GBA Video: Remove unhelpful thread state jiggering

This commit is contained in:
Jeffrey Pfau 2016-08-24 02:58:10 -07:00
parent d23c993bbe
commit 38a7a56ee8
1 changed files with 0 additions and 2 deletions

View File

@ -349,9 +349,7 @@ static THREAD_ENTRY _proxyThread(void* renderer) {
mLOG(GBA_VIDEO, WARN, "Proxy thread can't read VRAM. CPU thread asleep?");
MutexLock(&proxyRenderer->mutex);
ConditionWake(&proxyRenderer->fromThreadCond);
proxyRenderer->threadState = PROXY_THREAD_IDLE;
ConditionWait(&proxyRenderer->toThreadCond, &proxyRenderer->mutex);
proxyRenderer->threadState = PROXY_THREAD_BUSY;
MutexUnlock(&proxyRenderer->mutex);
}
proxyRenderer->backend->writeVRAM(proxyRenderer->backend, item.address);