GSdx: Disable/uncheck "Large Framebuffer" option by default.

Some games don't play nice with the option and have huge amounts of
ram/vram spikes that can even lock up the system so it's better to have
the option disabled by default.
This commit is contained in:
lightningterror 2018-12-26 13:43:37 +01:00
parent d5bd5db072
commit 6575fe7cce
1 changed files with 1 additions and 1 deletions

View File

@ -370,7 +370,7 @@ void GSdxApp::Init()
m_default_configuration["force_texture_clear"] = "0";
m_default_configuration["fxaa"] = "0";
m_default_configuration["interlace"] = "7";
m_default_configuration["large_framebuffer"] = "1";
m_default_configuration["large_framebuffer"] = "0";
m_default_configuration["linear_present"] = "1";
m_default_configuration["MaxAnisotropy"] = "0";
m_default_configuration["mipmap"] = "1";