Project64: Debug build to default to recompiler
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@ -156,11 +156,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
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AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName));
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AddHandler(Rdb_RPCKey, new CSettingTypeRomDatabase("RPC Key", Game_RPCKey));
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AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type", (uint32_t)SaveChip_Auto));
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#ifdef _DEBUG
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_SyncCores));
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#else
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AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Recompiler));
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#endif
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AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size", Default_RDRamSize));
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AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor", Default_CounterFactor));
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AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB", Default_UseTlb));
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