Commit Graph

611 Commits

Author SHA1 Message Date
Jeffrey Pfau 9fd181dba9 Fix potential issues with sound playing when they shouldn't, or with the wrong volume 2013-10-29 02:19:58 -07:00
Jeffrey Pfau 8902635e3a Fix bugs in OBJ mosaic 2013-10-27 21:58:37 -07:00
Jeffrey Pfau 09888a8852 Add performance-monitoring main thread 2013-10-27 05:16:07 -07:00
Jeffrey Pfau f5a3fd7c7f Rearrange _composite to optimize for common cases first 2013-10-27 04:51:14 -07:00
Jeffrey Pfau 6e40c7ec29 Replace bit-packed map data with flags 2013-10-27 04:51:09 -07:00
Jeffrey Pfau 7cb183a8be Only update active region if necessary 2013-10-27 03:44:38 -07:00
Jeffrey Pfau 775f9db546 Begin OBJ mosaic 2013-10-27 03:12:55 -07:00
Jeffrey Pfau 3b0ee473d3 Refactor sprite code in preparation of implementing OBJ mosaic 2013-10-27 02:39:35 -07:00
Jeffrey Pfau 72ef1643c7 Rotate 16-bit without using AND 2013-10-26 16:40:31 -07:00
Jeffrey Pfau 0155d9c028 Remove SPRITE_DRAW_PIXEL_*_VARIANT 2013-10-26 14:56:35 -07:00
Jeffrey Pfau ffef3d2486 Preemptively mark the envelope as dead in some cases 2013-10-26 04:23:08 -07:00
Jeffrey Pfau 70365782de Reorganize audio code so as to only update channels when audible 2013-10-26 04:08:18 -07:00
Jeffrey Pfau cd448324c5 Fixed the first load from SRAM not returning a value 2013-10-26 03:04:21 -07:00
Jeffrey Pfau 9c922862e8 Fix mode 3 in 16-bit color 2013-10-26 02:39:45 -07:00
Jeffrey Pfau 7f17be5ead Support WIN0/1 in modes 2 - 5 2013-10-26 02:33:29 -07:00
Jeffrey Pfau 6376a1ff7f Support OBJWIN in mode 4 2013-10-26 02:26:08 -07:00
Jeffrey Pfau 38116f0ead Rearrange calculation to shave off some more time 2013-10-26 01:43:06 -07:00
Jeffrey Pfau 71b5473563 Fix white on 5-6-5 color 2013-10-26 01:32:27 -07:00
Jeffrey Pfau 915b04dded Add support for PowerPC to the memory and CPU interfaces 2013-10-26 01:53:13 -04:00
Jeffrey Pfau 07115ca655 Ensure thread-local storage is created before it is needed 2013-10-25 03:15:31 -07:00
Jeffrey Pfau d5291eb1b6 Remove unnecessary sprite post-processing passes 2013-10-25 00:27:42 -07:00
Jeffrey Pfau c12eca835f Don't busy-wait if the emulator is paused 2013-10-24 01:09:01 -07:00
Jeffrey Pfau 17ccb35c33 Small, trivial optimizations in GBAVideoSoftwareRendererDrawScanline 2013-10-24 00:54:51 -07:00
Jeffrey Pfau 6eafbc6331 Tear out counter-productive optimization 2013-10-24 00:21:59 -07:00
Jeffrey Pfau 4b9e9f84be Start implementing mosaic with a half-baked mode 0 implementation 2013-10-23 01:17:53 -07:00
Jeffrey Pfau 9358cbd690 Initialize rumble callback to null 2013-10-22 00:26:09 -07:00
Jeffrey Pfau 709434ce9f Add Drill Dozer to the override list 2013-10-22 00:18:56 -07:00
Jeffrey Pfau e74b0125a7 Expose rumble 2013-10-21 21:50:29 -07:00
Jeffrey Pfau 2fde9738be Add more overrides 2013-10-21 21:42:28 -07:00
Jeffrey Pfau 0458184a5e Implement gyro 2013-10-21 02:54:52 -07:00
Jeffrey Pfau c77ed8c11e Only reset save type manually for flash 2013-10-21 01:28:41 -07:00
Jeffrey Pfau fcaa0eb066 Implement RTC 2013-10-20 21:39:47 -07:00
Jeffrey Pfau 7e5eada69b Mark more registers as safe to read 2013-10-20 18:14:04 -07:00
Jeffrey Pfau ddc1034d42 Start GPIO 2013-10-20 18:08:18 -07:00
Jeffrey Pfau 228b6aaa01 Remove obsolete errno interface 2013-10-20 16:48:29 -07:00
Jeffrey Pfau 4429435071 Implement sound length 2013-10-20 16:33:37 -07:00
Jeffrey Pfau d6e466dda1 Fix pitch of channel 3 2013-10-20 16:04:22 -07:00
Jeffrey Pfau 76266a4ee7 Move mode 0 loops out of macros 2013-10-20 12:36:57 -07:00
Jeffrey Pfau 76f02be757 Ability to disable sound 2013-10-20 02:18:09 -07:00
Jeffrey Pfau ca80e5f32b Add l/r channel scaling 2013-10-20 02:10:54 -07:00
Jeffrey Pfau cc8eeb4353 Start audio channel 3 2013-10-19 03:04:45 -07:00
Jeffrey Pfau cfb0115c0e Commit unreadable sound memory for the sake of bitewise assignment 2013-10-19 00:49:20 -07:00
Jeffrey Pfau 4a0a462673 Clean up channel 1 2013-10-19 00:48:57 -07:00
Jeffrey Pfau 003a537dc7 Implement most of channels 1 and 2 2013-10-18 23:12:14 -07:00
Jeffrey Pfau 79d483d002 Fix audio loudness issues 2013-10-18 19:44:55 -07:00
Jeffrey Pfau 04f99bd358 Prescale audio 2013-10-18 09:41:13 -07:00
Jeffrey Pfau 565ee43bb2 Fix video cycle timing to match audio timing fix 2013-10-18 09:41:01 -07:00
Jeffrey Pfau 093c86c943 Add channel 4 envelope, fix audio timing 2013-10-18 09:33:07 -07:00
Jeffrey Pfau a55b4dc87f Fix valgrind-found uninitialized values 2013-10-18 08:42:15 -07:00
Jeffrey Pfau 3acabb01c8 Conglomerate save data initialization to ensure the struct is always initialized 2013-10-18 08:36:05 -07:00
Jeffrey Pfau d99bf7fdff Rename GBAAudioWave to GBAAudioEnvelope, add fields for internal state 2013-10-18 08:10:10 -07:00
Jeffrey Pfau 7393351e27 Start implementing channel 4 2013-10-18 01:21:44 -07:00
Jeffrey Pfau eac9dfb325 Start filling in audio framework 2013-10-18 01:21:22 -07:00
Jeffrey Pfau ea41ef7ae6 Fix main thread stalling when starting a game 2013-10-17 23:10:16 -07:00
Jeffrey Pfau 62d941a979 Plumb through filename for checking overrides 2013-10-17 01:07:08 -07:00
Jeffrey Pfau 451c16f4cb Fix overwriting DISPSTAT with fixed values for the lower bits 2013-10-16 22:23:32 -07:00
Jeffrey Pfau 3edb2da58d Make platform directory for ports 2013-10-16 01:35:49 -07:00
Jeffrey Pfau a1fb90635f Functions for explicitly pausing and unpausing 2013-10-16 00:52:52 -07:00
Jeffrey Pfau a107243c7a Support pausing 2013-10-16 00:46:09 -07:00
Jeffrey Pfau 8e43ffed90 Adjust scaling/rotation state for backgrounds regardless of if they were actually drawn 2013-10-15 22:58:47 -07:00
Jeffrey Pfau f4a1e994d6 Mark BG*CNT registers as safe to read 2013-10-15 21:55:28 -07:00
Jeffrey Pfau 0120ea93a5 Sprites shouldn't be blended if the current window has blending disabled 2013-10-15 21:44:47 -07:00
Jeffrey Pfau ce33adf5e4 Don't wait on frame swap when we aren't doing frame synchronization in the first place 2013-10-15 02:34:37 -07:00
Jeffrey Pfau 1b5dd352af Sprites can only be color variants when they aren't forced semitransparent 2013-10-15 02:09:23 -07:00
Jeffrey Pfau 1b54f50daa Allow sprites to be ordered by priority in addition to OAM order 2013-10-15 01:45:49 -07:00
Jeffrey Pfau ee344f0dca Optimize and fix IntrWait, make sure that SVC doesn't trample its input register r0 2013-10-15 00:50:07 -07:00
Jeffrey Pfau f90b01b95d Fix setting privilege mode when entering SVC 2013-10-14 22:32:52 -07:00
Jeffrey Pfau 9430040cb3 Check for some invalid memory regions before performing BIOS decompression routines 2013-10-13 20:12:30 -07:00
Jeffrey Pfau 67007ee002 Fix 8-bit VRAM writes 2013-10-13 15:23:39 -07:00
Jeffrey Pfau ee44e2ac89 Add Super Mario Bros. Advance 4 to the override list 2013-10-13 15:06:32 -07:00
Jeffrey Pfau 187687403c Fix EEPROM initialization 2013-10-13 12:14:32 -07:00
Jeffrey Pfau a20117ec14 Fix Huffman destinations 2013-10-13 12:14:16 -07:00
Jeffrey Pfau 9d08997fdc Fix Huffman with tree sizes >127 2013-10-13 03:25:46 -07:00
Jeffrey Pfau 3ca0a97ca1 Prepopulate RCNT 2013-10-12 16:37:10 -07:00
Jeffrey Pfau d8778cf516 Implement Huffman 2013-10-12 13:32:23 -07:00
Jeffrey Pfau 973abb7b94 Uncomment audio initialization line 2013-10-12 02:29:24 -07:00
Jeffrey Pfau 51ec1c1099 Bring SDL main to parity with GL main 2013-10-12 02:13:26 -07:00
Jeffrey Pfau cf298474bc Use 5_6_5 with SDL 2013-10-12 02:11:57 -07:00
Jeffrey Pfau 25cc40f3e1 Bring Raspberry Pi main to parity with GL main 2013-10-12 01:18:34 -07:00
Jeffrey Pfau 290b64b171 Compile-time flag for disabling debugger 2013-10-12 00:34:59 -07:00
Jeffrey Pfau b3dc065144 Read DISPCNT, fix video register writing 2013-10-11 22:04:41 -07:00
Jeffrey Pfau de39f23a1b Add ROM override checking, seed with BPEE 2013-10-11 22:03:27 -07:00
Jeffrey Pfau 58611facf1 Fix OBJWIN blending modifications on BG modes 0 - 2 2013-10-11 00:43:01 -07:00
Jeffrey Pfau cff77a3a81 Remove extraneous macros by adding a palette variable 2013-10-10 23:33:22 -07:00
Jeffrey Pfau e789b324dc Refactor BREAK_WINDOW into _breakWindow, fix bug cleaning up extra windows 2013-10-10 01:40:49 -07:00
Jeffrey Pfau 2ef64ede02 Basic tab-completion 2013-10-10 01:05:25 -07:00
Jeffrey Pfau 01d8569262 Remove reliance on linenoise 2013-10-10 00:29:41 -07:00
Jeffrey Pfau c19d1117f1 Add timings to CpuSet and CpuFastSet 2013-10-09 01:57:53 -07:00
Jeffrey Pfau 09a0f95ed4 Actually use GBATestIRQ 2013-10-09 01:56:59 -07:00
Jeffrey Pfau 6906df95e2 VCOUNT is not properly reset on wrap 2013-10-09 01:09:09 -07:00
Jeffrey Pfau c3a7d87214 Add missing variable 2013-10-09 00:44:44 -07:00
Jeffrey Pfau 9698531702 Clean up thread starting, stopping and sound 2013-10-09 00:44:31 -07:00
Jeffrey Pfau 2f9bcf63b7 Clean up audio sync code 2013-10-08 22:36:55 -07:00
Jeffrey Pfau 84ad94b85e Support loading BIOS 2013-10-08 22:36:19 -07:00
Jeffrey Pfau 68d85ab9b7 Implement VRAM load/store8 2013-10-08 21:43:43 -07:00
Jeffrey Pfau 3e3bb58ae5 Minor timing fixes 2013-10-08 02:10:43 -07:00
Jeffrey Pfau 40a0a0eb11 Fix reading 32-bit unaligned IO registers 2013-10-06 12:28:48 -07:00
Jeffrey Pfau 45501658b5 Sync to audio by default 2013-10-05 02:52:57 -07:00
Jeffrey Pfau 4ef6a70731 Refactor frame synchronization 2013-10-05 02:11:53 -07:00
Jeffrey Pfau 2f00e3d146 Don't trample audio buffer 2013-10-03 12:08:52 -07:00
Jeffrey Pfau 4a09d41aab Fix circle buffers 2013-10-03 01:25:51 -07:00
Jeffrey Pfau 0dd69e8273 Fix incorrect condition in FIFO sampling 2013-10-03 01:23:16 -07:00
Jeffrey Pfau da38027654 Add missing changes 2013-10-02 02:45:41 -07:00
Jeffrey Pfau ba0596da07 Hook up audio for DMA sound channels 2013-10-02 02:40:16 -07:00
Jeffrey Pfau a834f8b1f6 Sample FIFOs with sound DMA timer 2013-10-02 00:46:51 -07:00
Jeffrey Pfau 71ec6162f1 Fix circle buffer sizing 2013-10-02 00:46:19 -07:00
Jeffrey Pfau 09b4a4a29a Build up DMA channel audio infrastructure from GBA.js 2013-10-01 23:56:10 -07:00
Jeffrey Pfau 9bf6b571b1 Fix naming 2013-09-30 02:02:26 -07:00
Jeffrey Pfau f5bcb1eace Change log level to mask 2013-09-30 01:48:41 -07:00
Jeffrey Pfau aaaafb90a5 Add ability to get thread-specific GBA 2013-09-30 01:42:31 -07:00
Jeffrey Pfau be36c1b5d6 Clean up error handling a bit 2013-09-30 01:31:14 -07:00
Jeffrey Pfau 3439fa5bf4 Start audio 2013-09-30 01:23:58 -07:00
Jeffrey Pfau 25885e1e82 Invalid memory reads 2013-09-27 23:48:56 -07:00
Jeffrey Pfau 453fdac3fe Fix ArcTan2 2013-09-27 09:48:04 -07:00
Jeffrey Pfau f8341f2d20 Rotate 16-bit unaligned loads 2013-09-27 02:07:44 -07:00
Jeffrey Pfau f6e1e6e6d5 Fix OBJWIN for backgrounds 2013-09-26 17:12:46 -07:00
Jeffrey Pfau 07d3fbaceb Support 16-bit color again 2013-09-26 15:11:09 -07:00
Jeffrey Pfau 187e099f25 Fix sorting in _composite 2013-09-26 10:35:26 -07:00
Jeffrey Pfau a7182b8df9 Add watchpoints 2013-09-26 00:26:11 -07:00
Jeffrey Pfau 99769695d7 Fix ADCS C bit 2013-09-26 00:25:48 -07:00
Jeffrey Pfau 662feed390 Always go through pointers for load and store 2013-09-25 22:11:58 -07:00
Jeffrey Pfau fcdbbf2a43 Fix bank switch detection 2013-09-25 04:48:27 -07:00
Jeffrey Pfau 13a2289e25 Fix ADCS 2013-09-25 00:27:40 -07:00
Jeffrey Pfau a0505ee7d7 Pepper memory access functions with warnings 2013-09-24 23:10:51 -07:00
Jeffrey Pfau 1a3f28d2b0 Start implementing OBJWIN 2013-09-24 22:58:53 -07:00
Jeffrey Pfau cec9e67d88 Support flash game saves 2013-09-23 23:05:25 -07:00
Jeffrey Pfau abc89982be Windows on backdrop and blending with backdrop 2013-09-23 20:39:28 -07:00
Jeffrey Pfau 8132341b75 Support reading 8-bit values from palette RAM 2013-09-22 16:45:36 -07:00
Jeffrey Pfau 34ddb09516 Plumb through filename for proper saves 2013-09-22 16:45:19 -07:00
Jeffrey Pfau 388dbc0851 Fix window values where start >= max being broken 2013-09-22 15:14:14 -07:00
Jeffrey Pfau 2a6e7db693 Make GBALog actually use its log levels 2013-09-22 15:01:23 -07:00
Jeffrey Pfau e7622ed70f Fix tiles being shifted when adjusting outX 2013-09-22 11:15:52 -07:00
Jeffrey Pfau ddf078383a Fix buffer underrun in mode 0 rendering 2013-09-22 03:59:33 -07:00
Jeffrey Pfau 2ce017b555 Fix WIN0H writing with overlapping values 2013-09-22 03:00:43 -07:00
Jeffrey Pfau 4523777bee Fix initializing savegames when writing to disk fails 2013-09-22 02:13:03 -07:00
Jeffrey Pfau e80ab4c855 Make debugger optional 2013-09-21 18:10:13 -07:00
Jeffrey Pfau 9d10ca3f90 Move out int declarations for stricter parsers 2013-09-21 01:27:16 -07:00
Jeffrey Pfau 85e1c2d573 Exploit cache locality for slightly faster drawing 2013-08-03 01:15:08 -07:00
Jeffrey Pfau 6b86cdf9ef LDM should force-align loads 2013-07-31 01:59:00 -07:00
Jeffrey Pfau 3301cc9f97 Reuse code for splitting WIN0 for WIN1 2013-07-31 00:48:57 -07:00
Jeffrey Pfau d2f15f4af4 Window bounds enforced 2013-07-31 00:48:34 -07:00
Jeffrey Pfau 0939d5e2bc Fix WIN0 cases 2013-07-31 00:24:21 -07:00
Jeffrey Pfau 5a685558c7 Window respects y coordinate now 2013-07-30 21:39:25 -07:00
Jeffrey Pfau 453939fc8d Sloppy first implementation of windows 2013-07-29 03:33:22 -07:00
Jeffrey Pfau 7291fcfe9e Start windows 2013-07-29 01:46:09 -07:00
Jeffrey Pfau 27f5468e01 Writing for Window registers 2013-07-29 01:30:27 -07:00
Jeffrey Pfau 3f122dcf14 Fix 8-bit I/O writes 2013-07-29 01:30:06 -07:00
Jeffrey Pfau 15aa862d70 Small optimization for sprite drawing 2013-07-29 00:44:38 -07:00
Jeffrey Pfau 425056ca15 Ensure LDM does not write back incorrectly with register list overlaps 2013-07-27 03:02:52 -07:00
Jeffrey Pfau 9e578da5a1 Do register writeback in addressing mode 2 before actual load/store 2013-07-26 23:42:45 -07:00