Wii: Clear texture on game load

This commit is contained in:
Jeffrey Pfau 2016-09-01 01:27:06 -07:00
parent e159029e48
commit d05f513a17
1 changed files with 1 additions and 2 deletions

View File

@ -284,10 +284,8 @@ int main(int argc, char* argv[]) {
GX_LoadPosMtxImm(modelview, GX_PNMTX0);
texmem = memalign(32, TEX_W * TEX_H * BYTES_PER_PIXEL);
memset(texmem, 0, TEX_W * TEX_H * BYTES_PER_PIXEL);
GX_InitTexObj(&tex, texmem, TEX_W, TEX_H, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
rescaleTexmem = memalign(32, TEX_W * TEX_H * 4 * BYTES_PER_PIXEL);
memset(rescaleTexmem, 0, TEX_W * TEX_H * 4 * BYTES_PER_PIXEL);
GX_InitTexObj(&rescaleTex, rescaleTexmem, TEX_W * 2, TEX_H * 2, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjFilterMode(&rescaleTex, GX_LINEAR, GX_LINEAR);
@ -718,6 +716,7 @@ void _gameLoaded(struct mGUIRunner* runner) {
sleep(1);
}
}
memset(texmem, 0, TEX_W * TEX_H * BYTES_PER_PIXEL);
_unpaused(runner);
}