mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Hide the MSAA option.
No need to have an option on display that does nothing for now.
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106c678cc1
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@ -614,7 +614,6 @@ void GSHacksDlg::OnInit()
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// It can only be accessed with a HW renderer, so this is sufficient.
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bool ogl = renderer == GSRendererType::OGL_HW;
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bool native = upscaling_multiplier == 1;
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bool msaadisabled = true;
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for(unsigned short j = 0; j < 5; j++) // TODO: Make the same kind of check for d3d11, eventually....
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{
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@ -665,8 +664,6 @@ void GSHacksDlg::OnInit()
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// Direct3D-only hacks:
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EnableWindow(GetDlgItem(m_hWnd, IDC_ALPHASTENCIL), !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ALPHAHACK), !ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAACB), !msaadisabled);
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EnableWindow(GetDlgItem(m_hWnd, IDC_MSAA_TEXT), !msaadisabled);
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// OpenGL-only hacks:
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EnableWindow(GetDlgItem(m_hWnd, IDC_TRI_FILTER), ogl);
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@ -689,6 +686,10 @@ void GSHacksDlg::OnInit()
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EnableWindow(GetDlgItem(m_hWnd, IDC_IMAGE_LOAD_STORE), ogl);
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EnableWindow(GetDlgItem(m_hWnd, IDC_IMAGE_LOAD_STORE_TEXT), ogl);
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// FIXME: Temporarily disabled:
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ShowWindow(GetDlgItem(m_hWnd, IDC_MSAACB), SW_HIDE);
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ShowWindow(GetDlgItem(m_hWnd, IDC_MSAA_TEXT), SW_HIDE);
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AddTooltip(IDC_SKIPDRAWHACKEDIT);
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AddTooltip(IDC_SKIPDRAWHACK);
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AddTooltip(IDC_SKIPDRAWOFFSETEDIT);
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