Fix the cmake build of zlib, and force use of the internal copies of a few of the libraries for the moment. (If the cmake build starts working properly, I'll probably reverse that, but for the moment I want them as similar as possible.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2946 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2010-05-04 20:28:34 +00:00
parent af13fec64a
commit dfb301c1ba
2 changed files with 41 additions and 37 deletions

View File

@ -23,31 +23,35 @@ endif(CMAKE_BUILD_TYPE STREQUAL Release)
# variable with all sources of this library
set(zlibSources
adler32.c
compress.c
crc32.c
deflate.c
gzio.c
infback.c
inffast.c
inflate.c
inftrees.c
trees.c
uncompr.c
zutil.c)
compress.c
deflate.c
gzwrite.c
trees.c
crc32.c
gzlib.c
infback.c
inftrees.c
adler32.c
gzclose.c
gzread.c
inffast.c
inflate.c
uncompr.c
zutil.c)
# variable with all headers of this library
set(zlibHeaders
crc32.h
deflate.h
inffast.h
inffixed.h
inflate.h
inftrees.h
trees.h
zconf.h
zlib.h
zutil.h)
gzguts.h
inffast.h
inflate.h
zconf.h
zlib.h
zutil.h
deflate.h
inffixed.h
trees.h
crc32.h
inftrees.h )
# add library
add_library(${zlibName} STATIC ${zlibSources} ${zlibHeaders})

View File

@ -52,13 +52,13 @@ endif(wxWidgets_FOUND)
find_package(ZLIB)
# if we found zlib on the system, use it else use project one
if(ZLIB_FOUND)
# add zlib include directories
include_directories(${ZLIB_INCLUDE_DIRS})
else(ZLIB_FOUND)
#if(ZLIB_FOUND)
# # add zlib include directories
# include_directories(${ZLIB_INCLUDE_DIRS})
#else(ZLIB_FOUND)
# use project one
set(projectZLIB TRUE)
endif(ZLIB_FOUND)
#endif(ZLIB_FOUND)
#------------------------------------------------------------
@ -102,13 +102,13 @@ find_package(BZip2)
# if we found bzip2 on the system,
# use it else use project one
if(BZIP2_FOUND)
# add zlib include directories
include_directories(${BZIP2_INCLUDE_DIR})
else(BZIP2_FOUND)
#if(BZIP2_FOUND)
# # add zlib include directories
# include_directories(${BZIP2_INCLUDE_DIR})
#else(BZIP2_FOUND)
# use project one
set(projectBZip2 TRUE)
endif(BZIP2_FOUND)
#endif(BZIP2_FOUND)
#------------------------------------------------------------
@ -172,16 +172,16 @@ endif(SDL_FOUND)
#include(${PROJECT_SOURCE_DIR}/cmake/FindSoundTouch.cmake)
# found SoundTouch
if(SOUNDTOUCH_FOUND)
# add SoundTouch include directories
include_directories(${SOUNDTOUCH_INCLUDE_DIR})
else(SOUNDTOUCH_FOUND)
#if(SOUNDTOUCH_FOUND)
# # add SoundTouch include directories
# include_directories(${SOUNDTOUCH_INCLUDE_DIR})
#else(SOUNDTOUCH_FOUND)
# use project one
set(projectSoundTouch TRUE)
# found
set(SOUNDTOUCH_FOUND TRUE)
endif(SOUNDTOUCH_FOUND)
#endif(SOUNDTOUCH_FOUND)
#------------------------------------------------------------