mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Purge GSC_EternalPoison crc hacks.
Shadows are better rendered now with hdr colclip, blending is still needed but the shadow's shape is proper now so let's purge the hack.
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@ -353,8 +353,6 @@ CRC::Game CRC::m_games[] =
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{0xC0659AD1, NarutimateAccel, JP, 0}, // cutie comment
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{0xF3D9DFBE, NarutimateAccel, JP, 0},
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{0x59739DDE, Naruto, JP, 0}, // cutie comment
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{0xF7786EE4, EternalPoison, JP, 0}, // cutie comment
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{0x2BE55519, EternalPoison, US, 0},
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{0xE01F57EC, LegoBatman, US, 0}, // cutie comment
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{0xE01F57ED, LegoBatman, EU, 0},
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{0xE0347841, XenosagaE3, JP, 0}, // cutie comment
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@ -55,7 +55,6 @@ public:
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DestroyAllHumans2,
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DevilMayCry3,
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DuelSaviorDestiny,
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EternalPoison,
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EvangelionJo,
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FFX,
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FFX2,
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@ -1041,21 +1041,6 @@ bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
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// Correctly emulated on OpenGL but can be used as potential speed hack
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////////////////////////////////////////////////////////////////////////////////
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bool GSC_EternalPoison(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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// Texture shuffle or hdr colclip ???
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if(fi.TPSM == PSM_PSMCT16S && fi.TBP0 == 0x3200)
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{
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// Removes shadows.
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skip = 1;
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}
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}
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return true;
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}
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bool GSC_HauntingGround(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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@ -1923,7 +1908,6 @@ void GSState::SetupCrcHack()
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// Not tested but must be fixed with texture shuffle
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lut[CRC::CrashNburn] = GSC_CrashNburn; // seem to be a basic depth effect
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lut[CRC::EternalPoison] = GSC_EternalPoison;
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lut[CRC::LegoBatman] = GSC_LegoBatman;
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// Those games might requires accurate fbmask
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