Merge pull request #1789 from LuigiBlood/ddstate

[Save State] Add Disk Interface to Save State file
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zilmar 2020-07-08 15:24:19 +09:30 committed by GitHub
commit 931289a662
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2 changed files with 109 additions and 19 deletions

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@ -17,6 +17,7 @@
#include <Project64-core/N64System/Mips/Transferpak.h>
#include <Project64-core/N64System/Interpreter/InterpreterCPU.h>
#include <Project64-core/N64System/Mips/OpcodeName.h>
#include <Project64-core/N64System/Mips/Disk.h>
#include <Project64-core/N64System/N64DiskClass.h>
#include <Project64-core/ExceptionHandler.h>
#include <Project64-core/Logging.h>
@ -1738,7 +1739,6 @@ bool CN64System::SaveState()
}
}
uint32_t SaveID_0 = 0x23D8A6C8, SaveID_1 = 0x56D2CD23;
uint32_t RdramSize = g_Settings->LoadDword(Game_RDRamSize);
uint32_t MiInterReg = g_Reg->MI_INTR_REG;
uint32_t NextViTimer = m_SystemTimer.GetTimer(CSystemTimer::ViTimer);
@ -1749,7 +1749,16 @@ bool CN64System::SaveState()
zipOpenNewFileInZip(file, SaveFile.GetNameExtension().c_str(), NULL, NULL, 0, NULL, 0, NULL, Z_DEFLATED, Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(file, &SaveID_0, sizeof(SaveID_0));
zipWriteInFileInZip(file, &RdramSize, sizeof(uint32_t));
zipWriteInFileInZip(file, g_Rom->GetRomAddress(), 0x40);
if (g_Settings->LoadBool(Setting_EnableDisk) && g_Disk)
{
//Keep Base ROM Information (64DD IPL / Compatible Game ROM)
zipWriteInFileInZip(file, &g_Rom->GetRomAddress()[0x10], 0x20);
zipWriteInFileInZip(file, g_Disk->GetDiskAddressID(), 0x20);
}
else
{
zipWriteInFileInZip(file, g_Rom->GetRomAddress(), 0x40);
}
zipWriteInFileInZip(file, &NextViTimer, sizeof(uint32_t));
zipWriteInFileInZip(file, &m_Reg.m_PROGRAM_COUNTER, sizeof(m_Reg.m_PROGRAM_COUNTER));
zipWriteInFileInZip(file, m_Reg.m_GPR, sizeof(int64_t) * 32);
@ -1775,8 +1784,16 @@ bool CN64System::SaveState()
zipCloseFileInZip(file);
zipOpenNewFileInZip(file, ExtraInfo.GetNameExtension().c_str(), NULL, NULL, 0, NULL, 0, NULL, Z_DEFLATED, Z_DEFAULT_COMPRESSION);
zipWriteInFileInZip(file, &SaveID_1, sizeof(SaveID_1));
//Extra Info v2
zipWriteInFileInZip(file, &SaveID_2, sizeof(SaveID_2));
//Disk Interface Info
zipWriteInFileInZip(file, m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
//System Timers Info
m_SystemTimer.SaveData(file);
zipCloseFileInZip(file);
zipClose(file, "");
@ -1802,7 +1819,16 @@ bool CN64System::SaveState()
hSaveFile.SeekToBegin();
hSaveFile.Write(&SaveID_0, sizeof(uint32_t));
hSaveFile.Write(&RdramSize, sizeof(uint32_t));
hSaveFile.Write(g_Rom->GetRomAddress(), 0x40);
if (g_Settings->LoadBool(Setting_EnableDisk) && g_Disk)
{
//Keep Base ROM Information (64DD IPL / Compatible Game ROM)
hSaveFile.Write(&g_Rom->GetRomAddress()[0x10], 0x20);
hSaveFile.Write(g_Disk->GetDiskAddressID(), 0x20);
}
else
{
hSaveFile.Write(g_Rom->GetRomAddress(), 0x40);
}
hSaveFile.Write(&NextViTimer, sizeof(uint32_t));
hSaveFile.Write(&m_Reg.m_PROGRAM_COUNTER, sizeof(m_Reg.m_PROGRAM_COUNTER));
hSaveFile.Write(m_Reg.m_GPR, sizeof(int64_t) * 32);
@ -1830,6 +1856,13 @@ bool CN64System::SaveState()
CFile hExtraInfo(ExtraInfo, CFileBase::modeWrite | CFileBase::modeCreate);
if (hExtraInfo.IsOpen())
{
//Extra Info v2
hExtraInfo.Write(&SaveID_2, sizeof(uint32_t));
//Disk Interface Info
hExtraInfo.Write(m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
//System Timers Info
m_SystemTimer.SaveData(hExtraInfo);
hExtraInfo.Close();
}
@ -1960,23 +1993,30 @@ bool CN64System::LoadState(const char * FileName)
continue;
}
unzReadCurrentFile(file, &Value, 4);
if (Value != 0x23D8A6C8 && Value != 0x56D2CD23)
{
unzCloseCurrentFile(file);
port = unzGoToNextFile(file);
continue;
}
if (!LoadedZipFile && Value == 0x23D8A6C8 && port == UNZ_OK)
if (!LoadedZipFile && Value == SaveID_0 && port == UNZ_OK)
{
unzReadCurrentFile(file, &SaveRDRAMSize, sizeof(SaveRDRAMSize));
//Check header
uint8_t LoadHeader[64];
unzReadCurrentFile(file, LoadHeader, 0x40);
if (memcmp(LoadHeader, g_Rom->GetRomAddress(), 0x40) != 0 &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
if (g_Settings->LoadBool(Setting_EnableDisk) && g_Disk)
{
return false;
//Base ROM Information (64DD IPL / Compatible Game ROM) & Disk Info Check
if ((memcmp(LoadHeader, &g_Rom->GetRomAddress()[0x10], 0x20) != 0 ||
memcmp(&LoadHeader[0x20], g_Disk->GetDiskAddressID(), 0x20) != 0) &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
else
{
if (memcmp(LoadHeader, g_Rom->GetRomAddress(), 0x40) != 0 &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
Reset(false, true);
@ -2010,8 +2050,23 @@ bool CN64System::LoadState(const char * FileName)
LoadedZipFile = true;
continue;
}
if (LoadedZipFile && Value == 0x56D2CD23 && port == UNZ_OK)
if (LoadedZipFile && Value == SaveID_1 && port == UNZ_OK)
{
//Extra Info v1
//System Timers Info
m_SystemTimer.LoadData(file);
}
if (LoadedZipFile && Value == SaveID_2 && port == UNZ_OK)
{
//Extra Info v2 (Project64 2.4)
//Disk Interface Info
unzReadCurrentFile(file, m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
//Recover Disk Seek Address (if the save state is done while loading/saving data)
if (g_Disk)
DiskBMReadWrite(false);
//System Timers Info
m_SystemTimer.LoadData(file);
}
unzCloseCurrentFile(file);
@ -2030,7 +2085,7 @@ bool CN64System::LoadState(const char * FileName)
hSaveFile.SeekToBegin();
hSaveFile.Read(&Value, sizeof(Value));
if (Value != 0x23D8A6C8)
if (Value != SaveID_0)
{
return false;
}
@ -2040,10 +2095,23 @@ bool CN64System::LoadState(const char * FileName)
//Check header
uint8_t LoadHeader[64];
hSaveFile.Read(LoadHeader, 0x40);
if (memcmp(LoadHeader, g_Rom->GetRomAddress(), 0x40) != 0 &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
if (g_Settings->LoadBool(Setting_EnableDisk) && g_Disk)
{
return false;
//Base ROM Information (64DD IPL / Compatible Game ROM) & Disk Info Check
if ((memcmp(LoadHeader, &g_Rom->GetRomAddress()[0x10], 0x20) != 0 ||
memcmp(&LoadHeader[0x20], g_Disk->GetDiskAddressID(), 0x20) != 0) &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
else
{
if (memcmp(LoadHeader, g_Rom->GetRomAddress(), 0x40) != 0 &&
!g_Notify->AskYesNoQuestion(g_Lang->GetString(MSG_SAVE_STATE_HEADER).c_str()))
{
return false;
}
}
Reset(false, true);
m_MMU_VM.UnProtectMemory(0x80000000, 0x80000000 + g_Settings->LoadDword(Game_RDRamSize) - 4);
@ -2079,7 +2147,24 @@ bool CN64System::LoadState(const char * FileName)
CFile hExtraInfo(ExtraInfo, CFileBase::modeRead);
if (hExtraInfo.IsOpen())
{
//Extra Info version check
hExtraInfo.Read(&Value, sizeof(Value));
if (Value != SaveID_1 && Value != SaveID_2)
hExtraInfo.SeekToBegin();
//Disk Interface Info
if (Value == SaveID_2)
{
hExtraInfo.Read(m_Reg.m_DiskInterface, sizeof(uint32_t) * 22);
//Recover Disk Seek Address (if the save state is done while loading/saving data)
if (g_Disk)
DiskBMReadWrite(false);
}
//System Timers Info
m_SystemTimer.LoadData(hExtraInfo);
hExtraInfo.Close();
}
}

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@ -184,4 +184,9 @@ private:
//list of function that have been called .. used in profiling
FUNC_CALLS m_FunctionCalls;
//list of Save State File IDs
const uint32_t SaveID_0 = 0x23D8A6C8; //Main Save State Info (*.pj)
const uint32_t SaveID_1 = 0x56D2CD23; //Extra Data v1 (System Timing) Info (*.dat)
const uint32_t SaveID_2 = 0x750A6BEB; //Extra Data v2 (Timing + Disk Registers) (*.dat)
};