PSP2: Turn on the threaded renderer

This commit is contained in:
Jeffrey Pfau 2016-08-01 19:10:01 -07:00
parent a71d1a1368
commit 3729aaa89a
1 changed files with 3 additions and 0 deletions

View File

@ -141,6 +141,9 @@ uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
}
void mPSP2Setup(struct mGUIRunner* runner) {
mCoreConfigSetDefaultIntValue(&runner->core->config, "threadedVideo", 1);
mCoreLoadConfig(runner->core);
scePowerSetArmClockFrequency(80);
_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
_mapVitaKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);