mirror of https://github.com/mgba-emu/mgba.git
Wii: Start work on screen stretching
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8dbef1f0e3
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@ -93,6 +93,8 @@ static struct mRotationSource rotation;
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static GXRModeObj* vmode;
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static float wAdjust;
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static float hAdjust;
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static float wStretch = 1.0f;
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static float hStretch = 0.9f;
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static float guiScale = GUI_SCALE;
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static Mtx model, view, modelview;
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static uint16_t* texmem;
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@ -628,8 +630,9 @@ void _reproj(int w, int h) {
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void _reproj2(int w, int h) {
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Mtx44 proj;
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s16 top = 20;
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guOrtho(proj, -top, top + h, 0, w, 0, 300);
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int top = h * (1.0 - hStretch) / 2;
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int left = w * (1.0 - wStretch) / 2;
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guOrtho(proj, -top, h + top, -left, w + left, 0, 300);
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GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
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}
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@ -743,6 +746,13 @@ void _unpaused(struct mGUIRunner* runner) {
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break;
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}
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}
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float stretch;
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if (mCoreConfigGetFloatValue(&runner->config, "stretchWidth", &stretch)) {
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wStretch = fminf(1.0f, fmaxf(0.5f, stretch));
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}
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if (mCoreConfigGetFloatValue(&runner->config, "stretchHeight", &stretch)) {
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hStretch = fminf(1.0f, fmaxf(0.5f, stretch));
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}
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}
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void _drawFrame(struct mGUIRunner* runner, bool faded) {
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