GSdx: Update GSC_DBZBT2, GSC_DBZBT3 crc hacks.

Purge dbz bt3 crc hack that removed outlines, I don't want to mix it
with the depth effect hack that I also moved to aggressive.
Move depth hacks for ntsc region to aggressive state.
This commit is contained in:
lightningterror 2018-12-23 18:46:54 +01:00
parent 59ecfb23d7
commit e299ac1ffa
1 changed files with 10 additions and 15 deletions

View File

@ -64,14 +64,15 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
{
if(fi.TME && /*fi.FBP == 0x00000 && fi.FPSM == PSM_PSMCT16 &&*/ (fi.TBP0 == 0x01c00 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMZ16)
{
// Alpha channel (red line issue has been fixed).
// Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue).
// Note: (PAL skip 5) = (NTSC skip 4)
// Sky effect. Depth on texture shuffle.
// The hack also causes issues with the blur effects, breaking them.
// Note: (PAL skip 5) = (NTSC skip 4)
if(g_crc_region == CRC::EU)
{
// Keep the hack on partial level because we have a half screen issue on EU region.
skip = 5;
}
else if(Dx_only)
else if(Aggressive)
{
skip = 4;
}
@ -90,26 +91,20 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip)
// Potentially partially dx only
bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip)
{
// Note: As of 29 Nov 2018 the behaviour of these hacks has slightly changed due to increase in emulator accuracy I think.
if(skip == 0)
{
if(Aggressive && fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0x00000)
if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16)
{
// Upscaling issue. Removes character outlines.
// Can be fixed with TC X,Y offsets.
skip = 28;
}
else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16)
{
// Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue).
// Note: Depth Emulation should be disabled when running this hack. It may cause some ground glitches otherwise.
// Sky effect. Depth on texture shuffle.
// The hack also causes issues with the blur effects, breaking them.
// Note: Depth Emulation should be disabled when running this hack. It may cause some ground glitches otherwise.
// Note2: (PAL skip 5) = (NTSC skip 4)
if(g_crc_region == CRC::EU)
{
// Keep the hack on partial level because we have a half screen issue on EU region.
skip = 5;
}
else if(Dx_only)
else if(Aggressive)
{
skip = 4;
}