GSdx-ogl: Add perf log for Slow DATE code on texture shuffle/no prim overlap.

This commit is contained in:
lightningterror 2019-01-12 09:59:28 +01:00
parent 7e6c325210
commit f73de4c59c
1 changed files with 1 additions and 0 deletions

View File

@ -1097,6 +1097,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour
if (m_prim_overlap == PRIM_OVERLAP_NO || m_texture_shuffle) {
// It is way too complex to emulate texture shuffle with DATE. So just use
// the slow but accurate algo
GL_PERF("Slower DATE with alpha %d-%d (%s)", m_vt.m_alpha.min, m_vt.m_alpha.max, m_texture_shuffle ? "texture shuffle" : "no prim overlap");
m_require_full_barrier = true;
DATE_GL45 = true;
DATE = false;