mirror of https://github.com/PCSX2/pcsx2.git
tfx.fx: Adjust some blending factors
255.0f / 128.0f gives us 1.9921875. 128.0f / 255.0f gives us 0.50196078431. Which are more accurate. Fixes regression in dbz bt3 where characters appeared darker.
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@ -890,7 +890,7 @@ PS_OUTPUT ps_main(PS_INPUT input)
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}
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}
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output.c1 = c.a * 2; // used for alpha blending
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output.c1 = c.a * 255.0f / 128.0f; // used for alpha blending
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if((PS_DFMT == FMT_16) || PS_AOUT) // 16 bit output
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{
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@ -900,7 +900,7 @@ PS_OUTPUT ps_main(PS_INPUT input)
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}
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else if((PS_DFMT == FMT_32) && PS_FBA)
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{
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if(c.a < 0.5) c.a += 0.5;
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if(c.a < 0.5) c.a += 128.0f/255.0f;
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}
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output.c0 = c;
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