mirror of https://github.com/mgba-emu/mgba.git
PSP2: Turn on the threaded renderer
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@ -141,6 +141,9 @@ uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
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}
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void mPSP2Setup(struct mGUIRunner* runner) {
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mCoreConfigSetDefaultIntValue(&runner->core->config, "threadedVideo", 1);
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mCoreLoadConfig(runner->core);
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scePowerSetArmClockFrequency(80);
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_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
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_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
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