Replace \ with / in include directives

This commit is contained in:
Vincent Cunningham 2021-02-28 16:32:50 -05:00
parent dc227d7c2a
commit dcb360cf41
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GPG Key ID: 2F189694BB5A9932
36 changed files with 67 additions and 67 deletions

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#pragma once
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
class CThread
{

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#include <Common\path.h>
#include <Common\IniFileClass.h>
#include <Common\StdString.h>
#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
#include <Common/path.h>
#include <Common/IniFileClass.h>
#include <Common/StdString.h>
#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
#include <algorithm>
#include <set>
#include <windows.h>

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@ -9,7 +9,7 @@
#include <Project64-core/Plugins/PluginClass.h>
#include <Project64-core/N64System/N64RomClass.h>
#include <Project64-core/N64System/N64DiskClass.h>
#include <Project64-core\N64System\Enhancement\Enhancements.h>
#include <Project64-core/N64System/Enhancement/Enhancements.h>
#include "Settings/SettingType/SettingsType-Application.h"
static void FixDirectories(void);

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@ -9,10 +9,10 @@
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core\N64System\Enhancement\Enhancement.h>
#include <Project64-core\Settings\SettingType\SettingsType-GameSetting.h>
#include <Project64-core\N64System\SystemGlobals.h>
#include <Project64-core\N64System\N64Class.h>
#include <Project64-core/N64System/Enhancement/Enhancement.h>
#include <Project64-core/Settings/SettingType/SettingsType-GameSetting.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/N64Class.h>
#pragma warning(disable:4996)

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#pragma once
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
#include <string>
#include <vector>

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
#pragma warning(disable:4996)

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@ -9,10 +9,10 @@
* *
****************************************************************************/
#pragma once
#include <Project64-core\N64System\Enhancement\Enhancement.h>
#include <Project64-core\N64System\Enhancement\EnhancementList.h>
#include <Common\FileClass.h>
#include <Common\CriticalSection.h>
#include <Project64-core/N64System/Enhancement/Enhancement.h>
#include <Project64-core/N64System/Enhancement/EnhancementList.h>
#include <Common/FileClass.h>
#include <Common/CriticalSection.h>
#include <set>
#include <string>
#include <map>

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core\N64System\Enhancement\EnhancementList.h>
#include <Project64-core/N64System/Enhancement/EnhancementList.h>
CEnhancementList::CEnhancementList()
{

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@ -11,7 +11,7 @@
#pragma once
#include <vector>
#include <string>
#include <Project64-core\N64System\Enhancement\Enhancement.h>
#include <Project64-core/N64System/Enhancement/Enhancement.h>
struct EnhancementItemList_compare
{

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@ -9,18 +9,18 @@
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core\N64System\Enhancement\Enhancements.h>
#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
#include <Project64-core\N64System\Mips\MemoryVirtualMem.h>
#include <Project64-core\N64System\Recompiler\RecompilerClass.h>
#include <Project64-core\N64System\SystemGlobals.h>
#include <Project64-core\Plugins\PluginClass.h>
#include <Project64-core\Plugins\GFXPlugin.h>
#include <Project64-core\Plugins\AudioPlugin.h>
#include <Project64-core\Plugins\RSPPlugin.h>
#include <Project64-core\Plugins\ControllerPlugin.h>
#include <Common\path.h>
#include <Common\Util.h>
#include <Project64-core/N64System/Enhancement/Enhancements.h>
#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
#include <Project64-core/N64System/Recompiler/RecompilerClass.h>
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/Plugins/PluginClass.h>
#include <Project64-core/Plugins/GFXPlugin.h>
#include <Project64-core/Plugins/AudioPlugin.h>
#include <Project64-core/Plugins/RSPPlugin.h>
#include <Project64-core/Plugins/ControllerPlugin.h>
#include <Common/path.h>
#include <Common/Util.h>
CEnhancements::CEnhancements() :
m_ScanFileThread(stScanFileThread),

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@ -9,10 +9,10 @@
* *
****************************************************************************/
#pragma once
#include <Project64-core\N64System\Enhancement\EnhancementFile.h>
#include <Project64-core\N64System\Enhancement\EnhancementList.h>
#include <Common\Thread.h>
#include <Common\CriticalSection.h>
#include <Project64-core/N64System/Enhancement/EnhancementFile.h>
#include <Project64-core/N64System/Enhancement/EnhancementList.h>
#include <Common/Thread.h>
#include <Common/CriticalSection.h>
#include <map>
#include <string>

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#pragma once
#include <Project64-core\Settings\SettingType\SettingsType-Application.h>
#include <Project64-core/Settings/SettingType/SettingsType-Application.h>
class CSettingTypeGame :
public CSettingTypeApplication

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#pragma once
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
#include <guiddef.h>
enum BtnType

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#include "ControllerSpec1.1.h"
#include "DirectInput.h"
#include "N64Controller.h"
#include <Common\CriticalSection.h>
#include <Common/CriticalSection.h>
#include <memory>
class CProject64Input

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@ -1,6 +1,6 @@
#include "DirectInput.h"
#include <Common\StdString.h>
#include <Common\SyncEvent.h>
#include <Common/StdString.h>
#include <Common/SyncEvent.h>
#include <set>
#include "CProject64Input.h"

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@ -3,7 +3,7 @@
#include "Button.h"
#include "DeviceNotification.h"
#include "N64Controller.h"
#include <Common\CriticalSection.h>
#include <Common/CriticalSection.h>
#define DIRECTINPUT_VERSION 0x0800
#include <Windows.h>
#include <dinput.h>

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@ -4,8 +4,8 @@
#include "wtl-BitmapPicture.h"
#include "wtl-ScanButton.h"
#include "OptionsUI.h"
#include <Common\stdtypes.h>
#include <Common\StdString.h>
#include <Common/stdtypes.h>
#include <Common/StdString.h>
#include "resource.h"
class CInputConfigUI;

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@ -1,5 +1,5 @@
#include <Settings/Settings.h>
#include <Common\StdString.h>
#include <Common/StdString.h>
#include "InputSettingsID.h"
#include "InputSettings.h"

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@ -1,5 +1,5 @@
#pragma once
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
#include <string>
#include "N64Controller.h"
#include "ControllerSpec1.1.h"

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@ -1,7 +1,7 @@
#include "OptionsUI.h"
#include "wtl.h"
#include "resource.h"
#include <Common\StdString.h>
#include <Common/StdString.h>
class COptionsDlg :
public CDialogImpl<COptionsDlg>

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@ -1,5 +1,5 @@
#pragma once
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
#include "ControllerSpec1.1.h"
#include "N64Controller.h"

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@ -1,6 +1,6 @@
#include "wtl-ScanButton.h"
#include "CProject64Input.h"
#include <Common\StdString.h>
#include <Common/StdString.h>
#include <time.h>
CScanButton::CScanButton(BUTTON & Button, int DisplayCtrlId, int ScanBtnId) :

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#include <assert.h>
#include <stdio.h>
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
#include "types.h"
#include "internal.h"

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@ -9,7 +9,7 @@
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core\N64System\Enhancement\Enhancements.h>
#include <Project64-core/N64System/Enhancement/Enhancements.h>
CCheatsUI::CCheatsUI(void) :
m_EditCheat(m_Cheats, m_SelectCheat),

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@ -10,8 +10,8 @@
****************************************************************************/
#pragma once
#include <Project64\WTLApp.h>
#include <Project64-core\N64System\Enhancement\Enhancement.h>
#include <Project64-core\N64System\Enhancement\EnhancementList.h>
#include <Project64-core/N64System/Enhancement/Enhancement.h>
#include <Project64-core/N64System/Enhancement/EnhancementList.h>
class CEditCheat;
class CCheatsUI;

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@ -16,7 +16,7 @@
#include "stdafx.h"
#include "Assembler.h"
#include "Project64-core\N64System\Mips\OpCode.h"
#include "Project64-core/N64System/Mips/OpCode.h"
ASM_PARSE_ERROR CAssembler::m_ParseError = ERR_NONE;
uint32_t CAssembler::m_Address = 0;

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* *
****************************************************************************/
#pragma once
#include <Common\stdtypes.h>
#include <Common/stdtypes.h>
#include <map>
class CBreakpoints :

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#include <stdafx.h>
#include <Project64-core\N64System\Mips\OpCode.h>
#include <Project64-core/N64System/Mips/OpCode.h>
class COpInfo
{

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@ -10,7 +10,7 @@
****************************************************************************/
#include "stdafx.h"
#include <Project64\UserInterface\EnhancementUI.h>
#include <Project64-core\N64System\Enhancement\Enhancements.h>
#include <Project64-core/N64System/Enhancement/Enhancements.h>
class CEditEnhancement :
public CDialogImpl < CEditEnhancement >

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#include "stdafx.h"
#include <Common\md5.h>
#include <Common/md5.h>
#include <time.h>
#include <windows.h>
#include <Wininet.h>

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@ -10,8 +10,8 @@
****************************************************************************/
#pragma once
#include <Project64-core\Plugin.h>
#include <Project64\Plugins\PluginList.h>
#include <Project64-core/Plugin.h>
#include <Project64/Plugins/PluginList.h>
class CGamePluginPage :
public CSettingsPageImpl<CGamePluginPage>,

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****************************************************************************/
#pragma once
#include <Project64-core\Plugin.h>
#include <Project64-core/Plugin.h>
class COptionPluginPage :
public CSettingsPageImpl<COptionPluginPage>,

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#include "stdafx.h"
#include "GetCWindowText.h"
#include <Common\StdString.h>
#include <Common/StdString.h>
std::string GetCWindowText(const CWindow & window)
{

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#include "stdafx.h"
#include <Project64-core\AppInit.h>
#include "UserInterface\WelcomeScreen.h"
#include "Settings\UISettings.h"
#include <Project64-core/AppInit.h>
#include "UserInterface/WelcomeScreen.h"
#include "Settings/UISettings.h"
int WINAPI WinMain(HINSTANCE /*hInstance*/, HINSTANCE /*hPrevInstance*/, LPSTR /*lpszArgs*/, int /*nWinMode*/)
{

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#include <stdlib.h>
#include <memory>
#include <Common\path.h>
#include <Common\FileClass.h>
#include <Common\StdString.h>
#include <Common/path.h>
#include <Common/FileClass.h>
#include <Common/StdString.h>
int main()
{

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@ -35,7 +35,7 @@
#include "PakIO.h"
#include "Version.h"
#include "XInputController.h"
#include <Common\StdString.h>
#include <Common/StdString.h>
// Prototypes //
BOOL CALLBACK ControllerTabProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );