mirror of https://github.com/mgba-emu/mgba.git
Bring Raspberry Pi main to parity with GL main
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parent
5caffd1f5a
commit
25cc40f3e1
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@ -2,6 +2,7 @@
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#include "gba-thread.h"
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#include "gba.h"
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#include "renderers/video-software.h"
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#include "sdl-audio.h"
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#include "sdl-events.h"
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#include <SDL.h>
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@ -19,6 +20,8 @@
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struct GBAVideoEGLRenderer {
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struct GBAVideoSoftwareRenderer d;
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struct GBASDLAudio audio;
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struct GBASDLEvents events;
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EGLDisplay display;
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EGLSurface surface;
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@ -60,6 +63,8 @@ static const GLfloat _vertices[] = {
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static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer);
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static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer);
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static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer);
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static void _GBASDLStart(struct GBAThread* context);
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static void _GBASDLClean(struct GBAThread* context);
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int main(int argc, char** argv) {
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const char* fname = "test.rom";
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@ -80,7 +85,15 @@ int main(int argc, char** argv) {
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GBAVideoSoftwareRendererCreate(&renderer.d);
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context.fd = fd;
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context.fname = fname;
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context.useDebugger = 0;
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context.renderer = &renderer.d.d;
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context.frameskip = 0;
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context.sync.videoFrameWait = 0;
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context.sync.audioWait = 1;
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context.startCallback = _GBASDLStart;
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context.cleanCallback = _GBASDLClean;
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context.userData = &renderer;
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GBAThreadStart(&context);
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_GBAEGLRunloop(&context, &renderer);
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@ -98,7 +111,9 @@ static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
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return 0;
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}
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GBASDLInitEvents();
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GBASDLInitEvents(&renderer->events);
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GBASDLInitAudio(&renderer->audio);
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bcm_host_init();
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renderer->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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int major, minor;
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@ -113,10 +128,10 @@ static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
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}
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const EGLint requestConfig[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 5,
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EGL_BLUE_SIZE, 5,
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EGL_ALPHA_SIZE, 1,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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};
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@ -202,35 +217,25 @@ static int _GBAEGLInit(struct GBAVideoEGLRenderer* renderer) {
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static void _GBAEGLRunloop(struct GBAThread* context, struct GBAVideoEGLRenderer* renderer) {
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SDL_Event event;
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while (context->started && context->debugger->state != DEBUGGER_EXITING) {
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pthread_mutex_lock(&renderer->d.mutex);
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if (renderer->d.d.framesPending) {
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renderer->d.d.framesPending = 0;
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pthread_mutex_unlock(&renderer->d.mutex);
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while (context->started && (!context->debugger || context->debugger->state != DEBUGGER_EXITING)) {
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GBASyncWaitFrameStart(&context->sync, context->frameskip);
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glViewport(0, 0, 240, 160);
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(renderer->program);
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glUniform1i(renderer->texLocation, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, renderer->tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
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glVertexAttribPointer(renderer->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
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glEnableVertexAttribArray(renderer->positionLocation);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glUseProgram(0);
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eglSwapBuffers(renderer->display, renderer->surface);
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glViewport(0, 0, 240, 160);
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glClear(GL_COLOR_BUFFER_BIT);
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glUseProgram(renderer->program);
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glUniform1i(renderer->texLocation, 0);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, renderer->tex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, renderer->d.outputBuffer);
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glVertexAttribPointer(renderer->positionLocation, 2, GL_FLOAT, GL_FALSE, 0, _vertices);
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glEnableVertexAttribArray(renderer->positionLocation);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glUseProgram(0);
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eglSwapBuffers(renderer->display, renderer->surface);
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &event);
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}
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pthread_mutex_lock(&renderer->d.mutex);
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pthread_cond_broadcast(&renderer->d.downCond);
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} else {
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pthread_cond_broadcast(&renderer->d.downCond);
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pthread_cond_wait(&renderer->d.upCond, &renderer->d.mutex);
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while (SDL_PollEvent(&event)) {
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GBASDLHandleEvent(context, &event);
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}
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pthread_mutex_unlock(&renderer->d.mutex);
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GBASyncWaitFrameEnd(&context->sync);
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}
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}
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@ -240,8 +245,19 @@ static void _GBAEGLDeinit(struct GBAVideoEGLRenderer* renderer) {
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eglDestroyContext(renderer->display, renderer->context);
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eglTerminate(renderer->display);
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GBASDLDeinitEvents();
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GBASDLDeinitEvents(&renderer->events);
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GBASDLDeinitAudio(&renderer->audio);
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SDL_Quit();
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bcm_host_deinit();
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}
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static void _GBASDLStart(struct GBAThread* threadContext) {
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struct GBAVideoEGLRenderer* renderer = threadContext->userData;
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renderer->audio.audio = &threadContext->gba->audio;
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}
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static void _GBASDLClean(struct GBAThread* threadContext) {
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struct GBAVideoEGLRenderer* renderer = threadContext->userData;
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renderer->audio.audio = 0;
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}
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