Commit Graph

3743 Commits

Author SHA1 Message Date
Dwayne Slater d7f09a330b Fix use after free with GBASIODeinit (#374) 2016-09-04 14:27:13 -07:00
Dwayne Slater 7e9f43a9c9 Qt: Fix reversed arguments to m_core->rawWriteX functions (#373) 2016-09-04 13:13:15 -07:00
Jeffrey Pfau 8f12a51344 3DS: 3D banner 2016-09-04 11:00:09 -07:00
Jeffrey Pfau 0293e723d8 GBA: Better debug logging if event processing breaks 2016-09-04 09:32:07 -07:00
Jeffrey Pfau ee3edbbd19 Qt: Fix race condition when detaching a multiplayer game while running 2016-09-04 09:31:14 -07:00
Jeffrey Pfau 51e214ce5a Qt: Fix crashing behavior 2016-09-04 09:09:24 -07:00
Jeffrey Pfau a20061e925 GBA Memory: Fix ldm {pc} 2016-09-04 02:20:58 -07:00
Jeffrey Pfau 2b71e5c797 Merge branch 'feature/multiplayer-rewrite' 2016-09-03 19:09:00 -07:00
Jeffrey Pfau b3c7bd8227 Qt: Fix lifetime issues with filename loading 2016-09-03 19:08:09 -07:00
Jeffrey Pfau f17e327626 Core: Fix mLogGetContext ifdef 2016-09-03 19:02:56 -07:00
Jeffrey Pfau ba4f3ae9c6 GBA SIO: Disable sync of secondary units 2016-09-03 19:02:18 -07:00
Jeffrey Pfau 08b78cb468 GBA SIO: Fix freezing issues 2016-09-03 09:46:29 -07:00
Jeffrey Pfau b0a9a595ef GBA SIO: Untested normal mode implementation in lockstep driver 2016-09-01 16:39:32 -07:00
Jeffrey Pfau 000e965b74 GBA SIO: Simplify lockstep design 2016-09-01 16:38:44 -07:00
Jeffrey Pfau c9ede88332 GBA SIO: Attempt to stabilize lockstep driver 2016-09-01 13:18:33 -07:00
Jeffrey Pfau f628f5bafc GBA SIO: Clean up lockstep debug info 2016-09-01 03:53:30 -07:00
Jeffrey Pfau 2ddc08e8b4 GBA SIO: Incomplete draft of multiplayer rewrite 2016-09-01 03:53:25 -07:00
Jeffrey Pfau 6519c4e465 GB Cheats: Add check byte to GameGenie codes 2016-09-01 02:34:04 -07:00
Jeffrey Pfau d05f513a17 Wii: Clear texture on game load 2016-09-01 01:27:06 -07:00
Jeffrey Pfau e159029e48 Wii: Reduce texture sizes 2016-09-01 01:24:41 -07:00
Jeffrey Pfau 80b97e747c Wii: Start work on screen stretching 2016-09-01 01:04:40 -07:00
Jeffrey Pfau 8dbef1f0e3 Wii: Add pixelated resample filter 2016-09-01 00:11:07 -07:00
Jeffrey Pfau addc3abd74 Wii: Remove some redundant code 2016-09-01 00:10:22 -07:00
Jeffrey Pfau 98b221deea GBA: Fix BIOS booting when skipBios is set 2016-08-31 22:53:46 -07:00
Jeffrey Pfau 3dceea20cf Qt: Fix build with Qt <5.4 2016-08-31 22:46:51 -07:00
Jeffrey Pfau 1afed20ccc GUI: Save the keymap when saving the rest of the config 2016-08-31 12:12:42 -07:00
Jeffrey Pfau e078e42c83 Qt: Rearchitect game closing codepath 2016-08-30 23:43:50 -07:00
Jeffrey Pfau 455be60da5 GUI: Increase scrolling speed 2016-08-30 09:49:27 -07:00
Jeffrey Pfau 1f2bef0ceb PSP2: Stop underclocking when menuing 2016-08-30 09:43:49 -07:00
Jeffrey Pfau d5cfcf219e GB Video: Tweak video timings 2016-08-30 02:03:40 -07:00
Jeffrey Pfau c06edae71d GB: Fix boundary condition at end of scanline rendering 2016-08-30 00:44:34 -07:00
Jeffrey Pfau bdf647db42 GB: Fix savestates being taken at non-CORE_FETCH times 2016-08-29 23:24:03 -07:00
Jeffrey Pfau 9464ec2afa Qt: Fix rewinding while paused 2016-08-29 18:24:24 -07:00
Jeffrey Pfau 246efef6b9 Qt: Fix being unable to pause manually when using auto-pausing 2016-08-29 18:22:47 -07:00
Jeffrey Pfau e82c050a7d Qt: Fix attempting to rewind when game isn't loaded 2016-08-29 13:38:11 -07:00
Jeffrey Pfau 1462ffe7d5 GBA: Timer 0 cannot be count up 2016-08-29 10:19:53 -07:00
Jeffrey Pfau d401db77f0 GB Video: Fix frame-starting callbacks happening too many times 2016-08-29 00:17:03 -07:00
Jeffrey Pfau 7515238997 GB Serialize: Fix copy/paste error in deserialization 2016-08-29 00:16:37 -07:00
Jeffrey Pfau 9e10c8f1c2 Util: Add missing files 2016-08-28 23:01:39 -07:00
Jeffrey Pfau 56722324ef Core: Put back rewind 2016-08-28 20:55:43 -07:00
Jeffrey Pfau e9d83bafe3 Util: Patch input should be const 2016-08-28 20:36:52 -07:00
Jeffrey Pfau 90edf4d1a0 GBA Serialize: Savestates now store if CPU was halted 2016-08-28 20:36:12 -07:00
Jeffrey Pfau c9b69bba44 GB Timer: Batch timer updates as needed 2016-08-28 10:32:47 -07:00
Jeffrey Pfau 4c5ba8d8c1 GB: Fix missing EI 2016-08-28 10:31:22 -07:00
Jeffrey Pfau 9e4f53aa24 GB: Fix div reseting 2016-08-28 10:11:59 -07:00
Jeffrey Pfau 70e01030d1 GB Timer: Fix some timing issues 2016-08-28 10:04:00 -07:00
Jeffrey Pfau 24bb930850 GB: Fix GBSavedataUnmask 2016-08-28 10:00:35 -07:00
Jeffrey Pfau 0083fad966 GB Video: Fix sprite latching using old sprite data 2016-08-28 03:42:38 -07:00
Jeffrey Pfau e318d61a06 Qt: Expand palette view to GB 2016-08-28 02:05:26 -07:00
Jeffrey Pfau 68859f9fd8 GB: Add loading a temporary save 2016-08-28 01:45:04 -07:00
Jeffrey Pfau d708a1025d GBA: Fix filehandle leak with savegames 2016-08-28 01:44:27 -07:00
Jeffrey Pfau 28c896eb9f PSP2: Make a safe app 2016-08-28 01:15:47 -07:00
Jeffrey Pfau d9079c0610 3DS: Fix pixel accurate screens being swapped 2016-08-28 00:11:51 -07:00
Jeffrey Pfau 2f7fccfee1 3DS: Fix typo 2016-08-28 00:10:28 -07:00
Jeffrey Pfau e30e3734da GB Video: Fix LCDC changes taking effect too soon 2016-08-27 11:21:44 -07:00
Jeffrey Pfau 3593aa7b81 GB: Halting should do nothing if an IRQ is already pending 2016-08-27 01:54:30 -07:00
Jeffrey Pfau 4998c667d4 Qt: Cheats view should have a font consistent with memory view 2016-08-27 01:04:26 -07:00
Jeffrey Pfau fa36a3da81 Qt: Allow loading of specific files from archives 2016-08-27 01:01:03 -07:00
Jeffrey Pfau 72fa184bac Core: Add some utility functions 2016-08-27 00:56:35 -07:00
Jeffrey Pfau 93121d9319 VFS: Fix reading multiple files from a 7z archive 2016-08-27 00:55:57 -07:00
Jeffrey Pfau 7bcda2daa9 GB: Simplistic SIO implementation 2016-08-26 14:45:43 -07:00
Jeffrey Pfau 488bc56d3c GB: Fix windowing weirdness across many games 2016-08-26 13:42:36 -07:00
Jeffrey Pfau 2347bc4a52 GB Timer: Make timers behave accurately 2016-08-26 11:51:24 -07:00
Jeffrey Pfau a43c465f9f GBA: Fall back to idle loop remove mode if already present 2016-08-24 12:55:25 -07:00
Jeffrey Pfau 2ddb6d759a GUI: Only reload config if manually saved 2016-08-24 12:54:43 -07:00
Jeffrey Pfau 458fd58985 GBA: Fix losing IRQs when CPSR I bit isn't cleared 2016-08-24 12:18:51 -07:00
Jeffrey Pfau b17e1af8a9 Wii: Adjust framelimiting condition 2016-08-24 11:00:34 -07:00
Jeffrey Pfau d7c0b97fff Wii: 240p fixes 2016-08-24 10:45:50 -07:00
Jeffrey Pfau 38a7a56ee8 GBA Video: Remove unhelpful thread state jiggering 2016-08-24 02:58:10 -07:00
Jeffrey Pfau d23c993bbe Qt: Memory viewer can now select segments 2016-08-23 13:14:43 -07:00
Jeffrey Pfau 819062a9a5 Debugger: Add segment parsing 2016-08-23 12:17:39 -07:00
Jeffrey Pfau 0241952133 Qt: Tile viewer improvements, magnification 2016-08-23 10:31:01 -07:00
Jeffrey Pfau f491196bc4 Util: Add endswith 2016-08-23 09:08:46 -07:00
Jeffrey Pfau b442282650 PSP2: Actually update branding this time 2016-08-23 02:37:09 -07:00
Jeffrey Pfau 08b0a7c60f VFS: Improve zip file detection 2016-08-23 02:30:25 -07:00
Jeffrey Pfau 59b4d22833 PSP2: Fix some warnings 2016-08-23 02:28:57 -07:00
Jeffrey Pfau 9b4fa75c81 VFS: Fix uninitialized varaible reading from 7z 2016-08-23 01:23:44 -07:00
Jeffrey Pfau 956f63bba3 GUI: Add message box API 2016-08-22 17:30:56 -07:00
Jeffrey Pfau 5aec67a0f7 GBA Video: Optimize compositing cases slightly 2016-08-22 12:35:48 -07:00
Jeffrey Pfau c207675dfb Qt: Ability to temporarily load a savegame 2016-08-22 10:33:59 -07:00
Jeffrey Pfau a088ad781a Qt: Make reseting when pasued frame-accurate 2016-08-22 10:20:22 -07:00
Jeffrey Pfau 193d2d1f4a PSP2: Screenshots are now saved into the Photo Gallery 2016-08-21 20:08:41 -07:00
Jeffrey Pfau 34db16b483 PSP2: Update LiveArea branding 2016-08-21 13:44:29 -07:00
Jeffrey Pfau 4888fa7188 Wii: Fix copy/paste error 2016-08-21 11:10:06 -07:00
Jeffrey Pfau ef4e67889c 3DS: Adjustable screen darkening 2016-08-21 04:21:59 -07:00
Jeffrey Pfau 2e9b88f5be GUI: Const-correctness 2016-08-21 03:17:12 -07:00
Jeffrey Pfau 41c96c79b4 Wii: Fix missing config option 2016-08-21 03:16:59 -07:00
Jeffrey Pfau 526f86d085 3DS: Implement adjustable filtering and sprite rotation 2016-08-21 03:16:00 -07:00
Jeffrey Pfau 39230ca9ac Wii: Fix modes for non-NTSC TVs 2016-08-20 11:42:12 -07:00
Jeffrey Pfau d9964ee727 Wii: 240p support 2016-08-20 11:27:48 -07:00
Jeffrey Pfau 7643e45212 GB: Fix reset not working properly 2016-08-19 19:14:56 -07:00
Jeffrey Pfau 5e50a635cf GBA Memory: Optimize Load-/StoreMultiple 2016-08-19 18:55:36 -07:00
Jeffrey Pfau 9efb41ecd5 PSP2: Make sure framelimiter is on in menus 2016-08-19 18:55:36 -07:00
Diego A 563aed44d8 Wii: Fix garbage flash at startup (#354) 2016-08-19 15:47:58 -07:00
Jeffrey Pfau affe5e31a7 All: Restore cheat loading/saving 2016-08-19 05:13:37 -07:00
Jeffrey Pfau 0367d94aad Util: Add rtrim 2016-08-19 05:06:45 -07:00
Jeffrey Pfau 947ef7edea Util: Add Vector GetConstPointer 2016-08-19 05:06:02 -07:00
Jeffrey Pfau 2e55bd098a GBA: Disable cheat hooks 2016-08-19 05:05:07 -07:00
Jeffrey Pfau 026f5233db PSP2: Use sceDisplayGetRefreshRate to get ideal frame rate 2016-08-19 03:30:48 -07:00
Jeffrey Pfau 6698794366 PSP2: Improve audio handling 2016-08-19 02:15:08 -07:00
Jeffrey Pfau d82f8feef5 PSP2: Allow UTF-8 filenames 2016-08-18 10:06:30 -07:00
Jeffrey Pfau 57c1275890 Qt: Remove default autofire mappings 2016-08-18 00:10:37 -07:00
Jeffrey Pfau e7226e7649 GBA Video: Fix minor errors 2016-08-18 00:08:04 -07:00
Jeffrey Pfau c3b411fb6b Util: Fix wrap condition on RingFIFORead if it's empty 2016-08-18 00:04:07 -07:00
Jeffrey Pfau 041113b09c GBA Video: Recover proxy thread cleanly 2016-08-17 22:17:20 -07:00
Jeffrey Pfau f5a7fa627e GBA: Fix a few warnings 2016-08-17 00:55:06 -07:00
Jeffrey Pfau 9eb8faf1ba GUI: Add fast-forward key 2016-08-16 23:24:07 -07:00
Jeffrey Pfau 400ac04d42 GBA Video: Fix some small cases in sprite optimization 2016-08-16 22:40:03 -07:00
Jeffrey Pfau c6dd9b6e64 Debugger: Fix some minor GB debugger issues 2016-08-16 22:15:25 -07:00
Jeffrey Pfau 071406b3a1 PSP2: Fix screen mode state names 2016-08-16 21:08:30 -07:00
Jeffrey Pfau 54e4d91457 GBA Video: Optimize mode 0 rendering 2016-08-16 21:05:55 -07:00
Jeffrey Pfau 63ed9bfe91 GBA Savedata: Tweak savedata timing for flash. Needs more experimenting. 2016-08-15 23:12:46 -07:00
Jeffrey Pfau c191ec88b8 GUI: Add UI control remapping 2016-08-15 22:15:45 -07:00
Jeffrey Pfau 3a3062ee50 Core: Add more logging 2016-08-15 22:13:18 -07:00
Jeffrey Pfau 0fc78c7084 GBA Savedata: Code cleanup 2016-08-15 22:12:42 -07:00
Jeffrey Pfau 39d9c7efd1 PSP2: Fix mapping/unmapping from not at 0 2016-08-15 22:11:53 -07:00
Jeffrey Pfau 7212854cdd GBA BIOS: Fix a typo in ArcTan2 2016-08-14 23:59:20 -07:00
Jeffrey Pfau b1618cbed3 GBA Savedata: Add realistic timing for EEPROM 2016-08-14 20:56:42 -07:00
Jeffrey Pfau ac11542226 GBA Video: Another attempt at patching the threaded renderer race conditions 2016-08-14 19:40:24 -07:00
Jeffrey Pfau 812d063b73 GBA Video: More threaded renderer improvements, still stomping on itself sometimes though 2016-08-14 04:20:37 -07:00
Jeffrey Pfau 6797cbe6b1 GBA Video: WIN0/1 take priority over OBJWIN 2016-08-14 04:19:08 -07:00
Jeffrey Pfau 476b34ce07 PSP2: Better rumble 2016-08-14 01:25:36 -07:00
Jeffrey Pfau b620ac1af2 GBA Video: Fix regression with mosaic 2016-08-13 19:50:53 -07:00
Jeffrey Pfau 8774530707 PSP2: Sync files per descriptor 2016-08-13 19:50:21 -07:00
Jeffrey Pfau ac4ae6d4e6 GB: Fix palette I/O writeback when not incrementing 2016-08-13 17:50:11 -07:00
Jeffrey Pfau d9f486fd6a GBA BIOS: Fix last commit 2016-08-13 14:18:16 -07:00
Jeffrey Pfau 6867400ca8 GBA BIOS: Use custom ArcTan, not relying on OS 2016-08-13 14:10:51 -07:00
Jeffrey Pfau 7401371016 GBA Video: Optimize sprite drawing 2016-08-11 22:43:15 -07:00
Jeffrey Pfau 23dbd1e508 PSP2: Add back touch 2016-08-11 22:36:36 -07:00
Jeffrey Pfau 554276d5c3 GBA Video: Remove old slow path fallback 2016-08-11 22:35:31 -07:00
Jeffrey Pfau 08e73bd9df Revert "GBA Video: Optimize sprite drawing"
This reverts commit 990df72ced.
2016-08-11 03:47:23 -07:00
Jeffrey Pfau 990df72ced GBA Video: Optimize sprite drawing 2016-08-11 03:04:08 -07:00
Jeffrey Pfau 9088d8e6ef PSP2: Add fit-to-height screen mode 2016-08-10 23:42:31 -07:00
Jeffrey Pfau 1402d3177e PSP2: Fix analog stick support 2016-08-10 23:04:10 -07:00
Jeffrey Pfau f73bc93080 Qt: Fix directory sets in BIOS-only boot 2016-08-10 22:43:25 -07:00
Jeffrey Pfau 051198395d PSP2: Delete threads after they return 2016-08-09 23:35:38 -07:00
Jeffrey Pfau b28030c98c GBA Video: More threaded renderer fixes 2016-08-09 23:34:36 -07:00
Jeffrey Pfau 295b8210df GUI: Add logging 2016-08-09 23:34:04 -07:00
Jeffrey Pfau 30f124fae4 GBA Video: Fix threaded rendering race conditions 2016-08-09 22:31:09 -07:00
Jeffrey Pfau 492c2612b9 Perf: Fix ordering of core deinitialization 2016-08-09 22:31:09 -07:00
Agustín Azzinnari a6cbd7ddfe Qt: Reset button status after turning off autofire (#334) 2016-08-09 15:56:38 -07:00
Jeffrey Pfau 68393718eb PSP2: Fix gyroscope direction 2016-08-09 00:45:29 -07:00
Jeffrey Pfau ae721309d0 Wii: Fix framelimiting after a slowdown (fixes #332) 2016-08-08 21:28:17 -07:00
Jeffrey Pfau f590eb8ccf PSP2: Add rumble for PS TV 2016-08-08 20:59:17 -07:00
Jeffrey Pfau 33a9fad209 GUI: Add back logging 2016-08-08 20:57:44 -07:00
Jeffrey Pfau c597d6dcfa Qt: Attempt to fix display issues 2016-08-07 22:41:52 -07:00
Jeffrey Pfau 3f142cb96a Libretro: Merge downstream changes back upstream, adapted for 0.5 API 2016-08-07 12:18:48 -07:00
Jeffrey Pfau 73f4fad5c3 Debugger: Fix GDB writing to PC 2016-08-07 11:07:54 -07:00
Jeffrey Pfau a967f9aac4 Debugger: Fix GDB breakpoints 2016-08-07 10:45:50 -07:00
Jeffrey Pfau 0c748d3bfc 3DS: Fix crash when pushing too many verts 2016-08-07 10:11:06 -07:00
Jeffrey Pfau f5ee8330f7 GBA Video: Minor mode 2 optimization 2016-08-07 10:11:06 -07:00
Jeffrey Pfau 9f5f7a60c1 PSP2: Add pic0 2016-08-07 10:11:06 -07:00
Jeffrey Pfau 067d4c5836 Util: RingFIFO should be able to advance without memcpy 2016-08-07 10:11:06 -07:00
Jeffrey Pfau 4a1fc1caf8 All: Update branding 2016-08-07 10:11:06 -07:00
Jeffrey Pfau b94b598dd4 PSP2: Slightly cleaner audio 2016-08-07 10:11:06 -07:00
endrift 8b6a6ff2c4 Merge pull request #322 from snickerbockers/master
Qt: Fix software renderer scaling
2016-08-06 12:04:24 -07:00
snickerbockers ebb589107b Qt: Fix software renderer scaling 2016-08-06 11:57:56 -07:00
Jeffrey Pfau 63a06ecc05 GUI: Screenshot dimensions are now passed through 2016-08-06 10:46:54 -07:00
Jeffrey Pfau b70a601e37 GBA Video: Add get/put pixels to threaded proxy 2016-08-06 10:44:53 -07:00
Jeffrey Pfau 9264441e09 3DS: Fix always rebuilding CIA 2016-08-06 10:44:53 -07:00
Jeffrey Pfau dd81bb7783 3DS: Minor signature fixes 2016-08-06 00:05:29 -07:00
Jeffrey Pfau 8a68de198c 3DS: Convert mutexes to light locks 2016-08-05 22:46:50 -07:00
Jeffrey Pfau 98fd8a7532 3DS: Turn on the threaded renderer for N3DSes running as CIAs 2016-08-05 22:46:23 -07:00
Jeffrey Pfau 3e9a1a399e 3dS: Attempt to use Core 2 for threads 2016-08-05 22:45:45 -07:00
Jeffrey Pfau d008291fc8 3DS: Redo RSF (thanks to profi200) 2016-08-05 22:44:50 -07:00
Jeffrey Pfau fd7d05baee 3DS: Add one-liner for uploading a CIA 2016-08-05 22:40:35 -07:00
Jeffrey Pfau 6f1a3918b9 GBA Video: Fix thread proxy batch end 2016-08-05 22:40:02 -07:00
Jeffrey Pfau 6e47d402c8 PSP2: Actually load screen mode setting 2016-08-02 22:26:08 -07:00
Jeffrey Pfau 15477688d7 PSP2: Fix accelerometer range 2016-08-01 23:59:14 -07:00
Jeffrey Pfau ef742cb128 GBA Video: Render resets should reload state 2016-08-01 23:34:38 -07:00
Jeffrey Pfau a97276b3a0 GBA Video: Fix OAM in thread proxy 2016-08-01 23:33:49 -07:00
Jeffrey Pfau 3729aaa89a PSP2: Turn on the threaded renderer 2016-08-01 19:10:01 -07:00
Jeffrey Pfau a71d1a1368 GBA Core: Make threaded renderer accessible 2016-08-01 19:09:46 -07:00
Jeffrey Pfau 67905d281b Merge branch 'master' into feature/thread-proxy-renderer 2016-08-01 18:35:01 -07:00
Jeffrey Pfau 77922aea5d GBA Serialize: Savestates now properly store prefetch 2016-08-01 02:32:02 -07:00
Jeffrey Pfau 2d94f202a6 GBA Memory: Fix stalling behavior a bit 2016-08-01 02:24:00 -07:00
Jeffrey Pfau 5b740518cf GBA Memory: Optimize stalling behavior 2016-08-01 02:13:02 -07:00
Jeffrey Pfau 2ed7d51376 ARM7: Fix decoding of Thumb ADD (variants 5 and 6) 2016-07-31 00:27:16 -07:00
Jeffrey Pfau a299a4e5ea PSP2: Fix VSync 2016-07-30 16:56:23 -07:00
Jeffrey Pfau 274d55e5ab PSP2: Fix base paths for drives in HENkaku 2016-07-30 16:46:00 -07:00
Jeffrey Pfau ce8db37634 PSP2: Fix GPU crash while exiting 2016-07-30 09:48:56 -07:00
Jeffrey Pfau 61bfd9d87d Qt: Make audio channel/video layer options shortcut mappable 2016-07-30 02:07:52 -07:00
Jeffrey Pfau 42f5934b25 All: Faster memory read/write 2016-07-30 00:51:45 -07:00
Jeffrey Pfau 012c70a0ce Perf: Fix 3DS build 2016-07-29 22:03:25 -07:00
Jeffrey Pfau da0e39bc59 PSP2: Cleanup PGF fixes a bit 2016-07-29 21:59:37 -07:00
Jeffrey Pfau 8862dc49aa Util: Fix realloc semantics in utf16to8 (again) 2016-07-29 21:27:47 -07:00
Jeffrey Pfau f4e26656e4 PSP2: Use PGF fonts 2016-07-29 21:27:37 -07:00
Jeffrey Pfau 690346fd4e Merge branch 'feature/citro3d' 2016-07-28 22:40:47 -07:00
Jeffrey Pfau a7d1b82329 Merge branch 'feature/vpk' 2016-07-28 22:20:14 -07:00
Jeffrey Pfau f5e7b313c2 PSP2: Packaging fixes 2016-07-28 22:19:57 -07:00
Jeffrey Pfau f25a7f7778 3DS: Improve menu performance 2016-07-28 22:00:47 -07:00
Jeffrey Pfau 376c3e715e 3DS: Use system font for menus 2016-07-28 00:32:00 -07:00
Jeffrey Pfau 4f1dffa5bd 3DS: Allow UTF-16 filenames 2016-07-27 22:19:57 -07:00
Jeffrey Pfau 7930c5a350 3DS: Port to using citro3D 2016-07-27 01:04:52 -07:00
Jeffrey Pfau 100eab76fe PSP2: Add LiveArea branding 2016-07-24 14:59:21 -07:00
Jeffrey Pfau df695802dd PSP2: Initial changes for VPK packaging 2016-07-24 13:40:45 -07:00
Jeffrey Pfau 2f3c4982bd GBA: Tile cache improvements 2016-07-24 01:40:18 -07:00
Jeffrey Pfau 4a7dc8bff6 Qt: Thread startup improvements 2016-07-23 19:02:28 -07:00
Jeffrey Pfau d175a0ac85 GBA Audio: Force audio DMAs to not increment destination 2016-07-23 00:28:53 -07:00
Jeffrey Pfau f388d65f5f GBA Video: Add missing files 2016-07-22 23:50:22 -07:00