
Show timeout in support window
2020-05-11 16:42:58 +09:30
bryc
94cdc8dc0f
More accurate MPK initialization
2020-05-09 03:00:06 -04:00
zilmar
b2652cadae
Re add cheats in to Installer
2020-05-06 06:01:42 +09:30
zilmar
55c6980a84
Merge pull request #1737 from Drahsid/master
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Fixed incorrect display of vector values in symbols window
2020-05-06 05:05:25 +09:30
Drahsid
1fb7598e03
Fixed incorrect display of vector values in symbols window
2020-05-05 09:39:43 -04:00
oddMLan
ad9d3fc244
Discord-rpc: Code cleanup
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This is inspired by the Dolphin-emu approach
The internal name is not as informative so now it'll try to use GoodName first then FileName (same as RomBrowser)
Checked and it also works good with zip/7z files
2020-05-05 03:05:36 -07:00
oddMLan
059ae511b8
Add Protect Memory option to Defaults panel
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Fixes #1733
2020-05-04 19:47:34 -07:00
Drahsid
43cbeb3517
Added Vector2, Vector3, and Vector4 to the symbols window and memory viewer.
2020-05-02 06:25:28 -04:00
zilmar
1bf44b9e53
temporarily remove cheat from installer
2020-04-30 10:36:05 +09:30
zilmar
a37e3f2c3e
Add discord dependency
2020-04-30 10:29:31 +09:30
zilmar
368a280da4
Update missing </ClCompile> in Project64/Project64.vcxproj.filters
2020-04-30 10:06:52 +09:30
zilmar
b9cf06bdaa
Some basic clean up of discord-rpc.vcxproj
2020-04-29 06:33:29 +09:30
zilmar
507bd783b5
Change out client id for discord
2020-04-29 06:15:54 +09:30
zilmar
b9363cb0e7
Merge pull request #1665 from Project64Netplay/discord-rpc
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Discord RPC
2020-04-29 05:48:10 +09:30
zilmar
61b19cae37
Merge pull request #1718 from Summate/copy-regs
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Adding buttons to copy registers in the commands window
2020-04-28 19:54:40 +09:30
zilmar
65ce3f8a05
Add GlideN64 ini files
2020-04-26 14:36:13 +09:30
zilmar
e3ce2e915b
Add gliden64 to package_zip
2020-04-26 11:41:54 +09:30
zilmar
2e0882a06d
Add script to try and copy GlideN64 from build bot
2020-04-26 10:56:37 +09:30
zilmar
cb0472fc90
Common: Update delete section in IniFileClass
2020-04-13 12:24:21 +09:30
Summate
af0b0e18ea
Adding label IDs to correspond to debugger register edit IDs
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Abstracting pairing edit IDs with label IDs
Extracting definition of register tab data to a separate file
Adding a facility to get the text of a CWindow, there didn't seem to be a straightforward mechanism to do this Adding functionality to clipboard the current tab's registers or registers from all tabs
Fixing FCSR to have the same styling as all of the other register edit fields
2020-04-09 01:17:19 -05:00
Summate
fef045baed
Cleaning up unclear booleans with a clearer enum class
2020-04-08 07:00:17 -05:00
zilmar
37358298e3
Project64: move Debugger_ShowUnhandledMemory into DebugSettings
2020-04-01 10:24:10 +10:30
zilmar
fdc1a51f28
Project64: Some clean up of the N64RomClass
2020-03-18 13:41:40 +10:30
zilmar
185c6586b4
Project64: Add TLB_WRITE_EXCEPTION
2020-03-04 10:33:18 +10:30
zilmar
28c9118912
Merge pull request #1708 from shygoo/dbg-fix-cmd-syms
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[Debugger] Fix symbol display in commands window
2020-02-24 09:59:01 +10:30
shygoo
65b2ecb3bd
[Debugger] Fix symbol display in commands window
2020-02-23 11:28:25 -06:00
zilmar
f2462cbc18
Merge pull request #1705 from Drahsid/master
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Added type, name, value, desc editing in the symbols window; 'new tab' shortcut to memory viewer
2020-02-20 12:30:26 +10:30
shygoo
e375cde458
[Debugger] Add warning for recompiler
2020-02-18 14:04:18 -06:00
Drahsid
95468ef91a
Add ctrl+n 'new tab' shortcut to memory viewer
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Sometimes you just want a new tab that is not a duplicate.
2020-02-14 08:48:51 -05:00
Drahsid
e049c48b2b
Fix issues
2020-02-10 22:42:25 -05:00
Drahsid
f3085844f5
Added type, name, value, desc editing in the symbols window
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I'm not sure if this is written how it should be, but the lack of this feature had been bugging me for a bit and I would like to see it to be standard.
2020-02-10 21:36:30 -05:00
oddMLan
b393d7c91c
[Nrage-input] Misc cleanup
2020-02-10 03:01:14 -07:00
oddMLan
c637d66d9f
[Nrage-input] Update Makefile to generate version.h
2020-02-10 03:01:14 -07:00
oddMLan
d5caf89dfc
[Nrage-input] Create Makefile, delete Script/MinGW/nrage.cmd
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- Created a Makefile to work under MSYS2; requires the w32api package installed through MSYS2's pacman.
The old script isn't needed anymore.
Thanks to DKO for the patch.
2020-02-09 04:43:37 -07:00
oddMLan
2b15003e77
[Nrage-input] Tabs -> spaces
2020-02-09 04:36:49 -07:00
oddMLan
891e43878b
[Nrage-input] Code cleanup
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- Defined NOMINMAX macro to disable windef.h's min/max macros; they were clashing with the C++ standard library's std::min/std::max.
- All uses of min/max that had ambiguous type deduction were explicitly instantiated as min<long> and max<long>.
- Header includes were sorted
Many thanks to DKO for the patch.
2020-02-09 04:25:05 -07:00
zilmar
088dc17556
Merge pull request #1698 from kaitengero/debugger-scripts
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Additional functionality for debugger scripts
2020-01-26 09:06:31 +10:30
shygoo
277f1c4a31
[Debugger] Clean up compiler warnings
2020-01-22 00:34:27 -06:00
shygoo
bbabbc7b28
[Debugger] Fix hex string search and GS code copy
2020-01-22 00:34:13 -06:00
kaitengero
13c3f44487
Add "Edit" option to script context menu
2020-01-06 21:23:59 -08:00
kaitengero
6b45241252
Refresh "Scripts" window on script state change
2020-01-06 19:50:48 -08:00
kaitengero
e15e59052c
Quick script toggling on double click
2020-01-06 19:46:17 -08:00
PartyPlanner64
49d9abad4f
Add more details when alerting on AddressError
2019-12-29 16:16:17 -06:00
zilmar
cf39aa5ad2
Merge pull request #1686 from krimtonz/cartdom2addr2
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Cartdom2addr2
2019-12-28 12:07:48 +10:30
shygoo
a2427459cb
[Debugger] Fix symbols memory leak
2019-12-27 12:48:55 -06:00
KrimtonZ
33d4fed24c
fix physical address offset calculations
2019-12-27 09:41:21 -06:00
KrimtonZ
e955cadd44
Merge branch 'cartdom2addr2' of https://github.com/krimtonz/project64 into cartdom2addr2
2019-12-27 07:34:26 -06:00
KrimtonZ
6ebad8292e
Merge branch 'master' into cartdom2addr2
2019-12-27 07:34:11 -06:00
shygoo
9406544aea
[Debugger] Misc cleanup and fixes
2019-12-24 18:41:20 -06:00
zilmar
6e89842072
Merge pull request #1689 from shygoo/memview-improve
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[Debugger] Improve memory viewer's follow pointer and jump menu behavior
2019-12-25 06:54:13 +10:30
shygoo
582469bf1a
[Debugger] Improve memory viewer's follow pointer and jump menu behavior
2019-12-24 12:53:19 -06:00
Cranky Supertoon
4292920e99
Merge branch 'discord-rpc' of https://github.com/Project64Netplay/project64 into discord-rpc
2019-12-22 18:53:00 -05:00
Cranky Supertoon
68e59320d9
imagekey with RDB Localization
2019-12-22 18:51:22 -05:00
Cranky Supertoon
9b4ffdfac8
Merge branch 'master' into discord-rpc
2019-12-22 16:27:23 -05:00
Cranky Supertoon
801aa13623
Improved some things
2019-12-22 16:23:55 -05:00
KrimtonZ
9642bebd2f
Merge branch 'master' into cartdom2addr2
2019-12-18 19:52:18 -06:00
KrimtonZ
dd076add39
fix miscalculated offset, implement shygoo's recommendation for open bus read
2019-12-18 19:51:47 -06:00
KrimtonZ
58d66635df
emulate n64 behavior when cartridge domain 2 address 2 addresses are accessed
2019-12-17 09:32:09 -06:00
KrimtonZ
0baf3ef263
Fix Trap Interpreter Functions, add recompiler trap functions
2019-12-17 09:08:15 -06:00
KrimtonZ
4f23b39bb3
remove incorrect assumption that all of Cartridge Domain 2 Address 2 is for save data
2019-12-16 15:19:01 -06:00
KrimtonZ
0e5c771408
remove HaveDebugger requirement, remove redundant code
2019-12-16 14:59:40 -06:00
KrimtonZ
b9be612ac5
add remaining trap instructions, properly implement traps for the interpreter core
2019-12-16 14:15:26 -06:00
shygoo
d76d3e82c1
[Debugger] Optimize interpreter breakpoint and callback checks
2019-12-01 04:10:36 -06:00
shygoo
5c2aa06f7c
[Debugger] Rewrite memory viewer
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replace the list control with a custom hex editor control
add ability to select/copy/paste/delete multiple bytes
add byte group size option
make window resizable
fix DPI-related issues
speed up auto-refresh
remove option to disable auto-refresh (new control's cpu usage is insignificant)
move the dump and search buttons into the context menu
change colors of breakpoints to match the command window's
highlight CPU read and write targets while stepping
move address info into a status bar
allow window to open before MMU is initialized
add shortcut keys for various actions
add "follow pointer" feature
add "safe mode" feature
add copy gameshark code feature
add copy with row/group addresses feature
add tabs feature
add jump menu for hardware regions
fix cartridge ROM addresses not being viewable
allow writes to cartridge ROM
use thread-safe functions for reading/writing memory
2019-11-30 11:48:46 -06:00
oddMLan
d3f69997b1
[Audio] Move SetTimerResolution() to InitiateAudio
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Enforces a timer of 1.0ms without conflicting with other plugins that might reset it unknowingly
Fixes VI drop when changing settings in GLideN64
2019-11-28 17:22:35 -07:00
zilmar
e71598edaf
[Project64] make sure m_pDiskInfo is initialized in RomInformation
2019-11-10 07:04:24 +10:30
Tim Wanders
cc353a4712
[appveyor] fix x64 packaging
2019-11-01 14:24:06 +01:00
Cranky Supertoon
3d24d7fa2c
push rpc
2019-10-23 17:12:12 -04:00
zilmar
4e2c5949dd
Merge pull request #1660 from mrexodia/sipi-randomization-setting
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Implement Randomize SI/PI interrupts setting
2019-10-07 09:26:29 +10:30
Duncan Ogilvie
18686e710c
Implement Randomize SI/PI interrupts setting
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closes #1656
2019-10-03 11:39:46 +02:00
oddMLan
25fe58bfb9
Actually fix Zip file name
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Get the correct version string from SetGitProperties.cmd
2019-10-02 23:32:16 -07:00
oddMLan
ac0a9258bd
Pass Platform solution parameter to UpdateVersion.cmd and package_zip.cmd
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This adds the ability to package x64 builds if requested.
2019-09-29 19:20:42 -07:00
oddMLan
b323e9cf2f
[build] Try to find 7z.exe on PATH first
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This ensures compatibility with AppVeyor without breaking the Jenkins buildbot
2019-09-29 19:20:42 -07:00
shygoo
1ede902abb
[Debugger] Fix register UI problems
2019-09-26 11:07:28 -05:00
zilmar
a7710229be
Fix up cheat menu language strings
2019-09-20 04:19:13 +09:30
LuigiBlood
f43201fdea
[App] Add "Open Combo" File Menu for Combo N64 + 64DD Loading.
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Also added seperate functions for generic game loading, N64 ROM loading, and 64DD Disk loading.
2019-08-22 13:44:30 +02:00
LuigiBlood
3cca0e5549
[App] Add Command Line Combo N64 + 64DD Image Loading
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With --combo <Disk Image> <ROM Image>
2019-08-22 13:16:58 +02:00
zilmar
c78260ce54
Fix some warnings/errors in android build
2019-08-21 18:57:50 +09:30
LuigiBlood
01ae9450fc
[Disk] Undo changes to compile 64DD Settings Page
2019-08-21 09:25:16 +02:00
zilmar
3079edfd95
Merge pull request #1644 from LuigiBlood/ddrevamp
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[Disk] Add Disk Drive Settings file
2019-08-21 16:46:24 +09:30
LuigiBlood
5eb8c8715f
[Disk] Add Disk Drive Settings file
2019-08-21 08:50:47 +02:00
zilmar
95a0659e8d
Merge pull request #1643 from shygoo/exc-bp-intr-float
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[Debugger] Add breakpoints for specific interrupts and FP exceptions
2019-08-21 09:28:48 +09:30
zilmar
081541cf64
Fix compile error
2019-08-21 09:28:19 +09:30
shygoo
2137b365bb
[Debugger] Add breakpoints for specific interrupts and FP exceptions
2019-08-20 17:20:49 -05:00
zilmar
b57250427b
Merge pull request #1641 from LuigiBlood/ddrevamp
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[64DD] Updated 64DD emulation
2019-08-21 07:08:37 +09:30
Julio C. Rocha
05c2b59c3a
Use _Pairib in VC versions below 14.2.
2019-08-17 00:59:45 -07:00
Julio C. Rocha
1ad1f71d2f
Make code base compatible with Visual Studio 2019.
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- Allow building with the MSVC 14.2 toolset.
- Removed explicit reference to deprecated typedef std::map::_Pairib.
2019-08-16 20:46:11 -07:00
LuigiBlood
ddaff077b2
[Disk] Add more failsafe in case of invalid offsets
2019-08-14 16:32:13 +02:00
LuigiBlood
3951fbe828
[Disk] Perform Filesize check for D64 files, remove useless check
2019-08-14 16:18:31 +02:00
LuigiBlood
0587f06317
[Disk] Handle D64 RAM Save (expand RAM Area internally)
2019-08-14 00:04:20 +02:00
LuigiBlood
97be800889
[RomList] Properly Byteswap a Development Disk
2019-08-13 22:08:38 +02:00
LuigiBlood
239c8f1128
[Rom] Use Base Game Save File if loaded both a disk and cart
2019-08-13 21:34:55 +02:00
LuigiBlood
c7bbd12b41
[Rom] Do not load ROM settings if a disk is loaded
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It will prioritize the settings from disk if one is loaded.
2019-08-13 20:26:23 +02:00
LuigiBlood
63d0410d79
[Disk] Make sure to avoid Saving RAM file if there's no RAM Area available + fix D64 Save Area
2019-08-12 23:50:02 +02:00
LuigiBlood
affc694149
[Core & UI] Add RAM Area Only (*.ram) Disk Save Type
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- It's a bit hacky but it works for *.ndd files.
- For *.d64 files, it might be more problematic for now
2019-08-12 23:07:33 +02:00
LuigiBlood
bfd793c184
[UI] Add 64DD Tab in Options
2019-08-12 19:55:10 +02:00
LuigiBlood
bbabf5d98d
[RomBrowserClass] Fix "Play Game with Disk" to stop appearing for Disk games.
2019-08-12 18:13:34 +02:00
LuigiBlood
0c6936d67e
[Core] Perform more thorough disk validity checks & change DiskIdent for Config/RDB
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- It didn't detect NUD-4567-JPN dump.
2019-08-12 17:50:04 +02:00
LuigiBlood
0cee922767
[Disk & N64Class] Handle Combo Loading with development disks without TOOL IPL
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- You don't actually need the Development IPL for that purpose as games will never actually check.
2019-08-12 14:16:16 +02:00
LuigiBlood
cf576246e1
[Core & UI] Handle and Select IPLs depending on Disk Country Code
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- Removes 64DD IPL loading when not found, so the user has to either load the IPL ROMs once or set them in the settings
2019-08-12 13:39:56 +02:00
LuigiBlood
53da2eca49
[Disk] Fix Loading Disks without Disk ID
2019-08-12 13:35:30 +02:00
LuigiBlood
c8947e93ea
[Disk] Perform heuristics to find System Data and Disk ID for *.ndd
2019-08-12 11:40:44 +02:00
LuigiBlood
075c82a3e3
[Disk] Support D64 Master Disk Format
2019-08-11 18:13:52 +02:00
LuigiBlood
ce868c57f8
[Rom] Enable 64DD hardware when using 64DD IPL standalone
2019-08-11 18:12:41 +02:00
LuigiBlood
b2f0623746
[Rom] Use IsLoadedRomDDIPL
2019-08-11 13:35:49 +02:00
LuigiBlood
3bd5595e77
[Rom] Support CRC calculation for 64DD IPLs
2019-08-11 13:30:51 +02:00
LuigiBlood
053ef11c5a
[Disk] Treat 64DD TOOL IPL as seperate
2019-08-11 11:45:52 +02:00
LuigiBlood
db35bd6518
[Disk] Handle Sector & Sector Size in AddressBlock function (for future D64 support)
2019-08-11 11:45:05 +02:00
LuigiBlood
444a8a6d1a
[Disk] Fix Disk Header Allocation
2019-08-11 11:31:39 +02:00
LuigiBlood
90d4bf0df8
[Disk] Remove MAME Format Conversion Code, support SDK format on its own
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Use LBAToByte & LBAToPhys for SDK addressing
2019-08-10 21:18:17 +02:00
shygoo
e7e91b878f
[Debugger] Add copy buttons to memviewer popup menu
2019-08-04 17:50:52 -05:00
Azimer
84c164ff66
Fix for Windows XP compatibility
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I neglected FreeLibrary and have multiple calls to LoadLibrary without freeing. This is fixed by moving it to the class member level and allocating and deallocating through the class constructor/destructor.
2019-08-01 09:39:39 -05:00
Azimer
a972773b6a
Windows XP Fixes?
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Does this actually work?
2019-07-31 23:28:49 -05:00
zilmar
cabef36f91
[Project64] Do not load cheat enhancements if not enabled.
2019-06-26 21:46:12 +09:30
zilmar
eace1a7ba1
Merge pull request #1627 from shygoo/fix-regtabs
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[Debugger] Make register tabs stable
2019-06-15 20:50:11 +09:30
shygoo
946284a09a
[Debugger] Make register tabs stable
2019-06-15 06:04:37 -05:00
Kimberly J Ortega
9315c31fb2
Fix C-buttons and DPad button bindings
2019-06-08 07:19:35 -07:00
oddMLan
3b9cafc058
[Debugger UI] Try to handle spaces in Mem Viewer address editbox
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FormatClipboard() doesn't seem to be doing anything for some reason.
2019-05-13 01:32:00 -07:00
oddMLan
2bbd724b91
[Debugger UI] Fix address text box size
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It was 2 pixels too small to hold 10 characters (head + address)
Also added ES_AUTOHSCROLL just to be extra careful in case the user has custom UX Style with a different font.
2019-05-13 00:31:54 -07:00
oddMLan
82df61d9ce
[Debugger UI] Tweak Commands window size
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Avoids the registers from being cut off in HIDPI
2019-05-10 10:17:42 -07:00
oddMLan
06d0e27af6
[Debugger UI] Fix TLB window in HDPI configs
2019-05-10 09:23:41 -07:00
zilmar
9c68405238
Merge pull request #1622 from shygoo/nrage-improve-bginput
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[N-Rage] Make background input stable
2019-05-05 17:03:00 +09:30
shygoo
c8ab33eb3c
[N-Rage] Make background input stable
2019-05-05 00:10:57 -05:00
Joe Eagar
9c7f58d476
Merge branch 'master' of https://github.com/project64/project64
2019-04-28 23:29:29 -07:00
Joe Eagar
82463fbdd8
Fixed a few bugs with the scripts system. I suspect there are more; the
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threading code needs some refactoring. List of changes:
* Script threads no longer call the debugger UI (e.g. refresh) nor do
they call the script system's cleanup function
(deleteStoppedInstances).
* Changed API.js Server.on method to queue calls to nativeAccept if .listen()
hasn't been called yet (otherwise winsock gives errors).
* Added various paranoia thread locks.
* Forced termination of script threads now works. The (commented) call
to TerminateThread didn't work because getCurrentThread() doesn't return
a "real" HANDLE. The solution is to pass the result of getCurrentThread
to DuplicateHandle to get a "real" handle.
2019-04-28 23:28:12 -07:00
zilmar
7a964b058e
Check for recompiler in SysEvent_ResetRecompilerCode
2019-04-29 06:26:07 +09:30
Joe Eagar
83f445f050
Fixed heap overrun error
2019-04-28 00:38:35 -07:00
zilmar
352dcff301
Have cheats to record in project64.cfg
2019-04-24 15:17:09 +09:30
zilmar
bf269454dd
Automatically combine cheat files on build
2019-04-23 14:46:36 +09:30
zilmar
a3d9249fdb
Merge pull request #1613 from oddMLan/restore-oc-gamesettings
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Restore Overclock modifier in Game Settings panel
2019-04-23 13:30:53 +09:30
zilmar
ffc24d4e7d
Fix up DisplayMessage for android
2019-04-23 07:01:10 +09:30
oddMLan
cfbc2ee75e
[Status Bar] Tweak duration of some messages
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Makes debugging with CPU profiling much more pleasant
2019-04-20 13:35:05 -07:00
oddMLan
61465ce2a5
[Frame Rate Counter] Shrink it a little bit
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Prevents "Show CPU Usage" from cutting off in HIDPI configurations
2019-04-20 13:17:42 -07:00
oddMLan
ead4d9311e
[Game Settings] Restore Overclock Modifier
2019-04-20 11:57:33 -07:00
zilmar
cad17b23a0
Merge pull request #1614 from shygoo/nrage-bginput
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[N-Rage] Add background input option
2019-04-20 16:27:39 +09:30
shygoo
abbfb0361f
[Debugger] Adjust font/size of some controls
2019-04-20 00:39:14 -05:00
shygoo
1b53acad89
[N-Rage] Add background input option
2019-04-19 23:44:04 -05:00
zilmar
34aeb0ab8f
Merge pull request #1607 from oddMLan/ux-improvements
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Minor UI improvements
2019-04-20 10:07:30 +09:30
oddMLan
c7a6e51d62
Make Rom Browser DPI Aware
2019-04-19 17:08:24 -07:00
oddMLan
b1e950be20
Move CListViewCtrlVarDPI class code into ATL
2019-04-19 16:48:53 -07:00
oddMLan
de29d0c157
[Icon] Add 256x256 size
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It should be XP-compatible. XP is just going to take the 48x48 and ignore this one.
2019-04-19 14:41:13 -07:00
oddMLan
05f98f8c09
Make Status Bar, About Dialog and Language Selector DPI Aware
2019-04-19 13:51:42 -07:00
oddMLan
2f9529a2cf
[Cheats] Improved UI layout
2019-04-18 22:41:49 -07:00
oddMLan
b9025667f8
[Debugger UI] Save window size only when the window is resizable.
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Prevents some dialogs from becoming clipped at high DPI
2019-04-18 18:18:55 -07:00
oddMLan
df9967b782
[Debugger] Change Commands and Registers font to Lucida Console
2019-04-18 16:29:07 -07:00
oddMLan
d21e7c8684
Fix warning
2019-04-18 15:35:54 -07:00
oddMLan
d83c8597b6
[Debugger] Make Debugger DPI-Aware
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Thanks @Shygoo for the class code
2019-04-18 14:10:04 -07:00
zilmar
57a0ddcef4
Add project to join multiple cheats together
2019-04-18 16:57:20 +09:30