mirror of https://github.com/mgba-emu/mgba.git
Sprites shouldn't be blended if the current window has blending disabled
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ce33adf5e4
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@ -1234,7 +1234,7 @@ static void _preprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct
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return;
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}
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uint32_t flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED;
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flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_TARGET_2 *renderer->target2Obj;
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flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
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int x = sprite->x;
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@ -1277,7 +1277,7 @@ static void _preprocessTransformedSprite(struct GBAVideoSoftwareRenderer* render
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return;
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}
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uint32_t flags = (sprite->priority << OFFSET_PRIORITY) | FLAG_FINALIZED;
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flags |= FLAG_TARGET_1 * ((renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_TARGET_1 * ((renderer->currentWindow.blendEnable && renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || sprite->mode == OBJ_MODE_SEMITRANSPARENT);
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flags |= FLAG_TARGET_2 * renderer->target2Obj;
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flags |= FLAG_OBJWIN * (sprite->mode == OBJ_MODE_OBJWIN);
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int x = sprite->x;
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