mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Cleanup file includes.
Remove GSCrc.h include in GSRendererHW and GSRendererDX11, file is already included in GSState.h. Remove GSRenderer.h include from renderers except Null and CL, file already included in TextureCache hw/sw. Remove resource.h include from GSRendererDX11, already included in GSDevice11. Remove GSOsdManager.h from GSDeviceOGL, already included in GSDevice
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@ -21,8 +21,6 @@
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#include "stdafx.h"
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#include "GSRendererDX11.h"
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#include "GSCrc.h"
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#include "resource.h"
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GSRendererDX11::GSRendererDX11()
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: GSRendererDX(new GSTextureCache11(this), GSVector2(-0.5f))
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@ -21,9 +21,7 @@
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#pragma once
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#include "Renderers/Common/GSRenderer.h"
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#include "Renderers/Common/GSTextureCache.h"
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#include "GSCrc.h"
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#include "Renderers/Common/GSFunctionMap.h"
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#include "GSState.h"
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@ -24,7 +24,6 @@
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#include "GSDeviceOGL.h"
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#include "GLState.h"
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#include "GSUtil.h"
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#include "Renderers/Common/GSOsdManager.h"
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#include <fstream>
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//#define ONLY_LINES
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@ -28,7 +28,6 @@
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#include "GSUniformBufferOGL.h"
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#include "GSShaderOGL.h"
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#include "GLState.h"
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#include "Renderers/Common/GSOsdManager.h"
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// A couple of flag to determine the blending behavior
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#define BLEND_A_MAX (0x100) // Impossible blending uses coeff bigger than 1
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@ -21,7 +21,6 @@
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#include "stdafx.h"
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#include "GSRendererOGL.h"
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#include "Renderers/Common/GSRenderer.h"
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GSRendererOGL::GSRendererOGL()
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@ -22,8 +22,6 @@
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#pragma once
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#include "Renderers/HW/GSRendererHW.h"
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#include "Renderers/Common/GSRenderer.h"
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#include "GSTextureCacheOGL.h"
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#include "Renderers/HW/GSVertexHW.h"
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@ -21,7 +21,6 @@
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#pragma once
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#include "Renderers/Common/GSRenderer.h"
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#include "Renderers/SW/GSTextureCacheSW.h"
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#include "Renderers/SW/GSDrawScanline.h"
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