GBA Video: Optimize compositing cases slightly

This commit is contained in:
Jeffrey Pfau 2016-08-22 12:35:48 -07:00
parent c207675dfb
commit 5aec67a0f7
3 changed files with 10 additions and 3 deletions

View File

@ -71,6 +71,7 @@ Misc:
- 3DS: Adjustable filering
- PSP2: Screenshots are now saved into the Photo Gallery
- Qt: Make reseting when pasued frame-accurate
- GBA Video: Optimize compositing cases slightly
0.4.1: (2016-07-11)
Bugfixes:

View File

@ -40,9 +40,6 @@
y += background->dy; \
\
uint32_t current = *pixel; \
if (!IS_WRITABLE(current)) { \
continue; \
} \
MOSAIC(COORD) \
if (pixelData) { \
COMPOSITE_256_ ## OBJWIN (BLEND, 0); \

View File

@ -51,6 +51,9 @@ static inline void _compositeBlendObjwin(struct GBAVideoSoftwareRenderer* render
}
static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* renderer, uint32_t* pixel, uint32_t color, uint32_t current) {
if (!IS_WRITABLE(current)) { \
return; \
} \
if (color >= current) {
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
color = _mix(renderer->blda, current, renderer->bldb, color);
@ -84,6 +87,9 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
}
#define COMPOSITE_16_OBJWIN(BLEND, IDX) \
if (!IS_WRITABLE(current)) { \
continue; \
} \
if (objwinForceEnable || (!(current & FLAG_OBJWIN)) == objwinOnly) { \
unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[paletteData | pixelData] : palette[pixelData]; \
unsigned mergedFlags = flags; \
@ -97,6 +103,9 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
_composite ## BLEND ## NoObjwin(renderer, &pixel[IDX], palette[pixelData] | flags, current);
#define COMPOSITE_256_OBJWIN(BLEND, IDX) \
if (!IS_WRITABLE(current)) { \
continue; \
} \
if (objwinForceEnable || (!(current & FLAG_OBJWIN)) == objwinOnly) { \
unsigned color = (current & FLAG_OBJWIN) ? objwinPalette[pixelData] : palette[pixelData]; \
unsigned mergedFlags = flags; \