mirror of https://github.com/PCSX2/pcsx2.git
GSdx-d3d: Add texture shuffle check in DATE selection.
It ensures the code cases are hit properly for all DATE selection cases. Texture shuffle case with Slow DATE is not yet supported so keep using the old DATE method.
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plugins/GSdx/Renderers/DXCommon
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@ -368,7 +368,13 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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if (DATE)
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{
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if (m_om_bsel.wa && !m_context->TEST.ATE)
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if (m_texture_shuffle)
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{
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// Direct3D doesn't support DATE_GL45 on m_texture_shuffle so keep using the old method.
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// Let's leave the check in to ensure the next code cases are hit properly.
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// fprintf(stderr, "Slow DATE with alpha %d-%d not supported on texture shuffle\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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}
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else if (m_om_bsel.wa && !m_context->TEST.ATE)
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{
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// Performance note: check alpha range with GetAlphaMinMax()
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GetAlphaMinMax();
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@ -391,7 +397,7 @@ void GSRendererDX::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sourc
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// m_drawlist.size() isn't supported on D3D so there will be more games hitting this code path,
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// it should be fine with regular DATE since originally it ran with it anyway.
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// Note: Potentially Alpha Stencil might emulate SLOW DATE to some degree. Perhaps some of the code can be implemented here.
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// fprintf(stderr, "Slow DATE with alpha %d-%d is not supported\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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// fprintf(stderr, "Slow DATE with alpha %d-%d not supported\n", m_vt.m_alpha.min, m_vt.m_alpha.max);
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}
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else if (!UserHacks_AlphaStencil)
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{
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