GSdx: Purge GSC_EternalPoison crc hacks.

Shadows are better rendered now with hdr colclip, blending is still
needed but the shadow's shape is proper now so let's purge the hack.
This commit is contained in:
lightningterror 2019-01-13 17:33:08 +01:00
parent 52bad3505c
commit 106c678cc1
3 changed files with 0 additions and 19 deletions

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@ -353,8 +353,6 @@ CRC::Game CRC::m_games[] =
{0xC0659AD1, NarutimateAccel, JP, 0}, // cutie comment
{0xF3D9DFBE, NarutimateAccel, JP, 0},
{0x59739DDE, Naruto, JP, 0}, // cutie comment
{0xF7786EE4, EternalPoison, JP, 0}, // cutie comment
{0x2BE55519, EternalPoison, US, 0},
{0xE01F57EC, LegoBatman, US, 0}, // cutie comment
{0xE01F57ED, LegoBatman, EU, 0},
{0xE0347841, XenosagaE3, JP, 0}, // cutie comment

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@ -55,7 +55,6 @@ public:
DestroyAllHumans2,
DevilMayCry3,
DuelSaviorDestiny,
EternalPoison,
EvangelionJo,
FFX,
FFX2,

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@ -1041,21 +1041,6 @@ bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
// Correctly emulated on OpenGL but can be used as potential speed hack
////////////////////////////////////////////////////////////////////////////////
bool GSC_EternalPoison(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
{
// Texture shuffle or hdr colclip ???
if(fi.TPSM == PSM_PSMCT16S && fi.TBP0 == 0x3200)
{
// Removes shadows.
skip = 1;
}
}
return true;
}
bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
{
if(skip == 0)
@ -1923,7 +1908,6 @@ void GSState::SetupCrcHack()
// Not tested but must be fixed with texture shuffle
lut[CRC::CrashNburn] = GSC_CrashNburn; // seem to be a basic depth effect
lut[CRC::EternalPoison] = GSC_EternalPoison;
lut[CRC::LegoBatman] = GSC_LegoBatman;
// Those games might requires accurate fbmask