GSdx-d3d11: Re enable shader code logging.

Log was disabled in #2760
This commit is contained in:
lightningterror 2019-01-04 01:00:10 +01:00
parent 062d141cf1
commit 54f8aca7d5
1 changed files with 1 additions and 1 deletions

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@ -1506,7 +1506,7 @@ void GSDevice11::CompileShader(std::vector<char> source, const char* fn, ID3DInc
if(error)
{
//fprintf(stderr, "%s\n", (const char*)error->GetBufferPointer());
fprintf(stderr, "%s\n", (const char*)error->GetBufferPointer());
}
if(FAILED(hr))