Project64: Debug build to default to recompiler

This commit is contained in:
zilmar 2020-08-04 09:48:32 +09:30
parent f4106c97ce
commit 3110a92f3f
1 changed files with 0 additions and 4 deletions

View File

@ -156,11 +156,7 @@ void CSettings::AddHowToHandleSetting(const char * BaseDirectory)
AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName));
AddHandler(Rdb_RPCKey, new CSettingTypeRomDatabase("RPC Key", Game_RPCKey));
AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type", (uint32_t)SaveChip_Auto));
#ifdef _DEBUG
AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_SyncCores));
#else
AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Recompiler));
#endif
AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size", Default_RDRamSize));
AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor", Default_CounterFactor));
AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB", Default_UseTlb));