remove sparsehash from 3rdparty

small deps but the less the merrier

Note: could someone check windows builds :p
This commit is contained in:
Gregory Hainaut 2014-07-20 17:05:16 +02:00
parent 6485bd89d9
commit 0706564215
13 changed files with 2 additions and 4712 deletions

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@ -1,261 +0,0 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----
// Author: Craig Silverstein
//
// This is just a very thin wrapper over densehashtable.h, just
// like sgi stl's stl_hash_map is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// NOTE: this is exactly like sparse_hash_map.h, with the word
// "sparse" replaced by "dense", except for the addition of
// set_empty_key().
//
// YOU MUST CALL SET_EMPTY_KEY() IMMEDIATELY AFTER CONSTRUCTION.
//
// Otherwise your program will die in mysterious ways.
//
// In other respects, we adhere mostly to the STL semantics for
// hash-map. One important exception is that insert() invalidates
// iterators entirely. On the plus side, though, erase() doesn't
// invalidate iterators at all, or even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// If you want to use erase() you must call set_deleted_key(),
// in addition to set_empty_key(), after construction.
// The deleted and empty keys must differ.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This allows you to iterate over a hashtable,
// and call erase(), without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_map to use:
// (1) dense_hash_map: fastest, uses the most memory
// (2) sparse_hash_map: slowest, uses the least memory
// (3) hash_map (STL): in the middle
// Typically I use sparse_hash_map when I care about space and/or when
// I need to save the hashtable on disk. I use hash_map otherwise. I
// don't personally use dense_hash_map ever; the only use of
// dense_hash_map I know of is to work around malloc() bugs in some
// systems (dense_hash_map has a particularly simple allocation scheme).
//
// - dense_hash_map has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_map uses X more bytes in overhead).
// - sparse_hash_map has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/dense_hash_map.html
// for information about how to use this class.
#ifndef _DENSE_HASH_MAP_H_
#define _DENSE_HASH_MAP_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/densehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Key, class T,
class HashFcn = SPARSEHASH_HASH<Key>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Key>,
class Alloc = STL_NAMESPACE::allocator<T> >
class dense_hash_map {
private:
// Apparently select1st is not stl-standard, so we define our own
struct SelectKey {
const Key& operator()(const pair<const Key, T>& p) const {
return p.first;
}
};
// The actual data
typedef dense_hashtable<pair<const Key, T>, Key, HashFcn,
SelectKey, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef T data_type;
typedef T mapped_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions
iterator begin() { return rep.begin(); }
iterator end() { return rep.end(); }
const_iterator begin() const { return rep.begin(); }
const_iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit dense_hash_map(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
dense_hash_map(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
// This clears the hash map without resizing it down to the minimum
// bucket count, but rather keeps the number of buckets constant
void clear_no_resize() { rep.clear_no_resize(); }
void swap(dense_hash_map& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) { return rep.find(key); }
const_iterator find(const key_type& key) const { return rep.find(key); }
data_type& operator[](const key_type& key) { // This is our value-add!
iterator it = find(key);
if (it != end()) {
return it->second;
} else {
return insert(value_type(key, data_type())).first->second;
}
}
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) {
return rep.equal_range(key);
}
pair<const_iterator, const_iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) { return rep.insert(obj); }
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion and empty routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted and empty buckets. You can change the
// deleted key as time goes on, or get rid of it entirely to be insert-only.
void set_empty_key(const key_type& key) { // YOU MUST CALL THIS!
rep.set_empty_key(value_type(key, data_type())); // rep wants a value
}
void set_deleted_key(const key_type& key) {
rep.set_deleted_key(value_type(key, data_type())); // rep wants a value
}
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const dense_hash_map& hs) const { return rep == hs.rep; }
bool operator!=(const dense_hash_map& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
// We need a global swap as well
template <class Key, class T, class HashFcn, class EqualKey, class Alloc>
inline void swap(dense_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm1,
dense_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm2) {
hm1.swap(hm2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _DENSE_HASH_MAP_H_ */

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// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// This is just a very thin wrapper over densehashtable.h, just
// like sgi stl's stl_hash_set is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// This is more different from dense_hash_map than you might think,
// because all iterators for sets are const (you obviously can't
// change the key, and for sets there is no value).
//
// NOTE: this is exactly like sparse_hash_set.h, with the word
// "sparse" replaced by "dense", except for the addition of
// set_empty_key().
//
// YOU MUST CALL SET_EMPTY_KEY() IMMEDIATELY AFTER CONSTRUCTION.
//
// Otherwise your program will die in mysterious ways.
//
// In other respects, we adhere mostly to the STL semantics for
// hash-set. One important exception is that insert() invalidates
// iterators entirely. On the plus side, though, erase() doesn't
// invalidate iterators at all, or even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// If you want to use erase() you must call set_deleted_key(),
// in addition to set_empty_key(), after construction.
// The deleted and empty keys must differ.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This allows you to iterate over a hashtable,
// and call erase(), without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_set to use:
// (1) dense_hash_set: fastest, uses the most memory
// (2) sparse_hash_set: slowest, uses the least memory
// (3) hash_set (STL): in the middle
// Typically I use sparse_hash_set when I care about space and/or when
// I need to save the hashtable on disk. I use hash_set otherwise. I
// don't personally use dense_hash_set ever; the only use of
// dense_hash_set I know of is to work around malloc() bugs in some
// systems (dense_hash_set has a particularly simple allocation scheme).
//
// - dense_hash_set has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_set uses X more bytes in overhead).
// - sparse_hash_set has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/dense_hash_set.html
// for information about how to use this class.
#ifndef _DENSE_HASH_SET_H_
#define _DENSE_HASH_SET_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/densehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Value,
class HashFcn = SPARSEHASH_HASH<Value>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Value>,
class Alloc = STL_NAMESPACE::allocator<Value> >
class dense_hash_set {
private:
// Apparently identity is not stl-standard, so we define our own
struct Identity {
Value& operator()(Value& v) const { return v; }
const Value& operator()(const Value& v) const { return v; }
};
// The actual data
typedef dense_hashtable<Value, Value, HashFcn, Identity, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::const_pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::const_reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::const_iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions -- recall all iterators are const
iterator begin() const { return rep.begin(); }
iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit dense_hash_set(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
dense_hash_set(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
// This clears the hash set without resizing it down to the minimum
// bucket count, but rather keeps the number of buckets constant
void clear_no_resize() { rep.clear_no_resize(); }
void swap(dense_hash_set& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) const { return rep.find(key); }
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) {
pair<typename ht::iterator, bool> p = rep.insert(obj);
return pair<iterator, bool>(p.first, p.second); // const to non-const
}
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion and empty routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted and empty buckets. You can change the
// deleted key as time goes on, or get rid of it entirely to be insert-only.
void set_empty_key(const key_type& key) { rep.set_empty_key(key); }
void set_deleted_key(const key_type& key) { rep.set_deleted_key(key); }
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const dense_hash_set& hs) const { return rep == hs.rep; }
bool operator!=(const dense_hash_set& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
template <class Val, class HashFcn, class EqualKey, class Alloc>
inline void swap(dense_hash_set<Val, HashFcn, EqualKey, Alloc>& hs1,
dense_hash_set<Val, HashFcn, EqualKey, Alloc>& hs2) {
hs1.swap(hs2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _DENSE_HASH_SET_H_ */

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@ -1,246 +0,0 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// This is just a very thin wrapper over sparsehashtable.h, just
// like sgi stl's stl_hash_map is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// We adhere mostly to the STL semantics for hash-map. One important
// exception is that insert() invalidates iterators entirely. On the
// plus side, though, delete() doesn't invalidate iterators at all, or
// even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// Unlike STL's hash_map, if you want to use erase() you
// must call set_deleted_key() after construction.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This is what allows you to iterate over a hashtable
// and call erase() without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_map to use:
// (1) dense_hash_map: fastest, uses the most memory
// (2) sparse_hash_map: slowest, uses the least memory
// (3) hash_map (STL): in the middle
// Typically I use sparse_hash_map when I care about space and/or when
// I need to save the hashtable on disk. I use hash_map otherwise. I
// don't personally use dense_hash_map ever; the only use of
// dense_hash_map I know of is to work around malloc() bugs in some
// systems (dense_hash_map has a particularly simple allocation scheme).
//
// - dense_hash_map has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_map uses X more bytes in overhead).
// - sparse_hash_map has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/sparse_hash_map.html
// for information about how to use this class.
#ifndef _SPARSE_HASH_MAP_H_
#define _SPARSE_HASH_MAP_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/sparsehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Key, class T,
class HashFcn = SPARSEHASH_HASH<Key>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Key>,
class Alloc = STL_NAMESPACE::allocator<T> >
class sparse_hash_map {
private:
// Apparently select1st is not stl-standard, so we define our own
struct SelectKey {
const Key& operator()(const pair<const Key, T>& p) const {
return p.first;
}
};
// The actual data
typedef sparse_hashtable<pair<const Key, T>, Key, HashFcn,
SelectKey, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef T data_type;
typedef T mapped_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions
iterator begin() { return rep.begin(); }
iterator end() { return rep.end(); }
const_iterator begin() const { return rep.begin(); }
const_iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit sparse_hash_map(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
sparse_hash_map(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
void swap(sparse_hash_map& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) { return rep.find(key); }
const_iterator find(const key_type& key) const { return rep.find(key); }
data_type& operator[](const key_type& key) { // This is our value-add!
iterator it = find(key);
if (it != end()) {
return it->second;
} else {
return insert(value_type(key, data_type())).first->second;
}
}
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) {
return rep.equal_range(key);
}
pair<const_iterator, const_iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) { return rep.insert(obj); }
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted buckets. You can change the key as
// time goes on, or get rid of it entirely to be insert-only.
void set_deleted_key(const key_type& key) {
rep.set_deleted_key(value_type(key, data_type())); // rep wants a value
}
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const sparse_hash_map& hs) const { return rep == hs.rep; }
bool operator!=(const sparse_hash_map& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
// We need a global swap as well
template <class Key, class T, class HashFcn, class EqualKey, class Alloc>
inline void swap(sparse_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm1,
sparse_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm2) {
hm1.swap(hm2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _SPARSE_HASH_MAP_H_ */

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@ -1,231 +0,0 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// This is just a very thin wrapper over sparsehashtable.h, just
// like sgi stl's stl_hash_set is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// This is more different from sparse_hash_map than you might think,
// because all iterators for sets are const (you obviously can't
// change the key, and for sets there is no value).
//
// We adhere mostly to the STL semantics for hash-set. One important
// exception is that insert() invalidates iterators entirely. On the
// plus side, though, delete() doesn't invalidate iterators at all, or
// even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// Unlike STL's hash_map, if you want to use erase() you
// must call set_deleted_key() after construction.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This allows you to iterate over a hashtable,
// and call erase(), without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_set to use:
// (1) dense_hash_set: fastest, uses the most memory
// (2) sparse_hash_set: slowest, uses the least memory
// (3) hash_set (STL): in the middle
// Typically I use sparse_hash_set when I care about space and/or when
// I need to save the hashtable on disk. I use hash_set otherwise. I
// don't personally use dense_hash_set ever; the only use of
// dense_hash_set I know of is to work around malloc() bugs in some
// systems (dense_hash_set has a particularly simple allocation scheme).
//
// - dense_hash_set has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_set uses X more bytes in overhead).
// - sparse_hash_set has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/sparse_hash_set.html
// for information about how to use this class.
#ifndef _SPARSE_HASH_SET_H_
#define _SPARSE_HASH_SET_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/sparsehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Value,
class HashFcn = SPARSEHASH_HASH<Value>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Value>,
class Alloc = STL_NAMESPACE::allocator<Value> >
class sparse_hash_set {
private:
// Apparently identity is not stl-standard, so we define our own
struct Identity {
Value& operator()(Value& v) const { return v; }
const Value& operator()(const Value& v) const { return v; }
};
// The actual data
typedef sparse_hashtable<Value, Value, HashFcn, Identity, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::const_pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::const_reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::const_iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions -- recall all iterators are const
iterator begin() const { return rep.begin(); }
iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit sparse_hash_set(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
sparse_hash_set(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
void swap(sparse_hash_set& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) const { return rep.find(key); }
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) {
pair<typename ht::iterator, bool> p = rep.insert(obj);
return pair<iterator, bool>(p.first, p.second); // const to non-const
}
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted buckets. You can change the key as
// time goes on, or get rid of it entirely to be insert-only.
void set_deleted_key(const key_type& key) { rep.set_deleted_key(key); }
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const sparse_hash_set& hs) const { return rep == hs.rep; }
bool operator!=(const sparse_hash_set& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
template <class Val, class HashFcn, class EqualKey, class Alloc>
inline void swap(sparse_hash_set<Val, HashFcn, EqualKey, Alloc>& hs1,
sparse_hash_set<Val, HashFcn, EqualKey, Alloc>& hs2) {
hs1.swap(hs2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _SPARSE_HASH_SET_H_ */

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// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// A dense hashtable is a particular implementation of
// a hashtable: one that is meant to minimize memory allocation.
// It does this by using an array to store all the data. We
// steal a value from the key space to indicate "empty" array
// elements (ie indices where no item lives) and another to indicate
// "deleted" elements.
//
// (Note it is possible to change the value of the delete key
// on the fly; you can even remove it, though after that point
// the hashtable is insert_only until you set it again. The empty
// value however can't be changed.)
//
// To minimize allocation and pointer overhead, we use internal
// probing, in which the hashtable is a single table, and collisions
// are resolved by trying to insert again in another bucket. The
// most cache-efficient internal probing schemes are linear probing
// (which suffers, alas, from clumping) and quadratic probing, which
// is what we implement by default.
//
// Type requirements: value_type is required to be Copy Constructible
// and Default Constructible. It is not required to be (and commonly
// isn't) Assignable.
//
// You probably shouldn't use this code directly. Use
// <google/dense_hash_map> or <google/dense_hash_set> instead.
// You can change the following below:
// HT_OCCUPANCY_FLT -- how full before we double size
// HT_EMPTY_FLT -- how empty before we halve size
// HT_MIN_BUCKETS -- default smallest bucket size
//
// You can also change enlarge_resize_percent (which defaults to
// HT_OCCUPANCY_FLT), and shrink_resize_percent (which defaults to
// HT_EMPTY_FLT) with set_resizing_parameters().
//
// How to decide what values to use?
// shrink_resize_percent's default of .4 * OCCUPANCY_FLT, is probably good.
// HT_MIN_BUCKETS is probably unnecessary since you can specify
// (indirectly) the starting number of buckets at construct-time.
// For enlarge_resize_percent, you can use this chart to try to trade-off
// expected lookup time to the space taken up. By default, this
// code uses quadratic probing, though you can change it to linear
// via _JUMP below if you really want to.
//
// From http://www.augustana.ca/~mohrj/courses/1999.fall/csc210/lecture_notes/hashing.html
// NUMBER OF PROBES / LOOKUP Successful Unsuccessful
// Quadratic collision resolution 1 - ln(1-L) - L/2 1/(1-L) - L - ln(1-L)
// Linear collision resolution [1+1/(1-L)]/2 [1+1/(1-L)2]/2
//
// -- enlarge_resize_percent -- 0.10 0.50 0.60 0.75 0.80 0.90 0.99
// QUADRATIC COLLISION RES.
// probes/successful lookup 1.05 1.44 1.62 2.01 2.21 2.85 5.11
// probes/unsuccessful lookup 1.11 2.19 2.82 4.64 5.81 11.4 103.6
// LINEAR COLLISION RES.
// probes/successful lookup 1.06 1.5 1.75 2.5 3.0 5.5 50.5
// probes/unsuccessful lookup 1.12 2.5 3.6 8.5 13.0 50.0 5000.0
#ifndef _DENSEHASHTABLE_H_
#define _DENSEHASHTABLE_H_
// The probing method
// Linear probing
// #define JUMP_(key, num_probes) ( 1 )
// Quadratic-ish probing
#define JUMP_(key, num_probes) ( num_probes )
// Hashtable class, used to implement the hashed associative containers
// hash_set and hash_map.
#include <google/sparsehash/sparseconfig.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h> // for abort()
#include <algorithm> // For swap(), eg
#include <iostream> // For cerr
#include <memory> // For uninitialized_fill, uninitialized_copy
#include <utility> // for pair<>
#include <iterator> // for facts about iterator tags
#include <google/type_traits.h> // for true_type, integral_constant, etc.
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class dense_hashtable;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_iterator;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_const_iterator;
// We're just an array, but we need to skip over empty and deleted elements
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_iterator {
public:
typedef dense_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef dense_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef V& reference; // Value
typedef V* pointer;
// "Real" constructor and default constructor
dense_hashtable_iterator(const dense_hashtable<V,K,HF,ExK,EqK,A> *h,
pointer it, pointer it_end, bool advance)
: ht(h), pos(it), end(it_end) {
if (advance) advance_past_empty_and_deleted();
}
dense_hashtable_iterator() { }
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on an empty or marked-deleted array element
void advance_past_empty_and_deleted() {
while ( pos != end && (ht->test_empty(*this) || ht->test_deleted(*this)) )
++pos;
}
iterator& operator++() {
assert(pos != end); ++pos; advance_past_empty_and_deleted(); return *this;
}
iterator operator++(int) { iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const iterator& it) const { return pos == it.pos; }
bool operator!=(const iterator& it) const { return pos != it.pos; }
// The actual data
const dense_hashtable<V,K,HF,ExK,EqK,A> *ht;
pointer pos, end;
};
// Now do it all again, but with const-ness!
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_const_iterator {
public:
typedef dense_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef dense_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef const V& reference; // Value
typedef const V* pointer;
// "Real" constructor and default constructor
dense_hashtable_const_iterator(const dense_hashtable<V,K,HF,ExK,EqK,A> *h,
pointer it, pointer it_end, bool advance)
: ht(h), pos(it), end(it_end) {
if (advance) advance_past_empty_and_deleted();
}
dense_hashtable_const_iterator() { }
// This lets us convert regular iterators to const iterators
dense_hashtable_const_iterator(const iterator &it)
: ht(it.ht), pos(it.pos), end(it.end) { }
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on an empty or marked-deleted array element
void advance_past_empty_and_deleted() {
while ( pos != end && (ht->test_empty(*this) || ht->test_deleted(*this)) )
++pos;
}
const_iterator& operator++() {
assert(pos != end); ++pos; advance_past_empty_and_deleted(); return *this;
}
const_iterator operator++(int) { const_iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const const_iterator& it) const { return pos == it.pos; }
bool operator!=(const const_iterator& it) const { return pos != it.pos; }
// The actual data
const dense_hashtable<V,K,HF,ExK,EqK,A> *ht;
pointer pos, end;
};
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class dense_hashtable {
public:
typedef Key key_type;
typedef Value value_type;
typedef HashFcn hasher;
typedef EqualKey key_equal;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef dense_hashtable_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
iterator;
typedef dense_hashtable_const_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
const_iterator;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
static const float HT_OCCUPANCY_FLT; // = 0.8;
// How empty we let the table get before we resize lower.
// (0.0 means never resize lower.)
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
static const float HT_EMPTY_FLT; // = 0.4 * HT_OCCUPANCY_FLT
// Minimum size we're willing to let hashtables be.
// Must be a power of two, and at least 4.
// Note, however, that for a given hashtable, the initial size is a
// function of the first constructor arg, and may be >HT_MIN_BUCKETS.
static const size_t HT_MIN_BUCKETS = 4;
// By default, if you don't specify a hashtable size at
// construction-time, we use this size. Must be a power of two, and
// at least HT_MIN_BUCKETS.
static const size_t HT_DEFAULT_STARTING_BUCKETS = 32;
// ITERATOR FUNCTIONS
iterator begin() { return iterator(this, table,
table + num_buckets, true); }
iterator end() { return iterator(this, table + num_buckets,
table + num_buckets, true); }
const_iterator begin() const { return const_iterator(this, table,
table+num_buckets,true);}
const_iterator end() const { return const_iterator(this, table + num_buckets,
table+num_buckets,true);}
// ACCESSOR FUNCTIONS for the things we templatize on, basically
hasher hash_funct() const { return hash; }
key_equal key_eq() const { return equals; }
// Annoyingly, we can't copy values around, because they might have
// const components (they're probably pair<const X, Y>). We use
// explicit destructor invocation and placement new to get around
// this. Arg.
private:
void set_value(value_type* dst, const value_type& src) {
dst->~value_type();
new(dst) value_type(src);
}
void destroy_buckets(size_type first, size_type last) {
for ( ; first != last; ++first)
table[first].~value_type();
}
// DELETE HELPER FUNCTIONS
// This lets the user describe a key that will indicate deleted
// table entries. This key should be an "impossible" entry --
// if you try to insert it for real, you won't be able to retrieve it!
// (NB: while you pass in an entire value, only the key part is looked
// at. This is just because I don't know how to assign just a key.)
private:
void squash_deleted() { // gets rid of any deleted entries we have
if ( num_deleted ) { // get rid of deleted before writing
dense_hashtable tmp(*this); // copying will get rid of deleted
swap(tmp); // now we are tmp
}
assert(num_deleted == 0);
}
public:
void set_deleted_key(const value_type &val) {
// the empty indicator (if specified) and the deleted indicator
// must be different
assert(!use_empty || !equals(get_key(val), get_key(emptyval)));
// It's only safe to change what "deleted" means if we purge deleted guys
squash_deleted();
use_deleted = true;
set_value(&delval, val);
}
void clear_deleted_key() {
squash_deleted();
use_deleted = false;
}
// These are public so the iterators can use them
// True if the item at position bucknum is "deleted" marker
bool test_deleted(size_type bucknum) const {
// The num_deleted test is crucial for read(): after read(), the ht values
// are garbage, and we don't want to think some of them are deleted.
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(table[bucknum])));
}
bool test_deleted(const iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
bool test_deleted(const const_iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
// Set it so test_deleted is true. true if object didn't used to be deleted
// See below (at erase()) to explain why we allow const_iterators
bool set_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
bool retval = !test_deleted(it);
// &* converts from iterator to value-type
set_value(const_cast<value_type*>(&(*it)), delval);
return retval;
}
// Set it so test_deleted is false. true if object used to be deleted
bool clear_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
// happens automatically when we assign something else in its place
return test_deleted(it);
}
// EMPTY HELPER FUNCTIONS
// This lets the user describe a key that will indicate empty (unused)
// table entries. This key should be an "impossible" entry --
// if you try to insert it for real, you won't be able to retrieve it!
// (NB: while you pass in an entire value, only the key part is looked
// at. This is just because I don't know how to assign just a key.)
public:
// These are public so the iterators can use them
// True if the item at position bucknum is "empty" marker
bool test_empty(size_type bucknum) const {
assert(use_empty); // we always need to know what's empty!
return equals(get_key(emptyval), get_key(table[bucknum]));
}
bool test_empty(const iterator &it) const {
assert(use_empty); // we always need to know what's empty!
return equals(get_key(emptyval), get_key(*it));
}
bool test_empty(const const_iterator &it) const {
assert(use_empty); // we always need to know what's empty!
return equals(get_key(emptyval), get_key(*it));
}
private:
// You can either set a range empty or an individual element
void set_empty(size_type bucknum) {
assert(use_empty);
set_value(&table[bucknum], emptyval);
}
void fill_range_with_empty(value_type* table_start, value_type* table_end) {
// Like set_empty(range), but doesn't destroy previous contents
STL_NAMESPACE::uninitialized_fill(table_start, table_end, emptyval);
}
void set_empty(size_type buckstart, size_type buckend) {
assert(use_empty);
destroy_buckets(buckstart, buckend);
fill_range_with_empty(table + buckstart, table + buckend);
}
public:
// TODO(csilvers): change all callers of this to pass in a key instead,
// and take a const key_type instead of const value_type.
void set_empty_key(const value_type &val) {
// Once you set the empty key, you can't change it
assert(!use_empty);
// The deleted indicator (if specified) and the empty indicator
// must be different.
assert(!use_deleted || !equals(get_key(val), get_key(delval)));
use_empty = true;
set_value(&emptyval, val);
assert(!table); // must set before first use
// num_buckets was set in constructor even though table was NULL
table = (value_type *) malloc(num_buckets * sizeof(*table));
assert(table);
fill_range_with_empty(table, table + num_buckets);
}
// FUNCTIONS CONCERNING SIZE
public:
size_type size() const { return num_elements - num_deleted; }
// Buckets are always a power of 2
size_type max_size() const { return (size_type(-1) >> 1U) + 1; }
bool empty() const { return size() == 0; }
size_type bucket_count() const { return num_buckets; }
size_type max_bucket_count() const { return max_size(); }
size_type nonempty_bucket_count() const { return num_elements; }
private:
// Because of the above, size_type(-1) is never legal; use it for errors
static const size_type ILLEGAL_BUCKET = size_type(-1);
private:
// This is the smallest size a hashtable can be without being too crowded
// If you like, you can give a min #buckets as well as a min #elts
size_type min_size(size_type num_elts, size_type min_buckets_wanted) {
size_type sz = HT_MIN_BUCKETS; // min buckets allowed
while ( sz < min_buckets_wanted || num_elts >= sz * enlarge_resize_percent )
sz *= 2;
return sz;
}
// Used after a string of deletes
void maybe_shrink() {
assert(num_elements >= num_deleted);
assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two
assert(bucket_count() >= HT_MIN_BUCKETS);
// If you construct a hashtable with < HT_DEFAULT_STARTING_BUCKETS,
// we'll never shrink until you get relatively big, and we'll never
// shrink below HT_DEFAULT_STARTING_BUCKETS. Otherwise, something
// like "dense_hash_set<int> x; x.insert(4); x.erase(4);" will
// shrink us down to HT_MIN_BUCKETS buckets, which is too small.
if (shrink_threshold > 0 &&
(num_elements-num_deleted) < shrink_threshold &&
bucket_count() > HT_DEFAULT_STARTING_BUCKETS ) {
size_type sz = bucket_count() / 2; // find how much we should shrink
while ( sz > HT_DEFAULT_STARTING_BUCKETS &&
(num_elements - num_deleted) < sz * shrink_resize_percent )
sz /= 2; // stay a power of 2
dense_hashtable tmp(*this, sz); // Do the actual resizing
swap(tmp); // now we are tmp
}
consider_shrink = false; // because we just considered it
}
// We'll let you resize a hashtable -- though this makes us copy all!
// When you resize, you say, "make it big enough for this many more elements"
void resize_delta(size_type delta) {
if ( consider_shrink ) // see if lots of deletes happened
maybe_shrink();
if ( bucket_count() > HT_MIN_BUCKETS &&
(num_elements + delta) <= enlarge_threshold )
return; // we're ok as we are
// Sometimes, we need to resize just to get rid of all the
// "deleted" buckets that are clogging up the hashtable. So when
// deciding whether to resize, count the deleted buckets (which
// are currently taking up room). But later, when we decide what
// size to resize to, *don't* count deleted buckets, since they
// get discarded during the resize.
const size_type needed_size = min_size(num_elements + delta, 0);
if ( needed_size > bucket_count() ) { // we don't have enough buckets
const size_type resize_to = min_size(num_elements - num_deleted + delta,
0);
dense_hashtable tmp(*this, resize_to);
swap(tmp); // now we are tmp
}
}
// Increase number of buckets, assuming value_type has trivial copy
// constructor and destructor. (Really, we want it to have "trivial
// move", because that's what realloc does. But there's no way to
// capture that using type_traits, so we pretend that move(x, y) is
// equivalent to "x.~T(); new(x) T(y);" which is pretty much
// correct, if a bit conservative.)
void expand_array(size_t resize_to, true_type) {
table = (value_type *) realloc(table, resize_to * sizeof(value_type));
assert(table);
fill_range_with_empty(table + num_buckets, table + resize_to);
}
// Increase number of buckets, without special assumptions about value_type.
// TODO(austern): make this exception safe. Handle exceptions from
// value_type's copy constructor.
void expand_array(size_t resize_to, false_type) {
value_type* new_table =
(value_type *) malloc(resize_to * sizeof(value_type));
assert(new_table);
STL_NAMESPACE::uninitialized_copy(table, table + num_buckets, new_table);
fill_range_with_empty(new_table + num_buckets, new_table + resize_to);
destroy_buckets(0, num_buckets);
free(table);
table = new_table;
}
// Used to actually do the rehashing when we grow/shrink a hashtable
void copy_from(const dense_hashtable &ht, size_type min_buckets_wanted) {
clear(); // clear table, set num_deleted to 0
// If we need to change the size of our table, do it now
const size_type resize_to = min_size(ht.size(), min_buckets_wanted);
if ( resize_to > bucket_count() ) { // we don't have enough buckets
typedef integral_constant<bool,
(has_trivial_copy<value_type>::value &&
has_trivial_destructor<value_type>::value)>
realloc_ok; // we pretend mv(x,y) == "x.~T(); new(x) T(y)"
expand_array(resize_to, realloc_ok());
num_buckets = resize_to;
reset_thresholds();
}
// We use a normal iterator to get non-deleted bcks from ht
// We could use insert() here, but since we know there are
// no duplicates and no deleted items, we can be more efficient
assert((bucket_count() & (bucket_count()-1)) == 0); // a power of two
for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) {
size_type num_probes = 0; // how many times we've probed
size_type bucknum;
const size_type bucket_count_minus_one = bucket_count() - 1;
for (bucknum = hash(get_key(*it)) & bucket_count_minus_one;
!test_empty(bucknum); // not empty
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) {
++num_probes;
assert(num_probes < bucket_count()); // or else the hashtable is full
}
set_value(&table[bucknum], *it); // copies the value to here
num_elements++;
}
}
// Required by the spec for hashed associative container
public:
// Though the docs say this should be num_buckets, I think it's much
// more useful as req_elements. As a special feature, calling with
// req_elements==0 will cause us to shrink if we can, saving space.
void resize(size_type req_elements) { // resize to this or larger
if ( consider_shrink || req_elements == 0 )
maybe_shrink();
if ( req_elements > num_elements )
return resize_delta(req_elements - num_elements);
}
// Change the value of shrink_resize_percent and
// enlarge_resize_percent. The description at the beginning of this
// file explains how to choose the values. Setting the shrink
// parameter to 0.0 ensures that the table never shrinks.
void set_resizing_parameters(float shrink, float grow) {
assert(shrink >= 0.0);
assert(grow <= 1.0);
assert(shrink <= grow/2.0);
shrink_resize_percent = shrink;
enlarge_resize_percent = grow;
reset_thresholds();
}
// CONSTRUCTORS -- as required by the specs, we take a size,
// but also let you specify a hashfunction, key comparator,
// and key extractor. We also define a copy constructor and =.
// DESTRUCTOR -- needs to free the table
explicit dense_hashtable(size_type expected_max_items_in_table = 0,
const HashFcn& hf = HashFcn(),
const EqualKey& eql = EqualKey(),
const ExtractKey& ext = ExtractKey())
: hash(hf), equals(eql), get_key(ext), num_deleted(0),
use_deleted(false), use_empty(false),
delval(), emptyval(), enlarge_resize_percent(HT_OCCUPANCY_FLT),
shrink_resize_percent(HT_EMPTY_FLT), table(NULL),
num_buckets(expected_max_items_in_table == 0
? HT_DEFAULT_STARTING_BUCKETS
: min_size(expected_max_items_in_table, 0)),
num_elements(0) {
// table is NULL until emptyval is set. However, we set num_buckets
// here so we know how much space to allocate once emptyval is set
reset_thresholds();
}
// As a convenience for resize(), we allow an optional second argument
// which lets you make this new hashtable a different size than ht
dense_hashtable(const dense_hashtable& ht,
size_type min_buckets_wanted = HT_DEFAULT_STARTING_BUCKETS)
: hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_deleted(0),
use_deleted(ht.use_deleted), use_empty(ht.use_empty),
delval(ht.delval), emptyval(ht.emptyval),
enlarge_resize_percent(ht.enlarge_resize_percent),
shrink_resize_percent(ht.shrink_resize_percent), table(NULL),
num_buckets(0), num_elements(0) {
reset_thresholds();
copy_from(ht, min_buckets_wanted); // copy_from() ignores deleted entries
}
dense_hashtable& operator= (const dense_hashtable& ht) {
if (&ht == this) return *this; // don't copy onto ourselves
clear();
hash = ht.hash;
equals = ht.equals;
get_key = ht.get_key;
use_deleted = ht.use_deleted;
use_empty = ht.use_empty;
set_value(&delval, ht.delval);
set_value(&emptyval, ht.emptyval);
enlarge_resize_percent = ht.enlarge_resize_percent;
shrink_resize_percent = ht.shrink_resize_percent;
copy_from(ht, HT_MIN_BUCKETS); // sets num_deleted to 0 too
return *this;
}
~dense_hashtable() {
if (table) {
destroy_buckets(0, num_buckets);
free(table);
}
}
// Many STL algorithms use swap instead of copy constructors
void swap(dense_hashtable& ht) {
STL_NAMESPACE::swap(hash, ht.hash);
STL_NAMESPACE::swap(equals, ht.equals);
STL_NAMESPACE::swap(get_key, ht.get_key);
STL_NAMESPACE::swap(num_deleted, ht.num_deleted);
STL_NAMESPACE::swap(use_deleted, ht.use_deleted);
STL_NAMESPACE::swap(use_empty, ht.use_empty);
STL_NAMESPACE::swap(enlarge_resize_percent, ht.enlarge_resize_percent);
STL_NAMESPACE::swap(shrink_resize_percent, ht.shrink_resize_percent);
{ value_type tmp; // for annoying reasons, swap() doesn't work
set_value(&tmp, delval);
set_value(&delval, ht.delval);
set_value(&ht.delval, tmp);
}
{ value_type tmp; // for annoying reasons, swap() doesn't work
set_value(&tmp, emptyval);
set_value(&emptyval, ht.emptyval);
set_value(&ht.emptyval, tmp);
}
STL_NAMESPACE::swap(table, ht.table);
STL_NAMESPACE::swap(num_buckets, ht.num_buckets);
STL_NAMESPACE::swap(num_elements, ht.num_elements);
reset_thresholds();
ht.reset_thresholds();
}
// It's always nice to be able to clear a table without deallocating it
void clear() {
if (table)
destroy_buckets(0, num_buckets);
num_buckets = min_size(0,0); // our new size
reset_thresholds();
table = (value_type *) realloc(table, num_buckets * sizeof(*table));
assert(table);
fill_range_with_empty(table, table + num_buckets);
num_elements = 0;
num_deleted = 0;
}
// Clear the table without resizing it.
// Mimicks the stl_hashtable's behaviour when clear()-ing in that it
// does not modify the bucket count
void clear_no_resize() {
if (table) {
set_empty(0, num_buckets);
}
// don't consider to shrink before another erase()
reset_thresholds();
num_elements = 0;
num_deleted = 0;
}
// LOOKUP ROUTINES
private:
// Returns a pair of positions: 1st where the object is, 2nd where
// it would go if you wanted to insert it. 1st is ILLEGAL_BUCKET
// if object is not found; 2nd is ILLEGAL_BUCKET if it is.
// Note: because of deletions where-to-insert is not trivial: it's the
// first deleted bucket we see, as long as we don't find the key later
pair<size_type, size_type> find_position(const key_type &key) const {
size_type num_probes = 0; // how many times we've probed
const size_type bucket_count_minus_one = bucket_count() - 1;
size_type bucknum = hash(key) & bucket_count_minus_one;
size_type insert_pos = ILLEGAL_BUCKET; // where we would insert
while ( 1 ) { // probe until something happens
if ( test_empty(bucknum) ) { // bucket is empty
if ( insert_pos == ILLEGAL_BUCKET ) // found no prior place to insert
return pair<size_type,size_type>(ILLEGAL_BUCKET, bucknum);
else
return pair<size_type,size_type>(ILLEGAL_BUCKET, insert_pos);
} else if ( test_deleted(bucknum) ) {// keep searching, but mark to insert
if ( insert_pos == ILLEGAL_BUCKET )
insert_pos = bucknum;
} else if ( equals(key, get_key(table[bucknum])) ) {
return pair<size_type,size_type>(bucknum, ILLEGAL_BUCKET);
}
++num_probes; // we're doing another probe
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one;
assert(num_probes < bucket_count()); // don't probe too many times!
}
}
public:
iterator find(const key_type& key) {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return iterator(this, table + pos.first, table + num_buckets, false);
}
const_iterator find(const key_type& key) const {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return const_iterator(this, table + pos.first, table+num_buckets, false);
}
// Counts how many elements have key key. For maps, it's either 0 or 1.
size_type count(const key_type &key) const {
pair<size_type, size_type> pos = find_position(key);
return pos.first == ILLEGAL_BUCKET ? 0 : 1;
}
// Likewise, equal_range doesn't really make sense for us. Oh well.
pair<iterator,iterator> equal_range(const key_type& key) {
const iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
pair<const_iterator,const_iterator> equal_range(const key_type& key) const {
const const_iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
// INSERTION ROUTINES
private:
// If you know *this is big enough to hold obj, use this routine
pair<iterator, bool> insert_noresize(const value_type& obj) {
// First, double-check we're not inserting delval or emptyval
assert(!use_empty || !equals(get_key(obj), get_key(emptyval)));
assert(!use_deleted || !equals(get_key(obj), get_key(delval)));
const pair<size_type,size_type> pos = find_position(get_key(obj));
if ( pos.first != ILLEGAL_BUCKET) { // object was already there
return pair<iterator,bool>(iterator(this, table + pos.first,
table + num_buckets, false),
false); // false: we didn't insert
} else { // pos.second says where to put it
if ( test_deleted(pos.second) ) { // just replace if it's been del.
const_iterator delpos(this, table + pos.second, // shrug:
table + num_buckets, false);// shouldn't need const
clear_deleted(delpos);
assert( num_deleted > 0);
--num_deleted; // used to be, now it isn't
} else {
++num_elements; // replacing an empty bucket
}
set_value(&table[pos.second], obj);
return pair<iterator,bool>(iterator(this, table + pos.second,
table + num_buckets, false),
true); // true: we did insert
}
}
public:
// This is the normal insert routine, used by the outside world
pair<iterator, bool> insert(const value_type& obj) {
resize_delta(1); // adding an object, grow if need be
return insert_noresize(obj);
}
// When inserting a lot at a time, we specialize on the type of iterator
template <class InputIterator>
void insert(InputIterator f, InputIterator l) {
// specializes on iterator type
insert(f, l, typename STL_NAMESPACE::iterator_traits<InputIterator>::iterator_category());
}
// Iterator supports operator-, resize before inserting
template <class ForwardIterator>
void insert(ForwardIterator f, ForwardIterator l,
STL_NAMESPACE::forward_iterator_tag) {
size_type n = STL_NAMESPACE::distance(f, l); // TODO(csilvers): standard?
resize_delta(n);
for ( ; n > 0; --n, ++f)
insert_noresize(*f);
}
// Arbitrary iterator, can't tell how much to resize
template <class InputIterator>
void insert(InputIterator f, InputIterator l,
STL_NAMESPACE::input_iterator_tag) {
for ( ; f != l; ++f)
insert(*f);
}
// DELETION ROUTINES
size_type erase(const key_type& key) {
// First, double-check we're not trying to erase delval or emptyval
assert(!use_empty || !equals(key, get_key(emptyval)));
assert(!use_deleted || !equals(key, get_key(delval)));
const_iterator pos = find(key); // shrug: shouldn't need to be const
if ( pos != end() ) {
assert(!test_deleted(pos)); // or find() shouldn't have returned it
set_deleted(pos);
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
return 1; // because we deleted one thing
} else {
return 0; // because we deleted nothing
}
}
// This is really evil: really it should be iterator, not const_iterator.
// But...the only reason keys are const is to allow lookup.
// Since that's a moot issue for deleted keys, we allow const_iterators
void erase(const_iterator pos) {
if ( pos == end() ) return; // sanity check
if ( set_deleted(pos) ) { // true if object has been newly deleted
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
}
}
void erase(const_iterator f, const_iterator l) {
for ( ; f != l; ++f) {
if ( set_deleted(f) ) // should always be true
++num_deleted;
}
consider_shrink = true; // will think about shrink after next insert
}
// COMPARISON
bool operator==(const dense_hashtable& ht) const {
if (size() != ht.size()) {
return false;
} else if (this == &ht) {
return true;
} else {
// Iterate through the elements in "this" and see if the
// corresponding element is in ht
for ( const_iterator it = begin(); it != end(); ++it ) {
const_iterator it2 = ht.find(get_key(*it));
if ((it2 == ht.end()) || (*it != *it2)) {
return false;
}
}
return true;
}
}
bool operator!=(const dense_hashtable& ht) const {
return !(*this == ht);
}
// I/O
// We support reading and writing hashtables to disk. Alas, since
// I don't know how to write a hasher or key_equal, you have to make
// sure everything but the table is the same. We compact before writing
//
// NOTE: These functions are currently TODO. They've not been implemented.
bool write_metadata(FILE *fp) {
squash_deleted(); // so we don't have to worry about delval
return false; // TODO
}
bool read_metadata(FILE *fp) {
num_deleted = 0; // since we got rid before writing
assert(use_empty); // have to set this before calling us
if (table) free(table); // we'll make our own
// TODO: read magic number
// TODO: read num_buckets
reset_thresholds();
table = (value_type *) malloc(num_buckets * sizeof(*table));
assert(table);
fill_range_with_empty(table, table + num_buckets);
// TODO: read num_elements
for ( size_type i = 0; i < num_elements; ++i ) {
// TODO: read bucket_num
// TODO: set with non-empty, non-deleted value
}
return false; // TODO
}
// If your keys and values are simple enough, we can write them to
// disk for you. "simple enough" means value_type is a POD type
// that contains no pointers. However, we don't try to normalize
// endianness
bool write_nopointer_data(FILE *fp) const {
for ( const_iterator it = begin(); it != end(); ++it ) {
// TODO: skip empty/deleted values
if ( !fwrite(&*it, sizeof(*it), 1, fp) ) return false;
}
return false;
}
// When reading, we have to override the potential const-ness of *it
bool read_nopointer_data(FILE *fp) {
for ( iterator it = begin(); it != end(); ++it ) {
// TODO: skip empty/deleted values
if ( !fread(reinterpret_cast<void*>(&(*it)), sizeof(*it), 1, fp) )
return false;
}
return false;
}
private:
// The actual data
hasher hash; // required by hashed_associative_container
key_equal equals;
ExtractKey get_key;
size_type num_deleted; // how many occupied buckets are marked deleted
bool use_deleted; // false until delval has been set
bool use_empty; // you must do this before you start
value_type delval; // which key marks deleted entries
value_type emptyval; // which key marks unused entries
float enlarge_resize_percent; // how full before resize
float shrink_resize_percent; // how empty before resize
size_type shrink_threshold; // num_buckets * shrink_resize_percent
size_type enlarge_threshold; // num_buckets * enlarge_resize_percent
value_type *table;
size_type num_buckets;
size_type num_elements;
bool consider_shrink; // true if we should try to shrink before next insert
void reset_thresholds() {
enlarge_threshold = static_cast<size_type>(num_buckets
* enlarge_resize_percent);
shrink_threshold = static_cast<size_type>(num_buckets
* shrink_resize_percent);
consider_shrink = false; // whatever caused us to reset already considered
}
};
// We need a global swap as well
template <class V, class K, class HF, class ExK, class EqK, class A>
inline void swap(dense_hashtable<V,K,HF,ExK,EqK,A> &x,
dense_hashtable<V,K,HF,ExK,EqK,A> &y) {
x.swap(y);
}
#undef JUMP_
template <class V, class K, class HF, class ExK, class EqK, class A>
const typename dense_hashtable<V,K,HF,ExK,EqK,A>::size_type
dense_hashtable<V,K,HF,ExK,EqK,A>::ILLEGAL_BUCKET;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
template <class V, class K, class HF, class ExK, class EqK, class A>
const float dense_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT = 0.5f;
// How empty we let the table get before we resize lower.
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
template <class V, class K, class HF, class ExK, class EqK, class A>
const float dense_hashtable<V,K,HF,ExK,EqK,A>::HT_EMPTY_FLT = 0.4f *
dense_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT;
_END_GOOGLE_NAMESPACE_
#endif /* _DENSEHASHTABLE_H_ */

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@ -1,74 +0,0 @@
#ifndef SPARSEHASH_SPARSECONFIG_H__
#define SPARSEHASH_SPARSECONFIG_H__
// [AIR] : I couldn't make the google "windows" folder concept work.
// This does, and we only care of GCC and MSVC right now anyway.
#if defined( _MSC_VER )
#define GOOGLE_NAMESPACE google
#define HASH_NAMESPACE stdext
#define HASH_FUN_H <hash_map>
#define SPARSEHASH_HASH HASH_NAMESPACE::hash_compare
#undef HAVE_UINT16_T
#undef HAVE_U_INT16_T
#define HAVE___UINT16 1
#define HAVE_LONG_LONG 1
#define HAVE_SYS_TYPES_H 1
#undef HAVE_STDINT_H
#undef HAVE_INTTYPES_H
#define HAVE_MEMCPY 1
#define STL_NAMESPACE std
#define _END_GOOGLE_NAMESPACE_ }
#define _START_GOOGLE_NAMESPACE_ namespace GOOGLE_NAMESPACE {
#else //if defined( GNUC )
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE google
/* the location of <hash_fun.h>/<stl_hash_fun.h> */
#define HASH_FUN_H <backward/hash_fun.h>
/* the namespace of hash_map/hash_set */
#define HASH_NAMESPACE __gnu_cxx
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if the system has the type `long long'. */
#define HAVE_LONG_LONG 1
/* Define to 1 if you have the `memcpy' function. */
#define HAVE_MEMCPY 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if the system has the type `uint16_t'. */
#define HAVE_UINT16_T 1
/* Define to 1 if the system has the type `u_int16_t'. */
#define HAVE_U_INT16_T 1
/* Define to 1 if the system has the type `__uint16'. */
/* #undef HAVE___UINT16 */
/* The system-provided hash function including the namespace. */
#define SPARSEHASH_HASH HASH_NAMESPACE::hash
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {
#endif
#endif

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@ -1,941 +0,0 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// A sparse hashtable is a particular implementation of
// a hashtable: one that is meant to minimize memory use.
// It does this by using a *sparse table* (cf sparsetable.h),
// which uses between 1 and 2 bits to store empty buckets
// (we may need another bit for hashtables that support deletion).
//
// When empty buckets are so cheap, an appealing hashtable
// implementation is internal probing, in which the hashtable
// is a single table, and collisions are resolved by trying
// to insert again in another bucket. The most cache-efficient
// internal probing schemes are linear probing (which suffers,
// alas, from clumping) and quadratic probing, which is what
// we implement by default.
//
// Deleted buckets are a bit of a pain. We have to somehow mark
// deleted buckets (the probing must distinguish them from empty
// buckets). The most principled way is to have another bitmap,
// but that's annoying and takes up space. Instead we let the
// user specify an "impossible" key. We set deleted buckets
// to have the impossible key.
//
// Note it is possible to change the value of the delete key
// on the fly; you can even remove it, though after that point
// the hashtable is insert_only until you set it again.
//
// You probably shouldn't use this code directly. Use
// <google/sparse_hash_table> or <google/sparse_hash_set> instead.
//
// You can modify the following, below:
// HT_OCCUPANCY_FLT -- how full before we double size
// HT_EMPTY_FLT -- how empty before we halve size
// HT_MIN_BUCKETS -- smallest bucket size
// HT_DEFAULT_STARTING_BUCKETS -- default bucket size at construct-time
//
// You can also change enlarge_resize_percent (which defaults to
// HT_OCCUPANCY_FLT), and shrink_resize_percent (which defaults to
// HT_EMPTY_FLT) with set_resizing_parameters().
//
// How to decide what values to use?
// shrink_resize_percent's default of .4 * OCCUPANCY_FLT, is probably good.
// HT_MIN_BUCKETS is probably unnecessary since you can specify
// (indirectly) the starting number of buckets at construct-time.
// For enlarge_resize_percent, you can use this chart to try to trade-off
// expected lookup time to the space taken up. By default, this
// code uses quadratic probing, though you can change it to linear
// via _JUMP below if you really want to.
//
// From http://www.augustana.ca/~mohrj/courses/1999.fall/csc210/lecture_notes/hashing.html
// NUMBER OF PROBES / LOOKUP Successful Unsuccessful
// Quadratic collision resolution 1 - ln(1-L) - L/2 1/(1-L) - L - ln(1-L)
// Linear collision resolution [1+1/(1-L)]/2 [1+1/(1-L)2]/2
//
// -- enlarge_resize_percent -- 0.10 0.50 0.60 0.75 0.80 0.90 0.99
// QUADRATIC COLLISION RES.
// probes/successful lookup 1.05 1.44 1.62 2.01 2.21 2.85 5.11
// probes/unsuccessful lookup 1.11 2.19 2.82 4.64 5.81 11.4 103.6
// LINEAR COLLISION RES.
// probes/successful lookup 1.06 1.5 1.75 2.5 3.0 5.5 50.5
// probes/unsuccessful lookup 1.12 2.5 3.6 8.5 13.0 50.0 5000.0
//
// The value type is required to be copy constructible and default
// constructible, but it need not be (and commonly isn't) assignable.
#ifndef _SPARSEHASHTABLE_H_
#define _SPARSEHASHTABLE_H_
#ifndef SPARSEHASH_STAT_UPDATE
#define SPARSEHASH_STAT_UPDATE(x) ((void) 0)
#endif
// The probing method
// Linear probing
// #define JUMP_(key, num_probes) ( 1 )
// Quadratic-ish probing
#define JUMP_(key, num_probes) ( num_probes )
// Hashtable class, used to implement the hashed associative containers
// hash_set and hash_map.
#include <google/sparsehash/sparseconfig.h>
#include <assert.h>
#include <algorithm> // For swap(), eg
#include <iterator> // for facts about iterator tags
#include <utility> // for pair<>
#include <google/sparsetable> // Since that's basically what we are
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
// Alloc is completely ignored. It is present as a template parameter only
// for the sake of being compatible with the old SGI hashtable interface.
// TODO(csilvers): is that the right thing to do?
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class sparse_hashtable;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_iterator;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_const_iterator;
// As far as iterating, we're basically just a sparsetable
// that skips over deleted elements.
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_iterator {
public:
typedef sparse_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef sparse_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef typename sparsetable<V>::nonempty_iterator st_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef V& reference; // Value
typedef V* pointer;
// "Real" constructor and default constructor
sparse_hashtable_iterator(const sparse_hashtable<V,K,HF,ExK,EqK,A> *h,
st_iterator it, st_iterator it_end)
: ht(h), pos(it), end(it_end) { advance_past_deleted(); }
sparse_hashtable_iterator() { } // not ever used internally
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on a marked-deleted array element
void advance_past_deleted() {
while ( pos != end && ht->test_deleted(*this) )
++pos;
}
iterator& operator++() {
assert(pos != end); ++pos; advance_past_deleted(); return *this;
}
iterator operator++(int) { iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const iterator& it) const { return pos == it.pos; }
bool operator!=(const iterator& it) const { return pos != it.pos; }
// The actual data
const sparse_hashtable<V,K,HF,ExK,EqK,A> *ht;
st_iterator pos, end;
};
// Now do it all again, but with const-ness!
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_const_iterator {
public:
typedef sparse_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef sparse_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef typename sparsetable<V>::const_nonempty_iterator st_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef const V& reference; // Value
typedef const V* pointer;
// "Real" constructor and default constructor
sparse_hashtable_const_iterator(const sparse_hashtable<V,K,HF,ExK,EqK,A> *h,
st_iterator it, st_iterator it_end)
: ht(h), pos(it), end(it_end) { advance_past_deleted(); }
// This lets us convert regular iterators to const iterators
sparse_hashtable_const_iterator() { } // never used internally
sparse_hashtable_const_iterator(const iterator &it)
: ht(it.ht), pos(it.pos), end(it.end) { }
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on a marked-deleted array element
void advance_past_deleted() {
while ( pos != end && ht->test_deleted(*this) )
++pos;
}
const_iterator& operator++() {
assert(pos != end); ++pos; advance_past_deleted(); return *this;
}
const_iterator operator++(int) { const_iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const const_iterator& it) const { return pos == it.pos; }
bool operator!=(const const_iterator& it) const { return pos != it.pos; }
// The actual data
const sparse_hashtable<V,K,HF,ExK,EqK,A> *ht;
st_iterator pos, end;
};
// And once again, but this time freeing up memory as we iterate
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_destructive_iterator {
public:
typedef sparse_hashtable_destructive_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef typename sparsetable<V>::destructive_iterator st_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef V& reference; // Value
typedef V* pointer;
// "Real" constructor and default constructor
sparse_hashtable_destructive_iterator(const
sparse_hashtable<V,K,HF,ExK,EqK,A> *h,
st_iterator it, st_iterator it_end)
: ht(h), pos(it), end(it_end) { advance_past_deleted(); }
sparse_hashtable_destructive_iterator() { } // never used internally
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on a marked-deleted array element
void advance_past_deleted() {
while ( pos != end && ht->test_deleted(*this) )
++pos;
}
iterator& operator++() {
assert(pos != end); ++pos; advance_past_deleted(); return *this;
}
iterator operator++(int) { iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const iterator& it) const { return pos == it.pos; }
bool operator!=(const iterator& it) const { return pos != it.pos; }
// The actual data
const sparse_hashtable<V,K,HF,ExK,EqK,A> *ht;
st_iterator pos, end;
};
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class sparse_hashtable {
public:
typedef Key key_type;
typedef Value value_type;
typedef HashFcn hasher;
typedef EqualKey key_equal;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef sparse_hashtable_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
iterator;
typedef sparse_hashtable_const_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
const_iterator;
typedef sparse_hashtable_destructive_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
destructive_iterator;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
static const float HT_OCCUPANCY_FLT; // = 0.8f;
// How empty we let the table get before we resize lower.
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
static const float HT_EMPTY_FLT; // = 0.4 * HT_OCCUPANCY_FLT;
// Minimum size we're willing to let hashtables be.
// Must be a power of two, and at least 4.
// Note, however, that for a given hashtable, the minimum size is
// determined by the first constructor arg, and may be >HT_MIN_BUCKETS.
static const size_t HT_MIN_BUCKETS = 4;
// By default, if you don't specify a hashtable size at
// construction-time, we use this size. Must be a power of two, and
// at least HT_MIN_BUCKETS.
static const size_t HT_DEFAULT_STARTING_BUCKETS = 32;
// ITERATOR FUNCTIONS
iterator begin() { return iterator(this, table.nonempty_begin(),
table.nonempty_end()); }
iterator end() { return iterator(this, table.nonempty_end(),
table.nonempty_end()); }
const_iterator begin() const { return const_iterator(this,
table.nonempty_begin(),
table.nonempty_end()); }
const_iterator end() const { return const_iterator(this,
table.nonempty_end(),
table.nonempty_end()); }
// This is used when resizing
destructive_iterator destructive_begin() {
return destructive_iterator(this, table.destructive_begin(),
table.destructive_end());
}
destructive_iterator destructive_end() {
return destructive_iterator(this, table.destructive_end(),
table.destructive_end());
}
// ACCESSOR FUNCTIONS for the things we templatize on, basically
hasher hash_funct() const { return hash; }
key_equal key_eq() const { return equals; }
// We need to copy values when we set the special marker for deleted
// elements, but, annoyingly, we can't just use the copy assignment
// operator because value_type might not be assignable (it's often
// pair<const X, Y>). We use explicit destructor invocation and
// placement new to get around this. Arg.
private:
void set_value(value_type* dst, const value_type src) {
dst->~value_type(); // delete the old value, if any
new(dst) value_type(src);
}
// This is used as a tag for the copy constructor, saying to destroy its
// arg We have two ways of destructively copying: with potentially growing
// the hashtable as we copy, and without. To make sure the outside world
// can't do a destructive copy, we make the typename private.
enum MoveDontCopyT {MoveDontCopy, MoveDontGrow};
// DELETE HELPER FUNCTIONS
// This lets the user describe a key that will indicate deleted
// table entries. This key should be an "impossible" entry --
// if you try to insert it for real, you won't be able to retrieve it!
// (NB: while you pass in an entire value, only the key part is looked
// at. This is just because I don't know how to assign just a key.)
private:
void squash_deleted() { // gets rid of any deleted entries we have
if ( num_deleted ) { // get rid of deleted before writing
sparse_hashtable tmp(MoveDontGrow, *this);
swap(tmp); // now we are tmp
}
assert(num_deleted == 0);
}
public:
void set_deleted_key(const value_type &val) {
// It's only safe to change what "deleted" means if we purge deleted guys
squash_deleted();
use_deleted = true;
set_value(&delval, val); // save the key (and rest of val too)
}
void clear_deleted_key() {
squash_deleted();
use_deleted = false;
}
// These are public so the iterators can use them
// True if the item at position bucknum is "deleted" marker
bool test_deleted(size_type bucknum) const {
// The num_deleted test is crucial for read(): after read(), the ht values
// are garbage, and we don't want to think some of them are deleted.
return (use_deleted && num_deleted > 0 && table.test(bucknum) &&
equals(get_key(delval), get_key(table.get(bucknum))));
}
bool test_deleted(const iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
bool test_deleted(const const_iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
bool test_deleted(const destructive_iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
// Set it so test_deleted is true. true if object didn't used to be deleted
// See below (at erase()) to explain why we allow const_iterators
bool set_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
bool retval = !test_deleted(it);
// &* converts from iterator to value-type
set_value(const_cast<value_type*>(&(*it)), delval);
return retval;
}
// Set it so test_deleted is false. true if object used to be deleted
bool clear_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
// happens automatically when we assign something else in its place
return test_deleted(it);
}
// FUNCTIONS CONCERNING SIZE
size_type size() const { return table.num_nonempty() - num_deleted; }
// Buckets are always a power of 2
size_type max_size() const { return (size_type(-1) >> 1U) + 1; }
bool empty() const { return size() == 0; }
size_type bucket_count() const { return table.size(); }
size_type max_bucket_count() const { return max_size(); }
private:
// Because of the above, size_type(-1) is never legal; use it for errors
static const size_type ILLEGAL_BUCKET = size_type(-1);
private:
// This is the smallest size a hashtable can be without being too crowded
// If you like, you can give a min #buckets as well as a min #elts
size_type min_size(size_type num_elts, size_type min_buckets_wanted) {
size_type sz = HT_MIN_BUCKETS;
while ( sz < min_buckets_wanted || num_elts >= sz * enlarge_resize_percent )
sz *= 2;
return sz;
}
// Used after a string of deletes
void maybe_shrink() {
assert(table.num_nonempty() >= num_deleted);
assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two
assert(bucket_count() >= HT_MIN_BUCKETS);
// If you construct a hashtable with < HT_DEFAULT_STARTING_BUCKETS,
// we'll never shrink until you get relatively big, and we'll never
// shrink below HT_DEFAULT_STARTING_BUCKETS. Otherwise, something
// like "dense_hash_set<int> x; x.insert(4); x.erase(4);" will
// shrink us down to HT_MIN_BUCKETS buckets, which is too small.
if (shrink_threshold > 0
&& (table.num_nonempty()-num_deleted) < shrink_threshold &&
bucket_count() > HT_DEFAULT_STARTING_BUCKETS ) {
size_type sz = bucket_count() / 2; // find how much we should shrink
while ( sz > HT_DEFAULT_STARTING_BUCKETS &&
(table.num_nonempty() - num_deleted) <= sz *
shrink_resize_percent )
sz /= 2; // stay a power of 2
sparse_hashtable tmp(MoveDontCopy, *this, sz);
swap(tmp); // now we are tmp
}
consider_shrink = false; // because we just considered it
}
// We'll let you resize a hashtable -- though this makes us copy all!
// When you resize, you say, "make it big enough for this many more elements"
void resize_delta(size_type delta) {
if ( consider_shrink ) // see if lots of deletes happened
maybe_shrink();
if ( bucket_count() >= HT_MIN_BUCKETS &&
(table.num_nonempty() + delta) <= enlarge_threshold )
return; // we're ok as we are
// Sometimes, we need to resize just to get rid of all the
// "deleted" buckets that are clogging up the hashtable. So when
// deciding whether to resize, count the deleted buckets (which
// are currently taking up room). But later, when we decide what
// size to resize to, *don't* count deleted buckets, since they
// get discarded during the resize.
const size_type needed_size = min_size(table.num_nonempty() + delta, 0);
if ( needed_size > bucket_count() ) { // we don't have enough buckets
const size_type resize_to = min_size(table.num_nonempty() - num_deleted
+ delta, 0);
sparse_hashtable tmp(MoveDontCopy, *this, resize_to);
swap(tmp); // now we are tmp
}
}
// Used to actually do the rehashing when we grow/shrink a hashtable
void copy_from(const sparse_hashtable &ht, size_type min_buckets_wanted) {
clear(); // clear table, set num_deleted to 0
// If we need to change the size of our table, do it now
const size_type resize_to = min_size(ht.size(), min_buckets_wanted);
if ( resize_to > bucket_count() ) { // we don't have enough buckets
table.resize(resize_to); // sets the number of buckets
reset_thresholds();
}
// We use a normal iterator to get non-deleted bcks from ht
// We could use insert() here, but since we know there are
// no duplicates and no deleted items, we can be more efficient
assert( (bucket_count() & (bucket_count()-1)) == 0); // a power of two
for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) {
size_type num_probes = 0; // how many times we've probed
size_type bucknum;
const size_type bucket_count_minus_one = bucket_count() - 1;
for (bucknum = hash(get_key(*it)) & bucket_count_minus_one;
table.test(bucknum); // not empty
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) {
++num_probes;
assert(num_probes < bucket_count()); // or else the hashtable is full
}
table.set(bucknum, *it); // copies the value to here
}
}
// Implementation is like copy_from, but it destroys the table of the
// "from" guy by freeing sparsetable memory as we iterate. This is
// useful in resizing, since we're throwing away the "from" guy anyway.
void move_from(MoveDontCopyT mover, sparse_hashtable &ht,
size_type min_buckets_wanted) {
clear(); // clear table, set num_deleted to 0
// If we need to change the size of our table, do it now
size_t resize_to;
if ( mover == MoveDontGrow )
resize_to = ht.bucket_count(); // keep same size as old ht
else // MoveDontCopy
resize_to = min_size(ht.size(), min_buckets_wanted);
if ( resize_to > bucket_count() ) { // we don't have enough buckets
table.resize(resize_to); // sets the number of buckets
reset_thresholds();
}
// We use a normal iterator to get non-deleted bcks from ht
// We could use insert() here, but since we know there are
// no duplicates and no deleted items, we can be more efficient
assert( (bucket_count() & (bucket_count()-1)) == 0); // a power of two
// THIS IS THE MAJOR LINE THAT DIFFERS FROM COPY_FROM():
for ( destructive_iterator it = ht.destructive_begin();
it != ht.destructive_end(); ++it ) {
size_type num_probes = 0; // how many times we've probed
size_type bucknum;
for ( bucknum = hash(get_key(*it)) & (bucket_count()-1); // h % buck_cnt
table.test(bucknum); // not empty
bucknum = (bucknum + JUMP_(key, num_probes)) & (bucket_count()-1) ) {
++num_probes;
assert(num_probes < bucket_count()); // or else the hashtable is full
}
table.set(bucknum, *it); // copies the value to here
}
}
// Required by the spec for hashed associative container
public:
// Though the docs say this should be num_buckets, I think it's much
// more useful as num_elements. As a special feature, calling with
// req_elements==0 will cause us to shrink if we can, saving space.
void resize(size_type req_elements) { // resize to this or larger
if ( consider_shrink || req_elements == 0 )
maybe_shrink();
if ( req_elements > table.num_nonempty() ) // we only grow
resize_delta(req_elements - table.num_nonempty());
}
// Change the value of shrink_resize_percent and
// enlarge_resize_percent. The description at the beginning of this
// file explains how to choose the values. Setting the shrink
// parameter to 0.0 ensures that the table never shrinks.
void set_resizing_parameters(float shrink, float grow) {
assert(shrink >= 0.0);
assert(grow <= 1.0);
assert(shrink <= grow/2.0);
shrink_resize_percent = shrink;
enlarge_resize_percent = grow;
reset_thresholds();
}
// CONSTRUCTORS -- as required by the specs, we take a size,
// but also let you specify a hashfunction, key comparator,
// and key extractor. We also define a copy constructor and =.
// DESTRUCTOR -- the default is fine, surprisingly.
explicit sparse_hashtable(size_type expected_max_items_in_table = 0,
const HashFcn& hf = HashFcn(),
const EqualKey& eql = EqualKey(),
const ExtractKey& ext = ExtractKey())
: hash(hf), equals(eql), get_key(ext), num_deleted(0), use_deleted(false),
delval(), enlarge_resize_percent(HT_OCCUPANCY_FLT),
shrink_resize_percent(HT_EMPTY_FLT),
table(expected_max_items_in_table == 0
? HT_DEFAULT_STARTING_BUCKETS
: min_size(expected_max_items_in_table, 0)) {
reset_thresholds();
}
// As a convenience for resize(), we allow an optional second argument
// which lets you make this new hashtable a different size than ht.
// We also provide a mechanism of saying you want to "move" the ht argument
// into us instead of copying.
sparse_hashtable(const sparse_hashtable& ht,
size_type min_buckets_wanted = HT_DEFAULT_STARTING_BUCKETS)
: hash(ht.hash), equals(ht.equals), get_key(ht.get_key),
num_deleted(0), use_deleted(ht.use_deleted), delval(ht.delval),
enlarge_resize_percent(ht.enlarge_resize_percent),
shrink_resize_percent(ht.shrink_resize_percent),
table() {
reset_thresholds();
copy_from(ht, min_buckets_wanted); // copy_from() ignores deleted entries
}
sparse_hashtable(MoveDontCopyT mover, sparse_hashtable& ht,
size_type min_buckets_wanted = HT_DEFAULT_STARTING_BUCKETS)
: hash(ht.hash), equals(ht.equals), get_key(ht.get_key),
num_deleted(0), use_deleted(ht.use_deleted), delval(ht.delval),
enlarge_resize_percent(ht.enlarge_resize_percent),
shrink_resize_percent(ht.shrink_resize_percent),
table() {
reset_thresholds();
move_from(mover, ht, min_buckets_wanted); // ignores deleted entries
}
sparse_hashtable& operator= (const sparse_hashtable& ht) {
if (&ht == this) return *this; // don't copy onto ourselves
clear();
hash = ht.hash;
equals = ht.equals;
get_key = ht.get_key;
use_deleted = ht.use_deleted;
set_value(&delval, ht.delval);
copy_from(ht, HT_MIN_BUCKETS); // sets num_deleted to 0 too
return *this;
}
// Many STL algorithms use swap instead of copy constructors
void swap(sparse_hashtable& ht) {
STL_NAMESPACE::swap(hash, ht.hash);
STL_NAMESPACE::swap(equals, ht.equals);
STL_NAMESPACE::swap(get_key, ht.get_key);
STL_NAMESPACE::swap(num_deleted, ht.num_deleted);
STL_NAMESPACE::swap(use_deleted, ht.use_deleted);
STL_NAMESPACE::swap(enlarge_resize_percent, ht.enlarge_resize_percent);
STL_NAMESPACE::swap(shrink_resize_percent, ht.shrink_resize_percent);
{ value_type tmp; // for annoying reasons, swap() doesn't work
set_value(&tmp, delval);
set_value(&delval, ht.delval);
set_value(&ht.delval, tmp);
}
table.swap(ht.table);
reset_thresholds();
ht.reset_thresholds();
}
// It's always nice to be able to clear a table without deallocating it
void clear() {
table.clear();
reset_thresholds();
num_deleted = 0;
}
// LOOKUP ROUTINES
private:
// Returns a pair of positions: 1st where the object is, 2nd where
// it would go if you wanted to insert it. 1st is ILLEGAL_BUCKET
// if object is not found; 2nd is ILLEGAL_BUCKET if it is.
// Note: because of deletions where-to-insert is not trivial: it's the
// first deleted bucket we see, as long as we don't find the key later
pair<size_type, size_type> find_position(const key_type &key) const {
size_type num_probes = 0; // how many times we've probed
const size_type bucket_count_minus_one = bucket_count() - 1;
size_type bucknum = hash(key) & bucket_count_minus_one;
size_type insert_pos = ILLEGAL_BUCKET; // where we would insert
SPARSEHASH_STAT_UPDATE(total_lookups += 1);
while ( 1 ) { // probe until something happens
if ( !table.test(bucknum) ) { // bucket is empty
SPARSEHASH_STAT_UPDATE(total_probes += num_probes);
if ( insert_pos == ILLEGAL_BUCKET ) // found no prior place to insert
return pair<size_type,size_type>(ILLEGAL_BUCKET, bucknum);
else
return pair<size_type,size_type>(ILLEGAL_BUCKET, insert_pos);
} else if ( test_deleted(bucknum) ) {// keep searching, but mark to insert
if ( insert_pos == ILLEGAL_BUCKET )
insert_pos = bucknum;
} else if ( equals(key, get_key(table.get(bucknum))) ) {
SPARSEHASH_STAT_UPDATE(total_probes += num_probes);
return pair<size_type,size_type>(bucknum, ILLEGAL_BUCKET);
}
++num_probes; // we're doing another probe
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one;
assert(num_probes < bucket_count()); // don't probe too many times!
}
}
public:
iterator find(const key_type& key) {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return iterator(this, table.get_iter(pos.first), table.nonempty_end());
}
const_iterator find(const key_type& key) const {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return const_iterator(this,
table.get_iter(pos.first), table.nonempty_end());
}
// Counts how many elements have key key. For maps, it's either 0 or 1.
size_type count(const key_type &key) const {
pair<size_type, size_type> pos = find_position(key);
return pos.first == ILLEGAL_BUCKET ? 0 : 1;
}
// Likewise, equal_range doesn't really make sense for us. Oh well.
pair<iterator,iterator> equal_range(const key_type& key) {
const iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
pair<const_iterator,const_iterator> equal_range(const key_type& key) const {
const const_iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
// INSERTION ROUTINES
private:
// If you know *this is big enough to hold obj, use this routine
pair<iterator, bool> insert_noresize(const value_type& obj) {
// First, double-check we're not inserting delval
assert(!use_deleted || !equals(get_key(obj), get_key(delval)));
const pair<size_type,size_type> pos = find_position(get_key(obj));
if ( pos.first != ILLEGAL_BUCKET) { // object was already there
return pair<iterator,bool>(iterator(this, table.get_iter(pos.first),
table.nonempty_end()),
false); // false: we didn't insert
} else { // pos.second says where to put it
if ( test_deleted(pos.second) ) { // just replace if it's been del.
// The set() below will undelete this object. We just worry about stats
assert(num_deleted > 0);
--num_deleted; // used to be, now it isn't
}
table.set(pos.second, obj);
return pair<iterator,bool>(iterator(this, table.get_iter(pos.second),
table.nonempty_end()),
true); // true: we did insert
}
}
public:
// This is the normal insert routine, used by the outside world
pair<iterator, bool> insert(const value_type& obj) {
resize_delta(1); // adding an object, grow if need be
return insert_noresize(obj);
}
// When inserting a lot at a time, we specialize on the type of iterator
template <class InputIterator>
void insert(InputIterator f, InputIterator l) {
// specializes on iterator type
insert(f, l, typename STL_NAMESPACE::iterator_traits<InputIterator>::iterator_category());
}
// Iterator supports operator-, resize before inserting
template <class ForwardIterator>
void insert(ForwardIterator f, ForwardIterator l,
STL_NAMESPACE::forward_iterator_tag) {
size_type n = STL_NAMESPACE::distance(f, l); // TODO(csilvers): standard?
resize_delta(n);
for ( ; n > 0; --n, ++f)
insert_noresize(*f);
}
// Arbitrary iterator, can't tell how much to resize
template <class InputIterator>
void insert(InputIterator f, InputIterator l,
STL_NAMESPACE::input_iterator_tag) {
for ( ; f != l; ++f)
insert(*f);
}
// DELETION ROUTINES
size_type erase(const key_type& key) {
// First, double-check we're not erasing delval
assert(!use_deleted || !equals(key, get_key(delval)));
const_iterator pos = find(key); // shrug: shouldn't need to be const
if ( pos != end() ) {
assert(!test_deleted(pos)); // or find() shouldn't have returned it
set_deleted(pos);
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
return 1; // because we deleted one thing
} else {
return 0; // because we deleted nothing
}
}
// This is really evil: really it should be iterator, not const_iterator.
// But...the only reason keys are const is to allow lookup.
// Since that's a moot issue for deleted keys, we allow const_iterators
void erase(const_iterator pos) {
if ( pos == end() ) return; // sanity check
if ( set_deleted(pos) ) { // true if object has been newly deleted
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
}
}
void erase(const_iterator f, const_iterator l) {
for ( ; f != l; ++f) {
if ( set_deleted(f) ) // should always be true
++num_deleted;
}
consider_shrink = true; // will think about shrink after next insert
}
// COMPARISON
bool operator==(const sparse_hashtable& ht) const {
// We really want to check that the hash functions are the same
// but alas there's no way to do this. We just hope.
return ( num_deleted == ht.num_deleted && table == ht.table );
}
bool operator!=(const sparse_hashtable& ht) const {
return !(*this == ht);
}
// I/O
// We support reading and writing hashtables to disk. NOTE that
// this only stores the hashtable metadata, not the stuff you've
// actually put in the hashtable! Alas, since I don't know how to
// write a hasher or key_equal, you have to make sure everything
// but the table is the same. We compact before writing.
bool write_metadata(FILE *fp) {
squash_deleted(); // so we don't have to worry about delkey
return table.write_metadata(fp);
}
bool read_metadata(FILE *fp) {
num_deleted = 0; // since we got rid before writing
bool result = table.read_metadata(fp);
reset_thresholds();
return result;
}
// Only meaningful if value_type is a POD.
bool write_nopointer_data(FILE *fp) {
return table.write_nopointer_data(fp);
}
// Only meaningful if value_type is a POD.
bool read_nopointer_data(FILE *fp) {
return table.read_nopointer_data(fp);
}
private:
// The actual data
hasher hash; // required by hashed_associative_container
key_equal equals;
ExtractKey get_key;
size_type num_deleted; // how many occupied buckets are marked deleted
bool use_deleted; // false until delval has been set
value_type delval; // which key marks deleted entries
float enlarge_resize_percent; // how full before resize
float shrink_resize_percent; // how empty before resize
size_type shrink_threshold; // table.size() * shrink_resize_percent
size_type enlarge_threshold; // table.size() * enlarge_resize_percent
sparsetable<value_type> table; // holds num_buckets and num_elements too
bool consider_shrink; // true if we should try to shrink before next insert
void reset_thresholds() {
enlarge_threshold = static_cast<size_type>(table.size()
* enlarge_resize_percent);
shrink_threshold = static_cast<size_type>(table.size()
* shrink_resize_percent);
consider_shrink = false; // whatever caused us to reset already considered
}
};
// We need a global swap as well
template <class V, class K, class HF, class ExK, class EqK, class A>
inline void swap(sparse_hashtable<V,K,HF,ExK,EqK,A> &x,
sparse_hashtable<V,K,HF,ExK,EqK,A> &y) {
x.swap(y);
}
#undef JUMP_
template <class V, class K, class HF, class ExK, class EqK, class A>
const typename sparse_hashtable<V,K,HF,ExK,EqK,A>::size_type
sparse_hashtable<V,K,HF,ExK,EqK,A>::ILLEGAL_BUCKET;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
template <class V, class K, class HF, class ExK, class EqK, class A>
const float sparse_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT = 0.8f;
// How empty we let the table get before we resize lower.
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
template <class V, class K, class HF, class ExK, class EqK, class A>
const float sparse_hashtable<V,K,HF,ExK,EqK,A>::HT_EMPTY_FLT = 0.4f *
sparse_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT;
_END_GOOGLE_NAMESPACE_
#endif /* _SPARSEHASHTABLE_H_ */

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@ -1,250 +0,0 @@
// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----
// Author: Matt Austern
//
// Define a small subset of tr1 type traits. The traits we define are:
// is_integral
// is_floating_point
// is_pointer
// is_reference
// is_pod
// has_trivial_constructor
// has_trivial_copy
// has_trivial_assign
// has_trivial_destructor
// remove_const
// remove_volatile
// remove_cv
// remove_reference
// remove_pointer
// is_convertible
// We can add more type traits as required.
#ifndef BASE_TYPE_TRAITS_H_
#define BASE_TYPE_TRAITS_H_
#include <google/sparsehash/sparseconfig.h>
#include <utility> // For pair
_START_GOOGLE_NAMESPACE_
// integral_constant, defined in tr1, is a wrapper for an integer
// value. We don't really need this generality; we could get away
// with hardcoding the integer type to bool. We use the fully
// general integer_constant for compatibility with tr1.
template<class T, T v>
struct integral_constant {
static const T value = v;
typedef T value_type;
typedef integral_constant<T, v> type;
};
template <class T, T v> const T integral_constant<T, v>::value;
// Abbreviations: true_type and false_type are structs that represent
// boolean true and false values.
typedef integral_constant<bool, true> true_type;
typedef integral_constant<bool, false> false_type;
// Types small_ and big_ are guaranteed such that sizeof(small_) <
// sizeof(big_)
typedef char small_;
struct big_ {
char dummy[2];
};
// is_integral is false except for the built-in integer types.
template <class T> struct is_integral : false_type { };
template<> struct is_integral<bool> : true_type { };
template<> struct is_integral<char> : true_type { };
template<> struct is_integral<unsigned char> : true_type { };
template<> struct is_integral<signed char> : true_type { };
#if defined(_MSC_VER)
// wchar_t is not by default a distinct type from unsigned short in
// Microsoft C.
// See http://msdn2.microsoft.com/en-us/library/dh8che7s(VS.80).aspx
template<> struct is_integral<__wchar_t> : true_type { };
#else
template<> struct is_integral<wchar_t> : true_type { };
#endif
template<> struct is_integral<short> : true_type { };
template<> struct is_integral<unsigned short> : true_type { };
template<> struct is_integral<int> : true_type { };
template<> struct is_integral<unsigned int> : true_type { };
template<> struct is_integral<long> : true_type { };
template<> struct is_integral<unsigned long> : true_type { };
#ifdef HAVE_LONG_LONG
template<> struct is_integral<long long> : true_type { };
template<> struct is_integral<unsigned long long> : true_type { };
#endif
// is_floating_point is false except for the built-in floating-point types.
template <class T> struct is_floating_point : false_type { };
template<> struct is_floating_point<float> : true_type { };
template<> struct is_floating_point<double> : true_type { };
template<> struct is_floating_point<long double> : true_type { };
// is_pointer is false except for pointer types.
template <class T> struct is_pointer : false_type { };
template <class T> struct is_pointer<T*> : true_type { };
// is_reference is false except for reference types.
template<typename T> struct is_reference : false_type {};
template<typename T> struct is_reference<T&> : true_type {};
// We can't get is_pod right without compiler help, so fail conservatively.
// We will assume it's false except for arithmetic types and pointers,
// and const versions thereof. Note that std::pair is not a POD.
template <class T> struct is_pod
: integral_constant<bool, (is_integral<T>::value ||
is_floating_point<T>::value ||
is_pointer<T>::value)> { };
template <class T> struct is_pod<const T> : is_pod<T> { };
// We can't get has_trivial_constructor right without compiler help, so
// fail conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial
// constructors. (3) array of a type with a trivial constructor.
// (4) const versions thereof.
template <class T> struct has_trivial_constructor : is_pod<T> { };
template <class T, class U> struct has_trivial_constructor<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_constructor<T>::value &&
has_trivial_constructor<U>::value)> { };
template <class A, int N> struct has_trivial_constructor<A[N]>
: has_trivial_constructor<A> { };
template <class T> struct has_trivial_constructor<const T>
: has_trivial_constructor<T> { };
// We can't get has_trivial_copy right without compiler help, so fail
// conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial copy
// constructors. (3) array of a type with a trivial copy constructor.
// (4) const versions thereof.
template <class T> struct has_trivial_copy : is_pod<T> { };
template <class T, class U> struct has_trivial_copy<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_copy<T>::value &&
has_trivial_copy<U>::value)> { };
template <class A, int N> struct has_trivial_copy<A[N]>
: has_trivial_copy<A> { };
template <class T> struct has_trivial_copy<const T> : has_trivial_copy<T> { };
// We can't get has_trivial_assign right without compiler help, so fail
// conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial copy
// constructors. (3) array of a type with a trivial assign constructor.
template <class T> struct has_trivial_assign : is_pod<T> { };
template <class T, class U> struct has_trivial_assign<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_assign<T>::value &&
has_trivial_assign<U>::value)> { };
template <class A, int N> struct has_trivial_assign<A[N]>
: has_trivial_assign<A> { };
// We can't get has_trivial_destructor right without compiler help, so
// fail conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial
// destructors. (3) array of a type with a trivial destructor.
// (4) const versions thereof.
template <class T> struct has_trivial_destructor : is_pod<T> { };
template <class T, class U> struct has_trivial_destructor<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_destructor<T>::value &&
has_trivial_destructor<U>::value)> { };
template <class A, int N> struct has_trivial_destructor<A[N]>
: has_trivial_destructor<A> { };
template <class T> struct has_trivial_destructor<const T>
: has_trivial_destructor<T> { };
// Specified by TR1 [4.7.1]
template<typename T> struct remove_const { typedef T type; };
template<typename T> struct remove_const<T const> { typedef T type; };
template<typename T> struct remove_volatile { typedef T type; };
template<typename T> struct remove_volatile<T volatile> { typedef T type; };
template<typename T> struct remove_cv {
typedef typename remove_const<typename remove_volatile<T>::type>::type type;
};
// Specified by TR1 [4.7.2]
template<typename T> struct remove_reference { typedef T type; };
template<typename T> struct remove_reference<T&> { typedef T type; };
// Specified by TR1 [4.7.4] Pointer modifications.
template<typename T> struct remove_pointer { typedef T type; };
template<typename T> struct remove_pointer<T*> { typedef T type; };
template<typename T> struct remove_pointer<T* const> { typedef T type; };
template<typename T> struct remove_pointer<T* volatile> { typedef T type; };
template<typename T> struct remove_pointer<T* const volatile> {
typedef T type; };
// Specified by TR1 [4.6] Relationships between types
#ifndef _MSC_VER
namespace internal {
// This class is an implementation detail for is_convertible, and you
// don't need to know how it works to use is_convertible. For those
// who care: we declare two different functions, one whose argument is
// of type To and one with a variadic argument list. We give them
// return types of different size, so we can use sizeof to trick the
// compiler into telling us which function it would have chosen if we
// had called it with an argument of type From. See Alexandrescu's
// _Modern C++ Design_ for more details on this sort of trick.
template <typename From, typename To>
struct ConvertHelper {
static small_ Test(To);
static big_ Test(...);
static From Create();
};
} // namespace internal
// Inherits from true_type if From is convertible to To, false_type otherwise.
template <typename From, typename To>
struct is_convertible
: integral_constant<bool,
sizeof(internal::ConvertHelper<From, To>::Test(
internal::ConvertHelper<From, To>::Create()))
== sizeof(small_)> {
};
#endif
_END_GOOGLE_NAMESPACE_
#endif // BASE_TYPE_TRAITS_H_

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@ -1,18 +0,0 @@
# Try to find SparseHash
# Once done, this will define
#
# SPARSEHASH_FOUND - system has SparseHash
# SPARSEHASH_INCLUDE_DIR - the SparseHash include directories
if(SPARSEHASH_INCLUDE_DIR)
set(SPARSEHASH_FIND_QUIETLY TRUE)
endif(SPARSEHASH_INCLUDE_DIR)
find_path(SPARSEHASH_INCLUDE_DIR google/sparsehash/sparsehashtable.h)
# handle the QUIETLY and REQUIRED arguments and set SPARSEHASH_FOUND to TRUE if
# all listed variables are TRUE
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SparseHash DEFAULT_MSG SPARSEHASH_INCLUDE_DIR)
mark_as_advanced(SPARSEHASH_INCLUDE_DIR)

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@ -61,7 +61,6 @@ include(FindGlew)
include(FindLibc)
include(FindPortAudio)
include(FindSoundTouch)
include(FindSparseHash)
# Note for include_directory: The order is important to avoid a mess between include file from your system and the one of pcsx2
# If you include first 3rdparty, all 3rdpary include will have a higer priority...
@ -135,10 +134,6 @@ if(SOUNDTOUCH_FOUND)
include_directories(${SOUNDTOUCH_INCLUDE_DIR})
endif()
if(SPARSEHASH_FOUND)
include_directories(${SPARSEHASH_INCLUDE_DIR})
endif()
if(wxWidgets_FOUND)
if(Linux)
# Force the use of 32 bit library configuration on

View File

@ -1,7 +1,7 @@
#-------------------------------------------------------------------------------
# Dependency message print
#-------------------------------------------------------------------------------
set(msg_dep_common_libs "check these libraries -> wxWidgets (>=2.8.10), sparsehash (>=1.5), aio")
set(msg_dep_common_libs "check these libraries -> wxWidgets (>=2.8.10), aio")
set(msg_dep_pcsx2 "check these libraries -> wxWidgets (>=2.8.10), gtk2 (>=2.16), zlib (>=1.2.4), pcsx2 common libs")
set(msg_dep_cdvdiso "check these libraries -> bzip2 (>=1.0.5), gtk2 (>=2.16)")
set(msg_dep_zerogs "check these libraries -> glew (>=1.6), opengl, X11, nvidia-cg-toolkit (>=2.1)")
@ -25,9 +25,8 @@ endif()
#---------------------------------------
# Common libs
# requires: -wx
# -sparsehash
#---------------------------------------
if(wxWidgets_FOUND AND SPARSEHASH_FOUND)
if(wxWidgets_FOUND)
set(common_libs TRUE)
elseif(NOT EXISTS "${CMAKE_SOURCE_DIR}/common/src")
set(common_libs FALSE)

View File

@ -16,7 +16,6 @@ Build-Depends: cmake (>= 2.8.5),
libjpeg-dev,
libsdl1.2-dev,
libsoundtouch-dev,
libsparsehash-dev,
libwxbase2.8-dev,
libwxgtk2.8-dev,
libx11-dev,