Commit Graph

439 Commits

Author SHA1 Message Date
Miguel A. Colón Vélez 2c4cda1e0a Use Unicode in portaudio. 2015-08-07 14:28:02 -04:00
Miguel A. Colón Vélez 44bb093438 Run update_svnrevision.sh. 2015-08-07 06:06:36 -04:00
Miguel A. Colón Vélez 5a860d87c7 Merge back the local changes. 2015-08-07 05:57:35 -04:00
Miguel A. Colón Vélez c17667971c Update portaudio to svn1954. 2015-08-07 05:53:01 -04:00
Jonathan Li 2ea51dd594 Fix wxCore30's rcdefs.h pathname
Visual Studio flags wxCore30 as being out of date because it can't find
the rcdefs.h header file. Use the arch dependent pathname so it is
located correctly.
2015-08-05 22:59:00 +01:00
Miguel A. Colón Vélez 6462393aaf Introduce end-of-line normalization
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-08-04 23:52:48 +02:00
Miguel A. Colón Vélez e20768d257 VS2015: Fix w32pthreads and xpad 2015-08-04 22:15:36 +02:00
Jonathan Li f5f3bc4e60 wxWidgets3.0: Always include correct manifest
If pcsx2 is compiled for 32-bits and then compiled for 64-bits without
cleaning the build files, the wrong wx3.0 manifest will be included. The
same will happen vice versa.

Place the generated rcdefs.h file in a platform specific directory so
the correct manifest will always be used.
2015-07-25 17:29:59 +01:00
Jonathan Li 8879866b32 wxWidgets3.0: use relative paths for wxConfig30
This lets wxWidgets3.0 build even when the full pathname has non ASCII
characters or spaces in it.

Note that pcsx2 and some of the plugins that rely on custom build
commands still fail.
2015-07-25 00:33:37 +01:00
Jonathan Li 1da4232138 Fix wxWidgets3.0 and libpng build file pathnames
This puts the wxWidgets3.0 and libpng generated library files into the
deps folder, and puts the other builds files in a subdirectory from
where the project files are located. This is consistent with all the
other 3rdparty projects.

The output libraries for Devel builds are also suffixed with -dev
instead of -dbg now.
2015-07-17 23:12:40 +01:00
Jonathan Li db6a32ac33 windows: switch to wxWidgets 3.0
This replaces wxWidgets 2.8 with wxWidgets 3.0 plus all the necessary
include/referencing to get PCSX2 to compile.

VS2012 change is untested.
2015-07-13 21:19:12 +01:00
Gregory Hainaut b46f159ff2 Merge pull request #631 from turtleli/wxwidgets3_3rd_party_prep_v3
wxWidgets 3.0: Windows: Prepare 3rdparty files for switchover
2015-07-11 09:52:01 +02:00
Akash 08d0946b78 3rd party: update to latest version of Wglext.h and deprecate other glew files. 2015-07-09 21:36:09 +05:30
Jonathan Li bb4a155c73 configure wxWidgets 3.0, update .gitignore
Configures the settings in include/wx/msw/setup.h.
Removes icons from include/wx/msw/wx.rc.
Deletes include/wx/msw/rcdefs.h (autogenerated by build process).

Updates .gitignore by including wxWidgets3.0 build files and adds a
missing '/' to build.
2015-07-03 10:05:59 +01:00
Jonathan Li c3755b82a4 wxWidgets3.0: setup VS2012 project files
Same as previous commit, but with VS2012 and no extra property sheet.
2015-07-03 10:05:59 +01:00
Jonathan Li 1bada25a79 wxWidgets3.0: setup VS2013 project files
This configure the VS2013 files so that the now external libpng and
libjpeg libraries are used, and to place some of the common stuff into a
property sheet.

For deleted files, I've chosen to exclude from build instead of removing
them from the project file. It's less work to re-add them if they're
required at a later stage.
2015-07-03 10:05:58 +01:00
Jonathan Li 253f635f56 libpng: setup Visual Studio project files
This also moves scripts/pnglibconf.h.prebuilt to pnglibconf.h
2015-07-03 10:05:58 +01:00
Jonathan Li 2ab97aaa49 libpng: upgrade from 1.6.2 to 1.6.17
This upgrades the customised 1.6.2 wxWidgets3.0 version to 1.6.17 from
the zip version. CMakeLists.txt and the contrib directory have been
removed.
2015-07-03 10:05:57 +01:00
Jonathan Li f1547c14e0 wxWidgets3.0: rename Visual Studio project files
This renames the project files for consistency with the names of the
other project files.
2015-07-03 10:05:56 +01:00
Jonathan Li 9a9e93da83 wxWidgets3.0: upgrade from 3.0.1 to 3.0.2 2015-07-03 10:05:56 +01:00
Jonathan Li 24d5e59c32 wxWidgets3.0: trim files and rename directory
Delete files and directories that won't be used, and rename the
wxWidgets 3.0 directory to reduce confusion when doing maintenance
version upgrades.
2015-07-03 10:05:55 +01:00
Jonathan Li 2e791c762b wxWidgets3.0: move libpng out, delete libjpeg
Move libpng out of wxWidgets 3.0 so it's available to other projects.
Delete libjpeg since there's a newer copy already available in 3rdparty
(still outdated though).
2015-07-03 10:05:43 +01:00
refractionpcsx2 8361369008 Re-add OpenCL project files, remove VS2010 Solution. 2015-06-06 00:49:09 +01:00
Gregory Hainaut dd5868f9ba Also remove file of 3rdparty 2015-06-04 08:56:19 +02:00
Gregory Hainaut 532cc7755c cmake: remove cmake from 3rdparty
3rdparty have been deprecated since a long time on linux.

Files are likely wrong
2014-12-20 10:54:18 +01:00
gabest11 ba59036a97 fixed a small compiling error in release mode 2014-12-02 00:16:35 +01:00
gabest11 7b466a98d0 replaced opencl.def with dynamic dll loading, god bless search and replace 2014-12-02 00:16:35 +01:00
gabest11 72cfc6a6ef 3rdparty/opencl 2014-12-02 00:16:34 +01:00
tadatada 33967649b1 Fixed a C++ bool variable(1 byte) to WINAPI bool(4 bytes) for SystemParametersInfo API. 2014-10-16 07:49:30 +09:00
Sacha 357c3160bb Remove unused tinyxml from 3rdparty. 2014-08-17 22:23:14 +10:00
Sacha 2ae3dd970a Fix case of 'soundtouch' instead of creating a symlink as a workaround. 2014-08-13 18:54:31 +10:00
Gregory Hainaut 0706564215 remove sparsehash from 3rdparty
small deps but the less the merrier

Note: could someone check windows builds :p
2014-07-29 21:06:31 +02:00
Gregory Hainaut deb69c4c72 wx3.0: add a stripped down version of wx3.0
Based on the debian version.

Note: it can be surely stripped down further

MS build script must be updated. Note: I keep wx original  script as reference
2014-07-29 20:45:45 +02:00
Avi Halachmi (:avih) 7d491cb230 Adding zlib example files 2014-04-27 01:33:37 +03:00
Gregory Hainaut 37b1d3ae42 codeblock: remove build file => linux is cmake only
They are completely out-dated. And nobody have time to update them.
2014-04-11 09:18:31 +02:00
gigaherz 888f0a27da Remove vs2008 project files, since they have become outdated, and complicated to maintain.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5902 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-15 18:24:06 +00:00
gigaherz 01daa0b6fd Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5822 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-24 15:30:34 +00:00
gigaherz cda2a2011d Whoops, I also changed these.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5789 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:49:07 +00:00
gigaherz e4db01c939 The zlib project is not using mfc, and vs2013 didn't like that it was MFC and non-unicode, so I removed the MFC flag (from all the projects).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5788 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-12-30 21:48:20 +00:00
gigaherz 4173080028 Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
Also fixed some project references to the right filenames.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5764 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:53:36 +00:00
gigaherz 74378ce378 Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
Removed some missing headers from the vs2010 and vs2012 project files that were causing vs to always claim the projects were out of date.
Also removed some other entries for c/cpp files that were disabled but also missing (I did not search exhaustively).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5763 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-11-27 16:44:32 +00:00
gregory.hainaut 07605941ef gsdx ogl:
* some preliminary work to test/benchmark bindless texture in the future (glsl was not yet updated)
Bindless texture allow to get a GPU texture pointer and then set it directly
to the shader as a basic uniform.
=> no more texture unit selection/validation
=> no more texture validation neither texture hash lookup

3rdparty: update gl header to the latest gl4.4


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5720 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-08-17 08:57:52 +00:00
gregory.hainaut a877395918 gsdx-ogl-wnd: update GL extension file.
Must fix some undefined in windows


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5637 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-05-20 06:42:17 +00:00
ramapcsx2.code 796bdb8f37 Soundtouch update from 1.5 to 1.71 as per patch from lincolnh_br.
There's been changes in the VS2008 project file which we may want to look at and port to 2010/2012 separately but it builds like this in 2010 here.
I want to wait and see if there's any issues with Linux first, too.
Thanks to lincolnh_br :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5619 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-04-17 10:46:57 +00:00
ramapcsx2.code 51fc6dbd07 Added Visual Studio 2012 solution files for DEV9ghzdrk and avoided a macro redefinition error in WinPcap when that compiler is used.
VS2008 is harder to do as there is no automatic downgrader tools for the solution files, sorry.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5602 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 16:34:31 +00:00
ramapcsx2.code e32a18dac4 Added WinPcap to the library of 3rd party includes and made DEV9ghzdrk use them.
WinPcap version is 4.1.2 and only the /include and /lib folders of their developer pack are included.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5599 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-03-20 13:58:00 +00:00
gigaherz 6255f7d8a8 Updated zlib to 1.2.7. I skipped updating the CMakeLists.txt because ours is probably set up to work with the rest of the project.+
This probably doesn't fix anything important.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5573 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-24 17:37:17 +00:00
ramapcsx2 fae268b269 One more patch by KrossX:
Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5557 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-12 11:46:36 +00:00
gigaherz c46deeccde Updated portaudio to the svn revision 1885.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5513 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-01-16 18:28:22 +00:00
gigaherz 31f685c490 [VS2012] For some reason when I made the conversion I totally forgot to copy these, and I didn't notice that until yesterday.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5403 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-05 18:04:09 +00:00
gigaherz 995f2adbd5 Remove glew from the 3rdparty libs. It's not currently used by any project.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5387 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 21:06:49 +00:00
gigaherz a21c85266c Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5384 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:54:12 +00:00
gigaherz 027b7a8b98 Make PCSX2 compile with Visual Studio 2012 (2/3): Copy project files and solution from their vs2010 originals. Not updated yet!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5383 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:45:56 +00:00
gigaherz 72372c2219 Make PCSX2 compile with Visual Studio 2012 (1/3): Workaround compiler differences that result in compile-time errors.
NOTE: The 'glew' project does NOT build yet, but it will have to be decided how to approach the problem (String literal too long in glew.rc)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5382 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-19 19:36:59 +00:00
gregory.hainaut 4f087a6a8e 3rdparty: remove SDL code source (and reduced 3rdparty size by 40%)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5377 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:23:50 +00:00
gregory.hainaut 226b2d63b8 gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS
cmake: take the opportunity to drop the support of 3rdparty compilation. Distributions have got a more recent version of zlib/soundtouch anyway.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5376 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-15 10:22:19 +00:00
sudonim1@gmail.com 4f6a842dca Fix SPU2-X linking issues (I sincerely hope).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5314 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-19 03:09:59 +00:00
gigaherz b769a79d22 portaudio (SPU2-X): Last merge from portaudio svn I forgot to include this change (or tell rama to include it), which breaks debug builds of SPU2-X.
Also, "omfg a commit by gigaherz!"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5295 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-06-17 01:32:04 +00:00
gregory.hainaut 300ea42977 gsdx-ogl: sync from trunk 5179:5091
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5180 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-26 19:51:07 +00:00
ramapcsx2 28de2a04c6 SPU2-X:
Update Portaudio to revision 1826. Hope the Linux side is fine :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5153 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-09 12:36:18 +00:00
gregory.hainaut 0ad5982364 gsdx-ogl: linux only (merge from trunk 5022:5068)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@5069 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-01-15 14:51:49 +00:00
gigaherz 5483473da0 portaudio: Updated codebase from svn 1748 to svn 1802.
Notable changes:
 - Changes to buffer size calculations and latency calculations.

Not a big update, just wanted to commit something before the year ended!


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5023 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-12-27 17:42:18 +00:00
gregory.hainaut 133847e8a2 gsdx-ogl:
* Properly allocate/delete opengl object
* Request a debug context in SDL, add some code to log opengl error 
* Fix context creation. For the moment only request ogl4.1 (AMD does not support yet 4.2 and it needs libglew1.7 too...)


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl@4973 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-26 11:46:51 +00:00
gregory.hainaut b19e31a1be cmake: fix some linking issue with gold linker (AFAIK only fedora use it for the moment)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4913 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-06 19:07:55 +00:00
gigaherz 4e762692da portaudio: Update codebase from svn 1723 to svn 1748.
Notable changes:
 - fixed latency calculations for some modules
 - improved stability of the internal ringbuffer
 - added float32<->uint8 sample conversion

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4911 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-09-05 22:05:14 +00:00
gregory.hainaut e55da1ab04 pcsx2: implement theading name on linux.
onepad: properly connect the latest button
sdl: do not compile some useless files (which fail to compile on my system btw)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4879 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-27 10:38:02 +00:00
gregory.hainaut 783f600711 gsdx, sdl: cast window as expected by sdl
onepad: add an option to control forcefeeback level
cmake: add an hidden option (SHARED_SDL) to build SDL as a shared library to allow pre-load


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4873 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-20 12:17:47 +00:00
gregory.hainaut d8b4c7ccc5 debian: cherry pick micove ppa improvement. Thank very much.
cmake: shutup some warning (mostly sdl...)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4870 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-14 14:38:26 +00:00
gigaherz f2bc219425 SPU2-X: Removed the std::vector I used out of lazyness. The config dialog should no longer keep an ever-growing list of devices, and it has less potential side-effects if somehow the portaudio device list changes while the dialog is open.
3rdparty/portaudio: Removed debug prints on release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4853 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-08 13:59:19 +00:00
gigaherz cb74fd2c10 3rdparty/portaudio: Updated to a slightly newer revision of portaudio, sicne the fixes in it seemed interesting enough.
I also enabled WDMKS backend, but I had to change some #defines to get it to compile, and I can't seem to be able to use it on my Win7 machine. If anyone on XP wants to try it, it will be at their own risk. (use WDMKS hostApi name on the .ini)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4850 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 12:40:25 +00:00
gigaherz bb0100deea I went and copypasted the one line I typoed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4848 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 01:55:44 +00:00
gigaherz 1886affc54 3rdparty/portaudio: Fixed portaudio not finding any device because there wasn't any API enabled. The new toggle system requires the compiler to specify the enabled APIs, instead of assuming default-on.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4847 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 01:53:24 +00:00
gigaherz 1d8e159433 3rdparty/portaudio: Fixed the build with vs2008 (I hope). I commited the wrong .vcproj file. Reverted to the previous one and updated the file with the same changes I did to the vs2010 .vcxproj
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4846 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 01:15:49 +00:00
gigaherz dabe415929 3rdparty/portaudio: Fixed the build (windows). Somehow it compiled in devel/release, but not in debug. Should have failed in both of them though...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4845 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 00:58:00 +00:00
gigaherz 5a3cd8e57e 3rdparty/portaudio: Updated portaudio to the march 26 stable release (svn rev 1647). Too many changes to list here.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4844 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-08-07 00:50:05 +00:00
gregory.hainaut@gmail.com 35b9dfce3f pcsx2: zzogl:onepad: gsdx: merge linux-gsopen2 branch (4730) into trunk
* Gsopen2 support for GS plugins => Support of the PCSX2 GS window configuration panel. Support of all PCSX2 shortcut.
* new shortcut: shift-f12 to stole the input. ZZogl shortcut must be prefixed with ctrl
* onepad: Support/fix/improve of configuration gui, multiple key, mouse/wiimote for analog joystick, dualshock3/sixaxis (basic), dual pad and experimental forcefeedback

Note: it is advices to delete OnePAD.ini


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4731 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-12 14:48:36 +00:00
gregory.hainaut@gmail.com daa5a00a98 3rdparty: remove the heavy (+90MBytes) SDL test directory. Completely useless and save us few minutes of download
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4712 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-06-05 09:57:49 +00:00
sudonim1@gmail.com ae31701a62 Reverted some of the deletions from r4669. I didn't think too hard about deleting pch files but these are not precompiled headers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4672 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-25 02:09:36 +00:00
sudonim1@gmail.com a7c93c75fb Remove some compiled files. Compilation may temporarily be broken in a trivial way (or might not), I don't currently have visual studio installed.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4669 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-05-24 21:47:52 +00:00
ramapcsx2 b5aad0ea06 Committing changes to the MSVC 2010 build system as posted in issue #977.
Thanks for this nice patch, debian.micove :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4466 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-21 21:51:50 +00:00
gregory.hainaut@gmail.com 2e6951d102 cmake: sdl and gsdx (experimental)
Note: pad plugins crash when linked with sdl 1.3.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4381 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-03-01 19:26:27 +00:00
gregory.hainaut@gmail.com 4bd5322dc6 cmake: WIP to build sdl and GSdx
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4373 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 20:02:22 +00:00
gregory.hainaut@gmail.com e646f0a21c 3rdparty wxwidget: Backport a fix from wx2.9. It allows to translate the "broswe" string in some places
Note: on linux the string does not appear (current directory instead).


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4370 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 12:30:48 +00:00
arcum42 9d26ae1241 GSdx: A bit more work on the Linux dialog box.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4369 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 05:19:18 +00:00
arcum42 2b885abde9 SDL: Add a separate linux config file, so we don't have to keep switching it between Linux and Windows when building.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4368 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:50:18 +00:00
arcum42 49568c3d85 GSdx: Correct the sdl library output name, and add sdl to the main codeblocks workspace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4366 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-26 03:05:31 +00:00
gabest11 bc6060d318 GSdx: just updating visual studio project files (redundant settings, broken x64 compilation, etc.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4350 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 04:55:35 +00:00
gabest11 c2e7e4a2fb GSdx: SDL_assert.h fixed for vs2008.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4349 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 23:40:37 +00:00
gabest11 e7cc739f56 GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-23 06:02:04 +00:00
gabest11 879aad9fd5 GSdx: working on linux port again, almost ready to run.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4344 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 23:39:02 +00:00
gabest11 3de18d0526 Undoing last commit, it was a mistake, linux tools are not easy to use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4342 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 21:12:04 +00:00
gabest11 23a6b85852 GSdx: more alignment fixes for gcc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4341 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 20:58:21 +00:00
gabest11 1b909d7a30 GSdx: enabled SDL output under windows, known problems: after shutdown it won't show anything again, deinterlacers aren't done yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4339 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 18:50:51 +00:00
arcum42 cf97710734 Preliminary codeblocks project for sdl 1.3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4338 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 12:21:10 +00:00
arcum42 1e1ad1cfba Add SDL 1.3 to the 3rd party folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4337 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-22 10:19:09 +00:00
gigaherz 3f1e272d27 I was bored tonight so I updated the embedded portaudio to the latest svn. It has some fixes for everyone, check portaudio's svn log from 1541 to 1570 for details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4272 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 21:06:02 +00:00
gabest11 4cd3e3a552 - fixed VS2010 project files and added configuration for AVX
- ConfigIcon_Appearance.h seems to be missing

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4270 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-28 08:21:05 +00:00
sudonim1 83e09878b2 Patch from avih, untested (but probably harmless) as I only have one monitor:
Make the GS window go full-screen on current monitor instead of always on primary monitor.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4175 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-02 20:19:46 +00:00
Jake.Stine 4ebbe65c4f w32pthreads: maintenance work; applied patches inspired by the VLC guys that make the code a little more sensible where pointer types are concerned. Removed some obsolete ancient compiler crap regarding interlocked exchanges.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4100 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-12-19 08:31:35 +00:00
gregory.hainaut@gmail.com 9b987a959b GregMiscellaneous: spu2x:
* Copy wavfile back to spu2x directory. Note I shrink the file to only usefull feature to keep it small.

Rationale: Wavfile is not delivered by the soundtouch library (it is an example).



git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3948 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-19 20:29:01 +00:00
gregory.hainaut@gmail.com d84d8e8a2a GregMiscellaneous: sync with trunk (3805-3918)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@3919 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-10-15 09:32:41 +00:00
Jake.Stine 31e957c5b3 wxWidgets/MSW: Disable validators. We don't use 'em.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3593 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-03 04:26:14 +00:00
gregory.hainaut 83604ec59d cmake: properly separate ldflags from cflags
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3567 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 14:20:03 +00:00
gregory.hainaut 4e90b10c76 cmake: Use same variable name for output. Allow easier copy-paste between files. Do not know why I did not do it earlier.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 13:54:26 +00:00
Jake.Stine 9c22dc4f73 wxWidgets/Win32:
* Fixed a bug that caused all but the first stackframe walk to fail with an error.
 * Improved thread safety of stack walking.

DevNotes: When walking stackframes multiple times from the same process, only the first stackframe walk would work and all others would fail with an error because of calling SymInitialize multiple times.  So now SymInitialize is only called once and SymRefreshModuleList is used prior to walking, if available.  (only available in winDbgHlp.dll v6.5 or later)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3546 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-21 16:57:58 +00:00
gregory.hainaut b326504054 [cmake]
* Major rework of the linker flags. Use some globals flags for -s and -m32
  Add a USER_CMAKE_LD_FLAGS variable. Easier to play with advanced link flags for future gcc version (>=4.5)
* Remove useless stub file
[debian]
* minor dependency fix


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3475 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-13 09:16:13 +00:00
gregory.hainaut 3d9c63b0f0 [cmake]:
* Print a fatal_error when users do not source the good CMakeLists file.
* Do not search system libraries if the user force the internal libraries


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3269 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 13:30:36 +00:00
gregory.hainaut a11941d318 [cmake] Drop internal bzip version. No reason to use it, moreover compilation is broken for some distribution.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3239 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-19 13:45:30 +00:00
gregory.hainaut 6e118887a5 * Apply a co-patch of Air and me to use linux friendly include path
[cmake]:
* Update to use the above patch.
* Remove a52. Need to use system version.
* Remove stub file. Append pcsx2 to 3rparty library to ease futur support.

Important Note: codeblock will probably need some update. (add 3rdparty/soundtouch_linux_include in include path)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3200 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-11 13:51:43 +00:00
Jake.Stine 5b80fc6c68 Disable LTCG on wxCore, wxAdv, zlib, libjpeg, and the x86Emitter. Slices Release mode build times by more than half and shaves 200K- off the .exe size. (I really should have done this sooner)
DEV NOTE: Please leave LTCG enabled on wxBase, since wxString/wxObject and other wx-based containers benefit from it considerably.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3172 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-05 15:41:40 +00:00
Jake.Stine f219b79ad4 UI: Fixed a few minor layout bugs in the logging options, and introduced pxDialogCreationFlags to get rid of some Constructor Parameter Hell(tm) on dialog creation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3155 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 19:50:31 +00:00
gregory.hainaut 92a1b9a503 [cmake]
* Clean 3rdparty flags not used. By default use -Os not needed to make pcsx2 bigger than it already is.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3154 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 17:31:55 +00:00
gregory.hainaut 732cb88708 [cmake]:
* remove the dependency on libportaudiocpp as codeblock. (issue 721)
* Improve build on 64 bit system


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3151 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-04 11:07:25 +00:00
Jake.Stine 0d732a8c62 wxWidgets/msw: Kill off some warnings introduced when I excluded some unused packages from the wx lib.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3137 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-01 03:34:51 +00:00
gigaherz d0a507e71d Also update glew to 1.5.4, and wglext.h to the latest version from http://www.opengl.org/registry/api/wglext.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3134 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 20:07:02 +00:00
gigaherz 5a97b9dd08 Portaudio: sync with portaudio /trunk up to revision 1505 (mostly linux stuff).
----
Revision 1505: wasapi: 
 - implemented support of non-Interleaved buffers (paNonInterleaved) for WASAPI blocking interface for input and output
 - blocking methods will now use PA sample converters
Revision 1504: alsa: - releasing memory of non-MMAPed buffer on stream closure by Pa_CloseStream
Revision 1503: alsa:
 - reverted buffer size (2048) hardcoding for non-MMAPed devices to avoid crash on wrong buffer size usage (whole area requires more work)
 - optimized non-MMAPed device operation to avoid malloc(memset)/free usage on every processing call avoiding significant performance penalty
Revision 1502: alsa:
 - fixed deadlock in PaAlsaStream_WaitForFrames if device is paused, poll() results are now checked for 0 and if 64 times exceeded an error (paTimedOut) is returned
 - removed hardcoded low-limit of latency for non-MMAPed devices, it is an obligation for user to set an acceptable/desired latency value
 - tuned XRUN recovery sequence for MMAPed devices
Revision 1501: fixed compile for DirectSound implementation under MSYS, missing DSSPEAKER_7POINT1_SURROUND define


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3133 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-31 19:51:53 +00:00
Jake.Stine a660d7e721 wxWidgets/Win32: Disable a bunch of crap we don't use (and likely never will). Saves 150-200k off pcsx2.exe and plugins that link against wx (SPU2-X and ZZogl I think).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3128 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-30 16:44:22 +00:00
Jake.Stine 6ec36fa37d wxWidgets/MSW: Applied my custom string/object heap allocators to several more wxWidgets containers and types (helps reduce fragmentation and multi-threaded contention on the main heap).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3100 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 16:24:53 +00:00
gigaherz 1884c409e1 Update portaudio to the latest snapshot. It seems to have some improvements on sample conversion, WASAPI and ASIO.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3050 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 16:56:53 +00:00
Jake.Stine 555b409f8b portaudio: minor MSVC project fix; the lib file was being generated outside the deps folder.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3048 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-20 15:11:52 +00:00
Jake.Stine 9b4239d81a SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3023 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 01:03:52 +00:00
arcum42 9baed432c9 cmake: A bunch of 32 bit/64 bit stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3022 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-16 00:36:42 +00:00
arcum42 de91c8f30b cmake: Some patches from athos and gregory. spu2-x builds in cmake.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3020 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-15 23:36:13 +00:00
arcum42 e5b02297e9 Copy liba52 into the main 3rdparty directory, and set the linux port of spu2-x in codeblocks up to use it from there.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2968 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 02:45:51 +00:00
arcum42 62c15102e4 Add NDEBUG to non-debug targets in Code::Blocks. Remove a few inlines that were causing problems with Linux. Remove a problematic hardcoded initialization of OutputModule I'd forgotten about in Spu2-x.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2967 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-08 01:51:29 +00:00
arcum42 dfb301c1ba Fix the cmake build of zlib, and force use of the internal copies of a few of the libraries for the moment. (If the cmake build starts working properly, I'll probably reverse that, but for the moment I want them as similar as possible.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2946 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 20:28:34 +00:00
arcum42 f77cc74708 Apply gregory's cmake patch to fix it to compile with recent revisions. (Note: still unsupported.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2943 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-04 10:17:47 +00:00
ramapcsx2 7e8c22b4f5 Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.

Thanks a bunch, blood :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
Jake.Stine c440cb563a w32pthreads: (Upgrade to v4) Added pthread_cond and pthread_rwlock APIs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2910 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:06:03 +00:00
sudonim1 4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
sudonim1 a05e9c62be Set svn:eol-style=native on all *.c *.cpp *.h
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
gigaherz cd36e5fd24 Fix PadSSSPSX building, properly fix ZeroSPU2 and the null plugins too. Remove nullplugin_svnroot.props since it's not used anymore (I misunderstood the way props work).
Silence many of the warnings related to TargetName.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2861 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-15 22:18:32 +00:00
gigaherz 73142bb2f2 Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 21:59:18 +00:00
gigaherz 4917361197 Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2849 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:46:24 +00:00
gigaherz 204a0fb667 Whee!!! More props added. /me slaps himself repeatedly.
Also fixed wxCore build in Devel/Release targets.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2848 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:13:08 +00:00
gigaherz 4faa4b229f Yet another missing .props ... ;_;
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2847 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 20:02:36 +00:00
gigaherz a3ca69a620 Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2846 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:57:33 +00:00
gigaherz 954847fca4 Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2843 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-14 19:44:04 +00:00
arcum42 9cd47bf995 Update code::blocks project with the new version of zlib.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2797 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-30 21:48:47 +00:00
Jake.Stine 05ccea99ce Fix compilation errors in zlib and linuz-cdvdiso (plugin)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2796 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-30 19:22:42 +00:00
ramapcsx2 74087b86b0 Updating zlib to the recently released version 1.2.4.
Linux will need the new files added to it's project file thing, sorry about that :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2794 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-30 16:26:44 +00:00
Jake.Stine 60671384e3 zzogl-pg: made the project conform to PCSX2's VC2008 buildsystem mess; added GL/wglext.h to the repository.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2776 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 12:14:49 +00:00
arcum42 0a6b6472c7 zzogl-pg: Get rid of the extra copy of zlib, and use the copy included in the main project. Add a sln file for zzogl-pg.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2773 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-26 06:28:51 +00:00
ramapcsx2 86dcb0a1a9 SPU2-X:
Work on support for Wasapi's exclusive mode. Not enabled yet.
Also lower (/8) sound out packet size. Helps the timestretcher 
responsiveness and quality.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2755 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 20:28:10 +00:00
gigaherz 9984259f1f Portaudio seems to work fine as a static lib, so it seems pointless keeping yet another dll around when it's unnecessary.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2752 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 14:14:45 +00:00
gigaherz 1d7244d200 Update portaudio to the current v19 development snapshot. It contains a LOT of changes on WASAPI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2751 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-19 14:00:20 +00:00
arcum42 1f2f855f36 Get SoundTouch working in Linux again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2737 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 23:43:34 +00:00
ramapcsx2 ccfb4e1ea9 Updated the SoundTouch library to version 1.5.
It works fine and without further modifications in Windows, for SPU2-X and ZeroSPU2.
Linux is untested, but hopefully also fine :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2734 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-03-18 20:04:51 +00:00
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
Jake.Stine 8e05db2c36 Fix glew_static so that it doesn't need glew installed; and add a no_asio debug build type to portaudio.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2462 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 10:30:47 +00:00
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
gigaherz f878a438ff Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz de4f27d421 Temporarily commit <b>binary build</b> of portaudio for windows users, since I don't feel like converting the portaudio project files to work the way pcsx2 stuff does, right now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2440 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 18:01:49 +00:00
Jake.Stine f34619dc5a Fix errant code refactoring mistake regarding wxEVT_IDLE
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2414 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 15:51:31 +00:00
Jake.Stine ac1df96678 * Hopeful fix for DX10 memory leaks.
* Likely fix for various plugin configuration button hangs/crashes.
 * Worked on the new GS window text label stuff a bit more (still needs more tho)

Devel Note:
 * Lots of code cleanups regarding app message handling
 * Added wxAppWithHelpers.cpp/h files (linux projects need updated but too tired.. >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2411 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-08 07:11:33 +00:00
Jake.Stine 5c8f4ded22 w32pthreads: bad project linker setting caused occasional link errors and possibly unstable behavior.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2386 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-23 04:39:23 +00:00
Jake.Stine d7c1caecf1 w32pthreads: only half-fixed the cancellation counter before. This should full-like fix it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-21 00:30:08 +00:00
Jake.Stine 84c7436d34 w32pthreads: bugfix for minor race condition on exiting threads. Tech details: the testcancel flag was being incremented after the thread had already canceled, leaving the flag "dangling".
PCSX2: attempt at fixing what appears to be a belated thread affinity issue during the cpuspeed detect.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-20 00:00:07 +00:00
Jake.Stine 1fc2fd2736 w32pthreads: typo fix in pthread.h for CLEANUP_C mode (unused in PCSX2 since we rely on SEH builds exclusively)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2342 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-14 14:35:26 +00:00
Jake.Stine 2baa81c997 w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2319 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 15:33:20 +00:00
Jake.Stine 2413af5b6e w32pthreads: Removed some unneeded cdecl specifiers on non-exported functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2295 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:05:49 +00:00
Jake.Stine 45ca512437 wxWidgets/Win32: Re-introduce wxWidgets resources for blank mouse cursor (actually never existed in our packaged copy as originally borrowed from Dolphin).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2274 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-29 22:46:45 +00:00
Jake.Stine 4ba3fd07dc * Speedhacks master toggle saves now.
DevStuff:
 * Added a handful of operator+= overloads for working with wxSizers -- moderately reduces code clutter. :)
 * Commented some of the wxHelpers classes (pxStaticText, wxPanelWithHelpers, etc).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2221 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-19 05:08:24 +00:00
Jake.Stine b40dd9253d w32pthreads: Remove macro redefinition of __except (it was a nasty and entirely unnecessary hack intending to protect idiot coders from their own failure to comply to very strict SEH exception handling rules).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2204 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 13:51:22 +00:00
Jake.Stine a341a47f1f wxWidgets/Win32: Added tooltip duration override of 10 seconds, so the tooltips stay visible long enough to finish reading them.
For the curious: tooltip duration defaults to a function of your configured mouse doubleclick rate, which happens to be something a lot of us users probably set to something pretty fast or really fast, to avoid accidental double clicks (mine's like 1 or 2 notches away from the fastest setting).  So my tooltips only stayed visible for like 2 seconds. >_<

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2201 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-16 03:27:05 +00:00
Jake.Stine a4baab103f Mode console logging updates and additions;
* Added support for indentation, as a replacement for using \t  (options include methods SetIndent and Indent, and a ConsoleIndentScope class for scoped indentation of a block of WriteLns.)
 * Use of Indent() as a modifier (the abstraction optionally allows use of indentation methods besides \t, if ever needed).
 * Minor header file cleanups: wxWidgets standard headers are now always first in PrecompiledHeader.h files (is recommended due to cross platform setup code by wx).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-15 06:26:55 +00:00
Jake.Stine 1a99183639 wxWidgets/Win32: Force spin control contents to align to the right (they show integers! By rule numbers should be right-justified).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2170 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-09 14:56:22 +00:00
Jake.Stine 810d617411 wxWidgets/Win32: Disable tablet/inkpad support. Causes crashes on Vista/Win7 systems with tablets connected, and not needed for what we use RichEdit for (which is the read-only console).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2104 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 20:11:28 +00:00
Jake.Stine 1cd5e52023 wxWidgets/win32: Removed another sneaky inclusion of Windows.h into wx's global namespace.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2070 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 21:44:14 +00:00
Jake.Stine cdb2d8f276 w32pthreads: Fixed some minor bugs in the pthread_testcancel optimization I implemented some weeks ago; ifdef'd out some code that was specific to __CLEANUP_C mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2062 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 20:09:16 +00:00
Jake.Stine 4047e0ee9f wxWidgets/Win32: Cure wxWidgets of some over-joyous re-allocation of formatted strings which was (presumably) added because of limited memory constraints on portable devices (which doesn't apply to PCSX2).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2039 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-19 15:18:32 +00:00
Jake.Stine 950c99f886 wxWidgets/Win32: Bugfixed wxLog getting perma-suspended when calling YieldIfNeeded
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2031 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 12:30:54 +00:00
Jake.Stine a4f180aa5d wxWidgets: helps if I fix *both* string and object allocators. I'm a commit spammer tonight. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1991 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 00:39:09 +00:00
Jake.Stine 9db4d2d53a wxWidgets: Bugfix to the private heap, caused by me recovering the wrong file to commit to svn. -_-
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1990 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 00:35:50 +00:00
Jake.Stine ca49f2edc0 wxWidgets/Win32: Helps when I include the necessary files (HeapAllocator.cpp / HeapAllocator.h)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1989 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 23:23:35 +00:00
Jake.Stine 67957b13b6 wxWidgets/Win32: Added a private heap allocation feature, which directs all wxString and wxObject allocations through a Windows private Heap (should reduce fragmentation and multithreaded contention when allocating/freeing blocks)
(and fix some oddball compilation errors in spu2-x in rare circumstances)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1987 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-08 19:26:57 +00:00
Jake.Stine a2a495e842 wxWidgets/Win32: Keep wx from including <windows.h> into every app/gui related file; reduces window.h global namespace pollution and speeds up compilation times a little bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1974 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-07 03:52:05 +00:00
arcum42 8de443878a Don't believe we really need an xml parser in pcsx2. I've moved it to 3rd party, in case we want it at some point. Removed the xml loader code as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1971 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 10:22:52 +00:00
Jake.Stine ed444cb876 More MSVC/Win32 buildsystem fixes: Made is so you can now optionally unload all 3rdparty libs (after building at least once!) and still build the rest of PCSX2 and plugins without linker errors. This is useful for reducing the memory overhead of working in the MSVC IDE, and reduces the size of the .ncb file and the bugs that come with it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1969 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-06 01:52:22 +00:00
Jake.Stine eff929cf09 Minor buildsystem changes (remove some warnings and add function level linking option to all 3rdparty libs)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1966 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-05 14:40:46 +00:00
Jake.Stine 7b800cf290 wxWidgets (Win32): Disable debug trace logigng of Windows Messages, because it's really! slow. And not! useful.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1934 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-30 12:34:19 +00:00
Jake.Stine 44464b812a w32pthreads: add the missing project file. (thought for sure I added this >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1926 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 14:33:56 +00:00
Jake.Stine a628c163d5 w32pthreads:
* Implemented a combination static link and dynamic link system; threads still benefit from DLL-level thread management, but speed-critical actions (semaphore and mutex locks) can now inline their "accelerated" interlocks properly.  Should be a nice speedup.
 * Implemented a highly optimized pthread_testcancel(), that typically performs its test in a single cycle. :)
 * Disabled static mutexes.  They aren't needed in C++ code, and reduce mutex locking overhead nicely.
 * Use intrin.h for Interlocked functions, instead of pthreads' built in ones.
 * Reverted my previous commit, since TLS isn't safe in DLLs.  (oops!)
 * Disabled pthread_spin API, it's not entirely cross-platform and shouldn't be used anyway (bad threading model for modern computing)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1925 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 14:21:12 +00:00
Jake.Stine 6c0afe7c48 w32pthreads: minor optimization using _declspec(thread) for internal thread handles, instead of TlsAlloc.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1924 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-29 05:04:55 +00:00
Jake.Stine 39bd850f72 win32pthreads: Changed from _beginthreadex to CreateThread, which is the preferred method of creating threads when using dynamic CRT linking.
PCSX2/Win32:
 * Assigned names to the threads so that they show up nicely in the debugger.
 * Added more error checking in the new stdout/stderr PipeRedirection code, hopefully fixing Issue 422 (but can't reproduce the error here to be sure).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1904 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-22 17:28:48 +00:00
Jake.Stine 0f259e62d5 Implemented keyboard accelerator tables and a hashed global command table (should be ideal for eventual GUI extensions via plugin, and toolbars and other fanciness). Removed Pause menu and replaced it with a Suspend/Resume menu. Closing GS window behaves more nicely.
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code.  Removed all translation files, since they're grossly out-dated and need to be remade anyway.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-20 20:54:45 +00:00
Jake.Stine 667cf3b5c2 GSopen2: Added GLEW as a static library dependency. We decided it's small enough to merit being packaged with PCSX2's 3rdparty libs, and it fixes GSDX from needing GLEW32.dll.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GSopen2@1856 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-18 16:21:33 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
Jake.Stine fd719d7571 Win32 project fixings: Removed the dysfunctional ZeroPAD from the Suite solution, and cleaned up some options in the wxWidgets projects.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1792 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 00:00:45 +00:00
Jake.Stine ea37e06654 Added libjpeg (version 7!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1791 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 22:26:26 +00:00
ramapcsx2 eec90508ff Update libpng.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1789 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-08 19:00:19 +00:00
Jake.Stine 867a57935e wxgui: fail.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1749 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 00:48:52 +00:00
Jake.Stine b422809d6e wxgui: my excitement in getting a game to run for the first time in months clearly has shattered my ability to commit.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1748 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 00:42:24 +00:00
Jake.Stine c630b3ac22 wxgui: bah msvc and its tendency to save everything *except* vsprops files when you do a Save All.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 00:12:17 +00:00
Jake.Stine c1a818386f wxgui: removed dependency on afxres.h, added resource/manifest versioning info to w32pthreads.v2.dll, and fixed a compile error.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1746 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 23:46:08 +00:00
Jake.Stine ee97290cd2 pthreads: Added <excpt.h> to pthreads.h since SEH requires it; Added versioning to the project/output filename (currently V2, which is SEH-enabled)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1729 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-03 11:58:18 +00:00
Jake.Stine e25db2a0ba wxgui: sync with trunk (boooring)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 16:19:33 +00:00
Jake.Stine 3c4b1afb49 wxgui: All kinds of mess, but still not up to running games yet.
* Borrowed wxScopedPtr from wxWidgets 2.9
 * Fixed up first-time startup procedures and folder selection
 * Implemented most of the rest of the missing configuration options, and cleaned up some ambiguities regarding bool types and bitfields.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1649 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-18 19:47:00 +00:00
Jake.Stine c415d8d694 wxgui:
* Major cleanups and improvements to the Threading namespace.
 * Created CoreEmuThread class framework, which currently runs the EEcore, IOP, and VUs with threadsafe suspension, reset, and resume features.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-15 06:17:43 +00:00
gabest11 0d40e9963e vs2010 project files for pcsx2 (plugins later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
Jake.Stine 657660371c wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
Jake.Stine 8505e4a7e7 wxgui: Added plugin selection dialog (complete with plugin enumeration and an exceedingly fancy progress bar), fixed some menus, added isofile recent lists, and lots more stuff is correctly saved and loaded from the configuration file.
* Dev note: Re-enabled USE_STL in wxWidgets since that's required to ensure thread safety.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1505 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-14 06:18:52 +00:00
Jake.Stine ec10451047 wxgui: Upgraded to wxWidgets 2.8.10.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1494 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 04:56:57 +00:00
Jake.Stine aeaba2ad18 wxgui: Fix linux builds and other additions/fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1491 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 00:55:12 +00:00
Jake.Stine 911f922001 wxgui: Tons of changes, additions, and improvements...
* Added some icons for use in the new configuration panel.
 * Added bin2cpp project, located under a new /utilities folder (it's used to generate wx Embedded Images)
 * Renamed NewGUI folder to gui
 * Relocated Resources folder to gui/Resources

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1477 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 20:53:32 +00:00
Jake.Stine e36df80936 wxgui: Project file clean-ups and slow progressing on interface/configuration implementations.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 20:53:05 +00:00
Jake.Stine aceefaf812 wxGui branch: [linux] Updated projects, added Utilities and x86emitter libraries.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1459 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:12:33 +00:00
Jake.Stine da691894c3 wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
 * Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
 * Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
arcum42 1a53f45b2c Some work on variable type consistancy, and getting rid of 64 bit processor checks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
arcum42 a17abfa76e Fix up r1169 a bit, and a few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1170 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 12:12:56 +00:00
arcum42 6083e3a643 Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
Jake.Stine 04beb1f29f wxGui branch: [linux] Minor fixes to the GUI -- Ok/Cancel buttons line up where they should now. :)
CodeBlocks Project Changes:
 * Fixed some absolute folder specifications (/home/pubuntu/) which went unnoticed.
 * Enabled Precompiled header support (speeds up compilation about 40% for me).

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 20:26:43 +00:00
Jake.Stine 77b8a4447e wxGui branch: [linux] Added soundtouch and bzip2 projects for Code::Blocks, and fixed up Release mode build targets for pcsx2/zlib.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1080 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 14:11:38 +00:00
Jake.Stine 01c01e9c34 wxGui branch: [linux] Added workspaces and projects for Code::Blocks IDE. Main workspace is currently located in pcsx2/linux/ (will move it to a top level later), and only Pcsx2/zlib projects are tested (and working!). Haven't gotten to any plugins yet.
The CodeBlocks project is tested for Debug builds only, and will generate the executable binary to /yoursvnroot/bin/ [same as the MSVC/Win32 build does].

* Note: The 'regular' build script is currently broken and I haven't a darnedest clue how to fix it, since my knowledge of Automake doesn't extend past the end of this sentence.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1079 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-28 05:56:22 +00:00
Jake.Stine 5d36fe3839 wxGui branch: Holy crap! I converted it to unicode! This was an absolutely maddening experience. [also: Merged with /trunk]
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1069 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 02:04:31 +00:00
Jake.Stine 29d876dfac wxGui branch: Finished merge, and added a new wxConfig28 project file that allows the wxCore and wxBase libraries to compile in parallel on multi-core CPUs.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@909 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 17:28:05 +00:00
Jake.Stine 2c3c5401e8 wxGui branch: major progress on many fronts!
* Added new files AppConfig.cpp and StringUtils.cpp, and removed memzero.h (we'll use the win/linux platform dependent implementations)
 * Enabled wxWidgets memory tracing since we don't use a memory trace util of our own.

 * Switched many instances of std::string to wxString.
 * Added preliminary support for configuration settings and ini file creation.
 * Added a set of parsing and splitting tools to StringUtils.

 * Set it up so that the Console log is attachable to the main window, when dragging (fun!)
 * Main window and console log window record and restore window positions between runs (only partially implemented yet)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@881 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 11:30:23 +00:00
Jake.Stine cf0c53f152 wxGui branch: Merged with trunk (2 weeks of changes!)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@876 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 15:54:14 +00:00
Jake.Stine 9528571ea3 Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
Jake.Stine 6ce8ac189c wxgui branch: Full merge of trunk into the new wxgui, including a revision from way long ago that somehow got missed (when I renamed Windows folders in some plugin dirs)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@821 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 12:14:37 +00:00
Jake.Stine 7c00edfc07 Disabled global optimization properly, and enabled Incremental Link, on devel builds. Minor code changes compile fairly instantly now. ;) I'll make some property sheets for enabled/disabled LTCG/WPO in the future.
Added a new Threading class: ScopedLock.  Used as an automatic unlocking mutex (safe for use with C++ exceptions, and cleaner/simpler code too).  It works like C#'s "using" and "lock" directives, for those familiar with that.

Optimized the AtomicExchange implementations for MSVC.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@798 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 18:32:18 +00:00
Jake.Stine 95c2cce3d5 Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
Jake.Stine 0bf5d1c43b Pcsx2-wxGui: Initial commit of "non-functional" gui (WIP). It compiles but doesn't do anything yet (none of the menus have been bound to actions, except for the GameHacks dialog). Initial wxWidgets project additions and prepwork are courtesy of Feat87.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@732 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:35:24 +00:00
Jake.Stine dacfe85189 SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
Jake.Stine 23e0ca1b1f Added googlecode's sparsehash / densehash classes, which may or may not be useful in the future.
Removed various instances of legacy VM code that is no longer needed for reference purposes.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@695 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 01:11:17 +00:00
arcum42 ce3a2c7d32 Linux: Fix compilation and a typo in my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@686 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 13:42:19 +00:00
arcum42 1492382253 Linux: Get everything compiling again. There is still a nasty crahing bug or two from r675, in particular when using the menus for load and save states rather then keyboard commands. I'll work on fixing that tomorrow, but wanted it to at least compile and run.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@679 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 20:58:41 +00:00
Jake.Stine 79cde4c09e Set up the x86 emitter so that it always uses MOVAPS over MOVDQA. This generates slightly faster code since movaps is 1 byte shorter than movdqa (both instructions are functionally identical). The optimization is optional via AlwaysUseMovaps defined in ix86_sse.inl
Enabled optimization stuff for zlib and bzip2 projects (Release/Devel build targets).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@658 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 18:39:29 +00:00
Jake.Stine 6f10835725 Enabled PCH for w32pthreads library. It compiles a *lot* faster now. ;) [whole thing rebuilds in under a second on my machine, heh]
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@639 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 05:06:25 +00:00
Jake.Stine da25976c6b Re-re-fixed the Windows.h mess. PsxCommon.h still had a win32 include, and cdvd.cpp and misc.cpp had some win/linux code which I relocated. Also, cleaned up the vtlb's SysExceptionHandler stuff -- moved the platform-specific portions to WinSysExec and LnxSysExec, and moved the shared code portion to a new function in Memory.cpp.
(Yes, Linux is probably broken again.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@636 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 03:30:19 +00:00
arcum42 3a8bfabd2e Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:07:07 +00:00
arcum42 47bda29d23 Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
Jake.Stine f4d1e632a0 Oops, hit OK instead of cancel on my last commit. Here's the second part I missed.
Removed Commandline dialog from Release builds (it's meant for giving debug-style commands to homebrew diagnostic ELFs used for testing Pcsx2/Ps2 compatibility). Removed the compatibility list, which was just a local copy of the online resource.  Replaced it with a link to Pcsx2 website. :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@589 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 13:10:54 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine 84099c097f Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').

Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).

SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
Jake.Stine 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
refraction aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:04:37 +00:00