mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Disable/uncheck "Large Framebuffer" option by default.
Some games don't play nice with the option and have huge amounts of ram/vram spikes that can even lock up the system so it's better to have the option disabled by default.
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@ -370,7 +370,7 @@ void GSdxApp::Init()
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m_default_configuration["force_texture_clear"] = "0";
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m_default_configuration["fxaa"] = "0";
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m_default_configuration["interlace"] = "7";
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m_default_configuration["large_framebuffer"] = "1";
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m_default_configuration["large_framebuffer"] = "0";
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m_default_configuration["linear_present"] = "1";
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m_default_configuration["MaxAnisotropy"] = "0";
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m_default_configuration["mipmap"] = "1";
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