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Qt: Fix rewinding while paused
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@ -573,6 +573,7 @@ void GameController::setPaused(bool paused) {
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if (!isLoaded() || paused == mCoreThreadIsPaused(&m_threadContext)) {
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return;
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}
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m_wasPaused = paused;
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if (paused) {
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m_pauseAfterFrame.testAndSetRelaxed(false, true);
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} else {
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@ -646,9 +647,9 @@ void GameController::startRewinding() {
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if (m_multiplayer && m_multiplayer->attached() > 1) {
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return;
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}
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m_wasPaused = mCoreThreadIsPaused(&m_threadContext);
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if (m_wasPaused) {
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mCoreThreadUnpause(&m_threadContext);
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setPaused(false);
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m_wasPaused = true;
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}
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mCoreThreadSetRewinding(&m_threadContext, true);
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}
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