mirror of https://github.com/PCSX2/pcsx2.git
gsdx: remove dds parameter from texture save method
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e847d94062
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eddaf71d47
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@ -47,7 +47,7 @@ public:
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virtual bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) = 0;
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virtual void Unmap() = 0;
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virtual void GenerateMipmap() {}
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virtual bool Save(const std::string& fn, bool dds = false) = 0;
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virtual bool Save(const std::string& fn) = 0;
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virtual uint32 GetID() { return 0; }
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GSVector2 GetScale() const {return m_scale;}
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@ -105,7 +105,7 @@ void GSTexture11::Unmap()
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}
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}
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bool GSTexture11::Save(const std::string& fn, bool dds)
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bool GSTexture11::Save(const std::string& fn)
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{
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CComPtr<ID3D11Texture2D> res;
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D3D11_TEXTURE2D_DESC desc;
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@ -43,7 +43,7 @@ public:
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0);
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0);
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void Unmap();
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bool Save(const std::string& fn, bool dds = false);
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bool Save(const std::string& fn);
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bool Equal(GSTexture11* tex);
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operator ID3D11Texture2D*();
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@ -947,13 +947,13 @@ void GSRendererHW::Draw()
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(int)context->CLAMP.MINU, (int)context->CLAMP.MAXU,
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(int)context->CLAMP.MINV, (int)context->CLAMP.MAXV);
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tex->m_texture->Save(m_dump_root+s, true);
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tex->m_texture->Save(m_dump_root+s);
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if(tex->m_palette)
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{
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s = format("%05d_f%lld_itpx_%05x_%s.dds", s_n, frame, context->TEX0.CBP, psm_str(context->TEX0.CPSM));
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tex->m_palette->Save(m_dump_root+s, true);
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tex->m_palette->Save(m_dump_root+s);
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}
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}
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@ -37,5 +37,5 @@ public:
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0) {return true;}
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) {return false;}
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void Unmap() {}
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bool Save(const std::string& fn, bool dds = false) {return false;}
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bool Save(const std::string& fn) {return false;}
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};
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@ -464,7 +464,7 @@ void GSTextureOGL::GenerateMipmap()
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}
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}
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bool GSTextureOGL::Save(const std::string& fn, bool dds)
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bool GSTextureOGL::Save(const std::string& fn)
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{
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// Collect the texture data
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uint32 pitch = 4 * m_size.x;
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@ -71,7 +71,7 @@ class GSTextureOGL final : public GSTexture
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0) final;
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void Unmap() final;
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void GenerateMipmap() final;
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bool Save(const std::string& fn, bool dds = false) final;
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bool Save(const std::string& fn) final;
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bool IsBackbuffer() { return (m_type == GSTexture::Backbuffer); }
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bool IsDss() { return (m_type == GSTexture::DepthStencil); }
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@ -85,10 +85,8 @@ void GSTextureSW::Unmap()
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m_mapped.clear(std::memory_order_release);
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}
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bool GSTextureSW::Save(const std::string& fn, bool dds)
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bool GSTextureSW::Save(const std::string& fn)
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{
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if(dds) return false; // not implemented
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#ifdef ENABLE_OGL_DEBUG
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GSPng::Format fmt = GSPng::RGB_A_PNG;
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#else
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@ -38,5 +38,5 @@ public:
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bool Update(const GSVector4i& r, const void* data, int pitch, int layer = 0);
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bool Map(GSMap& m, const GSVector4i* r = NULL, int layer = 0);
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void Unmap();
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bool Save(const std::string& fn, bool dds = false);
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bool Save(const std::string& fn);
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};
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