[Save State] Recover Disk Seek Address for more stability
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@ -17,6 +17,7 @@
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#include <Project64-core/N64System/Mips/Transferpak.h>
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#include <Project64-core/N64System/Interpreter/InterpreterCPU.h>
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#include <Project64-core/N64System/Mips/OpcodeName.h>
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#include <Project64-core/N64System/Mips/Disk.h>
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#include <Project64-core/N64System/N64DiskClass.h>
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#include <Project64-core/ExceptionHandler.h>
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#include <Project64-core/Logging.h>
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@ -2132,8 +2133,14 @@ bool CN64System::LoadState(const char * FileName)
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//Disk Interface Info
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if (Value == SaveID_2)
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{
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hExtraInfo.Read(m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
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//Recover Disk Seek Address (if the save state is done while loading/saving data)
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if (g_Disk)
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DiskBMReadWrite(false);
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}
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//System Timers Info
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m_SystemTimer.LoadData(hExtraInfo);
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